Archive for the 'Plotting' Category

Jan 07 2012

Possible Problems and Obstacles for Superheroes to Face Besides Supervillains

Here are some possibilities.

1. A lack of money.  Superheroics can result in injuries, but anybody with a secret identity probably wouldn’t want to reveal those injuries to an insurance company.  (Otherwise, they’d need to lie to the insurance company or reveal their secret identity).  Second, a lot of superheroes spend what must be substantial amounts of money on their superheroics.  For example, Peter Parker is practically on the verge of starvation (and has been evicted at least once), but even he’s buying high-grade flame-retardant fabric for costumes. Even a wealthier team like the Fantastic Four could have financial difficulties sometimes.  Their headquarter alone would probably cost hundreds of millions of dollars a year (in financing/interest, property taxes, maintenance, insurance to protect nearby buildings from FF science, building upgrades, etc).

 

1.1. Troubles at work and/or school.  Superheroes don’t have very much control over when supervillains attack, so they frequently have trouble maintaining a regular work schedule.  Superheroes can take some steps to minimize the damage to their day jobs, but a worker that’s frequently late and/or absent without leave will probably get in trouble with his/her boss and/or school.

 

2. Physical stresses of a highly dangerous job.  For example, injuries stemming from fights or overexertion, a lack of sleep and/or time to recuperate, exposure to highly dangerous chemicals or alien symbiotes, mild aging (Batman’s at least in his 40s), etc.

 

3. Pressure from friends/family/loved ones to give up or minimize superheroic activities.  They may be concerned about the superhero’s well-being because it’s such a dangerous job and/or the superhero might not be well-suited for the job.  Alternately, a spouse or lover may feel that the toll on their relationship is getting too high, particularly if he/she has been kidnapped or nearly killed before.

 

4. Disagreements with other protagonists (superpowered or otherwise).  For example, Lucius parted ways with Batman over philosophical differences.  Superheroes might privately and/or publicly hold each other accountable if a mission goes awry. Alternately, if there’s a crime or disaster where multiple superhero groups respond, the groups might have trouble cooperating–the teams might be very different philosophically, tactically, demographically, etc.  If a super-SWAT team and a team of superpowered high school students both respond to a hostage crisis, there are a variety of reasons the SWAT commandos would not want to trust the students with any responsibility.  Peter Parker is good at many things, but he’s not extremely methodical and probably doesn’t have much experience with hostage situations.  Alternately, the high school students might have trouble cooperating with the SWAT team, if they’re convinced that the SWAT team is so gung-ho they’re going to get a lot of hostages killed and/or the SWAT commandos don’t have the right superpowers for this situation and/or are using a more standard set of strategies against a completely unpredictable adversary.

 

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4 responses so far

Oct 27 2011

Hero Brainstorming Forum

Do you have any questions about how to write a hero for your story?

21 responses so far

Oct 09 2011

Reasons Your Characters Might Not Use Secret Identities

A few days ago, I covered some of the pros and cons of writing secret identities.  But that covers why YOU the author would want to use them or not.  Why might a character decide not to use them?  Here are some possibilities.

 

1. The character’s loved ones are mostly superpowered and/or not in harm’s way. For example, if the character is a superpowered alien, chances are his family members are, too, so protecting them from danger is a bit less essential. Alternately, in Booster Gold’s case, his family is hundreds of years in the future, so he doesn’t have to worry about them getting hurt.

 

2. The character has family/friends to worry about, but a secret identity is not an option. For example, Alicia Masters might be safer if Ben Grimm had a secret identity, but there’s no way for someone that looks as unusual as The Thing to pull off a secret identity. In The Taxman Must Die, one of the main characters is a mutant alligator that wants a secret identity (because anyone badass has enough enemies to need a secret identity, he reasons), but he surlily discovers that Clark Kent-style glasses don’t give a mutant alligator much of a disguise. (He attributes it to his poor acting skills).

2.1. The character’s origin story was caught on tape or otherwise too public to try a secret identity.  Perhaps the New York Times or Daily Bugle had someone covering that new exhibit of genetically modified spiders and happened to notice that one went missing–it’s not TOTALLY implausible that journalists might do something competent, right?*

*Despite CNN’s best efforts to suggest otherwise.  More on Casey Anthony at 9.

 

3. The character has loved ones, but is so scary that nobody’s brave enough to mess with them.  For example, if a criminal happened to find out the connection between Alfred and Batman, he’d have to be pretty damn nuts to take a shot at Alfred unless he was really looking forward to pain. Bad career move.  If you have a problem with Batman, it’d probably be less suicidal to gun directly for him (so that at least you’re not distracted when he comes for you).

 

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8 responses so far

Oct 03 2011

Pros and Cons of Using Secret Identities in Your Story

+: Secret identities provide another avenue of conflict/danger that helps develop the characters outside of combat.

 

-: Your readers have probably seen secret identities used quite a bit before.  It’s arguably the most cliche, conventional aspect of superhero stories.  If you go down this path, I’d recommend having it play out in unusual ways.  For example, in Kick-Ass, the protagonist’s attempt to protect his superhero identity from his father leads to a touching and darkly comical scene where the father mistakenly infers that the son was a victim of a sexual crime.

