Sep 26 2009

Your Readers Are Not The Same As You!

We provide advice about how to write novels, comic books and graphic novels. Most of my content applies to fiction-writing in general, but we also provide articles specifically about superhero stories.

One of the most common mental mistakes that plagues writers is the logical fallacy that if they do or prefer something, their target audience does too.  Not necessarily!  Here are a few ways in which readers tend to differ from authors.

1.  Readers are usually less patient than writers. As a result, they tend to get aggravated when the author doesn’t give them enough information.  (Rule of thumb: the readers are entitled to anything relevant that the POV knows).  Many writers like being cryptic because they think that hiding the POV’s information from the reader will create intrigue.  Most readers do not like reading cryptic works.

2.  Readers start at page 1 and typically will put down the book as soon as they are dissatisfied. Ahem–they aren’t patient.  This means that the quality of the opening few pages is absolutely critical to readers. In contrast, writers often phone in the beginning because they want to get to the “meat” of the story or whatever.  THAT IS A MISTAKE.  Most readers will not plod along in the hopes that the story will get interesting or clear.  They will put down the book unless it is interesting and clear from page one.

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13 responses so far

Sep 26 2009

Comic Books in the Courtroom

Here’s an amusing excerpt from a Washington Post article

“We are at a point where no one could have even imagined 15 years ago,” said Albert J. Lurigio, a professor of psychology and criminal justice at Loyola University who has written about electronic monitoring and privacy since a New Mexico judge, inspired by Spider-Man comics, became the first to sentence a defendant to home confinement with an electronic monitor

Does this mean we’re on the verge of surgically implanting explosive nanites in dangerous parolees? In your face, recidivism!

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Sep 22 2009

Mix Up Your Comic Book Panels: Removed Narration

In most cases, a comic book writer will have the text describe what is visually shown in the panels.   For example, if two characters are speaking, usually the panel will show the characters as they speak.  But there are some great reasons you might want to consider using removed narration, where the speakers are out of the panel. 

For example, Gotham Central includes a scene where an officer is describing a raid to Internal Affairs off-panel.  On-panel, we see the raid happen in a totally different way.  That’s effective storytelling because (short-answer) it shows us that the cop is lying about what happened.  If we only saw the cop as he talked, it wouldn’t be as clear or as striking as seeing the truth. 

Here are some reasons you might want to consider removed narration. 

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5 responses so far

Sep 18 2009

More Ideas About How to Write for Kids

Published by under Writing Articles

Tom first addressed how to write for readers aged 8-13 here.  Here are more suggestions. 

1.  Don’t make your language more complicated than necessary.  I don’t think that you need to dumb down your vocabulary, but your book must be easy to read.  If your readers struggle with twisting sentences and flowery language, they will probably put down the book.  That’s particularly important if your book is meant to be read as entertainment (read: not assigned in classes).  

2.  Relatability is key.  This does not mean that your protagonist has to be a 8-13 year old student facing typical school issues.  But something about the character and his struggles has to resonate with readers.  Hopefully there are at least some parallels between what your characters are facing that will make it feel familiar to your audience.  For example, Luke Skywalker argued with his uncle about argued with his uncle over where he’d go to school and what he’d study.  I think that relatability is always important, but it’s particularly tricky for authors writing for young readers because the readers don’t have as many life experiences to relate things to– they’ve never had a job and they’ve only seen one side of family life, for example.  So, if the characters are removed from a school-like environment, the relationships are probably critical.  For example, kids can’t relate to the life of a superhero per se, but The Incredibles and (to some extent) Fantastic Four tried to make it relatable by focusing on the family angle. 

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4 responses so far

Sep 07 2009

Kryptonite-style Weaknesses Are Usually a Weak Option

1.  Well-constructed characters generally do not need weaknesses. If you have to resort to something like a vulnerability to Kryptonite or the color yellow or whatever, it’s probably because the character is too powerful to begin with.  Something like Kryptonite is not a satisfying or particularly effective way to resolve that.  For one thing, going from “largely unchallengeable” to “helpless rag-doll” does not make for great fight scenes.  Also, relying on Kryptonite may force writers to pull goofy Kryptonite Ex Machinas where minor criminals somehow acquire rare and random substances.*

*Some Superman stories explain this by having Lex Luthor give Kryptonite out to criminal groups, but it’s incredibly rare.  Why would a random gang have a better chance of killing Superman than his own assassins?

