Mar
11
2010
One of the more frustrating things I see is when an author tries to give a character a guilty backstory but one he is utterly not responsible for. For example, the character’s powers might manifest by killing the town and/or pretty much everybody she knows. (Please see the TV Tropes Power Incontinence page for more examples).
If you want this character to feel guilty about her backstory, why not make her actually responsible for the accident? For example, instead of having uncontrollable poison-massacre powers*, which is merely awful luck, maybe the character has powers that he uses in a reckless or ill-conceived way. For example, maybe a flame-controller accidentally blows up a neighborhood by lighting up a gas line. It’s still unintentional, but at least this gives him a choice to regret and atone for. Overcoming that will be more dramatic than “Gee, I’m sorry I was born to be a town-killer.” If the goal of the story is to have the character atone for his sins, it probably won’t be too dramatic if he’s not actually responsible for the sins in question. Or, if the character’s powers are completely uncontrollable, perhaps the character played some role in acquiring them, like participating in some poorly thought-out scientific experiment.
*Which are a losing Superpower Lottery ticket if ever there were one. Pretty much everybody else in Heroes has something cool like superstrength or flight or time-travel. Poor Maya. Even the psychopathic serial killer has more control over his face-ripping telekinesis than she does. (Also, he spent a lot less time moping about his body count than she did).
Feb
27
2010
Superhero funerals are so common that they have their own page on ComicVine and usually so bland that they tend to run together. Given a transcript for three pages from a superhero funeral, can you name the series? If the writing were actually distinct, that wouldn’t be difficult.
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Feb
20
2010
1. It doesn’t matter much whether the superpowers you use are unique or not. It is virtually certain that several published superheroes will share the same primary power as yours, and possibly a few of the secondaries as well. The key to differentiating your characters is giving them a distinct personality, voice, attributes, flaws, goals, obstacles, background, etc. If you have those things, you don’t need unique superpowers. If you don’t have those things, unique superpowers won’t save you.
2. The superpowers are merely a means to an end (an interesting story). But the superpowers themselves are rarely interesting. When you’re picking powers, please focus more on whether the powers can make interesting scenes than on whether the powers are original.
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Jan
28
2010
Opening with the characters in combat can be tricky because the characters can’t speak as naturally. For one thing, if your superheroes have secret identities, they’d be bloody stupid to blab about their day jobs when they’re surrounded by enemies (more on that later).
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Jan
03
2010
1. Marvel and DC Comics don’t consider unsolicited submissions. Fortunately, Optimum Wound has a useful list of publishers that do. If you’re deadset on working with Marvel or DC, I’d recommend taking a job with them in some other capacity (such as editing, sales or marketing) and then moving laterally into writing.
2. Most publishers won’t evaluate a comic book submission unless it has ~5 illustrated sample pages. This means that a writer will usually need a professional-grade artist friend willing to work for speculative pay, a paid freelancer or the skill to illustrate his own work. If you don’t know any artists and don’t have $500-750 for a freelancer, I’d recommend submitting to Dark Horse or another publisher that doesn’t require art samples. However, if you can pull off a competent art sample, that’s a major plus for your submission.
3. Pretty much no one considers proposals for licensed works. Do you have an awesome idea for a Star Wars or Buffy comic? Unfortunately, with licensed works, the publisher will almost always contact the writer it wants to work with rather than vice versa. Additionally, when they need a writer for a major series (licensed or not), they will hire someone experienced and proven rather than an unpublished author. Sorry. If you want to write for Spiderman or Batman, you need to establish yourself first.
4. Comic book companies usually buy the rights to the series and characters. In contrast, novel series are almost always creator-owned. If the idea of the company owning the rights to your character makes you uneasy, I’d recommend looking at Image Comics. Almost all of their series are creator-owned.
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Dec
08
2009
I realized that I have several articles on origin stories, so I’ve made a new category for them.
Nov
15
2009
When you’re ready to submit your novel or comic book to an agent or publisher, these tips will help you make the sell.