 

+: It’s a fairly easy way to build coherence between the superpowered side of the story (e.g. what Spider-Man is doing) and the non-powered side of the story (what Peter Parker is doing).  Another possibility that’s pretty well-worn is showing how his superpowered side affects his non-powered life.  For example, Spider-Man 2 covered how hard it was to come up with time for both.  Another possibility would be showing how the strains (injuries, stress, other damages) of one affect the other.

 

-: Especially in stories where only a villain or two uncover the secret identity, secret identities tend to cause side-characters to act atypically dumb.  How many investigative journalists interact with Clark Kent or Peter Parker every day but can’t seem to ask the right questions about how exactly Peter Parker is the only photographer in the world to keep getting phenomenal Spidey shots and how Superman’s face looks awfully familiar.  If you do go with a secret identity, I’d recommend having the secret identity live or die based on whether the main character can successfully thwart the side-characters’ suspicions, rather than just having the side-characters be too dumb to get suspicious in the first place.

 

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16 responses so far

Aug 09 2011

8 Reasons Authors Don’t Complete Their Manuscripts

COMMITMENT ISSUES

1. The author is working on too many projects to finish one. It’s far better to complete one manuscript than to go halfway on two. Most publishers won’t consider an unfinished novel manuscript from an inexperienced author.

 

2. The author is unwilling and/or unable to set time aside for writing. Alternately, perhaps the author sets aside a regular time, but is not consistent about actually using it. If you put aside one hour per day for writing, you can pretty easily write 1-2 pages. (Actually, I’d like to phrase that more confidently. If you can sit down for an hour and do nothing but write, you WILL write at least 1-2 pages. If you can do 1-2 pages a day, you will have a manuscript drafted within 6 months). If you’re writing at your computer, I’d recommend turning off the Internet because I find it tends to reduce productivity.

 

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20 responses so far

Jul 26 2011

17 Stock Plots

By themselves, these ideas are not terribly inspired.  They’re “stock” plots because they’re generic enough to work in a variety of series.  If you use a stock plot, please spin it so that it feels distinct to your series rather than just a forgettable filler issue.

 

1. The most basic superhero story structure is that a supervillain needs to steal a few related MacGuffins to enact his evil plot.  This gives the superheroes several chances to try to stop the villain, building up the stakes for a climactic struggle with everything on the line.

1.1 Alternately, perhaps the supervillain is trying to kill several people with a common connection, like the heroes, cops/prosecutors, judges, jurors, witnesses and/or scorned caddies that put him away last time or somebody else he has a grudge against.

 

2.  The villain has some sort of fitting thematic connection to the hero.  For example, if your hero’s main flaw is his trust issues, maybe the villain is an Iago that plays on his mistrust/paranoia.

 

3.  A character receives a mysterious and potentially dangerous gift, like an artifact or an encoded message or a key or a free ticket to Detroit.

 

4.  Something or someone from the heroes’ past comes back to haunt them.  For example, Batman: The Animated Series had an episode based around Alfred’s commando experience long, long ago.  Alternately, perhaps it’s something from the villain’s past.

 

5.  Someone the heroes really look up to and/or respect is in trouble.  For some reason, superhero TV shows often cast this person as Adam West, the lead actor in the horrible 1960s Batman show.  (Who the hell looks up to Adam West?)  More soberly, Dark Knight endangered Harvey Dent.

 

6.  A major villain is introduced.  A villain’s origin usually lays out his motivation for becoming a villain and establishes an initial conflict with the heroes.  It may also explain where his superpowers and/or supernatural abilities came from, if applicable.

 

7.  Someone that’s not quite a villain just developed superpowers, and it’s up to the heroes to keep these new and difficult-to-control powers from ravaging the town.  There may also be a personality shift involved: “Have you tried not being a rampaging monster, Dr. Jekyll?”

 

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7 responses so far

Jul 17 2011

Building Coherent Scene Transitions

Generally, I think most scenes should build on their preceding scenes.  Here are some transitions that  might help.

1. A character gets a text/call or otherwise learns something that relates to the next scene.  For example, pretty much every Law and Order case gets saved by a phone call notifying the detectives that the harbor unit just found the body in the river.  Whatever the detectives were talking about before the phone call, this is a really easy way to pivot the story towards the next scene (investigating the body).

2.  A character does something in the first scene that leads into the second.  

  • BAD: John talks with his romantic interest in scene 1 and fights with his boss in scene 2.  This will probably feel awkward because the two scenes don’t appear to be connected in any way.
  • BETTER: John has a spat with his girlfriend in scene 1 because she thinks he’s not making enough money.  The fight makes him late to work (scene 2).  At work, John’s boss gets upset that his personal issues are affecting his work and informs him that he won’t be getting a promotion/raise.  This is more coherent because we can see much more clearly how the two scenes are related.

3.  The first scene somehow foreshadows the next one.  For example, if Spiderman finds some OsCorp gear at a crime scene (like a Power Rangers mask or something), it’d make sense if the next scene had Spiderman trying to figure out how Norman Osborne (the Green Goblin) was connected to the crime.  If you’re not ready to have him leap into that part of the case yet, maybe it’s just a side-element of the second scene.  For example, maybe Peter Parker goes to school the next morning and thinks more about the case in the background, while the focus of the second scene is him doing something else like talking to Mary Jane.  Maybe his conversation with Mary Jane somehow leads him to realize something about the crime he’s looking at and/or is somehow otherwise thematically appropriate for some issue he’s dealing with as a superhero.

