Archive for the 'Writing about Superheroes' Category

Jan 31 2012

Creative Ways to Use Supersenses

Published by under Superpowers,Supersenses

I wouldn’t recommend giving your characters supersenses unless they develop a character and/or serve an important plot purpose.  Otherwise, they’re probably wasted space.

 

1. You can use supersenses to develop an unusual point of view.  For example, maybe a nonhuman is supernaturally talented at perceiving something highly relevant to his species and/or culture.  (E.g. if an alien comes from a desert world, maybe he’s supernaturally aware of temperature and moisture and can apply those to social interactions—a human’s body temperature increases in stressful situations, for example).   Alternately, perhaps the character is a skilled hunter (e.g. Wolverine).  A musically-inclined characters might be able to hear emotions in a character’s voice that most people couldn’t, which may be useful in high-stakes social situations.

 

1.1. If the character has developed superpowers fairly recently, he/she may be blown away by extremely strong sensory experiences.  That is one possible way to show how a character’s superpowers affect his/her perspective.  Hat-tip to R.G. in the comments below.

 

2. You can do a scene or plot arc that hinges on only one character perceiving something.  For example, Daredevil’s senses allow him to figure out who’s lying pretty quickly, but he still has to prove it to actually break the case.  Alternately, you could do a plot where only one character can perceive a particular threat and needs to either deal with it himself or convince others that he’s not crazy.

 

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3 responses so far

Jan 02 2012

Don’t tell me a story about superpowers…

Published by under Superpowers

Tell me a story about characters who have them. The superpowers are just a means to an end (a good story).  Rather than worrying too much about the superpowers themselves, which I think is usually a waste of time, please worry more about the characters and the plotting, which ultimately matter a lot more.  Specifically:

One response so far

Oct 31 2011

5 Time Sinks for Superhero Authors

Published by under Superpowers

Some authors spend too much time thinking about and writing about story elements that are not particularly important to getting published.  Please don’t get bogged down in any of these.

 

1.  Names of characters and teams/organizations.  Character names are pretty easy to change, so publishers probably won’t reject an otherwise publishable manuscript because the names aren’t good enough.  Nor would I expect incredible names to convince a publisher to accept a manuscript that would otherwise have been unpublishable.

 

If you’re worried about the names in your story, I’d recommend using generic placeholders until something you like better comes to mind.   (If you write John Smith, Super-Lad or another despicably bland name a few hundred times, your dissatisfaction will force you to come up with a better name).

 

1.1. Copyright considerations.  If the issue is just that your character has the same name as a fairly obscure Marvel or DC hero, this is probably not a huge problem.  The publisher might ask you to change the name, but that’s such an easy change that it would probably not scare away publishers.  However, publishers might pass if the copyright issues are more integral to the plot and cannot be changed as easily, particularly if the concept is very similar to a well-known character.  The easier it would be to change, the less likely it is to scare publishers.  (Alternately, you’re fine if you’re covered by “fair use”).

 

2.  Superpower selection.  If you stay away from superpowers that make it too hard to challenge the characters, pretty much everything else can work.  The story will be a bit easier to write if the superpowers are versatile and it’ll be a bit easier to read if the powers require little explanation.  Besides that, I don’t think superpower selection matters very much.  It probably won’t make the difference between a story that’s worth reading and one that isn’t.

 

I’d recommend focusing more on how to use the powers to create an interesting story.   For example…

  • What are some ways you could use your story’s powers to create interesting experiences?  (For example, maybe John gets hit in the face by Kansas at a million miles per hour rather than “John teleported to Kansas”). Please see #3 and 3.1 here for more details.
  • How can you use the powers to show us things we haven’t seen before?
  • How do the character’s powers affect his perspective and/or personality?

 

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23 responses so far

Oct 23 2011

Keeping Your Superpowers From Getting Stale

Published by under Superpowers

Here’s some advice on keeping superpowers novel throughout your story.

1. Have the character(s) put the superpowers to different uses.  If you’ve already had your characters stop a bank robbery, it might be more interesting to have them prevent an assassination or conduct a high-speed chase or solve a difficult crime that has already happened than, say, stop a robbery at a jewelry store.  Varying your scenes gives you a better chance to leave readers guessing about what will happen and how.

 

2. Please try some different obstacles and hazards, hopefully something the character isn’t used to.  For example, if a character can fly 100+ miles per hour, an ordinary car chase probably won’t be very interesting because there’s so little challenge.  For example, what if there’s a massive windstorm (either natural or controlled by a superpower or magic)?  Chicago had 50+ mph winds a few days ago and it was hard enough to walk without getting knocked over, so I can only imagine how difficult it would have been to chase someone in the air.  If the character is used to using his powers in a very deliberate and methodical way (e.g. like a telepath might benefit from concentration or Batman might benefit from preparation), what will he do in a fast-moving crisis that caught him by surprise?*

*Don’t try to tell me that “OF COURSE BATMAN WAS READY FOR A SHARK ATTACK–THAT’S WHY HE HAD EXPLODING SHARK REPELLENT.”  Only madness lies that way.

 

2.1. Please keep low-risk uses of superpowers to a minimum.  For example, the scene where a character first tries using his powers is usually pretty low-risk (e.g. Peter Parker testing what his webs can do).  As a brief scene, that’s not a huge liability, but if you have 3+ characters with superpowers, I wouldn’t recommend spending pages putting each character in such a situation.  I feel that one character just testing out his powers tends to come off surprisingly like any other character just testing her powers out, even if the powers are different.  One possibility is that the characters learn and/or test their powers in a risky situation.  For example, maybe the characters are tested for something like admission into a superhero team shortly after developing superpowers.  If the character really wants to make the team, the learning process will probably be higher-stakes and more interesting than just webbing around town.