1. The only goal of your submission is to convince a publishing professional that your novel or comic book is likely to sell thousands of copies. Nothing else matters.
2. Follow the instructions on their website. Most agents and publishers will have submissions pages that lay out what they want to see. In most cases, it’s best to provide just what’s on the list and nothing else. (Exception: if you’re submitting a comic book script, consider submitting some inked or colored pages even if they aren’t required– these pages will help the editor decide very quickly whether your proposal is serious).
3. Check your spelling, punctuation and grammar. Trying to impress a publishing professional without clean writing is like trying to run a filthy restaurant. It really doesn’t matter how good the cooking is– customers will run out screaming anyway. Proofread or perish. Not many publishing professionals would bet tens of thousands of dollars on an unpolished writer.
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Nov
09
2009
1. READ THE INSTRUCTIONS. The instructions take precedence over everything else. If you fail to meet the guidelines provided by the comic book publisher on its submissions page, you are dead on arrival. For example, you can see Dark Horse’s submissions guidelines here and Image’s here. (By the way, Marvel and DC don’t accept unsolicited submissions– either they call you because they’re impressed by what you have already published, or you start working for them in some other capacity and move laterally)
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Oct
31
2009
1. Foreshadow the supernatural. Introducing magic or vampires or over-the-top superpowers into a story that previously had seemed constrained to reality will probably disorient readers unless you have taken steps to prepare them. In some cases, your title, backcover blurb and/or cover will do so. Otherwise, you should probably suggest that something is not quite normal in this world you are showing us. For example, before the protagonist discovers that there’s a dragon or a vampire in the basement, perhaps he could find strange claw marks or woodsland animals that have been de-blooded.
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Oct
27
2009
After you’ve written the script for a comic book page, I would recommend doing a rough sketch of the page before you give the script to your artist for pencils. That will help you identify staging problems early. Here are a few examples.
1. Are the panels big enough to comfortably fit the content?
2. Will the panel’s perspective portray everything you want to show? One common problem here is that it can be a bit tricky to show the expressions for two characters that are facing each other, particularly if you’re trying to emphasize one face in particular. 90 degree side-shots get boring fast and have trouble emphasizing either face.
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Oct
13
2009
A recurring problem for young writers is that we are more likely to try crazy-complicated sets of superpowers. Don’t waste paragraphs describing each character’s powers. That’s space you could be using to develop personalities, character traits, the plot, relationships, etc. As a rule of thumb, I would recommend keeping it simple– if you need more than 20 words to describe a character’s powers, there’s probably too much going on.
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Sep
07
2009
1. Well-constructed characters generally do not need weaknesses. If you have to resort to something like a vulnerability to Kryptonite or the color yellow or whatever, it’s probably because the character is too powerful to begin with. Something like Kryptonite is not a satisfying or particularly effective way to resolve that. For one thing, going from “largely unchallengeable” to “helpless rag-doll” does not make for great fight scenes. Also, relying on Kryptonite may force writers to pull goofy Kryptonite Ex Machinas where minor criminals somehow have access to rare and random substances.
2. From a business/publishing standpoint, I think you will go a bit farther without any weaknesses. In the past twenty or thirty years, there haven’t been many major superheroes that have been successfully introduced with Kryptonite-style weaknesses.
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Aug
10
2009
It’s usually a problem when some of the characters on a team of superheroes are substantially weaker or less useful than others. Here are some tips to avoid those problems.
1. I recommend giving all of the teammates skills and/or powers that can be useful in a variety of situations. If a character’s skills are so limited that he doesn’t have the ability to participate, he will probably feel useless and may attract the scorn of readers. (I’m looking at you, Aquaman). Additionally, if your characters have versatile skills, you won’t have to come up with goofy contrivances so that each teammate can contribute.