4. I would generally recommend keeping your plot arcs more related than not.  For example, if the book is about John, his romantic side-arc shouldn’t feel like a completely different story than his job struggles.  One way to fit them together into a single story is to do scenes where they both come into play.  For example, in the above example, John’s late to work because he got in a fight with his girlfriend, so we can see how the problems from one arc bleed over into the other.  The solutions can also bleed over.

5. The trickiest sort of scene-transition is probably between different point-of-view characters that have not met and aren’t obviously connected yet.  Let’s say you’re writing a novel where the two point-of-views are a superhero and supervillain that haven’t interacted yet.  Even though they haven’t met, you could still probably make the separate narratives feel coherent by having them deal with some common issues.

  • Common themes: For example, maybe both characters are dealing with being really special and/or having more power than the average person could dream of.
  • Common events: For example, maybe both characters have been influenced by the same event (or very similar events).  If the origin story features the villain’s father dying to save the future hero, the villain might grow up bitterly thinking of the father he never had and the hero might regard his sacrifice as a noble example to try to live up to.
  • Foreshadowed relationship: Well, it’s pretty obvious in this case that a superhero and a villain will clash, but foreshadowing the relationship might be helpful if it’s not patently obvious to readers. (For example, if the second character only gradually becomes villainous, readers might get bored with him if they don’t get some impression of why he matters).

2 responses so far

Jul 14 2011

Green Lantern Was Good for Something (Learning How Not to Write)

Published by under Green Lantern,Plotting

Novelist Jami Gold has two articles about learning from the Green Lantern movie: How Not to Write Characters and How Not to Plot a Story.
 
I’d also use Green Lantern to show why scenes should usually have some transition explaining why a character goes from doing A to doing B.  One of the transitions between a scene of GL talking with his geek friend and a scene of GL talking with his love interest is the geek randomly asking “Hey, doesn’t a superhero always get the girl?”  First, the line comes out of nowhere–they hadn’t been talking about romance or the lady until the geek tossed that line out.   Second, the line probably doesn’t work well as a transition because it doesn’t create a good reason why GL would want to go talk with his love interest.
 
There are so many easy ways to switch a scene without anybody noticing the seams.  For example, the protagonist-geek conversation could have been interrupted by a phone call or a text from the love interest.  Then it would have made sense for the geek to start talking about romance and it would have given GL a good reason to talk with his love interest.  Additionally, depending on what she said in the call/text, it could have added some urgency to the impending protagonist-love interest scene.

4 responses so far

Jan 26 2011

How to Save Mary Sues (Insufficiently Challenged Heroes)

Some tips for fixing a Mary Sue, a protagonist that is insufficiently challenged by his or her story.

1. Give the character flaws, ideally one he’s accountable for. Most unchallenged characters have a bevy of strengths but few well-developed flaws.  One approach is to play up the character’s strengths so much they sometimes become liabilities.  For example, in Point of Impact, Nick Memphis is unfailingly loyal, even though it ruins his career.  Virtually any strength taken to an extreme could create obstacles for the character.  For example…

  • Being too smart could create social obstacles for the character (see Flowers for Algernon or House), impatience with less intelligent people, overconfidence, a willingness to jump to erroneous conclusions on too little information, etc.
  • Being too nice could lead to gullibility/naivete, a reluctance to confront someone even when a confrontation is necessary, or a handicap against tougher (and maybe more brutal) foes.
  • Being too honorable could result in situations where the character loses because he/she refuses to take the most effective course of action available.  At its most cliche, perhaps a superhero stops chasing a gang of villains so that he can defuse a bomb or free a hostage from a deathtrap.  But that only affects a scene.  More significantly, a villain can manipulate a hero’s sense of honor so that he/she does something that shapes the plot.  For example, Cassius draws Brutus into the assassination plot in Julius Caesar by exploiting Brutus’ honor.
  • Being too brave could result in reckless mistakes.  The character’s overconfidence might get him hurt, and possibly bystanders as well.  For example, if a superhero tries to rush a hostage-taker without any sort of plan, hostages will probably get shot.
  • Being too committed to one’s goals (even honorable goals) could result in obsession and/or a willingness to sacrifice friends, morals, bystanders, and anything else to achieve the goals.

2.  Have the character make some decisions the audience won’t approve of. If the character is so purely heroic that readers will probably approve of every decision he makes, he probably doesn’t have much moral complexity.  Usually, that’s not as believable or interesting as giving the characters some human edges.

3.  Have the character make difficult decisions. Difficult decisions distinguish the character.  If the character is just making banal decisions that 90%+ of the genre’s protagonists would make in the same situation, the plot probably isn’t giving the hero enough room to distinguish himself.  Let your hero show how different he/she is with some decisions that most other heroes wouldn’t make.  For example, the protagonist in Point of Impact, Bob Swagger, is on the run after he’s been framed for an assassination attempt on the President.  The people framing him planted incriminating evidence in his house, but they had to kill his dog to sneak inside. Almost every action protagonist in this situation would probably have started by trying to take down the conspiracy.  Swagger starts by breaking into the FBI-occupied morgue where the dog’s body is being held as evidence so that he can properly bury it.  It really helps develop his character: the dog is the closest thing he had to a friend and he feels honor-bound to return its loyalty.  It also gives the villains reason to panic and ratchets up the tension.  If this guy is suicidal enough that he’d risk a high-speed chase with the FBI over his dog, his dead dog at that, what’s he gonna do to them?