 

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18 responses so far

Oct 04 2011

How to Distinguish Your Hero’s or Villain’s Superpowers

1. Maybe the superpowers have some cost to the user.

  • Fatigue. The superhero’s powers exhaust him.
  • Equal and opposite reaction. Perhaps your supergenius’s brain will overheat unless he lets his mind cool down after a mental stunt.
  • Energy. Your hero has a drainable and finite source of power.
  • Risk to self (or others). Your hero’s powers, once activated, are hard to control and dangerous.
  • Personality shift. Activating your hero’s powers transforms his personality or mindset, like the Hulk or Catastrophe.
  • Loss of sanity. Your hero’s transformation makes him considerably less stable, like The Hulk or Niki.

 

2. Your story’s superpowers have a limited duration or accessibility.

  • His superpowers only last a certain duration and have to be recharged.
  • His superpowers can only be accessed after a certain condition is met or at a certain time of day. For example, Captain Marvel has to say Shazaam first.
  • His superpowers are only accessible after he transforms.  May be voluntary (Captain Marvel), involuntary (a werewolf) or both (the Hulk).
  • Superpowers are accessible only through a particular item, usually a magical or technological item (Sailor Moon, power armor).
  • Achieving a particular power or effect requires the cooperation of unsavory characters.  For example, maybe the superhero needs to convince a brilliant supervillain to help him build a particular feature into his powersuit.  Alternately, in Bitter Seeds, every spell is fueled by negotiations with nefarious spirits.

 

3. Your superpowers have an unusual origin or source.
  • Because the hero’s alien or otherwise unhuman (Superman, TMNT)
  • Because he’s a modified human (Spiderman, cyborgs)
  • Because he has some artifact (power armor or something magical)

 

4. Your superpowers have unusual limits.

  • Physical. Maybe his electricity shorts out in water or he gets really weak when exposed to Kryptonite.
  • Time. Hourman’s powers only last (you guessed it) an hour.

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Sep 12 2011

How to Limit Your Superpowers for Dramatic Effect

Generally, the drama in most stories comes from characters struggling to accomplish goals.  If the characters accomplish their goals more or less effortlessly, the story probably isn’t very interesting.  If so, there are three main solutions (limit the protagonists’ powers/capabilities, make their external and/or internal obstacles tougher, and/or shift to goals where their capabilities are not as useful).  If you’re looking to limit their capabilities, here are some possibilities that may fit your story.

 

1.  The superpowers are not always available.  For example, they might get tired/fatigued if they use the powers too much, they can’t wear the power-suit all the time, they may run out of fuel or magical energy, there may be a time limit to how long the powers last (like Hour Man), the powers may only work at certain times or under certain conditions, etc.

 

2.  The character doesn’t have much control/precision.  This could limit a hero in a situation where there are civilians or valuable property.  This is a problem because most things that interest supervillains are in densely populated urban areas.

 

3. The character isn’t as skilled or tactically savvy as he could be.  He might get beaten by a better-trained opponent or one that cleverly uses terrain, civilians, distraction(s), the elements, preparation, the hero’s limitations, etc.

 

4. At certain points, the character may lack the materials/expertise/time to reload or repair.  Especially if a character like Iron Man is on the run and can’t restock, what does he do when his suit runs out of chaingun ammunition? Alternately, perhaps a wizard has some sort of periodic recharging ritual that involves a rare reagent or location that might not always be accessible.  How can Jim get to Vampire Cove if his enemies know that he needs to go there to recharge?  (By taking refuge in insanity, of course.  Go at night and hope you don’t run out of garlic).

 

5. There are social limitations to the character’s powers.  For example, if a character’s power-armor is tied to his job, the threat of getting court-martialed might limit what he can do and/or force him to come up with jury-rigged solutions if he gets cut off from his regular resources.  Alternately, a rogue Green Lantern might have his ring confiscated if he agrees to participate in a good movie and magicians or mad scientists might be punished severely if they conduct too many demonic biological experiments.

THERE ARE SOME THINGS MAN WAS NEVER MEANT TO KNOW

 

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10 responses so far

Sep 04 2011

Difficulties Superheroes Would Face in the Real World, Part 1

1. It’s not that easy to find crime from the street.  Most superheroes look for crime by aimlessly patrolling the streets or otherwise looking for readily visible crimes.  As it turns out, there aren’t that many crimes visible from the street, perhaps because criminals would prefer to avoid witnesses and police involvement.  America’s largest city (New York) has only ~450 bank robberies and ~300 outdoors murders in a typical year, so it’d probably be really hard to find one on a given day unless you were patrolling a massive area or knew where/when to look.  And God help you if other superheroes in town have the same idea.

 

2. Maintaining a secret identity would be practically impossible, unless you were a real loner or your significant other, friends and family were idiots.  For example, most crimes happen at exceedingly inconvenient times.  The most common hour for a New York City homicide is between 3-4 AM.  If you’re out in the middle of the night (let’s say) 50-100 times per year, it seems implausible to me that you could go more than a year or two without a few people noticing.  I doubt most people could keep that up for even a few months before their friends/families/coworkers noticed something was amiss.

  • If your hero is maintaining a secret identity from his/her loved ones, what does he or she do to keep them from the truth?