2. In most cases, I would recomend keeping the characters roughly as powerful as each other. Otherwise it will be hard to come up with challenges that match one hero without being effortlessly easy or absolutely impossible for the rest of the cast. For example, any villain that can punch hard enough to hurt Superman should be able to effortlessly kill Batman. If one teammate is that much more powerful than another, the writer will probably have to just pretend that Batman is actually strong enough to laugh off a punch that can break a skyscraper. Power inflation is a goofy and contrived way to try to work Batman-like characters into a Superman fight.
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Jul
24
2009
Training sequences are really useful because they help introduce a new member (often the main character) to a team of superheroes or another group of exotic and powerful protagonists (a SWAT team, an Army unit, etc). Training scenes are especially important if your superhero team is unusual and needs to be introduced gradually to readers.
Here are some suggestions.
1. Don’t make it a cakewalk– give the hero opportunities to prove himself to readers. If the team is meant to feel impressive, the training should be hard. Here’s an article about Secret Service training, for example.
Overseeing them are instructors like Mixon, who wears a size 52 suit jacket, whose T-shirt says “Fighting Solves Everything,” and whose 2-year-old son knows how to do a one-man takedown. This morning Mixon, 40, is testing control tactics, or ground-fighting.
Even his toddler knows how to do a takedown! That is hardcore.
2. If possible, I recommend staying away from trainers that disappear as soon as the training is complete. In a realistic Army story, the drill sergeants are gone as soon as the recruits complete basic training. The recruits will go onto Iraq or Afghanistan or wherever and the drillers stay behind. If possible, try to develop characters that will be present after the training ends. For example, use series regulars as part-time instructors (X-Men) or use the instructors as minor characters, a la Ender’s Game.
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Jul
23
2009
Superman is a waning superhero.
In the past year, his comics have consistently been outsold by Buffy the Vampire Slayer, Flash, Green Lantern, Deadpool, and every A-list franchise. (For example, his top-performing comic book in June 2009 placed #43 on the bestsellers list).
According to io9, even DC Comics acknowledged that the Superman movie franchise is struggling. Superman’s latest film-outing grossed about $390 million on a production budget of $270 million. That’s notably worse than 1996’s Batman Forever, let alone either of the two most recent Batman films. Yes… even Joel Schumacher, the “director” that put nipples on the Batsuit, beat Superman.
Here’s how I would reboot Superman.
1. Give him a real personality with some actual flaws. This does not mean that he has to be brooding. (Please see Spiderman or Ironman– characters can be three-dimensional and fun!) For example, maybe he’s a bit overconfident or careless. Even a small flaw would make him more likable and believable.
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Jul
22
2009
B. Mac touched on this with a couple of powers, such as super strength, telepathy/mind reading, and to a lesser degree, power suits, plus he mentioned a few others at the bottom of his article on common superhero problems. However, this is going to be a more all-around list, touching on a number of different powers.
All superpowers could be potentially problematic. However, these powers make it unusually difficult to write an interesting story.
1. SUPERSTRENGTH. Superstrength is generic and cliched. It’s very difficult to intrigue a reader with a character whose main power is superstrength. Fight scenes will either be no challenge (since he busts through absolutely everything) or no fun to read (since all he does is bust through everything). Probably both. Hardly anything will challenge him. Locked in a cell? Bust out. Locked out of a building? Bust in. Girlfriend’s in trouble? Bust up the villain.
Mix it up: Limit his powers. Maybe he only has super strength when his adrenaline hits a certain level, so he has to stay hyped if he wants his powers. Or maybe his super strength only works against certain materials. (Though that would be difficult to logically explain, it would at least be a handy limit.)
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Jul
17
2009
1. Villains can be overpowered. In fact, they should be more powerful than the hero. The more a hero is challenged, the more impressive it is when he eventually succeeds.
2. Likability and relatability are much less important for villains than heroes. The quality of a villain usually depends on his style, competence and scariness. If your audience isn’t enthusiastically urging on the hero to beat the villain, they probably aren’t thrilled about the story.