4. Challenge the character! Raise obstacles high enough that it will be interesting for the character to overcome them.  For example, if your character is the most powerful superbeing in your story, the potential for interesting straight-up action is probably pretty low because he’s more powerful than his opponents.  For example, The Watchmen couldn’t have done much with a straight-up duel between invulnerable hero Dr. Manhattan and semi-powered villain Ozymandias.  Instead, Ozymandias challenged the heroes with his stealth and subterfuge, buying time so that he could make his survival so valuable to the heroes that they wouldn’t dare to kill him.   Another approach would be to try challenging the character in a sphere where his superpowers aren’t very useful.  For example, in a superhero romance, a guy that’s used to solving his problems with violence would have to try a very different tack to wooing the girl of his dreams.

5. Have the character face some morally gray obstacles. I would really recommend against making everyone that opposes the hero a straight-up bad person. For example, maybe the character’s friends aren’t 100% supportive of everything he does, maybe his coworkers/bosses have reasonable disputes with the character, or maybe there’s an antagonist whose intentions are pretty pure, etc.  If there’s no approach for a character to disagree with the hero without coming off as a bad person, the hero is probably not morally complex enough to feel fully believable.  (Hey, even Gandhi and MLK took some flack over their pragmatism).

39 responses so far

Jan 22 2011

Types of Story Strange Horizons Has Received Too Often

Published by under Fixing Cliches,Plotting

Strange Horizons has a list of stories it receives too often.  Here are some that I think are especially unpromising.

  • Person is (metaphorically) at point A and wants to be at point B. The character walks to point B, encountering no meaningful obstacles or difficulties. The end. (A.k.a. the linear plot.)
  • Weird things happen, but it turns out they’re not real.  (“It was a dream” or “It was insanity” are bad enough, but “It was a story the character was writing” is uniquely loathsome).
  • The main reason for the main female character to be in the story, and to be female, is so that she can be raped.  (Can I add “or so that she can fall in love with the protagonist?”)
  • People whose politics are different from the author’s are shown to be stupid, insane, or evil, usually through satire, sarcasm, stereotyping, and wild exaggeration.
  • Story is based in whole or part on a D&D game or world.  (Or any video games, unless you’ve been licensed to create a licensed work).

I’d like to sort of dispute Strange Horizons’ complaint about works that “[claim] that superhero stories never address the mundane problems that superheroes would run into in the real world.”    Yes, many superhero stories do handle such mundane, everyday situations, so such a claim is obviously incorrect.  But I don’t think it would be cliche, or otherwise problematic, to address everyday life in a superhero story.  Hell, at least one publisher (This Mutant Life) specifies in its submission guidelines that it’s looking for such submissions: “Stories which deal with the everyday lives of people with unusual abilities or physical characteristics are ideal [for us].”

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Aug 22 2010

Organizing Your Story With Cause and Effect

If you’re worried that your manuscript isn’t as coherent as it could be, mapping your plot can be extremely helpful. To do so:

  1. List the 25-50 most important events in the plot.
  2. Place one event each on a post-it note.
  3. Organize as many of the post-it notes into a cause-and-effect chain as you can.

For example, here’s a political thriller with two main plot threads. (I wouldn’t recommend more than 3 plot threads).

For more information on how to use your map to tighten up your plot, see below.

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9 responses so far

Aug 06 2010

Robert Mason’s Idea Bank

Robert Mason is collecting plot ideas in a publically available Idea Bank.  Here’s my contribution: The hero has to stop a plan set in motion by a villain that has already died. How will a flying brick save the day if it’s not clear who needs to be smashed? What good will a psychic be if the main “henchmen” are actually innocent delivery boys that have no idea what they’re delivering?  How can somebody like Jack Bauer stop a villainous plot if there’s nobody left to torture?

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Jul 25 2010

13 Ways a Friendly Cop Can Help Superheroes and Urban Fantasy Protagonists

In most superhero stories and some urban fantasy, the protagonists know at least one friendly police character. Here are some ways police characters can help the heroes.

1. Alerting the heroes when there’s a problem too large for the police.  Common examples include superpowered robberies, jail breaks, and supernatural/occult/magical serial killers.

2. Crowd control (clearing out civilians during or before a superpowered brawl).  This helps explain why civilians don’t get killed in the crossfire and gives the police something to do besides watch the fight.

3.  Helping the heroes avoid legal trouble.  Or, if the cop is REALLY friendly, helping them break out of jail.

4. Helping superheroes maintain a secret identity.  “This picture of Superman turning into Clark Kent is obviously fake.  At the time it was allegedly taken, I was with Clark Kent on the other side of town.”  Alternately, this might help any protagonist avoid a case of mistaken identity/imposters.  “That bank robber wasn’t the real Harry Dresden! I was discussing a case with Dresden, so the the robber must have been a shapeshifter.”

5. Passing along messages and packages to the heroes, particularly from a villain.  When the Joker wants Batman to see something, the easiest middleman is the police because it wouldn’t make much sense if the Joker knew where to find Batman.

6. Delaying and/or thwarting hostile police officers. In many cases, some police officers are against the heroes, particularly if an antagonist impostor has torn up the town or the heroes are not very careful about collateral damage.  In urban fantasy, some police officers may be uneasy about working with a sorcerer, werewolf or other supernatural creature.  (“I went through six days of testing before I could take my firearm into the field.  How about your wand?)

