Archive for the 'Characterization' Category

Feb 17 2010

Bad Decisions Make Badass Stories

Hello, I'm an assistant editor providing writing advice. SN specializes in superhero writing advice, obviously, but most of the advice here applies to fantasy and sci-fi as well.

Whether you’re writing a thriller or a romance, an unbroken chain of victories for the hero is probably not very interesting. Come on.  Even Batman makes mistakes.  Unlike most good decisions, poor decisions and ineptly-executed plans create consequences that the character has to overcome, which lets you raise the stakes for the heroes and make the journey more difficult.

Here are some further suggestions about bad decisions.

1.  Please connect the poor decision to an aspect of the character, like a personality flaw or a fear or a defining attribute. For example, if a superhero is exceedingly self-confident, it makes sense that he’d rush into battle without figuring out whether he’s gonna get beat around the block.  In contrast, if a generally well-prepared protagonist acts uncharacteristically hasty without a good reason, you’ve inadvertently given him an idiot ball.  That’s a problem because it isn’t true to the characterization you’ve given him thus far.

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Jan 23 2010

Opinions Make the Character

“I called my agent for lunch.  I went to Panera.  I tried to find him there but he was late.”  Hopefully your writing doesn’t sound like this– it’s such a bland list of facts. As a writer, it’s your job to make the story as interesting as possible by bringing in details that shake up the narrative.  I’ll focus on opinions here.

In the above passage about my (sadly fictional) agent, the narrator doesn’t have any interesting opinions or any other thoughts about what’s going on around him.   Now I’ll rewrite the section to focus a bit less on what is actually going on and more about what the protagonist thinks.

“My agent was late to lunch.  Probably getting seduced by some cold-eyed harpy with a Twilight-meets-Eragon manuscript.  Sparkly dragon superhero vampires.  He fell for bestsellers every time.”

Notice that the narrator/author hasn’t said anything about himself, but he has shown much more about his personality and why he’s an interesting character.  We also learn more about what about the missing agent, even though it’s all just opinion.

PS:  If you can remove unnecessary details, like where they were meeting for lunch, please do so.

4 responses so far

Nov 03 2009

How to Write Distinct Characters

Published by B. Mac under Characterization

Your readers have probably read about heroes with any given positive trait, particularly if the trait is commonly associated with a protagonist in your type of book.  (For example, a detective is almost always more cunning than a barbarian).  However, this is not inherently problematic.  If you’re writing a detective story, your protagonist is probably (at least somewhat) cunning because it wouldn’t be much of a detective story if he just bumbled through it Magoo-style.  It’s not a problem that he’s cunning as long as you do something else to make sure that he feels fresh. 

1.  One way to make a character with a conventional trait (like a cunning detective) and take the trait so far it almost becomes a flaw.  For example, Captain Kirk is so brave he’s reckless, Charlie becomes so smart he’s alienated, many lawyers are so slick they’re oily, etc. 

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Aug 24 2009

How to Beat Disbelief and Immerse Readers

1.  YOUR READERS NEED TO KNOW WHAT TO BELIEVE.

  • Characters should act consistently.  It’s usually better to err on the side of a trait being too strong/consistent than too weak/half-hearted.  When characters grow and change, his change should be caused by something understandable and visible.  Don’t leave your readers wondering why this character is acting like that.
  • Powers like time-travel, memory-alteration, impersonation and sometimes resurrection can make it very difficult to understand what is going on.  (Is that memory real or imagined?  Who remembers what? Who’s dead?)  I would not recommend adding these powers lightly.  If readers are confused, they will be jarred from the story.  Don’t make the reader work to understand the basic facts of your story.
  • Don’t be coy with readers.  If the point-of-view character knows something relevant (like backstory or something he knows or can observe), the reader is entitled to know the same.  I strongly recommend against trying to create drama by having the POV hide information from the readers.  “Surprise, I was the killer all along!”  If you hide information that the reader feels entitled to, he will probably feel angry rather than satisfied when you finally reveal the truth.