3. The villain’s powers should usually be easier to explain and more generic than the hero’s are. Working in a really complex power for a character that will probably only fight a few times is usually a waste of time. Additionally, most villains have fewer powers than the heroes do. For example, Luke Skywalker has a variety of force powers, but the only power we see the Emperor use is lightning. Batman has a variety of gadgets, but the Joker has just a pencil.
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Jun
25
2009
I’d only delve as deeply into science as much as the story and audience warrant. For example, if a villain shrinks the hero, 99% of readers don’t care that a shrunken human body couldn’t function because human cells are designed to function at a particular size. Similarly, most readers don’t need elaborate explanations for superpowers. You don’t need to explain where Spiderman keeps all that webbing.
However, if you’d like go off on a tangent to satisfy the few readers that do care about these elements, please make sure that it interests the other 99%. For example, one recurring issue with the Hulk is that the character’s pants stay on even though his size fluctuates so much. Real pants would burst off if you got twice as big, right? The latest Hulk movie addressed that rather hilariously by showing the character buying maternity pants in Guatemala. (“¿Tienes más stretchy?”) That’s intuitive, simple and clever. In contrast, if the movie had made up scientific mumbo-jumbo like Pym particles or whatever, it probably would have confused or annoyed many viewers.
Jun
03
2009
Gotham Central was a police procedural series that ran for about 40 issues. It focused on an ensemble of homicide detectives in Gotham City.
What Worked
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May
26
2009
Magical superheroes are rare and haven’t sold very well since the Silver Age of comics (late 1950s and 60s). Here are some tips to help you write a magical superhero story that a publisher might take seriously.
1. Do it as a novel, not a comic book. Comic books depend on male readers aged 13-25. The problem is that the people that are most receptive to magical superheroes (kids and women) generally do not buy comic books. This is one reason that magical superheroes are very, very hard to publish as a comic book. The magical superhero stories that tend to sell even remotely well tend to be TV shows (Sailor Moon or Jake Long) or novels (Dresden Files).
2. If you are absolutely dead-set on a comic book, I recommend using Japanese-style art. American teens are somewhat more tolerant of magic in anime stories like Sailor Moon than they are of American-style stories like Dr. Strange or Zantanna.
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May
17
2009
1. Shrinking. First, this is a horribly cliche type of story. Second, it is pretty much impossible to do anything fresh with it. The characters get shrunk, deal with some tiny obstacles, and then get their size back. What else could you do with it?
How can I do it right? Please don’t even try it. I’m familiar with around 30 TV shows or comic book series that have used this trope, but every shrinking episode/issue has sucked. The ones where the protagonists discover a microscopic civilization have been particularly bad.
2. Mind-swapping. One character switches minds with another, usually involuntarily. The drama usually comes from the characters having to survive despite having different powers or having to play different roles than they’re used to.
How can I do it right? It tends to work best if the characters have to keep their identities secret. If Jim and Luke can just tell everyone that their minds have been swapped, it’s not really an interesting obstacle. But if Jim and Luke can’t talk about magic– because that would break the masquerade– then they have to roll with it. Give them difficult situations they can’t duck. For example, “Luke” suddenly has a piano concert and “Jim” is now the starting quarterback. The only way for them to protect the secret is to feign competence in something totally new. Good luck!
Also, I strongly recommend against switching characters of different genders or species. It’s got a lot of potential for creepiness.
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May
05
2009
1. A hero’s gadgets are only interesting when he uses them in an exciting and/or unexpected way. No one will say “Wow, he had shark repellent!” But they will be impressed if your hero comes up with a clever way to apply a general tool. Versatile, general tools tend to be more interesting than gadgets that are only useful in a particular situation.
2. Narrow tools may force you to write an Eigen plot. Eigen plots are contrived set-ups where the superhero gets opportunities to use gadgets and/or superpowers that are typically useless. Eigen plots typically come off as cheesy. When the hero catches a golden opportunity to use his shark repellent, it won’t make him look good… it will probably just make you look bad.