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3 responses so far

Jul 08 2010

What are the Costs and Benefits of Multilingual Characters?

Published by under Plotting

I was rereading through comments and found this one very sharp.

I’ve never understood the appeal of the power to speak all or several languages in works of fiction, I’ve seen it numerous times in fan fiction, but it never really made sense to me. The whole point of characters going to places where the language barrier is an issue is, well, primarily because the language barrier is going to be an issue, with a few exceptions in a few plots, and discounting fantasy works. Why send Captain Superior to China if the fact that he is an American-born superhero isn’t going to matter? Couldn’t he just stay home and skip a panel or two of flying? How is it exotic if he can just wander into any McDonald’s and order like it was any other Friday?

I agree that it’s important to cut out extraneous elements.  However, I think there are some situations where foreign languages would add something to the story even if the main character can speak them.

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7 responses so far

Jun 30 2010

Generate your own plots!

Step 1: Randomly pick an inciting event, an antagonist, a protagonist and a goal.

INCITING EVENT

  • cheated on
  • kidnapped
  • impaled on a national landmark
  • thrown out of a window
  • mentally mutilated
  • disowned
  • fired
  • hired
  • drafted
  • mugged
  • kicked down the stairs
  • put in the poor house
  • brutally murdered
  • psychically ravaged
  • drop-kicked in Times Square
  • publically serenaded
  • mistaken for a felon
  • exiled
  • sent on a one-way trip to Djibouti
  • interrogated
  • sold a [adjective] pet
  • implicated
  • sold into slavery
  • deceived
  • misidentified
  • sued
  • infected
  • ruined
  • mistakenly tackled
  • swindled
  • blacklisted
  • judo-chopped through a wall
  • poisoned
  • framed
  • drunk under the table
  • thrown into a pit of carnivorous gophers
  • beaten in the World Series of Poker
  • outed as a superhero
  • humiliated
  • betrayed
  • forced to read Twilight
  • thrown into a wood-chipper
  • blackmailed
  • tricked
  • nearly decapitated
  • rear-ended
  • magically turned into a man-eating llama

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12 responses so far

Jun 08 2010

Bullies as protagonists? A writing exercise

Bullies are a very common, almost ubiquitous obstacle for young protagonists.  More often than not, I feel they’re stale, one-dimensionally malicious characters with incredibly thin motivations. (Hell, even Galactus has a better reason for consuming the Earth, and he’s apparently a cosmic dust cloud now).

If you’d like to use a bully, one alternative I’ve never seen would be to do a bully as a protagonist. I’ve never seen that before. You may be thinking something like “of course, because such a character would be so unlikable, you dumb ****.” Granted, likability would be a challenge.  However, if Kickass’s tween serial killer and adult serial killers like Sylar or Dexter can be likable, and I think they are, a likable bully is feasible. (However, making the bully likable might be harder, because it’s harder to give a bully good intentions, whereas you can have the serial killer prey on bad guys). So our writing exercise today is to come up with as many possible story hooks for a bully protagonist, preferably one the audience likes even if they don’t want him to succeed as a bully.

Here’s what I came up with…

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12 responses so far

May 04 2010

End Your Chapters or Issues with a Bang

Published by under Plotting

Especially early on, end your chapters or comic book issues with a cliffhanger to keep readers hanging on.  That doesn’t mean that you have to place a character in grave physical danger.  Here are some other options to convince readers that something interesting is just around the corner.

  • A new character makes an exciting entrance.  Somebody that enters a scene doing something unusual will probably pique our attention more than somebody that just sort of ambles on stage.  For example, if Amy is working for a debt collection agency, it probably wouldn’t be very interesting if her new partner just walked up and introduced himself like anybody else would.  But if the partner walked into her office wearing a bulletproof vest or SWAT gear, then we’d wonder what Amy had gotten herself into.
  • The reader and/or character(s) learn or find something shocking or fascinating. For example, you can reveal the tip of a new iceberg.  “Detective Smith had been so sure the butler was the killer, but he had to reexamine that hypothesis after discovering the butler’s decapitated body stuffed under the kitchen sink.”  What we learn for sure (that the butler is dead) is not quite as interesting as the questions it raises: If he’s not the killer, then who?  What else did we get wrong about the case?  Why kill the red herring?  Seriously, who stashes a body under a sink?  It’s what we don’t know that will make us want to keep reading.
  • Foreshadowing danger. Detective Smith finds another decapitated body, but this time the killer has painted a message on the wall with the victim’s blood.  YOU’RE NEXT, JIM.  Who’s Jim?  Why does the killer want him dead?  Can the detective save Jim in time?  Why would the killer leave a message?  Please note that this danger does not have to be physical–it just needs to threaten something really important to the character.   For example, if the protagonist is the new girl at school, you might end a chapter with her inadvertently causing some grave slight to the head cheerleader.  We’ll worry about how the cheerleading squad will get back at her.
  • A character is placed in immediate danger. In silent films, this meant tying up the damsel to the train tracks, but it doesn’t have to be physical or involve an antagonist.  For example, if Ironman’s flying around and suddenly his jets cut out.  Or if a recovering alcoholic (like, ahem, Ironman) reaches for a beer.
  • Something interesting is about to happen or starts to happen.
  • The characters are on the verge of doing something interesting. After Caesar crosses the Rubicon, heads are gonna roll.  The only question is whose.
  • The characters are introduced to an exciting (often mysterious) new location. Something that makes us wonder “what’s gonna happen here?”  For example, if the characters discover a secret room in somebody’s house, what will the characters find there?  Why was it being hidden?  What else is the character hiding?  How far would the hider go to keep it hidden?