 

2.  Kryptonite-style weaknesses are a bit outdated. In the past twenty or thirty years, there haven’t been many major superheroes that have been successfully introduced with a serious vulnerability to something that’s usually harmless.

 

3.  Rather than using something like Kryptonite to limit your protagonist, I’d recommend limiting his capabilities instead. If the character is practically indestructible and can move as fast as a space shuttle, then you practically have to pull something like Kryptonite out of a hat whenever you want to challenge him.  But the fight scenes are generally more interesting and the character will probably be more relatable if his powers are less impressive to begin with. Over the past thirty years, heroes that are merely somewhat better-than-human (like Wolverine, Batman and Spiderman) have been dominant. Heroes that are so impervious that they need a gimmick weakness have generally not fared as well.

3.1. Another approach would be making the character’s opposition more powerful. As long as the character can be challenged, it’s not a cosmic disaster if he’s essentially a demigod. (That said, unusually powerful characters do raise some obstacles for writers — for example, if you’re writing a character like Batman, you can write interesting scenes with unpowered criminals, but a character like Superman basically forces you to pull out supervillains if you want to do anything. Supervillains usually require more thought/preparation/attention than an unpowered mook would).

 

4.  If you’re deadset on using a vulnerability, I’d recommend using something that is usually dangerous. For example, the Martian Manhunter has sometimes been vulnerable to fire.  That is a lot less goofy than the Green Lantern’s one-time vulnerability to the color yellow or wood. Alternately, if you’d like to try something creative, I’d recommend looking at things that are plausibly dangerous for someone with his powers.  For example, someone with particularly good hearing might be sensitive to loud sounds.  Someone with psychic abilities might be vulnerable to anything that disrupts his concentration.

 

5. If you’re deadset on using a Kryptonite-style weakness, I’d recommend having it be merely damaging rather than incapacitating. As noted above, if the protagonist is limping around like a rag doll after getting poisoned by Kryptonite, that really limits your opportunities for fight scenes and other interesting sequences. One alternative would be having the weakness temporarily disable the character’s powers. The character would still be very vulnerable without his powers, but at least he’d be able to try to do something. (For example, you might have him fight an unpowered battle against low-level mooks or do an escape scene where he tries to get away from a superpowered villain that is far too tough for him at the moment).

57 responses so far

Sep 06 2009

Don’t Tell the Reader What the Character Isn’t Doing

Published by under Writing Articles

“John almost slapped his wife.”

It rarely matters what the character is not doing, or is almost doing, or whatever. Positive actions– what the character is doing or has done– are almost always more powerful.

One of the problems is that telling us what almost happened is usually dull narratorial exposition. If what the character almost does is really that important, please at least show it with an action rather than narrate it. (Show, don’t tell!) For example, instead of “Mary almost shot Jamal,” it would be much more effective to show her hand wavering as she holds the gun on Jamal. First, it’s more visceral and easier to visualize. Second, it’s very awkward to switch from a character almost doing something to actually doing it.  That’s a problem because saying that someone almost does something essentially takes the action off the table, which damages the suspense.  In contrast, when Mary’s shakily holding the gun against Jamal, we don’t know whether she will shoot. It gives us more to wonder about.

Another problem is that telling us what doesn’t happen is rarely necessary. If it is truly notable that the character does not do something, the reader will notice that the action doesn’t happen whether or not you explicitly say it. For example, here’s an author explicitly telling us that a husband doesn’t respond to a serious accusation.

“You’ve been cheating on me,” she said.

He didn’t say anything.

“He didn’t say anything” is wasted space that could have been used to develop his emotional state and personality. Check out these alternatives.

“You’ve been cheating on me,” she said.

He buttered his toast. OR He studied his shoes. OR He shrugged.