3. Tools tend to be more creative and versatile when they draw on the scenery. For example, a grappling device lets the hero use the setting and scenery in ways he couldn’t before. He can set ambushes, try alternate entrances and exits, etc. A cutting tool can do many things depending on the situation. The hero may be able to cut through doors and other hard obstacles, or fashion bandages out of a shirt, or maybe even knock a streetlamp onto an enemy.
4. I recommend sticking with gadgets that are easy to understand. Gadgets that are really high-tech may require more explanation.
Apr
27
2009
When you write a novel query, publishers expect you to describe some similar, competing titles. Ideally you can come up with a few similar titles that were successful; that suggests that your title will be successful as well. If you’re pitching a superhero novel, here are a few titles that might be comparable to yours.
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Apr
25
2009
It’s hard to handle backstory (what has happened in the past of the story). Most authors just use dull exposition. “Twelve years ago, John McGruesome was a mob hitman…” Here are a few common problems with backstory.
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Apr
19
2009
1. Your protagonist is Rick Blurry, a cigar-smoking, eyepatch-wearing superspy. When Marvel’s lawyers call, perhaps you should have a better defense ready than “but he wears his eyepatch on his right eye!”
2. Your pitch includes the line: “This is just like your other series, but good.”
3. You are aroused by any of the characters. (Yes, we can tell).
4. It involves time-travel.
5. You’re not sure whether you want a protagonist to live or not, so you put it to a vote.
Apr
12
2009
Many authors here aren’t really sure whether they want to write a superhero novel or a comic book. Here are a list of factors you should consider when deciding which one will work better for you.
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Apr
12
2009
Earlier this month, Praxis Comics’ site had gone down for a few days and I assumed that the publisher had folded. After all, it’s a cutthroat business and their website had previously mentioned some trouble with investors. However, I am pleased to report that the website has returned with a new design. (I’m generally fond of Praxis’ art, but I think the design probably uses sex-appeal a bit too blatantly. Ah well. That’s pretty standard for this industry).
I also came across Radical Comics. They don’t accept unsolicited submissions, so I won’t add them to our index of comic book publishers. But I think they’re worth looking into because they have book trailers for all of their series.
So, if you’re interested in doing a trailer for your comic book (or perhaps even a novel), I think you can learn something from their approach. Their trailers are striking because they have no narration and hardly any words; they only use wordless images and an instrumental sound-track. That’s a surprisingly interesting way to present a simpler story like Calibre, an Arthurian legend retold in the Wild West. It did not work for series with a more complicated setup. For example, the premise of City of Dust is that fictional stories have been outlawed 100 years in the future. I don’t feel like the images gave me a good idea of what was going on or why I should care.
Apr
10
2009
Here are some tips to help you write a super-intelligent character even if you are pretty ordinary yourself.
1. Try not to focus on him talking intelligently– what can he do that’s intelligent? When you’re thinking about this character’s actions, he should be able to come up with cunning plans and brilliant moves. Try to keep these as simple as possible. After the hero carries out his plan, ideally your readers will say “damn, why didn’t I think of that?”
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Apr
10
2009
Many (if not most) magical superheroes have day jobs as stage magicians. (Zatara, Mandrake the Magician, Mr. Mystic, etc). It’s a stale and completely obvious choice for a day job. So I decided to do a fresh concept for a magical superhero. By night, he’s a genuine sorcerer. By day, he works to disprove supernatural claims, like James Randi. I think it would be fairly amusing for a sorcerer to resort to nonmagical parlor tricks to convince the masses that what they saw was not, in fact, a magical fireball. (Umm… perhaps it was a steam pipe malfunction?)
Apr
05
2009
In my list of common day jobs for superheroes, I forgot soldiers. Ack! How did I miss that? Anyway, I just added them. What sort of tips would you recommend for an author writing a story about a superhero soldier?
Mar
31
2009
Robert Scott has an amusing and informative horror story here.
To summarize:
- He and his artist weren’t working on the same schedule. Make sure that your artist will be to produce quickly enough to meet your deadlines.