 

2.1. A superhero is probably going to get injured once in a while, probably by gunfire.  If you got shot, how hard do you think it’d be for your friends/family/coworkers to notice?  If you got shot more than once, don’t you think your friends and family would have a lot of awkward questions?  For example, “Why the hell aren’t you going to the police?  You got shot. Were you buying drugs?”  If being a superhero is illegal, going to a hospital would be tough.  Most U.S. states (including New York) require hospitals to report gunshot wounds to the police and getting the police involved would also raise a lot of awkward questions about what the hero was doing when you got shot.

  • How does your superhero deal with injuries? Does he have somebody he can turn to?  Or does he have to treat it himself (and risk infection) or go to a chop-shop doctor whose specialty is treating criminals?
  • Is there any other reason a hero can’t go to a regular hospital?  For example, maybe routine bloodwork would raise too many questions or she’s not a human.

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20 responses so far

Aug 30 2011

How Do Superpowers Affect Your Characters’ Perspectives?

One aspect about Alphas that seemed really believable and well-written to me was that a villain that could control physical events and influence probabilities became paranoid, reading malevolent intent into the failures of others.  He had trouble understanding that most people don’t have that level of control.

 

Here are some other possibilities that come to mind.

 

1. Psychics might be very cynical or very optimistic about human nature depending on whose minds they have read.  In a situation where their ability to read minds does not work (such as using email or talking over a phone), they may or may not be wildly distrustful because they don’t have the ability to know whether they’re being lied to.

 

1.1. A psychic might have privacy issues.  Courtesies that might seem commonplace to most regular people, like reading a suspect his Miranda rights or not listening in on a private conversation, might not make any sense to a psychic.  If the character grew up with other people that also had psychic powers (like an alien civilization), this would probably have a major impact on how he interacts with other people.  For example, if you grew up among psychics, you’d probably be used to everybody in a conversation knowing everything important already.  In a conversation with normal humans A and B, you might unwisely reveal something to B that A wants to keep secret.

 

1.2. A psychic might have major identity issues, particularly if he/she doesn’t much control over the psychic powers.  For example, the psychic might have trouble distinguishing between his/her own thoughts and the thoughts of people nearby.  In The Taxman Must Die, one decidedly scrawny psychic can’t quite remember whether that memory about rampaging through a bank vault is his or somebody else’s. This is one of the limitations I use to keep the psychic’s powers from short-circuiting the mystery angle.  He remembers somebody committing a crime, but that memory has given him only a few vague clues to pursue.

 

2. A character with incredible speed and/or reflexes might perceive time as passing very slowly.  If he does so all the time, he might get impatient with people that move/talk/think much slower (i.e. everybody).  For a character with incredible reflexes, time might only seem to slow down at particular moments, like stressful events or danger.

 

3. Somebody with the ability to control and/or influence a particular element or phenomenon might be really sensitive to it. 

  • Somebody with the ability to control heat/fire or ice might be more sensitive to temperature changes, like somebody getting chills when they feel scared.
  • Somebody with magnetic abilities might feel metal objects moving and might get bothered by rush hour.  Maybe your Magneto can feel Wolverine approaching because Wolverine’s skeleton is mostly metal.
  • Somebody with the ability to influence/control plants and/or animals might pick up environmental cues other people miss.  For example, maybe your plant-controller is more likely to notice snapped twigs, a slight indentation in a patch of grass and/or leafs knocked from the top of a bush and conclude that somebody came through here in a hurry.  The ability to empathize with plants and/or humans might affect the character’s mindset, as well.  For example, Poison Ivy hates on humans (those plant-killing fiends!) and Beast Boy is a vegetarian.  Incidentally, I think the best reason to be a vegetarian is not because you really like animals, but because you really hate plants.

 

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18 responses so far

Aug 15 2011

Selecting Effective Superpowers

First, a caveat.  Generally, good superpowers will not save an otherwise poor story and poorly-chosen superpowers probably won’t doom an otherwise good story.  If the characters are a bore and the conflict fizzles, it doesn’t really matter which superpowers they have.

 

1. I would recommend going with versatile abilities/powers rather than more particular ones.  It’s a lot more creative, memorable and often visually interesting to see a character use his powers in a way that the user’s manual never intended. In contrast, if Superman tries to fly, it’s generally a perfectly smooth operation and his success is never in doubt because he has a power that is good for nothing else but flying.  In contrast, if Yomiko (from Read or Die) tries to fly by using her paper-control abilities to rig together a giant paper airplane, that takes real daring and cunning.  ”Do you know how to fly that thing?”  ”Uhh, what about the rain?”  ”Can your plane withstand gunfire?”  The uncertainty helps make the improvised solution more interesting.

 

1.1.  I’d like to see the characters in some situations where their powers are not obviously useful.  I think the biggest reason some writers give their characters huge amounts of superpowers (5 or more, let’s say) is that they’re scared that their characters might be caught in a situation that can’t be immediately solved with a superpower. First, it’s more interesting/creative if a character can’t just solve a problem by turning his powers on.  (See Superman vs. Yomiko above). Second, superpowers are only one part of the characters’ capabilities, right?*  It’s okay if they have some problems/situations that have to be resolved by other means.  (When was the last time you read about a wizard that solved all of his problems with magic?)  If the superpowers are the only capability that the superhero uses, I would recommend reconsidering whether you’re neglecting the person behind the mask.

 

*For example, your characters hopefully have skills, practical life experience (from a job or elsewhere), talents besides superpowers, education, personal strengths, resources/assets, etc. Characters may also be able to leverage their reputation, authority and/or standing among different groups (like the police, criminal groups, the public, etc) in certain situations. For example, if your hero’s been framed as a criminal and her bank account’s been frozen, maybe she can march up to Fast Eddie on the corner and demand the perpetrator’s name and a flamethrower on credit.  It would take one hell of a personality and/or reputation to convince a hardened criminal to cough up a flamethrower with threats.  And she might also need to convince him that she’s likely enough to defeat the perpetrator that the perpetrator won’t come back and kill Fast Eddie for snitching.