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One response so far

Jul 08 2009

Other things about your characters that rarely matter

Published by B. Mac under Characterization

1. What their eyes look like. Eyes are almost never as interesting to the reader as they are to the author.  Additionally, describing what the eyes look like suggests a level of closeness that often implies romantic intimacy.  Finally, eye-color comes up so rarely in real life that it’s weird to mention it in fiction.  Here’s a mental exercise:  take yourself, your mom, your dad, and your significant other.  How many of their eye-colors can you name with certainty?  If eye-colors are such a minor detail to you that you can’t name your mom’s eye-color, what are the odds are that your readers will care about your protagonist’s eyes?  Very, very slim.

2. What they did when they woke up. It is almost impossible to write an interesting morning routine.  If your book starts with a character waking up, the manuscript is probably dead on arrival.  Just cut to the part where they do something interesting.

3. Extra names. In most cases, I’d recommend a first name or a last name, but try to avoid switching between the two.  Middle names are almost always a waste of time.  (In contrast, secret identities are usually acceptable because they are plot-important and because readers can easily understand why the character is sometimes called Superman even though his name is Clark).

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21 responses so far

Jul 08 2009

Featured: Which female characters are the most awful and why? Who’s awesome?

Which female characters do you think are the most awful? Which are the most excellent? What separates the two? Marissa and I really appreciate your feedback; Marissa’s writing an article for us about how to do female characters well. (You can see our article on male characters here).

140 responses so far

Jun 24 2009

Key traits of interesting jobs

Many, perhaps most, real life jobs have a fairly narrow and specialized focus.  For example, most people of a company’s employees work for a particular department and newspaper reports usually focus on stories related to their section of the paper. In general, I’d recommend giving your heroes jobs that are more flexible because it gives more opportunity to entangle the character in the plot and add new developments.

Here are some aspects that can make a job more flexible and plot-friendly.

1.  Get the character out of his office. Offices are mostly bland, forgettable, comfortable and safe.  As far as readers and interesting stories are concerned, they are Kryptonite.  I’d recommend giving your character a lot of work outside the office because the real world is harder to predict and gives you more opportunities to work in new scenes, danger, seedy characters, etc.

2.  Please avoid making the character the boss. Usually, the boss has the least interesting job in the building.  Privates and flunkies usually have more at stake than a general or a business magnate does.  In addition, low-level work is generally more interesting.  I’d much rather read about a platoon patrolling hostile streets or a corporate flack trying to steal corporate secrets than about the men that decided to send the patrols or steal the secrets.

3.  As much as possible, please have the hero spend his time working with people outside of his company. The relationships within a company are usually tidy and well-controlled, especially if the characters share the same goals.  When a boss lays down the law, that’s usually the end of it.  It’s usually more interesting when a character can’t just order other people to give him what he wants.  For example, a police officer has to convince a reluctant witness to testify, which will give you an opportunity to show you how impressive he is.  In contrast, if the cop could just order the man to testify, that wouldn’t be very interesting or impressive.  (Well, technically, cops can order witnesses to testify, but persuasion is often necessary in dangerous cases).

4.  I’d recommend making the hero accountable to a tough boss. Characters like JJ Jameson tend to add a lot more dramatic potential than friendly bosses like Perry White.  They create more of an obstacle for the heroes and usually make the heroes seem more likable.

One response so far

Jun 18 2009

What makes a character likable?

Here are some of the factors that can make a character likable.

