Feb 18 2010
Archive for the 'Art' Category
Feb 14 2010
“The Taxman Must Die” sample pages
The Taxman Must Die is a wacky mix of an office comedy and a national security thriller. Two unlikely secret agents– an accountant and a mutant alligator– have to save the world. From themselves, mostly. If you’ve ever wondered why it’s so easy for supervillains to break out of prison or why black heroes die so quickly, you will probably enjoy it. Here’s the scene where the two main characters first meet!
Feb 14 2010
Why does Photoshop hate me?
I was doing my sample pages on Photoshop today and they looked fairly sober. When uploaded, they look like Pokemon on LSD. Emily was having similar problems. Any ideas?
UPDATE: The problem was that we were saving the files as CYMK rather than RGB. CYMK is the default setting on Photoshop because it prints out more cleanly, but uploading CYMK photos can cause color distortion. If you’re suffering from similar problems, go to Image > Mode > RGB in Photoshop.
Feb 11 2010
An artistic thought experiment for writers
Here’s an experiment to help you get into the time-strapped mindset of the publisher’s assistant or assistant editor evaluating your manuscript or comic book submission. You’re an art editor that needs to select six works for the next stage of review. But you only have one minute to decide. To make things easier on you (and my bandwidth), your boss has given you only an eye from each artist’s portfolio. Pick your six favorites candidates and reject the rest.
Okay, do you have your six favorites ready?
Feb 09 2010
How to Find an Artist for Your Comic Book
1. Most artists won’t work with authors that write worse than they do. When you post your job listing on a website like DeviantArt or LinkedIn, you will be judged on the quality of your writing. I’d recommend proofreading it. Also, try to cut out extraneous details that won’t matter to an artist.
2. The more specific, the better. “John has adventures” says much less about the art you want than “Haxley is a barbarian that has to mangle his way to the throne.” If you have a two-sentence synopsis, use it. For more advice on doing two-sentence synopses, please see this.
3. What exactly do you need from the artist? If you’re doing a color comic with just one illustrator, you need pencils, inks, colors and letters. How many pages do you have in mind? If you’re looking to put together a sample for publishers, you’ll probably want around 5 pages and possibly a cover. Check the submissions guidelines for each publisher, of course.
4. Describe the sorts of characters and creatures you’ll need illustrated. Just regular humans? A superhero whose power sets him on fire? Guys in Ironman-esque powersuits? Fantastical creatures like griffins and dragons? Werewolves and vampires? Angels and demons? Hydras and Zeus? Eldritch horrors? Eldritch horrors tanning on the beach? Before you hire an artist, make sure he’s comfortable with every major character.
5. Will you need unusual props? For example, if you’re writing military sci-fi set in the 23th century, your artist will need to do exotic vehicles and weaponry. If you’re writing a romantic comedy starring me, probably not so much. Except for the Pimpmobile.
Feb 09 2010
Liz Argall has some advice about how to find an artist for your comic…
Check it out here!
Feb 06 2010
Page 1 is colored!
Jan 29 2010
Some tips on checking your comic book’s art
When your team is putting together the comic book, you need to identify potential problems as soon as possible. If you decide that there’s a problem with the outlines but you’ve already gone to coloring, you’ll have to throw out some coloring work and probably some inking. Here are some problems that you need to spot early.
1. Check for continuity. Are the dimensions of the room consistent? Are the characters consistently portrayed? Are the characters as tall and wide as they’re supposed to be? Also, in the toning and coloring stages, please make sure that the lighting sources are consistent.
2. Character placement. Does the placement of the characters make sense? For example, if two characters are walking somewhere but only one of them knows the way, he should probably be in front. Does each character have enough space to perform his later actions? For example, we once had to redo a page because we were boxed in by the walls–it was impossible to have a superhero drop behind a character that was leaning against a wall.
3. Are the character expressions consistent with their lines of dialogue? One particularly tricky area here is when the character’s emotions change dramatically mid-panel. If your script goes something like this, you’re screwed.
Panel 1.
WIFE, annoyed: Your boss kept you late tonight. What gives?
HUSBAND: I got a promotion!
WIFE, excited: Hooray!
Since it’d be very difficult to show the wife being annoyed and excited at the same time, this panel is pretty much doomed. This is a problem that you need to solve before the page goes to your artist. For example, you could break this into two panels so that she can emote her annoyance and excitement separately.
4. Is the amount of dialogue consistent with the panel’s pacing? For example, if you’re doing an action panel of someone leaping at an enemy, giving them 25+ words of dialogue will damage the pace. No one can plausibly say that many words in the span of a jump. Too many words will make the action feel slower and less exciting than it should be. As a rule of thumb, the more intense and involved the action, the fewer words you should use.