 

2.  An overly complex superpower may detract from the development of the rest of the story.  My rule of thumb is that if a character’s superpowers take more than 1-2 sentences to explain, there’s probably too much going on.  For the most part, time spent explaining superpowers is usually not spent on characterization, transitions/coherence, conflict development, motivations, major choices and other elements that publishers actually care about.  (For example, I’ve seen quite a few publishers specify that they’re looking for believable, consistent and interesting characters–like Dark Horse Comics–but I’ve never seen anybody mention superpowers in the submission guidelines.  They’re just a means to an end–an interesting story–not the end itself).  Alternately, if you want to really delve into the superpowers and you feel like they’re such an interesting component of the story that they warrant that space, you could at least incorporate it into characterization, major choices and the like.  For example, in Bitter Seeds, one protagonist’s powers are bestowed by malevolent spirits that demand gruesome sacrifices.  Understandably, some characters do not take well to this, so the cost of the powers creates an obstacle to team cohesion and friendships/partnerships.

 

3.  I’d recommend using capabilities appropriate to the story’s tone, style and target audience.  If you’re doing an upbeat kid’s story, you might want to leave the machine guns at home.  (We weep for you, children’s writers).  Personally, I’m using mostly agility-based powers for The Taxman Must Die, an action-comedy that I’d like to keep a pretty soft PG-13.

 

4.  Can the character be challenged?  For more details on this, I’d recommend checking out How to Save Insufficiently Challenged Heroes (especially #4).

 

5 responses so far

Aug 14 2011

10 Uses for Forcefields

1.  Two could be smashed together to smash something in-between.  Alternately, you could use one force-field and any hard surface for a similar effect.

 

2.  Maybe it could be used as a cushion for safe landings.  Perhaps the character can alter the hardness/springiness of his forcefields so that he can make it into something like a trampoline.  (The more it can stretch, the less the force of impact will be. Like a seat-belt, but one that can also be used to smash something to pieces).

 

3.  A spherical forcefield could be used to trap in a limited air supply.  That would help a character traveling underwater, through space or through a locker room.

3.1.  A spherical forcefield could also be used to restrict air intake.  For example, a hero might be able to knock someone unconscious by cutting off outside air.  Alternately, if an enemy is using poisonous gas or fire-based attacks (which will readily exhaust available oxygen), the forcefield could lead to the enemy knocking himself unconscious and/or poisoning his air-supply so much that even he can’t handle it.

 

4.  Forcefields could really wreck a super-fast character’s day.  They could be used to limit space (to take away mobility).  Also, if you’re moving at 500+ miles per hour and suddenly hit a wall that wasn’t there a moment ago, it would really hurt.  Even a regular-speed character that was jumping at an enemy would have a lot of momentum.  As in #1, you might also be able to use forcefields to pin a combatant so that he can’t move as effectively.

 
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11 responses so far

Aug 05 2011

Writing Psychic Superheroes and Psionics

Problems with Psychic Heroes is an interesting article with a lot of good points, but I think most of these pitfalls can be easily avoided.

 

1. Mind-reading doesn’t need to be an instant problem-solver. Psionics (specifically telepathy, from which most other non-physical mental capacities stem) probably shouldn’t be as simple as just turning on a power and using it.  It’s not like finding a particular product at a grocery store, is it?  It isn’t very likely at all that what the psychic is looking for will be neatly packaged, labeled and sorted.  Consciousness just shouldn’t work that neatly, at least not for your average (or even slightly above-average) psychic.  The mind is an extremely complex, living network of constantly shifting thoughts and emotions, memories and awareness. It’d probably be dangerously easy to get lost if you didn’t know exactly what you were doing.

 

2. If the telepath does recover the secret/information/weakness, it doesn’t have to be the ultimate trump card it’s commonly made out to be. For example, maybe the psychic uncovers only a piece of the larger puzzle. It’s pretty uncommon that a hired goon will have a full grasp of his master’s grand scheme. Also, a psychic police officer might learn who the killer is, but that doesn’t count for anything unless he can prove it in court with actual evidence. Having the information is one thing, but applying it is something else altogether.

 

3. With most superhero-types, the same trick isn’t likely to work as easily a second time.  Perhaps non-psychic characters can learn how to defend themselves against psychic attack.  For example, in “Only a Dream,” Batman mentally overcomes Dr. Destiny.  Also in Justice League, Lex Luthor acquires a power-nullifying device that enables him to overcome Grodd’s mind-control. Alternatively, the X-Men’s Emma Frost has been depicted shifting into diamond form specifically to block an attempted telepathic intrusion, despite being a psychic herself.

 

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6 responses so far

Jul 06 2011

If you’re into powersuits, check out this military exoskeleton

Published by under Powersuits

The U.S. Army is testing a new exoskeleton that can hopefully increase physical endurance of soldiers so that they can carry an unusually large pack of equipment through wildly rugged terrain for extended distances.  Currently, the exoskeleton allows a soldier to do 12 miles (half a marathon) while lugging 200 lbs.  We’re not quite at the level of Iron-Man (yet!) but this is a promising development.  Off the battlefield, it might also allow the paralyzed to walk again.  Very exciting…

12 responses so far

Jul 03 2011

How to Make Interesting Headquarters and Bases for Superheroes and Villains

1.  Please make the base distinct to your superheroes or supervillains. For example, you can put in unusual touches that help develop the character(s) or team.  For example, one of the secret doors into the Batcave is opened by setting a clock to the minute when Bruce Wayne’s parents were murdered.  Superman’s Fortress of Solitude incorporates the hero’s dead parents in a much different way (he keeps his family recordings and other mementos of Krypton there).