Cliffhangers are even more important for comic books, I think.  A comic book writer needs to push readers to find and buy the next issue, which takes more effort than flipping to the next chapter of a novel.

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Apr 29 2010

Examining Your Story

  • In your first few paragraphs, do we learn anything interesting (particularly about the main character or critical elements of the setting) that will make us want to keep reading? Is it something that differentiates him from other protagonists in similar stories? If not, it is probably not very interesting. For example, telling us that Johnny goes to school blurs your book with roughly a bajillion others. Telling us that Johnny goes to a school for reformed pyromaniacs does a much better job of differentiating the book from its competitors.
  • In the first few pages, how do your characters and writing make themselves stand out? (As opposed to, say, just another picked-on student that becomes Spiderman a superhero).  For example, Kickass starts off with a bit of dark comedy.  On the first page, we see a superhero about to fly and we’re led to believe it’s the protagonist taking a bold step towards a glorious future.  Instead, the guy hits the pavement and the main character adds something like: “That’s not me, by the way.  That was a guy with a history of mental illnesses.”  Right away, you know we’re NOT talking about another Spiderman series.
  • Okay, so starting with a wannabe superhero accidentally committing hara-kiri probably wouldn’t fit your book.   What’s something you could do to launch your story with something truly distinct to it?  (HINT:  Unless the character’s morning routine involves something truly bizarre and interesting, DO NOT START WITH A CHARACTER WAKING UP).  One way to differentiate yourself is to freshen familiar material by using an unexpected tone or putting it towards a different goal.  For example, the comic I’m working on is hardly the first to open with the protagonist narrowly avoiding an assassination.  But it’s probably the first to do so for comedic purposes.
  • On page 100, does anything interesting happen?  What about page 212?  Don’t let your book stall in the middle.  Keep developing characters, adding plot wrinkles, unexpected complications, etc.  On page 230, is anything at stake?  Do characters pursue their goals with the same (or greater) intensity as on page 1?
  • One thing I see often is that the author successfully sets up the hero’s journey in an interesting way but then the journey itself is sort of bland.  Plot coupons are probably the most common problem there.  (The heroes must collect __ pieces of ____ to do _____, like destroy 7 Horcruxes to defeat Voldemort or collect 8 badges to become a Pokemon master).  Using plot coupons makes sense in a video game, sort of, but it tends to weaken suspense by making the plot predictable.  For one thing, it’s pretty much 100% guaranteed that the heroes will destroy the first six Horcruxes because the plot would break if they didn’t.  To some extent, you can generate suspense along the way to destroy the first six Horcruxes, like leaving readers asking which minor characters will die or who will get romantically involved, and kickass execution has saved many poor concepts before, but it is almost assuredly not the best concept you can come up with.

10 responses so far

Apr 22 2010

Pet Peeve: Unprepared Characters That Should Know Better

I hate it when characters that are experienced and/or (supposedly) competent fail to plan ahead.

1.  Does the character try to plan for the superpowers and capabilities of their opponents? On Heroes, allegedly competent and well-equipped organizations routinely stumbled into slaughterfests because they used SWAT-style raids to try to overrun targets with crazy powers.  Let me lay this out right now: any plan that involves close-range combat with somebody that can outrun a fighter jet or stop time is idiotic!  As soon as the target sees anything, (s)he turns on his/her superpower and everybody else dies.  A better plan would be something like killing the target by long-range, perhaps by sniper rifle or bombing the house while the target is asleep.   Alternately, you could interfere with the character’s ability to use his powers.  (On Heroes, it is amazing how rarely the Company uses the power-nullifying Haitian).

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11 responses so far

Apr 06 2010

How Heroes Find Crime

Your superheroes will probably stop crimes at some point.  So how do they find it?  Here are a few options.

 

1. The most common option is just going on patrol. Most readers and editors will give you the benefit of the doubt that a modern city has so much crime going on that a hero can stumble upon armed robberies without too much trouble.  (Even though that’s probably not realistic–see #12 here for more details).

 

2. The hero may have access (authorized or otherwise) to what the police know. For example, maybe he has a police scanner, has hacked police radios, has a friend on the police force, or is otherwise contacted by the police on particular cases.

 

3. The hero might be contacted directly by a victim. For example, if a company has some reason to resolve a crime without getting the police involved, maybe it’ll contact a hero instead.  This would make sense particularly if the police in your story aren’t particularly competent or honest.  Or maybe the victim was somehow involved in some illegal activity (like a prostitute, an illegal immigrant, etc).

 

4. The hero may have access to what the criminals know. For example, maybe he has an informant, has bugged an important phone, interrogates a captured criminal, etc.  Any one of these could indicate where and when an impending crime will occur.

 

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8 responses so far

Mar 11 2010

Please Don’t Use Uncontrollable Superpowers to Angst Readers

One of the more frustrating things I see is when an author tries to give a character a guilty backstory but one he is utterly not responsible for.  For example, the character’s powers might manifest by killing the town and/or pretty much everybody she knows.  (Please see the TV Tropes Power Incontinence page for more examples).