- “Had I put more thought into it, been a responsible business person, I would have never solicited [a distributor] without all of the books being drawn. If I had done that, I could have died and the books still could have shipped on time!”
- Planning your story ahead will help you keep production moving at a speedy clip.
- Missing deadlines screws over a long chain of people, but no one gets screwed as much as you.
Mar
29
2009
What do you think? Is it hard to challenge a character that can teleport?
Mar
24
2009
Grant proposals for the Xeric Foundation have to be postmarked by March 31. Xeric helps underwrite some of the cost of self-publishing. Self-publishing is highly dangerous, especially for new authors, but grants like these can help minimize your financial liabilities if the project flops. If you’re interested in applying for a grant, please let me know if I can provide any advice with the proposal.
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Mar
09
2009
These are some of the biggest comic book companies. Knowing which publishers are geared towards your style of writing or art will help you decide which publishers to apply to. (Please note that I tried to stay away from publishers that I know will not accept unsolicited queries, like Marvel and DC Comics).
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Mar
08
2009
This should be pretty obvious, but unfortunately it isn’t. When you submit a novel manuscript or a comic book script, pick your prospective publishers carefully. Make sure you submit it to publishers that actually work with stories that have a lot in common with your story.
- Audience (age and gender)
- Genre and content
- Style/mood
- Setting (real-world Earth vs. historical vs. the future vs. a Tolkien-like fantasy world)
- Length, for books (length usually goes hand-in-hand with the age of the audience)
- Art style, for comic books (dark and gritty vs. Western cartoons vs. anime/manga, for example)
Prospective publishers love it when authors put some thought into this. If your query clearly shows that you have looked into which publishers will be the best fit for your book, you will look professional and competent. A good place to start is looking up 5 or 10 comparable works on Amazon. Where did they get published? For comic books, which editors signed on? That should give you a few publishers to look into.
I’ll use a very particular example to show how easy this is. For example, right now I’m looking for publishers that would be interested in a guide for how to write superhero novels and comic books. It’s aimed at teens. Many publishers have printed books for kids that want to write, so finding apt publishers shouldn’t be a problem. I’d also like to look at publishers that have printed guides about writing comic books.
After 30 minutes on Amazon, I found ~10 works that seemed comparable at first glance. Let’s look at why these works might or might not suggest that their publisher would be interested in mine…
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Mar
06
2009
Celtx is a free scripting program that is designed for comic books (among other types of scripts). I find it very useful.

THE EXCELLENT
- It produces scripts that are generally easier to read and navigate than Microsoft Word.
- Easy to learn. It took me 10 minutes to figure it out by trial and error.
- It’s extremely good at converting scripts into typeset. (You can see an example here). A typeset separates the in-panel text (like dialogue, captions and sound effects) from the text that won’t actually appear in the panel, like your directions to the artist. That’s useful because it helps you gauge how large the panels will have to be to accommodate the text.
- It’s free!
THE GOOD
- Handles comments notably better than Word.
- It’ll help you keep your comic book documents separate from your other files.
- If you like to fill out index cards with important details about characters or places, it can help keep those details accessible and organized.
- Built-in spellchecker. Not that important for a professional proofreader, but you might find it helpful.
THE BAD
- It’s not as easy to add dialogue as new pages or panels.
- They should add buttons for New Panel and New Page.
- It can’t save scripts as Word files. Everybody (like friends and editors) is comfortable with Word. Right now, if I have a Celtx script that I want to show you, I have to also tell you how to download Celtx and pray that you figure out the software quickly.
One last note. I haven’t had a chance to test its printing capabilities yet. Given that Celtx can’t produce Word files (as far as I know), its ability to print usable scripts is essential.
Mar
06
2009
For superhero comedy, I’m a fan of the International Society of Supervillains and Evil, Inc.
I’ve come across a few interesting comic book review sites, but I haven’t had nearly as much success finding sites for people that want to write comic books. Except for Superhero Nation, the closest thing I’ve found is Twelve Fingers. For example, I found 10 Writing Tips for Comic Book Writers very informative. However, TF is hard to navigate.