5. If something changes, like a character drawing out a prop or something, is it clear where the change came from? For example, if John is unarmed in panel 1 and wielding a gun in the next, readers might wonder where the gun came from. You could solve that by adding an intermediate panel of him reaching for the gun, or by using motion lines to show that his hand is moving from where his gun used to be. Alternately, just show time passing or the scene changing. For example, if panel 1 shows us a police officer driving with his gun holstered, it’ll make sense if his gun is drawn when he gets out to storm a building in panel 2. We didn’t see him draw the gun, but the situation has changed–now he’s in a much more dangerous situation.
6. If a character has a prop or accessory, does it appear consistently? It’s really easy to lose track of what each character is holding. Be careful.
Did this article help? If so, please submit it to Stumble!
Jan 20 2010
What do you think about these pencils?
Below the fold, I have uploaded Rebecca’s pencils for the five sample pages I’ll be submitting with my comic book script. I really like how they’ve turned out! What do you think? (If you’d like to see the script for these pages, please see this comment).
Jan 17 2010
Here are my thumbnail sketches… what do you think?
I’ve uploaded the thumbnail sketches for my five sample pages on Flickr. If you hold your mouse over a panel, you can read the panel description from the script. What do you think?
Jan 10 2010
I submit within a month…
I sent out my script to Rebecca for thumbnails tonight. I’ll submit as soon as the five sample pages are fully inked, colored and lettered (preferably within 2-4 weeks). Below, I’ve included the script for the five pages, 27-31.
Jan 04 2010
Recurring Themes in Comic Book Covers
Characters doing a usual activity in a way or setting that is unexpected.
- For example, someone would look pretty mundane smoking a cigar, but what if he were smoking right next to a corpse? Probably much more interesting.
- Holding an iPod is boring, but Thor holding an iPod raises an interesting contrast between tradition and modernity.
- Many badass detectives and criminals carry guns, but it’s distinctly more disturbing if it’s a kid holding a massive sniper rifle… with a Kennedy campaign button.
- A guy holding a briefcase is the epitome of dull. But a guy handcuffed to a briefcase or a mutant alligator holding a briefcase is more striking.
Dec 30 2009
Header Change
I decided to swap out the US flag for a background more recognizable as a writer’s background. Also, I swapped out the red-to-blue title gradient for just blue. I think it’s easier to read. What do you think?
I think that Lash (the black guy) sticks out much more smoothly than he did before. And the new SUPERHERO NATION title text is significantly cleaner and easier to read. (My grasp of Photoshop has gotten a bit better; can you see that the new version’s title text is a bit more three-dimensional than the original version?) However, I think that Gary (the white guy) sticks out less. Aside from that, I think that the new background is an improvement because it indicates this is a writing website more effectively than the US flag did.
Nov 18 2009
Prospective Colorist #1: Emily
Emily is the first of three prospective colorers that I’m evaluating for my comic book series. What do you think about this page? (Note: if it’s cut off, just right click it and hit “View Image”).
Below, I’ve included the script for the page.
Continue Reading »
Oct 27 2009
Sketch your pages before giving them to your artist
After you’ve written the script for a comic book page, I would recommend doing a rough sketch of the page before you give the script to your artist for pencils. That will help you identify staging problems early. Here are a few examples.
1. Are the panels big enough to comfortably fit the content?
2. Will the panel’s perspective portray everything you want to show? One common problem here is that it can be a bit tricky to show the expressions for two characters that are facing each other, particularly if you’re trying to emphasize one face in particular. 90 degree side-shots get boring fast and have trouble emphasizing either face.
Oct 26 2009
A few notes for SN’s prospective colorers
If you’re here because you’d like to color the comic book I’m working on, please keep reading. If not, you’ll probably find this pretty boring.
Oct 26 2009
UPDATED: Please Help Me Pick a Colorer! (New Candidates!)
I’m a few days away from completing my first issue’s script and I’m gearing up to complete the art sample for publishers. This is the sort of style I’m going for– realistic with mild stylization. Phoenix Wright is another example of that.
Unfortunately, the artist that did the coloring here (Rebecca) isn’t actually available to color the comic because it would take too much time and she’s already doing the comic’s inks. So, barring some significant advancements in the field of cloning, I need to take on a colorer. I posted on a few boards have gotten about 60 responses.
In particular, I’m looking for…
- Quality– is the portfolio consistently clean and competent?
- Stylistic compatibility
- Non-creepiness–the publisher may invite my colorer to promotional events, so I need someone that will reflect well on us. Relatedly, here’s a professional tip to the two artists that included Sonic fan-art in their portfolios: Don’t.