In each of these cases, the reader will still notice that the husband doesn’t say anything. But the positive action adds emotional depth. The character that butters his toast is eerily nonchalant and will probably come off as callous. The guy that studies his shoes is understandably embarrassed. If the author just leaves it at “he didn’t say anything,” we don’t pick up any of these emotional cues.

13 responses so far

Sep 01 2009

Disney announces deal to buy Marvel

You can see the Associated Press’ take here and The Wall Street Journal has more here (subscription required?).   I have a few thoughts below.

  • Disney is paying roughly $50 per share, which is a 29% premium over Friday’s closing.  If you own Marvel stock, you will come out ahead quite nicely on this.  It was trading around $25 earlier this year.
  • I am cautiously optimistic that Disney knows how to buy a successful firm without ruining what made it successful.  For example, Pixar’s movies didn’t drop in quality after the Disney buyout.  (Nor have they released a lot of straight-to-DVD sequels to successful movies).
  • I doubt this will have a noticeable impact on Marvel’s products.  Even the movies.
  • I think Disney is the biggest loser here.  It’s betting 4 billion dollars that it can leverage Marvel’s characters better than Marvel did.  I’m skeptical.

10 responses so far

Aug 30 2009

I’m off to Washington!

I’ll be back in a few days and won’t be on much until then.

3 responses so far

Aug 26 2009

How to Design Outstanding Superhero Costumes

Many first-time comic book writers mistakenly think that it’s okay to give their character bland costumes and let other factors make up for it. While other aspects contribute to the overall success of a superhero, the costume is critical because it’s the first thing a reader sees. Don’t blow your only chance at a first impression by making your hero look like a bum. Here are some tips to design effective and stylish costumes.

1. Keep it functional. When a costume doesn’t feel practical, it will probably make the character seem less realistic and/or competent. For example, if your hero wears a large cape, it’d be hard to believe that he never gets caught on anything. And if it doesn’t, the character may come off as a Mary Sue.

2. Be bold. Don’t be afraid to let your creativity flow when designing a costume. If you have a idea for something that could be interesting try to work it into the costume without compromising functionality. Personally, I prefer to start with an outrageous costume then take away until I find balance. Play with colors, patterns, styles, layers, and accessories until you find the perfect costume exhibiting style and functionality, but…

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97 responses so far

Aug 24 2009

How to Beat Disbelief and Immerse Readers

1.  YOUR READERS NEED TO KNOW WHAT TO BELIEVE.

  • Characters should act consistently.  It’s usually better to err on the side of a trait being too strong/consistent than too weak/half-hearted.  When characters grow and change, his change should be caused by something understandable and visible.  Don’t leave your readers wondering why this character is acting like that.
  • Powers like time-travel, memory-alteration, impersonation and sometimes resurrection can make it very difficult to understand what is going on.  (Is that memory real or imagined?  Who remembers what? Who’s dead?)  I would not recommend adding these powers lightly.  If readers are confused, they will be jarred from the story.  Don’t make the reader work to understand the basic facts of your story.
  • Don’t be coy with readers.  If the point-of-view character knows something relevant (like backstory or something he knows or can observe), the reader is entitled to know the same.  I strongly recommend against trying to create drama by having the POV hide information from the readers.  “Surprise, I was the killer all along!”  If you hide information that the reader feels entitled to, he will probably feel angry rather than satisfied when you finally reveal the truth.

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5 responses so far

Aug 22 2009

Update of Webcomic #8

Published by under Webcomic

You can see the before-and-after below. What do you think?

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5 responses so far

Aug 18 2009

Roundup

Published by under Uncategorized

4 responses so far

Aug 16 2009

Would SN webcasts be helpful or gimmicky?

I just bought a webcam, but I’m ambivalent about using it here.  Would it be helpful if I supplemented our usual lineup of written advice and reviews with some webcast material? Or would it feel like a gimmick?

Here are some of the factors I’m considering. What do you think?

1. The visual element can provide a solid opportunity for style and personality. For example, Angry Nintendo Nerd’s rants and Ask Prudie’s etiquette advice both use the author’s presence to create flair.  However, quite a few webcasters waste that opportunity by dully reading a script.  What’s the point?  I wouldn’t subject my readers to something that’s slower and more complicated unless I was confident that I had the style to make it work.