If you want this character to feel guilty about her backstory, why not make her actually responsible for the accident?  For example, instead of having uncontrollable poison-massacre powers*, which is merely awful luck, maybe the character has powers that he uses in a reckless or ill-conceived way.  For example, maybe a flame-controller accidentally blows up a neighborhood by lighting up a gas line.  It’s still unintentional, but at least this gives him a choice to regret and atone for. Overcoming that will be more dramatic than “Gee, I’m sorry I was born to be a town-killer.” If the goal of the story is to have the character atone for his sins, it probably won’t be too dramatic if he’s not actually responsible for the sins in question. Or, if the character’s powers are completely uncontrollable, perhaps the character played some role in acquiring them, like participating in some poorly thought-out scientific experiment.

*Which are a losing Superpower Lottery ticket if ever there were one.   Pretty much everybody else in Heroes has something cool like superstrength or flight or time-travel.  Poor Maya.  Even the psychopathic serial killer has more control over his face-ripping telekinesis than she does.  (Also, he spent  a lot less time moping about his body count than she did).

6 responses so far

Feb 27 2010

Name That Superhero Funeral!

Superhero funerals are so common that they have their own page on ComicVine and usually so bland that they tend to run together.  Given a transcript for three pages from a superhero funeral, can you name the series? If the writing were actually distinct, that wouldn’t be difficult.

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10 responses so far

Feb 17 2010

Bad Decisions Make Badass Stories

Whether you’re writing a thriller or a romance, an unbroken chain of victories for the hero is probably not very interesting. Come on.  Even Batman makes mistakes.  Unlike most good decisions, poor decisions and ineptly-executed plans create consequences that the character has to overcome, which lets you raise the stakes for the heroes and make the journey more difficult.

Here are some further suggestions about bad decisions.

1.  Please connect the poor decision to an aspect of the character, like a personality flaw or a fear or a defining attribute. For example, if a superhero is exceedingly self-confident, it makes sense that he’d rush into battle without figuring out whether he’s gonna get beat around the block.  In contrast, if a generally well-prepared protagonist acts uncharacteristically hasty without a good reason, you’ve inadvertently given him an idiot ball.  That’s a problem because it isn’t true to the characterization you’ve given him thus far.

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Feb 14 2010

When the Villain Beats the Heroes, Don’t Just Let Them Go

If the heroes are defeated but the villain lets them walk away, the manuscript is probably dead on arrival.

If the characters can lose without anything bad happening to them, nothing’s at stake. Give your villain some chance of beating the hero once and for all, or there’s no point reading the story. If the closest your villain can come to victory is releasing the heroes with a stern warning, that’s just pathetic.

If you are absolutely sure that you want to release the heroes, please at least give the villain an adequate reason not to kill them or take them prisoner/hostage.  Here are some reasons that are NOT adequate.

  • “Next time I won’t go so easy on you!”  Awful.  Don’t bother having a fight/confrontation unless something’s at stake.  Also, you and I both know that the heroes will beat the villain next time, so this is empty bluster. When the heroes lose, make sure that there are consequences. For example, in Star Wars, Luke lost a hand, Han got taken prisoner and Obi-Wan died after losing various fights.
  • “You better join me next time, or else!”  Not too bright.  If the villain just defeated the heroes in combat, how useful could they possibly be to him?  Also, wouldn’t you rather have lieutenants that don’t have a history of trying to kill you?  Finally, if you really want to do this, please have the villain be more proactive than just letting the heroes walk away and think his offer over.  For example, have him poison a hero or take one hostage so that he can blackmail the others.
  • The villain’s only goal was to show off or make a statement. “Now you know my true power!”  Ick.  Again, make sure there is actually something at stake.   If the loss has no consequences, readers won’t care.
  • The villain is too nice and/or stupid to kill (or capture) the foes he has beaten in combat.   If so, he’s probably not much of an obstacle. Unless you’re writing a comedy of errors, please make your villain competent.  Beating a wuss isn’t very impressive!

Here are some reasons that might be sufficient.

  • The villain advances a major goal by releasing the hero/heroes. For example, if the villain’s goal is to start an epidemic, infecting and releasing a hero makes sense. Or maybe the defeated hero is some other kind of Trojan horse.  A villain could bug a beaten sidekick with a tracking device in the hopes of hunting down the superhero.  For example, the antagonists in The Matrix bug Neo so that he will lead them to the other protagonists.
  • The hero is saved by a plan he sets in motion. It’d probably be undramatic if the hero were saved by backup bursting through the wall at just the right moment.  (Guardian angels!)  But you could give the hero some role in saving himself.  For example, perhaps the hero knows he’s losing and has to survive until help can arrive.  Perhaps the act of calling for help is difficult and the hero has to figure out where he is before the cavalry can save him.  Don’t just make him (or her) a passive damsel in distress waiting around for a rescue.
  • The villain has a compelling reason to take the character(s) prisoner/hostage instead of killing them. Even though imprisoning heroes (particularly superheroes) has rarely accomplished anything, it makes more sense than just letting them go.  At the very least, this gives the villain a bargaining chip to deal with any remaining heroes.