2.  Please use the architecture and scenery to set the tone. It’s hard to get grittier and more bleak than a cave built into an almost-unpopulated Gothic mansion.  In contrast, the Fortress of Solitude is much brighter and generally looks more hopeful and futuristic.

3.  I’d generally recommend a headquarters appropriate to the circumstances and needs of the owner. For example, if your team will be arrested on sight, it’d make more sense to do a low-key safehouse or something else discreet rather than a downtown skyscraper.

4.  It might be interesting to describe how the characters came by this particular facility, particularly if they’re not very wealthy. You can use it to establish traits of the characters.  For example, in The Taxman Must Die, one of the supervillains is undercover as a crime scene investigator for a police superagency.  He needs a base he can easily sneak off to without arousing much attention.  Buying a building would leave a paper-trail (paper-trail + taxman = location for airstrike).  This police agency maintains life-size models of several critical buildings on its training grounds.  (Like the Secret Service and FBI do in real life).  So, for example, agents will do a lot of counterterrorist training at models of the White House, the Capitol Building and the Sears Tower in case terrorists ever do attack these buildings.  The only model building that is not used for training anymore is the World Trade Center, since the real building has since been destroyed.  So the villain sets up at the model World Trade Center because it’s unused, large and not linked to him by any documentation.  I think this helps establish that the villain is dangerously clever and disturbingly utilitarian.

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17 responses so far

Apr 13 2011

Superpowers Checklist

Published by under Superheroes,Superpowers

1.  Can you explain the character’s powers in 1-2 sentences?

2.  Will you be able to easily challenge this character in a variety of scenes?  (If the character is invulnerable, the answer is probably no, unless you’ve set up challenges besides trying to kill the character.  Source Code was an effective example of that).

3.  Will readers understand what this character can do, or is it just like the author’s making it up as he goes along?  (If the character’s powers have “reality” in the name, it’s probably the latter).

4.  Are the character’s powers versatile?  (If your main character is a superstrong tank or a flying brick, it may help to give him a more exotic side-power to help keep his fights from getting repetitive).

5.  If you’re writing a comic, will this character’s powers give you interesting visuals? (If you’re writing a novel, this isn’t nearly as important).

19 responses so far

Jan 24 2011

How to Keep Your Story’s Superpowers and/or Magic Extraordinary

I think it really helps superhero and urban fantasy stories when the supernatural abilities come across as special.  Here are some ideas to help yours stand out.

1. Use them less often. The more scenes there are with superpowers, the more diluted their effect will probably be.  For example, you could use fewer filler fight scenes or resolve more action scenes without superpowers.  Perhaps the powers have limitations, such as their duration.  Or maybe outside circumstances force the hero to resolve his problems in other ways (maybe he can’t use his superpowers without risking his secret identity, or he needs to avoid friendly casualties, etc).

2. Increase the costs of the powers. If the decision to use the powers is notable, the powers will probably be more exceptional and interesting. Here are some examples of costs that might fit your story.

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18 responses so far

Jan 16 2011

Discussion: Which novels have the best supernatural action?

I’m researching an article about how to write superpowered action scenes.  What are some of your favorite books that do supernatural action particularly well? Do any particular scenes stick out to you?  Some supernatural elements include:

  • Superpowers
  • Magic
  • Nonhuman capabilities (for vampires, aliens, dragons, lawyer-eating dinosaurs, etc).
  • Science fiction enhancements (like Starship Troopers’ powersuits)
  • Other paranormal abilities (such as psychic powers)

7 responses so far

Sep 27 2010

A brief note on disabled superheroes…

While planning out a disabled superhero, Liquid Comics asked a group of disabled Syrian and U.S. kids which superpower they would most want to have.

“I’ve asked that question in many different groups before and the typical answers are always the ones you’d expect — flying, reading minds, or being super strong,” [the CEO] said.

“The fascinating thing about this group was that I don’t think I heard any one of those three,” he said….

[The CEO] said it was noteworthy that none of the young people wanted the hero’s power to be something that cured their disability.

Amen to that. If you’re going to have a disabled hero, I think it sort of defeats the purpose (and makes the character more bland) if the superpower essentially removes the disability. For example, Matt Murdoch/Daredevil is technically blind, but pretty much the only indication of that is that he wears sunglasses all the time. His radar senses are so ridiculously fine-tuned that his blindness is rarely, if ever, actually an obstacle.  (Indeed, I think his superpowered senses present more of a challenge for him than his vision.  He sometimes sleeps with the music turned up to drown out the sounds of Hell’s Kitchen).

This reminds me of the song Save the Last Dance for Me. The guy who wrote the song, Doc Pomus, was disabled by polio and could not dance with his wife (a professional dancer) at their wedding. Instead, he had to watch his brother dance on his behalf. He wrote the lyrics to Last Dance on the back of one of his wedding invitations. (Oof).  I think that’s the sort of dramatic opportunity an author forgoes by using superpowers to essentially cure the character. How does a character deal with being unable to participate in a really special moment?  (Or, at least, unable to participate like most other people do).

8 responses so far

Sep 24 2010

Plot discrepancies in comic books

FilmFodder wrote a comic book review, How Not to Write a Comic Book. Most of it is helpful–I agree that having too many team meetings or random fights can drive the plot to a screeching halt, as if the writer is trying to burn up time while he figures out where the plot is headed.