2. Webcasting generally strikes me as more entertaining but less informative than pure text. For one thing, it’s harder for readers to follow a video at their own pace and it’s easier to misconstrue something that is spoken rather than written.  However, university classes about fiction writing often involve a lot of oral instruction.  So I think something like a video-lecture is plausible.

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22 responses so far

Aug 14 2009

Only 10% of novels clear their advances?

That’s what Agent Kristin says.  Clearing the advance is the point at which a novel sells well enough that the total royalties exceed the advance.

9 responses so far

Aug 13 2009

The Onion Takes On Applied Phlebotinum in Sci-Fi

Published by under Comedy

It’s pretty funny.  By the way, if you replace “quantum flux” with “Speed Force” or “Pym particles,” it applies just as well to superhero stories as it does for sci-fi.

6 responses so far

Aug 13 2009

How to Avoid Info-Dumping

Info-dumping is when a story gives too much information, too quickly. Nicole Denis provides a useful introduction to the problem and offers some tips about how to use different scenarios to avoid it.  I have some suggestions of my own.

1.  When characters are conversing, give them an objective of their own, NOT “informing the readers.” This will reduce “as you know, Bob” dialogue where characters speak about information they already know.  Such dialogue is fatal because it lacks urgency– nothing is at stake if both speakers already know the information being discussed.  Contrast that with a conversation where an investigator is trying to grill a hostile witness for information.   High stakes usually make for more interesting scenes.  Another problem when the characters lack in-story motivation is that it compromises the audience’s respect for the characters.  If the characters aren’t doing anything except what the author wants them to do– even when it doesn’t make sense for them to do so– it will be hard for them to suspend their disbelief.

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15 responses so far

Aug 10 2009

How to Handle Competence on a Superhero Team

It’s usually a problem when some of the characters on a team of superheroes are substantially weaker or less useful than others.  Here are some tips to avoid those problems.

1.  I recommend giving all of the teammates skills and/or powers that can be useful in a variety of situations. If a character’s skills are so limited that he doesn’t have the ability to participate, he will probably come across as useless and may attract the scorn of readers.  (I’m looking at you, Aquaman).  Additionally, if your characters have versatile skills, you won’t have to come up with goofy contrivances so that each teammate can contribute.

2.  In most cases, I would recommend keeping the characters roughly as powerful as each other. Otherwise it will be hard to come up with challenges that match one hero without being effortlessly easy or absolutely impossible for the rest of the cast.  For example, any hit hard enough to hurt Superman should kill Batman, right?  If teammates one teammate is that much more powerful than another, the writer will probably have to just pretend that Batman is actually strong enough to shrug off a punch that can break a skyscraper. That is a goofy and contrived way to try to work Batman-like characters into a Superman fight.  If you’re dead-set on a significant superpower disparity, the best solution is probably having them split up as much as possible.  Alternately, you could do fights with some weaker antagonists and some tougher ones.  The problem is that this usually relegates the weaker heroes to cleanup duty, because the most plot-central villains are usually the most dangerous and get the most face-time in battle.   (If the weaker heroes are minor characters, that might not be a problem).

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5 responses so far

Aug 09 2009

Please help me complete a glossary of writer’s terms!

The Turkey City Lexicon is a great resource for writers that want to understand reviewing jargon.  I’d like to come up with something similar for this site, which has a slightly different jargon.  Have you read any terms here that you weren’t familiar with?  (Or that you think a typical prospective writer wouldn’t be familiar with?)  Which terms?  I’d really appreciate if you could point out any to me in a comment.

Here are some that occurred to me…

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5 responses so far

Aug 08 2009

I wish I had come up with this myself…

In Green Lantern #9, Batman gets a GL ring.

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62 responses so far

Aug 08 2009

Webmasters, don’t pull rank on your readers!

Here are a few tips about how to treat commenters and reviewers respectfully.