26 responses so far

Nov 13 2009

A suitably brief guide to conciseness

  • “Does this develop an important character or advance the plot in a meaningful way?”  If not, it’s a strong candidate for deletion.  (To make scenery meaningful, draw it into the story– let characters interact with it or use atmospherics to develop the mood, etc). 
  • “Is there a better, faster way to show this?”  For example, rather than go through a scene establishing a minor character’s incompetence, perhaps you can just mention some of his spectacular failings in passing. 
  • “Is this redundant?”  I’d only recommend hammering the same point repeatedly if it’s really important. 
  • “Am I focusing on what is most important?”  Don’t waste our time on the small stuff.  Spending 25 pages searching for a minor artifact is probably unacceptable but spending hundreds of pages getting Ulysses from Troy to Ithaca obviously works. 
  • “Is this coherent?”  If it’s just a minor tangent that goes nowhere, get rid of it.  Additionally, try to tie together plot points as much as possible.   For example, if the superhero has a day job, ideally his work contributes to the plot in some way.  Maybe he uses his skills as a journalist to investigate Lex Luthor.  Maybe his struggles to hold down a pizza-delivery job show how much he’s sacrificing to be a superhero.   

4 responses so far

Oct 24 2009

How to Give Your Writing Urgency

1. Use a ticking clock. That helps remind us what’s at stake for the characters.  Perhaps a bad event is timed to go off at a particular moment, like a bomb set to blow up in eight minutes or fairy magic that ends at midnight.  However, a specific time is not required; for example, the protagonist in DOA has been poisoned and has only about two days to solve his own murder.  Ticking clocks are also interesting because they often force characters to move more quickly, cut corners, etc.  Desperation is dramatic.

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2 responses so far

Oct 01 2009

Sharpening Your Concept With a Two-Sentence Synopsis

What’s your story about?

That question usually sets off a rambling and unappealing description of the novel or comic book.  As part of your query, you need to describe your book in 1-2 sentences (I’d recommend 10-30 words).  New authors often have a great deal of trouble doing so– they’re so intimately familiar with all the details of their work that it’s hard to see what the big picture is.

As a writing exercise, I’d like you to boil down a lengthy work into 1-2 sentences.  That’s not easy.  It forces you to make tough decisions about what is absolutely essential to the core of your novel or comic book.  It also provides you an response when someone asks you what your book is about. Having a simple, elegant introduction available is crucial.

Here’s an easy way to write a two-sentence synopsis.

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70 responses so far

Aug 24 2009

How to Beat Disbelief and Immerse Readers

1.  YOUR READERS NEED TO KNOW WHAT TO BELIEVE.

  • Characters should act consistently.  It’s usually better to err on the side of a trait being too strong/consistent than too weak/half-hearted.  When characters grow and change, his change should be caused by something understandable and visible.  Don’t leave your readers wondering why this character is acting like that.
  • Powers like time-travel, memory-alteration, impersonation and sometimes resurrection can make it very difficult to understand what is going on.  (Is that memory real or imagined?  Who remembers what? Who’s dead?)  I would not recommend adding these powers lightly.  If readers are confused, they will be jarred from the story.  Don’t make the reader work to understand the basic facts of your story.
  • Don’t be coy with readers.  If the point-of-view character knows something relevant (like backstory or something he knows or can observe), the reader is entitled to know the same.  I strongly recommend against trying to create drama by having the POV hide information from the readers.  “Surprise, I was the killer all along!”  If you hide information that the reader feels entitled to, he will probably feel angry rather than satisfied when you finally reveal the truth.

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One response so far

Aug 13 2009

How to Avoid Info-Dumping

Info-dumping is when a story gives too much information, too quickly. Nicole Denis provides a useful introduction to the problem and offers some tips about how to use different scenarios to avoid it.  I have some suggestions of my own.

1.  When characters are conversing, give them an objective of their own, NOT “informing the readers.” This will reduce “as you know, Bob” dialogue where characters speak about information they already know.  Such dialogue is fatal because it lacks urgency– nothing is at stake if both speakers already know the information being discussed.  Contrast that with a conversation where an investigator is trying to grill a hostile witness for information.   High stakes usually make for more interesting scenes.  Another problem when the characters lack in-story motivation is that it compromises the audience’s respect for the characters.  If the characters aren’t doing anything except what the author wants them to do– even when it doesn’t make sense for them to do so– it will be hard for them to suspend their disbelief.

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15 responses so far

Aug 08 2009

Scaling Your Story: How Epic is Too Epic?

How epic is your story?

  1. The hero has to overcome a problem that isn’t life-and-death (like most romance).
  2. The hero has to save himself or another character from serious danger (like most action).
  3. The hero has to save a city (like most superhero stories).
  4. The hero has to save a nation or species (like most epic fantasy and national security thrillers).
  5. The hero has to save the world(s).  (This is pretty rare outside of epic sci-fi).

Here are some suggestions about how to handle the scope of your story.

1.  It’s rarely a problem when a story evolves from #1 to #2. For example, it would be pretty easy to write a story where a journalist covers a story that becomes ludicrously dangerous.  First, the change in epicness is fairly slight.

Second, the author has a variety of ways to prepare the reader.  For example, you can foreshadow the danger.  Or you can gradually ratchet up the violence– first a witness dies under mysterious circumstances, then the journalist gets death threats, then his brakes suddenly stop working on the freeway, etc.  Preparing the reader is important because otherwise the reader might be disoriented when you change the stakes.  If your readers have no reason to suspect that the journalist is in danger, they may be confused rather than thrilled when a mysterious man suddenly draws a gun on him.

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14 responses so far

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