However, I’d like to offer a qualification for the following statement: “Here’s a hint to the writer and artist: if the writer has a person saying one thing, don’t show her doing the exact opposite.” Okay, it could be a problem if readers don’t understand why there would be a discrepancy. (I haven’t read the issue, but based on the review it sounds like there isn’t a good reason for the character to explain why she’s refusing to train as she is training). However, under some circumstances, having a character say one thing while doing another might be dramatically effective.

  • The character is being hypocritical. For example, a character talking about the need for sacrifice at the same time he’s eating a lavish dinner.  In most cases, a hypocritical character won’t be aware of the hypocrisy, but perhaps he does know and just doesn’t care what the other characters in the scene think of him.
  • The character’s perspective of the situation is off. For example, if a really angry guy gets asked to calm down, he might scream something like “I’m being perfectly calm.  Don’t ****ing tell me to calm down!”
  • The character is lying from off-panel. For example, John might give Mark’s widow a sob story about the horrible “accident” that killed Mark, but as he says that the camera flashes back to John shooting Mark in the back.
  • The character is using misleading language or a double-entendre. For example, if Mark’s widow thanked him for being there with him until the very end, he could say something like “I always had his back.”

If readers don’t understand why there is a discrepancy between what a character says and what you’re showing the readers, readers will probably get confused.

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Aug 17 2010

15 Interesting Motivations for Villains and Heroes

1. Romance. Villains frequently have ulterior motives (like marrying Aunt May to steal the nuclear power plant she inherited?) and improper means (such as sabotaging rivals). True romances are rare for villains and can make them deeper and more interesting. Mr. Freeze’s romance with his wife Nora in Heart of Ice turned him from a corny ice-themed punchline into an Emmy winner. (He later devolved into a corny ice-themed punchline after being played by Arnold Schwarzenegger, but some things can’t be helped).

 

2. Revenge. This might be heroic if the crime is particularly heinous and/or the regular authorities are not willing or able to resolve the situation. It might be villainous if the character is overreacting or not being careful enough about hitting only the people responsible.  When working with revenge plots, I think it’s usually more interesting if the revenge develops into something more than just killing/stopping people A, B and C.  For example, in Scott Pilgrim Vs. the World, the villain is getting back at the love interest that rejected him, which introduces relationship issues that present their own challenges to a protagonist trying to get over a long-dead relationship of his own.

 

3. To distinguish oneself. It depends on why the character wants to distinguish himself. A hero whose main goal is fame/status will probably gain a more substantial goal over the course of the story. (For example, Booster Gold). I think it’s seen as a superficial, temporary goal. In contrast, “be true to yourself” is more purely heroic… Unless being true to yourself involves psychically decapitating people and sucking out their brains.

 

4. To fit in/gain acceptance. A lot of heroes seek to gain the respect of their peers (see any story about “the new guy,” particularly students). However, gaining acceptance might be more sinister based on who the protagonist wants to impress and/or what will impress them. For example, 1984 ends with Winston Smith rather unhappily gaining acceptance by betraying his innocent girlfriend: ”…he had won the victory over himself. He loved Big Brother.”

 

5. Justice. This is like revenge, but usually less lethal and targeted more carefully against the perpetrators. Nonetheless, justice can sometimes be villainous. For example, the main goal of the robot antagonist in the I, Robot movie is to prevent humans from getting hurt, and putting them under house arrest seems to be the most logical way to do so.

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Aug 13 2010

Pet Peeve: Queries that Name Superpowers with Obscure Prefixes

When you write a proposal/query (or anything else written purely for editors) for your superhero story, you’ll probably write a bit about the main characters’ superpowers.  (1-2 sentences, please).  I highly recommend against looking up a Latin or Greek prefix to name a superpower.  If you had to look up the prefix, chances are the editor doesn’t know it, either.

PLEASE REWRITE: “John is a somnikinetic.”
BETTER:  “John can manipulate dreams” or “John can control dreams.”

Descriptions with simple English terms are usually more effective than Greek/Latin names because:

  • English words are easier to understand and remember.
  • Most editors haven’t memorized lists of Greek or Latin prefixes.
  • Editors should not have to open a dictionary to understand what you’ve written.
  • Names based on prefixes can be easily confused with similar prefixes.  For example, a reader might confuse somni- (dreams) with somn- (sleep) or son- (sound).
  • It may not be clear how you expect us to translate the word. For example, I’ve seen “kinesis” used as a suffix for “control,” “influence,” “manipulation,” “generation,” as well as its standard meaning, “movement” (for example, telekinesis means  “remote movement”).  Will we know which definition you’re going for?

Depending on the story and character, using prefixes and other jargon in-story may help to make the superpower sound more scientific/realistic.  But that probably isn’t necessary in the query/submission letter or synopsis.  For one thing, the query/submission letter are an introduction aimed at editors that have absolutely no context for your story.  In contrast, by the time your story uses terms like “terrakinetic” or “ocular death-rays,” we’ve probably already seen the character’s powers in action.

What do you think?  Do you share this peeve?

5 responses so far

May 28 2010

What Makes a Superhero Story?

Here are some common characteristics that come to mind.

1.  In most cases, a superhero has an origin story that explains 1) how he goes from ordinary to extraordinary and 2) why he chooses to fight for others. I’ll focus on #1 here.  The character starts out in a place where he doesn’t stick out and ends up in a place where he does.  For example, Superman and the Martian Manhunter become extraordinary by coming to Earth, where they are aliens.  Peter Parker, Virgil Hawkins and too many scientists to name are regular people that gain superpowers in various accidents.  Superheroes are rarely born extraordinary.  For example, Harry Dresden is probably more of an urban fantasy character than a superhero in part because he has always been extraordinary (magical).