1.  It’s rarely helpful to highlight the host’s comments in a different color. First, it usually looks annoying, particularly if your comments are long.  Second, most of the people that read the comments on your website will know who you are, particularly if you comment frequently.  Third, shouldn’t your writing stand out on its own merits?  By virtue of your experience and effort, you are probably among the most competent and best-written people on your site.  (Ahem– if your guests were more competent than you, they would move on).  When a host highlights his comments, it may feel like he’s insecure about the quality of his writing.

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Aug 08 2009

Scaling Your Story: How Epic is Too Epic?

How epic is your story?

  1. The hero has to overcome a problem that isn’t life-and-death (like most romance).
  2. The hero has to save himself or another character from serious danger (like most action).
  3. The hero has to save a city (like most superhero stories).
  4. The hero has to save a nation or species (like most epic fantasy and national security thrillers).
  5. The hero has to save the world(s).  (This is pretty rare outside of epic sci-fi).

Here are some suggestions about how to handle the scope of your story.

1.  It’s rarely a problem when a story evolves from #1 to #2. For example, it would be pretty easy to write a story where a journalist covers a story that becomes ludicrously dangerous.  First, the change in epicness is fairly slight.

Second, the author has a variety of ways to prepare the reader.  For example, you can foreshadow the danger.  Or you can gradually ratchet up the violence– first a witness dies under mysterious circumstances, then the journalist gets death threats, then his brakes suddenly stop working on the freeway, etc.  Preparing the reader is important because otherwise the reader might be disoriented when you change the stakes.  If your readers have no reason to suspect that the journalist is in danger, they may be confused rather than thrilled when a mysterious man suddenly draws a gun on him.

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14 responses so far

Aug 05 2009

Wow…

Published by under National service

3 responses so far

Aug 05 2009

Teen literature is selling quite well…

The Motley Fool reports

But what began with Harry and Hogwarts has grown into something more. Teen literature is hot. Estimates suggest the category will generate $744.3 million in revenues for U.S. publishers this year, up 13% from $659.1 million in 2008. In comparison, book retailing in general is slumping, with revenue expected to fall nearly 5% from a year ago.

Instead of trying to grab kids’ eyes as they rush past the book stacks toward the movies and music, Borders is creating an in-store boutique called Borders Ink, featuring graphic novels, manga (Japan’s homegrown style of comics), vampires, and, of course, wizards. It hopes to have as many as 90% of its superstores featuring the teen reading section by the end of the month.

This is encouraging. First, more readers generally means that publishers will have more room to take on more authors in this field. Second, diversifying comic book sales beyond comic-book stores is extremely important.  That’s especially true if you want to write for demographics that are far more likely to visit a bookstore than a comic-book store– like women, children/parents, first-time comic book readers, etc.

13 responses so far

Aug 01 2009

Conveying Knowledge the Point-of-View Character Doesn’t Have

One of the tricky parts about first-person narration is that the story is largely limited to what the narrator knows.  What if you want to cover an event that happens without the narrator?  Here are some possible solutions.

1. Even if the character isn’t there, he can still make inferences afterwards. For example, the protagonist of a detective novel almost never witnesses the crime he’s trying to solve.  But he can still come up with some conclusions about what happened just by examining the crime scene.  Observations work outside of crime scenes, too.  For example, let’s say the protagonist notices that his girlfriend is noticeably less interested in him after his ex-girlfriend has a chat with her.  The protagonist isn’t sure exactly what happened in that conversation, but he can probably narrow it down to a few possibilities.  He can also talk to people that might know more than he does.  For example, even if his girlfriend isn’t returning his calls, he might be able to get a hold of one of her close friends.

 

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9 responses so far

Jul 26 2009

Darth Vader Redubbed

This redubbing of a few Darth Vader scenes is pretty funny.  Caution: highly profane.

In particular, I found 1:15-1:50, 3:20-3:50, 6:35-6:40 and 7:10-7:25 hilarious.

2 responses so far

Jul 24 2009

How to Do Training Scenes

Training sequences are really useful because they help introduce a new member (often the main character) to a team of superheroes or another group of exotic and powerful protagonists (a SWAT team, an Army unit, etc).  Training scenes are especially important if your superhero team is unusual and needs to be introduced gradually to readers.