I narrowed it down to seven applicants so far. Here’s a sample work from each. What do you think?
Sep 22 2009
Mix Up Your Comic Book Panels: Removed Narration
In most cases, a comic book writer will have the text describe what is visually shown in the panels. For example, if two characters are speaking, usually the panel will show the characters as they speak. But there are some great reasons you might want to consider using removed narration, where the speakers are out of the panel.
For example, Gotham Central includes a scene where an officer is describing a raid to Internal Affairs off-panel. On-panel, we see the raid happen in a totally different way. That’s effective storytelling because (short-answer) it shows us that the cop is lying about what happened. If we only saw the cop as he talked, it wouldn’t be as clear or as striking as seeing the truth.
Here are some reasons you might want to consider removed narration.
Aug 26 2009
How to Design Outstanding Superhero Costumes
Many first-time comic book writers mistakenly think that it’s okay to give their character bland costumes and let other factors make up for it. While other aspects contribute to the overall success of a superhero, the costume is critical because it’s the first thing a reader sees. Don’t blow your only chance at a first impression by making your hero look like a bum. Here are some tips to design effective and stylish costumes.
1. Keep it functional. When a costume doesn’t feel practical, it will probably make the character seem less realistic and/or competent. For example, if your hero wears a large cape, it’d be hard to believe that he never gets caught on anything. And if it doesn’t, the character may come off as a Mary Sue.
2. Be bold. Don’t be afraid to let your creativity flow when designing a costume. If you have a idea for something that could be interesting try to work it into the costume without compromising functionality. Personally, I prefer to start with an outrageous costume then take away until I find balance. Play with colors, patterns, styles, layers, and accessories until you find the perfect costume exhibiting style and functionality, but…
Aug 08 2009
I wish I had come up with this myself…
I’m pretty sure this picture was taken from Green Lantern #9. Batman gets a GL ring.
Jul 23 2009
Some tips for comic book artists interested in portfolio reviews
Randy Stradley, one of Dark Horse’s editors, has some portfolio review tips here.
I’d like to add a few of my own.
1. Include a good mix of regular people, cities, cars, and trees/plants/landscapes. Many artists focus on closeups of superheroes and, frankly, that’s only one part of the art that goes into a superhero comic book.
2. Show that you have a well-rounded grasp of human anatomy. In particular, a lot of artists have trouble with legs and feet. If an artist’s portfolio didn’t include any shots that showed at least a bit of human anatomy from the waist down, I’d assume that the artist wasn’t ready yet. Backshots are also sometimes a problem.
Jul 15 2009
Writing Contest: What the Hell!?!
Joe Jusko did his best with a rather strange comic book cover. Please describe what you think is happening in the issue. Take as much space as you need.
Jun 24 2009
Comic Book Tip of the Day: Use Motion in Your Covers
In visual media, motion usually makes a scene more interesting. It’s particularly important in a cover because you have to catch the reader’s eye.
For example, let’s say we have two covers that use the world as a soccer ball. (The issue’s title is Americans Don’t Play Soccer, and the issue is about Darfurian genocide and other things very far removed from the typical American’s life. For ideological balance, we might add a thinly veiled Obama vis-a-vis the Iranian democracy movement).
Cover #1: On a soccer field, the villain is standing next to a globe. In the background, the hero is the only thing between him and the net. The villain’s pose would probably look lifeless, like these.
Cover #2: On a soccer field, the villain is doing an insane flip as he punts the world at the hero. The cover would probably look a lot more energetic and stylish. This is particularly important because the cover will probably show the villain from the back. It’s quite hard to strike an immobile pose from behind.
It would probably also help if the hero/goalie had some action. Bracing himself for impact is a little bit banal, so I’d like something that’s striking and makes it clear that this comic isn’t really about soccer. So let’s say the hero is bracing himself behind a transparent SWAT shield.
May 23 2009
A delightfully cheesy book trailer
I found this dangerously amusing. “Ah, excellent. Simmering sexual tension is my specialty.” Please look past the awful production values; they’re part of the humor.
Apr 20 2009
Another header change… what do you think?
This time, we changed SUPERHERO NATION. We tested out two new fonts: VTC Supermarket Display and Rifleman. We also added a few minor effects that are probably pretty hard to notice. (We strengthened the drop-shadow and altered the blue-purple-red gradient). What do you think?
I’ve included some before-and-after shots beneath the jump…
Apr 14 2009
The statistics of a header change
Last Friday, we switched headers. This is what it used to look like.
And here’s the new version. The only noticeable difference is that the bubbles have been redrawn.
Apr 07 2009
What do you think about this header update?
