Faster than a bottlenose dolphin. More powerful than a raging typhoon. Able to save the day even when the day is already long and dark — a blue blur arcing through the sky, it’s WATERMAN!
Waterman, a superhero aided by water powers and dependable allies, and dedicated to preserving the peace and prosperity of mankind. Waterman, the scourge of every criminal and supervillain alike. Waterman, protector of the northern metropolitan, Elko, Nevada.
But soon, his beloved hometown will need all the help it can get. Little does Waterman know, the city of Elko has been infiltrated by an evil that seeps seamlessly into schools, government, and homes. They are cold, calculating, and flawless in their execution; their agents are everywhere, bloodthirsty and cunning. They are THE LISTERNERS, a timeless cult that must be stopped before their ultimate dastardly plans cast a city into a darkness from which it cannot return.
Who better to save the day than Elko’s most beloved, and only, superhero! It is Waterman who must fight the Listeners craftiest agents, ARNOLD HUNTFURT and GARGOYLE. Waterman, the protector of Elko, who must discover what they are up to before they bring the city to its knees. Yet the more he works against the sinister villains, the more their paths seem to be centered on the same origin. The Listeners seek what he has already found: the source of his power, an artifact that transformed a normal young man into a high-flying hero. The object that forever changed the life of Eric Atl.
Eric Atl was exceptional before providence found him. He was the fastest swimmer in his school, surrounded by loving family and faithful friends, and madly in love with Water. Not necessarily the water he would one day control, but the girl just out of his reach: MELISSA WATER. They were best friends, even if he hoped for more.
Eric was also a young man without direction. With high school winding down to a close, he yearned to know what life had in store for him and what he was meant to do. He wanted purpose.
His wishes were granted in a seemingly superfluous event: the Red Springs field trip.
On an auspicious day in February, Eric, Melissa, and twenty other classmates go on an Archaeology field trip chaperoned by Mr. Arnold Huntfurt. The destination is Red Springs, site of the ancient Siouwatchican tribe. The Siouwatchicans were Aztecs who had fled to present-day Nevada when the Spanish Conquest threatened their empire. Before being found and killed by a reconnaissance group of conquistadors, the Siouwatchicans buried seven of their most prized artifacts in the sands. Rumors surround the site, whispers of magic relics that turn men into gods.
While digging for relics to study in class, Eric and Melissa uncover a peculiar silver disk. Within seconds of either touching the artifact, they are cut by it and their blood trickles across its surface. Two of Eric’s friends, JOSEPH HARIT and JACK NOLAN, and the Archaeology teacher, Mr. Huntfurt, arrive and are in turn cut by the disk. There is a flash of light, Eric thinks inexplicably of how great it is to be normal, and they all fall into unconsciousness. Eric Atl and his friends would never be normal again.
When Eric next awakens, he has no memory of the event. Within days, Jack and Joseph have gone missing. Random citizens in Elko begin to disappear with no trace. Siouwatchican artifacts begin to unearth themselves. Eric begins to develop the ability to control water and . . . fly? Melissa grows closer to him, encouraging him to take flight as a superhero, perhaps sporting a classy W and swooping in to save the day. All the while, the Listeners gather their strength, finalizing their preparations to finally lunge and sink their teeth into the world.
In the end, of course, Waterman and his friends will stand triumphant — but at what cost? Is success worth the casualties of war? Is Eric prepared for encounters ending in heart-wrenching tragedy? Dangerous expeditions to find mind-bending relics? What madness will be unleashed along the way? Eric soon learns the feud between Waterman and the Listeners is an event that has been destined to occur since the birth of the Aztecs.