Here are some suggestions.

1.  Don’t make it a cakewalk– give the hero opportunities to prove himself to readers. If the team is meant to feel impressive, the training should be hard.  Here’s an article about Secret Service training, for example.

Overseeing them are instructors like Mixon, who wears a size 52 suit jacket, whose T-shirt says “Fighting Solves Everything,” and whose 2-year-old son knows how to do a one-man takedown. This morning Mixon, 40, is testing control tactics, or ground-fighting.

Even his toddler knows how to do a takedown!  That is hardcore.

2.  If possible, I recommend staying away from trainers that disappear as soon as the training is complete. In a realistic Army story, the drill sergeants are gone as soon as the recruits complete basic training.  The recruits will go onto Iraq or Afghanistan or wherever and the drillers stay behind.  If possible, try to develop characters that will be present after the training ends.  For example, use series regulars as part-time instructors (X-Men) or use the instructors as minor characters, a la Ender’s Game.

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17 responses so far

Jul 23 2009

Some tips for comic book artists interested in portfolio reviews

Published by under Comic Book Art

Randy Stradley, one of Dark Horse’s editors, has some portfolio review tips here.

I’d like to add a few of my own.

1.  Include a good mix of regular people, cities, cars, and trees/plants/landscapes. Many artists focus on closeups of superheroes and, frankly, that’s only one part of the art that goes into a superhero comic book.

2.  Show that you have a well-rounded grasp of human anatomy. In particular, a lot of artists have trouble with legs and feet.  If an artist’s portfolio didn’t include any shots that showed at least a bit of human anatomy from the waist down, I’d assume that the artist wasn’t ready yet.  Backshots are also sometimes a problem.

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Jul 23 2009

How I Would Reboot Superman

Superman is a waning superhero.

In the past year, his comics have consistently been outsold by Buffy the Vampire Slayer, Flash, Green Lantern, Deadpool, and every A-list franchise.   (For example, his top-performing comic book in June 2009 placed #43 on the bestsellers list).

According to io9, even DC Comics acknowledged that the Superman movie franchise is struggling.  Superman’s latest film-outing grossed about $390 million on a production budget of $270 million.  That’s notably worse than 1996’s Batman Forever, let alone either of the two most recent Batman films.  Yes… even Joel Schumacher, the “director” that put nipples on the Batsuit, beat Superman.

Here’s how I would reboot Superman.

1.  Give him a real personality with some actual flaws. This does not mean that he has to be brooding.  (Please see Spiderman or Ironman– characters can be three-dimensional and fun!) For example, maybe he’s a bit overconfident or careless.  Even a small flaw would make him more likable and believable.

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65 responses so far

Jul 22 2009

What else has Ozymandias done in the last 35 minutes?

Published by under Webcomic

Let’s Be Friends Again has some funny theories about what everybody’s favorite Watchmen villain is up to.

11 responses so far

Jul 22 2009

Problematic Superpowers and How to Make Them Work

B. Mac touched on this with a couple of powers, such as super strength, telepathy/mind reading, and to a lesser degree, power suits, plus he mentioned a few others at the bottom of his article on common superhero problems. However, this is going to be a more all-around list, touching on a number of different powers.

All superpowers could be potentially problematic. However, these powers make it unusually difficult to write an interesting story.

1. SUPERSTRENGTH. Superstrength is generic and cliched. It’s very difficult to intrigue a reader with a character whose main power is superstrength. Fight scenes will either be no challenge (since he busts through absolutely everything) or no fun to read (since all he does is bust through everything).  Probably both. Hardly anything will challenge him. Locked in a cell? Bust out. Locked out of a building? Bust in. Girlfriend’s in trouble? Bust up the villain.

Mix it up: Limit his powers. Maybe he only has super strength when his adrenaline hits a certain level, so he has to stay hyped if he wants his powers. Or maybe his super strength only works against certain materials. (Though that would be difficult to logically explain, it would at least be a handy limit.)

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146 responses so far

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