Hmm. For the first time ever, I’ve tried contracting out a letterer to do our header’s balloons. He threw out a few ideas here. What do you think?
Apr 03 2009
We have a favicon now…
Now we have a tiny favicon to help you keep track of which browser tab belongs to Superhero Nation. Favicons are only 16 pixels by 16 pixels, so they’re very hard to read. Here’s the 64 by 64 version.
I was mulling over a few alternatives, but they were fairly uninspired or unworkable: a book, a cape, something with a pen, etc. I’ll let you know if this significantly affects user-retention rates.
What do you think?
Apr 02 2009
What do you think about this novel cover?

(Picture taken courtesy of The Baltimore Sun; you can read their review here).
This novel has been published by Harper-Collins, so I’m sort of surprised by how unappealing the cover is. It looks like it’s been slapped together for a self-published novel. There’s a typo on the cover. (“a terrific send-up not only superheroes in general” is missing the word “of”).
What do you think? What worked and what didn’t? What would you have changed?
UPDATE: The author of this book has contacted us, saying that the cover is an “uncorrected draft.” Erm, the book has been out for two months. Isn’t it well past time to correct it? Moreover, what were the circumstances that led a publisher to rush out a book that didn’t have a good cover ready?
Mar 21 2009
Visual Design Question: the “I Beat B. Mac” t-shirt
I’m planning for the contingency that someone beats me in our proofreading contest next month. So I need to design the t-shirt that I might give out. My original plan was to just give out a generic Superhero Nation t-shirt, but I’d like to design a separate “I Beat B. Mac” t-shirt.
On the front, I think it will have something like a Che Guevara-esque drawing of me with the caption “I Beat a Professional Proofreader And and All I Got was This Lousy T-Shirt.” That’s kind of cliche, so hopefully one of you can suggest something more stylish.
There will be text on the back. For example, something like “What are you waiting for? Beat B. Mac and win this shirt on SUPERHERONATION.COM”
Mar 16 2009
Cover Comparison for Savior 28
Feb 25 2009
Comic Book Writing Tip of the Day: Sell the Next Issue
I’m very fond of Spiderman Loves Mary Jane, particularly the way it ends its issues. The last page of each issue wraps up the plot of that issue and foreshadows the next issue. The cliffhangers are usually pretty strong and make the reader want to keep going. For example, check out these sample concluding pages.
Feb 17 2009
Advertising Tip of the Day
Suggestion: if you’re going to advertise a bodycare product, please tell your model to do a pose other than “grimacing in pain.” It looks like she’s taking an acid bath.
Feb 17 2009
I’d appreciate your design input… yet again
When we last left off, we were working on a cover for the first issue of Superhero Nation.
Feb 14 2009
I’d appreciate your design input… again
Jan 27 2009
Care to offer some stylistic feedback?
Thanks, I’d really appreciate it. Right now, the main thing I’m working on is character-design, specifically a mutant alligator that’s pretty much the Hobbes in a Calvin & Hobbes comic duo.
Jan 16 2009
Writing a comic book script? Check this out…
This comic book artist gives writers a few suggestions about how to lay out the story. I found it very useful.
Jan 15 2009
Please give me some stylistic feedback
Let’s see. Right now I’m working on the cover of our first issue and a series logo.
Jan 12 2009
Header Revisions
CURRENT HEADER (January 14)

- The characters are slightly larger than they had been in the previous header.
- We replaced the copyright at the bottom-right with a brief joke.
PREVIOUS HEADER (January 12)
- The fonts are a bit easier to read than they had been in the January 5 version.
- We changed the background graphic. It looks less cartoony than the flag in the January 5 version.
ORIGINAL HEADER (January 5)

Jan 06 2009
Five Common Mistakes of Comic Book Writers (#1-5)
1. The story fails to hook readers in the first three pages.
The easiest way to do this is to show a likable character facing a serious problem. It doesn’t have to be a life-and-death threat, but that helps. Another method is to establish that the writing style is particularly compelling.
2. The plot lacks urgency.
A character walking from his door to his car is not very interesting. Running to his car to make it to work on time is better. Running to his car to avoid gunshots? Even better. To make the plot more urgent, I recommend making giving the characters goals that are time-sensitive and high-stakes. If John doesn’t make it to work in ten minutes, he will be fired. If Captain Carnage can’t find and defuse the bomb in ten minutes, the building will explode. Etc. The goal doesn’t have to be life or death, but it helps.
3. The writers rely too much on exposition (particularly narration and dialogue) to tell the story.
Try not to tell your audience things that they should be able to see in the picture. For example, check out these two versions of one of our panels.


