So, which websites would you recommend?
Mar
05
2009
The typical comic book page is a grid of panels. That’s fine, but it can get boring. This article will help you play around with your panel layout. Your pages don’t all have to look like this.

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Mar
01
2009
There are two kinds of successful worker: entrepreneurs that start their own projects, and professionals that the entrepreneurs trust enough to bring onto those projects.
1. Did you start any big projects this past year, like trying to write a novel or comic book? Did you succeed? Why or why not? What project could you start this year?
2. Have you cultivated any relationships with the sort of people that are likely to help you be successful? For example, if you want to become a writer, developing a relationship with professional writers, editors and/or literary agents is wise. (“Hey, B. Mac. This chapter doesn’t feel like it’s working. Could you give me some suggestions?”) If you want to write comic books, you’ll probably also benefit from friends that are talented artists. Even if your networking is as rudimentary as making a few contacts through an art-site like DeviantArt, that’s a good start. Even if you don’t end up hiring them to be your artist, they can still provide valuable feedback. (“This page doesn’t look right. Any suggestions?”)
3. Have you cultivated any relationships with the people that are likely to start projects you’d like to work on?
Feb
25
2009
I’m very fond of Spiderman Loves Mary Jane, particularly the way it ends its issues. The last page of each issue wraps up the plot of that issue and foreshadows the next issue. The cliffhangers are usually pretty strong and make the reader want to keep going. For example, check out these sample concluding pages.
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Feb
14
2009
If your superhero has a secret identity, he probably has a day job. Here are some tips for picking an effective day job.
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Jan
26
2009
CNN just did a piece on how cops break the news that someone’s loved one has been murdered. I think the article is an especially useful resource for the authors of superhero stories because a lot of superheroes get so caught up in their superhero identities that regular people are essentially cut from the story. For example, on Heroes normal people are sometimes used as props or plot devices, but they never get any important lines. (Also, the characters haven’t had real jobs since season 1, and all of the recurring characters have superpowers now. Even Suresh and Ando!)
Although breaking tragic news to a spouse might get too angsty, I suspect that an author could play it quietly to add emotional depth to the superhero. One of the things that annoyed me about Bruce Wayne/Batman is that he’s so socially retarded that it seems like he doesn’t care about anyone else. Beating the hell out of bad guys is fine, but that’s just revenge for Batman. If your hero is supposed to be likable, you might want to show that he’s at least trying to empathize with regular people. I’d recommend having him stumble awkwardly in the conversation, though. I think the scene depends on the awkwardness of the hero being thrust into a new role that’s hard even for professional chaplains.
What do you think?
Dec
29
2008
Generally, a book has only 5-20 pages (depending on audience age and genre) to establish three critical elements.
- The status quo of the main character. What is this character like before everything goes wrong? In the Lord of the Rings, for example, Frodo celebrates Bilbo’s birthday before being called upon to save the world. In Superhero Nation, Gary is a workaholic accountant.
- The inciting event. What throws the character off his status quo? Usually, this is the point at which everything starts to go wrong. For example, in Superhero Nation, Gary narrowly survives a car-bombing very early on. This forces several changes on him: first, he is transferred away from his job for his safety. So he’s completely out of his social comfort zone. Second, assassins are now trying to kill him.
- A goal for the main character. This is usually a response to the inciting event. This can be as simple as “I want everything to return to normal.” Gary wants to rebuild his life by getting a job somewhere and he wants to survive the assassins. This brings him to the superpowered Office of Special Investigations. Wacky hijinks ensue! (Buy the book when it finally gets published, heh heh).
A lot of manuscripts get bogged down in details that are typically too far removed from these three goals.
- Prologues. They usually lack immediacy and, far too often, they just skip the main character entirely. Ick. The main character is almost always the best available way to hook readers into your story.