 

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May 20 2010

Superhero types and how to differentiate yours (Part 1)

Students

  • The student/superhero usually goes to A School Just Like Yours for maximum relatability, but sometimes the school is more unusual (for example, superhero academies like the Xavier Institute for mutants or Sky High or the school for supergeniuses that Tony Stark attends in Ultimate Ironman).
  • Whether you go with a typical school or something more extraordinary, I’d definitely recommend differentiating the school if you set any scenes there.  For example, instead of doing just another school, maybe it’s an inner-city school.  Or a school in an area so preposterously wealthy that the kids have plastic surgeons on speed-dial.  Or maybe the petty rivalries between students are notably fierce.  Or maybe the kids are training to lead humanity against the Bug hordes.  Just do SOMETHING with it besides being a default school–otherwise, it probably won’t have very much personality.
  • Similar to the previous point, how do you differentiate your leads from Peter Parker?  What are some conflicts your student characters might have that a character like Peter Parker wouldn’t?
  • In terms of conflicts at school, can you do something fresher than using jocks vs. dorks?  Thanks.  There are so many ways kids split into cliques  and screw each other–surely you can come up with something!  (For example, see Mean Girls or the house system in Harry Potter or mutants vs. humans in X-Men).
  • Student superheroes are probably more prevalent in cartoons (which are usually aimed at something like an 8-13 audience) than superhero comic books (which almost always rely on men aged ~18-30).  If you’re doing a comic book about a student superhero, many (most?) of your prospective readers are probably significantly older than a high school or junior high student.  So just doing a straight-up story about the character getting through high school or maybe even college probably wouldn’t work very effectively for enough people that actually go to comic book stores.  In the world of novels, Ender’s Game and Lord of the Flies successfully retained older readers with stakes that are considerably higher than, say, making the cheerleading squad.

Noble Strangers

  • This is a character whose differentness is a major part of his origin story.  They are often alien or foreign to most of the other characters around them.  For example, Superman and Martian Manhunter are aliens, and Wonder Woman and Black Panther and Aquaman hail from magical Mary Suetopias.
  • The character will usually have either no flaws or subdued flaws.  Are we really supposed to hold it against Superman and Wonder Woman that they are too nonlethal?   Additionally, the character’s native society will usually be utopian.  One alternative would be that he is a refugee (or official/tourist/emissary/field researcher/used ray gun salesman/whatever) from a place that has a lot of shadiness going on, like the imperialist Krypton analogue in Invincible. Adding depth to the society usually makes the stranger more interesting.  Another choice to consider is whether the character is a child or an adult when he leaves his homeland.  I find that it usually says more about the character and his decision to leave if he departs as an adult, but do what fits your story best.  (For example, Superman’s all-American childhood helps give him relatability and ties into his moral decision to become a superhero).
  • Conflict between the noble stranger and the locals (or their values or customs or laws) usually plays a significant part of the plot.  The most cliche way to do this would probably be “KILL THE FOR’NERS!”, but it could be as simple as the locals curtly enforcing a “no shirt, no service” policy.  I’M LOOKING AT YOU, NAMOR.  (AND TRYING NOT TO).
  • On a superhero team, the stranger(s) might conflict with the locals in values or methods.   For example, Superman vs. Batman.
  • Noble strangers don’t usually have much relatability.  One unusual possibility: what if we’re meant to relate more to the stranger than the locals?  Peter Parker is arguably a noble stranger when he’s on the Avengers by virtue of being the only normal guy there.  For more examples of normal characters thrust into strange worlds, please see Avatar, District 9, Dancing with Wolves, Pocahontas, The Taxman Must Die, Escaflowne, Bleach, Inuyasha, etc.

Part 2 here.

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Apr 22 2010

Pet Peeve: Unprepared Characters That Should Know Better

I hate it when characters that are experienced and/or (supposedly) competent fail to plan ahead.

1.  Does the character try to plan for the superpowers and capabilities of their opponents? On Heroes, allegedly competent and well-equipped organizations routinely stumbled into slaughterfests because they used SWAT-style raids to try to overrun targets with crazy powers.  Let me lay this out right now: any plan that involves close-range combat with somebody that can outrun a fighter jet or stop time is idiotic!  As soon as the target sees anything, (s)he turns on his/her superpower and everybody else dies.  A better plan would be something like killing the target by long-range, perhaps by sniper rifle or bombing the house while the target is asleep.   Alternately, you could interfere with the character’s ability to use his powers.  (On Heroes, it is amazing how rarely the Company uses the power-nullifying Haitian).

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Apr 07 2010

Some Tips on Using Literary Symbols

1. I would recommend using your symbols in unexpected ways. For example, fire is most commonly used to symbolize destruction and/or Hell.  However, there are so many more options that are creative and fresh.  For example, fire represented ignorance (and possibly political correctness) in Fahrenheit 451 and civilization in the story of Prometheus. If the symbolic meaning you’re going for is the first one that comes to mind with that symbol, maybe you could be a bit more creative.

1A.  If you got your symbol from a list somewhere, it’s probably too obvious. For example, tree -> life, fire -> destruction/Hell, spring -> rebirth/life, apple -> loss of innocence, water -> atonement or cycles, etc.  Think on it some more and you’ll probably come up with something that fits your story better than these.  For example, the recurring symbol for destruction/doomsday in Watchmen is a ticking clock.  In The Godfather, death is usually preceded by an orange.  (!)

