Archive for February, 2012

Feb 25 2012

“In a Superhero Story, How Could I Keep the Police From Getting Involved?”

If you’re looking to write superhero stories that are more about superheroes than about the police, here are some possible explanations.

 

1.  The police mistakenly conclude that no crime took place.  For example, if a supervillain murders someone, maybe he planted evidence that makes it look like a suicide, faked an accident (e.g. pushed the victim down the stairs) or used a poison that induced a heart attack. In a theft case, the villain might have replaced the stolen goods with a convincing forgery.  In an assault case, the victim might have been intimidated into silence.

 

2. The police didn’t realize that this was an extraordinary case and gave up when ordinary police-work didn’t pan out.  If Mary Jane gets killed and the police can’t find any helpful forensic data at the crime scene or any witnesses or even anybody with a discernible motive to kill MJ, the police are screwed.  Half of U.S. murders go unsolved and the police will declare it a cold case and move on if they’re not getting anywhere.  In a lot of cases, the police don’t have the necessary background information to figure out what’s going on–for example, knowing that MJ was dating a superhero would have been really helpful.

 

3. The case is unusual enough that the police wouldn’t know where to start. For example, let’s say a ghost kills somebody.  The police will probably get lost running down more mundane angles if they don’t know that ghosts are an actual possibility.  (They may even unknowingly railroad an innocent guy if he looks like the only plausible suspect).  Even if detectives are willing to risk their careers by telling their superiors they think it’s a ghost, what are the police going to do? Arrest a ghost?

 

3.1. If the police know how unusual the case is, they may delegate it to an expert. In the Dresden Files, the Chicago police use Harry Dresden on supernatural cases.  They know he’s more experienced with that sort of thing (being a wizard and all) and using a freelancer gives the police some degree of plausible deniability if the case goes horribly wrong.

 

4. The case is hard enough that the police wouldn’t know where to start.  If you need Batman-grade detective and/or scientific skills to realize the first thing about who committed a crime or how to find him, it’s plausible that the police will give up after regular police-work doesn’t bear any fruit.  For example, many Sherlock Holmes cases are first reported to the police, but then Holmes is brought in (either by the victims or by the police) after the police have failed to get anywhere.

 

5. The police may suffer from corruption, political interference and/or gross incompetence.  For example, the Penguin is politically connected in Gotham (e.g. he’s a viable candidate for mayor), and it’s plausible that police brass would be more careful about investigating somebody that might be their next boss.  (Political considerations may also be a factor for prosecutors and judges). Police officers and lab technicians that have been bribed might “lose” evidence or make “mistakes” that cause crucial evidence to be thrown out of court.  Forensics analysts might be paid to implicate the supervillain’s rivals (maybe even a superhero).  Corrupt supervisors might reassign honest police officers and technicians that won’t take a hint.

 

Continue Reading »

12 responses so far

Feb 19 2012

The Navy’s Five Most Sitcom-ish Screw-Ups

#4 is accidentally attempting to assassinate the President–it somehow gets worse.  Oh, by the way, all five screw-ups happened on one ship (the William D. Porter).

 

 

One screw-up Cracked doesn’t mention is that FDR asked his Secret Service attendee to wheel him over to the side of the battleship so that he could see the incoming torpedo.  That reminds me of the Nedelin disaster, where a Soviet space commander got ~120 people killed (including himself) by watching a shuttle from the launch pad rather than the bunker.

No responses yet

Feb 18 2012

Five Reasons It’s Less Dramatic That Greedo Shot First

In 1997, George Lucas re-released Star Wars.  Among the changes were a half-second tweak to the cantina scene where Han shoots Greedo.  In the original version, Han preemptively shoots the bounty-hunter that has come to kill him.  In the revised version, Han lets Greedo shoot first.  Greedo’s shot misses and Han shoots Greedo.

 

So… why does it matter?

 

1. It’s implausible and contrived that Greedo misses his shot.  Greedo has his gun aimed at Han Solo.  Neither Greedo nor Han is moving.  The two are roughly five feet away from each other.  Everybody—even drunken Ewoks tripping on LSD—could easily hit this shot.

 

2. It reduces Han Solo from a competent hero into an idiot that got lucky.  Given the choice between shooting first or waiting until Greedo shoots first, only an idiot would wait because (as above) Greedo is virtually guaranteed to hit.  The new scene also reduces Greedo into an idiot that is apparently the worst shot in the galaxy.  The original scene was a fight between two competent shooters that was resolved by craftiness and guile.  The new scene is a fight between two idiots that is resolved by a contrivance.  If you absolutely need to incorporate contrivances into your story, I would generally recommend having luck play against the protagonists.  It’s more dramatically satisfying when protagonists overcome bad breaks rather than ease through obstacles just because they got lucky.

 

Continue Reading »

13 responses so far

Feb 17 2012

2000s Superheroes

Published by under Superhero Stories

If you were reading or watching a superhero story twenty or thirty years from now, what would be a giveaway that the story’s from 2000-10?  (What about contemporary superhero stories do you think is most likely to go badly out of style?)

 

For example, if you were reading a 1990s story, one of the giveaways would be if the guys have long, unkempt hair and that characters are introduced with names like Harvest or Lady Deathstrike.  More 1990s superhero trends here.

8 responses so far

Feb 16 2012

List of Superhero Origin Stories

If you’re not sure where your superhero’s superpowers might come from, here are some potential superhero origins.