- Backstory. Typically, it doesn’t really matter what your character was doing 5 or 10 years ago. Readers want to know what’s happening now. If you are literally unable to start the story without explaining what happened 5 or 10 years ago, you may wish to reevaluate the starting point for your story. Ahem. “If your backstory is more interesting than your current era, you’re writing the wrong story.“ If you have to introduce backstory, try to keep it to a bare minimum. Tell us only what we need to understand what is going on now.
- Side-characters. If the side-characters are the best hook to your story, there’s probably something wrong with the main character and/or the plot. For example, if a fantasy novel wants to show us the parents of the hero right before he is born, that will trap us in backstory. Furthermore, will readers care about the hero’s parents? Probably not. If they were the most interesting characters in this book, they would be the leads. Harry Potter #1 was very well-written, but it made a questionable choice to start the book when Harry was an infant. It was a very slow beginning.
- Elaborate settings. Typically, the main character is a better hook into the story than the world is. A strong character can be relatable and likable, mostly unlike a strong world. Try to limit the setting at the very beginning to just what we need to understand the main character and the plot.
I originally wrote this article for novelists, but it’s largely true for comic-book writers as well. The main difference is that a comic-book writer has even fewer pages to establish the status quo. What is your Peter Parker like before he becomes Spiderman? If your character has a particularly interesting origin story, I’d recommend giving the status quo no more than half an issue (12 or 16 pages, probably). But readers tend to appreciate introductions that are much shorter. A good establishing shot is typically sufficient and lets you get to the interesting stuff faster. (I love alternate identities as much as anyone, but usually the superhero identity is more gripping. Would you want to read a comic called The Amazing Peter Parker or Clark Kent/Bruce Wayne?)
In a comic that probably ranges from 24-32 pages, you really need to get to the inciting event (probably the radioactive spider-bite or however else your hero got his powers) as soon as possible. In a superhero story, I’d recommend giving the hero his powers early enough in the first issue that you can introduce his goal. Ideally you can conclude the first issue with a fight.
Dec
12
2008
The guys at Atomic Robo compiled a Few Simple Rules to keep their work from making the same mistakes as other comic book series.
…maybe it’s unfair to say that we “hate” comics. More accurately, we hate the reality of the state of American comics today; what comics have become… We see so many titles making the same mistakes that pushed us away from comics in the ’90s, and the tragedy is that these are wholly unnecessary elements and easily remedied. But it feels like no one ever does.
They have five solutions.
- No angst.
- No “cheesecake” (ass-shots of women and other distasteful treatment).
- No reboots. When something happens, it can’t unhappen.
- No filler.
- No delays.
I really like those, and I will add eight rules for my work.
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Nov
14
2008
Reading through The Watchmen, I notice that they used Captain Carnage as a minor character. Damn! I loved that name.
Nov
05
2008
Occasionally, an author will breathlessly offer some revelation about a character’s origin. (Luke and Leia are siblings! Sylar is actually a Petrelli!) Secret origin stories are rarely effective.
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Oct
29
2008
It’s ridiculously hard to come up with unique superpowers, but let’s try this. The ability to inflict blindness. I suspect it would work pretty well in novels and comic books.
Oct
24
2008
Superhero parodies are very hard to write. Generally, you can’t parody something that treats itself as ridiculous to begin with. This means that poking fun at ridiculous elements of superhero stories, like what superheroes wear, is usually unsuccessful. Fortunately, many elements have more comedic potential because the stories take them seriously.
1. Superhero origin stories have always been outlandishly tragic, but since roughly 1990 it has just been ludicrous. Instead of just watching his loved ones get murdered, the hero might get betrayed by the CIA, set on fire, sent to hell and then return as some sort of crazyass demon-hunter.
2. As superhero stories progress, the writers run out of material and the likelihood that the stories will take bizarre twists approaches 100%. He’s a clone! His parents were superspies! His aunt marries a supervillain! His girlfriend falls for a werewolf! He grows six arms! He writes his girlfriend out of history by making a deal with the devil! And that’s just Spiderman. Don’t even get me started on the total strangeness surrounding Jimmy Olsen.

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