2. In a comic book script, make sure that you tell your artist how you want the symbol to appear. Otherwise, the artist may inadvertently mangle the meaning of the symbol. For example, if technology is supposed to be a sign of progress and civilization in your story, you’d probably want the cars to look shiny and new rather than grimy and decrepit. Unless you specify otherwise, it’s up to the artist’s judgment.

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7 responses so far

Apr 06 2010

How Heroes Find Crime

Your superheroes will probably stop crimes at some point.  So how do they find it?  Here are a few options.

 

1. The most common option is just going on patrol. Most readers and editors will give you the benefit of the doubt that a modern city has so much crime going on that a hero can stumble upon armed robberies without too much trouble.  (Even though that’s probably not realistic–see #12 here for more details).

 

2. The hero may have access (authorized or otherwise) to what the police know. For example, maybe he has a police scanner, has hacked police radios, has a friend on the police force, or is otherwise contacted by the police on particular cases.

 

3. The hero might be contacted directly by a victim. For example, if a company has some reason to resolve a crime without getting the police involved, maybe it’ll contact a hero instead.  This would make sense particularly if the police in your story aren’t particularly competent or honest.  Or maybe the victim was somehow involved in some illegal activity (like a prostitute, an illegal immigrant, etc).

 

4. The hero may have access to what the criminals know. For example, maybe he has an informant, has bugged an important phone, interrogates a captured criminal, etc.  Any one of these could indicate where and when an impending crime will occur.

 

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Mar 11 2010

Please Don’t Use Uncontrollable Superpowers to Angst Readers

One of the more frustrating things I see is when an author tries to give a character a guilty backstory but one he is utterly not responsible for.  For example, the character’s powers might manifest by killing the town and/or pretty much everybody she knows.  (Please see the TV Tropes Power Incontinence page for more examples).

If you want this character to feel guilty about her backstory, why not make her actually responsible for the accident?  For example, instead of having uncontrollable poison-massacre powers*, which is merely awful luck, maybe the character has powers that he uses in a reckless or ill-conceived way.  For example, maybe a flame-controller accidentally blows up a neighborhood by lighting up a gas line.  It’s still unintentional, but at least this gives him a choice to regret and atone for. Overcoming that will be more dramatic than “Gee, I’m sorry I was born to be a town-killer.” If the goal of the story is to have the character atone for his sins, it probably won’t be too dramatic if he’s not actually responsible for the sins in question. Or, if the character’s powers are completely uncontrollable, perhaps the character played some role in acquiring them, like participating in some poorly thought-out scientific experiment.

*Which are a losing Superpower Lottery ticket if ever there were one.   Pretty much everybody else in Heroes has something cool like superstrength or flight or time-travel.  Poor Maya.  Even the psychopathic serial killer has more control over his face-ripping telekinesis than she does.  (Also, he spent  a lot less time moping about his body count than she did).

6 responses so far

Feb 27 2010

Name That Superhero Funeral!

Superhero funerals are so common that they have their own page on ComicVine and usually so bland that they tend to run together.  Given a transcript for three pages from a superhero funeral, can you name the series? If the writing were actually distinct, that wouldn’t be difficult.

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10 responses so far

Feb 20 2010

How creative do your superpowers need to be?

1.  It doesn’t matter much whether the superpowers you use are unique or not. It is virtually certain that several published superheroes will share the same main powers as yours, and possibly a few of the secondaries as well.   The key to differentiating your characters is giving them distinct personalities, voices, attributes, flaws, goals, obstacles, backgrounds, etc.  If you have those things, you don’t need unique superpowers.  If you don’t have those things, unique superpowers won’t save you.

2.  The superpowers are merely a means to an end, an interesting story. But the superpowers themselves are rarely interesting.  When you’re picking powers, please focus more on whether the powers can make interesting scenes than on whether the powers are original.

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22 responses so far

Jan 28 2010

Hit and Miss with Dynamo 5: Introducing Characters in Combat

Opening with the characters in combat can be tricky because the characters can’t speak as naturally.  For one thing, if your superheroes have secret identities, they’d be bloody stupid to blab about their day jobs when they’re surrounded by enemies (more on that later).

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8 responses so far

Jan 03 2010

Nine Surprising Facts About Writing Comic Books and Graphic Novels

1. Marvel and DC Comics don’t consider unsolicited submissions. Fortunately, Optimum Wound has a useful list of publishers that do. If you’re dead-set on working with Marvel or DC, I’d recommend taking a job with them in some other capacity (such as editing, sales or marketing) and then moving laterally into writing.

2. Most publishers won’t evaluate a comic book submission unless it has ~5 illustrated sample pages. This means that a writer will usually need a professional-grade artist friend willing to work for speculative pay, a paid freelancer or the skill to illustrate his own work.  If you don’t know any artists and don’t have $500-750 for a freelancer, I’d recommend submitting to Dark Horse or another publisher that doesn’t require art samples.  However, if you can pull off a competent art sample, it will really help your submission.

3. Pretty much no one considers proposals for licensed works. Do you have an awesome idea for a Star Wars or Buffy comic?  Unfortunately, with licensed works, the publisher will almost always contact the writer it wants to work with rather than vice versa.  Additionally, when they need a writer for a major series, they will hire someone experienced and proven rather than an unpublished author.  Sorry. If you want to write for Spiderman or Batman, you need to establish yourself first.

4. Comic book companies usually buy the rights to the series and characters. In contrast, novel series are almost always creator-owned.  If you really care about maintaining ownership over your characters and stories, I’d recommend looking at Image Comics. Almost all of their series are creator-owned.

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