Science and Science Fiction

 

1. Cybernetics–replacing human limbs or organs (usually crippled/injured ones) with superior mechanical substitutes.  See Cyborg, the Bionic Woman, etc.

 

2. Genetic engineering–e.g. replacing genes with sequences from other sources can create interesting results, such as pigs that glow like jellyfish.  See Spider-Man, etc.

 

3. Powersuits, exoskeletons and/or giant death machines (Iron Man, Steel, the M-1 Abrams, etc).  We already have jet packsmilitary-grade lasers, and a five-pound rocket launcher, so within (say) 30 years, origins like the Iron Man suit might not actually be science fiction.

3.1. Robotics.  Domo arigato, human-sized death machine.  (Robots don’t have to be androids, but usually are in fiction).

 

Continue Reading »

272 responses so far

Feb 14 2012

One Thing Hollywood Has Taught Me…

Published by under Realism

…is that nobody will notice that anything is amiss if incredible, mind-blowing superpowers are used at a high school talent show. Basically everything besides blowing up the building can be explained as part of the act. If superheroics do somehow blow up the building, then the superhero needs to move up to “lab accident.”

What has Hollywood taught you?

7 responses so far

Feb 14 2012

America Needs to Know…

Are you a patriot or a vampire?

3 responses so far

Feb 09 2012

Superhero Nation Response Times

Published by under Superhero Nation

Our reviewing options:
  • Free advice: I generally respond to writing/editing questions within 2-14 days. Please email your question to superheronation-at-gmail-dot-com or leave a comment anywhere on SN.  If you haven’t received a response within 5 days, please feel free to politely remind me once (either by emailing or commenting).
  • Expedited advice: If 2-14 days is not fast enough, I’d be happy to expedite your request for some nominal fee (like $10 / hour). If an editor’s time is not worth even $10 an hour to you, I’d suggest waiting 2-14 days for free advice. If neither of those is an option, thank you for your time, but I’d like to pass on reviewing your work because I don’t think that it will be a mutually happy experience.

 

Thanks for your questions!

One response so far

Feb 08 2012

1990s Superheroes

Published by under Discussion Board

If you picked up a comic book, what would be some of the cues that would tip you off that it was written in the 1990s?  If you were doing a parody of 1990s superheroes, what would your approach be?

18 responses so far

Feb 05 2012

The Death and Return of Superman

This is pretty brilliant, albeit not safe for work.

3 responses so far

Feb 02 2012

Using the Evil Overlord List to Write More Interesting Villains

1. If a competent villain must make one of the huge villain mistakes on the Evil Overlord List, the villain should have a good reason to do so. Here are some examples:

  • For example, it’s generally a mistake to try capturing a hero rather than just killing him (because the hero will always escape).   However, if the villain needs a human shield right now, an intelligent villain might plausibly decide that leaving the hero alive for now is his best plan.
  • It’s generally a bad idea to have vents that are big enough for a man to crawl through, because someone like Batman will exploit them.  In The Taxman Must Die, one very intelligent villain knows that large vents are dangerous, but builds a holding cell with large vents to pump in enough cold air to suppress a hero vulnerable to cold.
  • Building a walkway above a vat of highly dangerous chemicals can lead to all sorts of accidents.  In TTMD, one villain does, but just so that he can kill off an unruly employee with an “accident” if he has to.  In contrast, it’d just be idiotic if the villain built the walkway for no reason and got himself pushed into the vat.

 

2. If the villain does make a mistake, hopefully the hero forced him into a difficult decision.   For example, if the hero has stolen and hidden some critical piece of equipment, it’d make sense if a villain really wanted to take him alive rather than kill him on sight.  In that case, killing the hero would cost the villain something (he’d have to find the equipment himself rather than just torture the information out of the hero).

 

3. If the supervillain’s signature flaw(s) causes the villain to make a mistake, hopefully the hero exploited the flaw.  For example, if an incredibly proud villain captures the hero’s superweapon or power-suit, it wouldn’t be very satisfying if he relaxed his guard on his own just because he thought he had won.  One example that would be more interesting is if the heroes planted misinformation that made the villain think that the fighting was all but over.  (E.g. if the Justice League’s headquarters has been bugged, maybe the Justice League members could hold a fake meeting where they break up the group because supposedly it’s too dangerous to keep fighting.  A proud supervillain may think the real fighting is all but over and get caught off-guard when the heroes actually attack).  I would generally recommend giving your heroes as large of a role as possible in the downfall of the villains.

 

4. A brilliant villain might make a “mistake” that is actually a trap.  For example, you know those scenes where the heroes successfully guess the villain’s password and steal all of the incriminating evidence?  A brilliant villain might set up his computer so that it pretends to log in successfully after a certain number of incorrect passwords, but only gives the heroes access to reams of incorrect information.  This incorrect information might frame other important characters, which could cause the heroes to do something that angers characters that wouldn’t otherwise have been a problem.  (For example, instead of giving the heroes any sort of valuable information in Watchmen, maybe Ozymandias’ computer could have given false information implicating President Nixon and/or the Soviets in Ozymandias’ scheme?  It would have distracted the heroes from what was actually going on and might have drawn them into conflict with a powerful third party).  Another cool, intelligent thing a villain can do with passwords is have his computer immediately notify security if it registers an incorrect log-in attempt.  (Depending on the situation, it might make sense to immediately attack the intruders, but if the intruders are police officers, then it might be better to feed them misleading information than try to kill them).

 

Are there any particularly clever subversions you’ve used in your superhero stories?  Please let me know in the comments below.

60 responses so far