  • A distinct personality, even if it’s sinister or abrasive. This is one of the reasons that Sylar (a serial killer) and Dr. House (a curmudgeonly asshat) are fan favorites.
  • Relatability. Readers are particularly sensitive to age and gender.  Usually, the hero is a few years older than the readers (young enough to be relatable and relevant but old enough to be impressive).
  • Relationships. These are particularly important if the character is unrelatable.  If the character has a thought process that is really unusual to readers, we’ll probably get to know him through how he interacts with other people.  If an unusual character isn’t interacting with other people, readers probably won’t find him very interesting because they don’t know enough about him.
  • Competence. This is especially important for villains.  Readers usually love the villains that scare them, and competent villains are scary.   See Hannibal Lecter and Darth Vader.
  • Style. Most stylish characters are competent, a bit clever and witty.
  • A sense of humor. The character doesn’t have to be a comedian– being funny once in a while is usually sufficient.  For example, Han Solo only got a few lines like “we’re all fine here now, thank you” but he’s generally regarded as a funny character.
  • Flaws. Often, the flaws make a character more likable than his assets do.  Flaws are more unique and they tend to stand out more.  There are thousands of brave heroes, but what people remember about Captain Kirk and James Bond is that they’re recklessly brave.
  • No complaining! Brooding, moping, crying and angst usually make the character sound whiny.  It’s really hard to like a character that whines, no matter how seriously awful his life is.
  • Proactivity. This is what distinguishes Sylar (a character dealing with a seriously hard life) from someone that complains about how hard his life is.  Readers would much rather see a character try to solve his problems than talk/complain about them.  This is one of the (many) reasons that Han and Luke are more likable than C3P0.
  • Good intentions. This is a useful way to make sure that your villains are three-dimensional.
  • Variety. This is particularly important for the hero.  Give him opportunities to try different solutions and improvise.
  • Stark characterization. Please don’t make your characters “kind of an ass” or “sort of brave” or whatever. Go the whole nine yards– it’ll be more distinctive and interesting.  Also, it will make the conflicts sharper and higher-stakes.
  • Growth. Stagnant heroes are usually a bit boring.  If the hero’s quest doesn’t change him in some way, what’s the point?
  • Vulnerable. This is particularly important for the hero.  Ideally, he’s a bit less powerful than the villain and might actually lose.   That will force him to be intelligent and will leave readers on the edge of their seats.
  • Lone superheroes should have an interesting alternate identity. The alternate identity helps establish what’s at stake and makes the character feel real by giving him something to do besides beating people up.  Alter-egos are less important for superhero teams because there’s less time available for each character.

There are many more, I’m sure.  What am I missing?

26 responses so far

Jun 15 2009

Please do not make your characters generically nice

Generic niceness is a dangerous trait to give a character– particularly the protagonist. First, it’s not very interesting if the character is always agreeable and only does things that the audience is meant to sympathize with. That reduces the potential for conflict.  In practice, a character that’s 100% nice is usually boring and/or a Mary Sue.
Here are some traits that suggest that the character probably has issues with generic niceness.

  • Polite
  • Compassionate
  • Agreeable
  • Kind
  • Personable
  • Friendly
  • Social
  • Helpful

If your protagonist has traits like these, I’d recommend taking them in a direction that they might be potentially problematic.  For example, a social character might be so social that he tries to negotiate even when the audience knows that action is necessary.  A character that is too polite might be stiff or nervous about speaking his mind. A character that is too helpful might try to help even when it’s unwise for him to do so.

8 responses so far

May 11 2009

How to Do Multiple Narrators and POVs with Style

1.  Make it clear who’s narrating which chapter. The biggest problem with multiple narrators is that it’s hard to keep track of who is narrating a given chapter.  One way you can fix this problem is by placing the character’s name below the chapter heading.  Or you can use blatant demographic cues.  (For example, someone that starts a chapter by saying “Damn, I hate high-heels!” is probably not a male).  Some publishers even sign off on a tiny picture of the character below the chapter heading.  Do whatever it takes.

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37 responses so far

Apr 10 2009

“How can I write a character that’s smarter than I am?”

Here are some tips to help you write a super-intelligent character even if you are pretty ordinary yourself.

1.  Try not to focus on him talking intelligently– what can he do that’s intelligent? When you’re thinking about this character’s actions, he should be able to come up with cunning plans and brilliant moves.  Try to keep these as simple as possible.  After the hero carries out his plan, ideally your readers will say “damn, why didn’t I think of that?”

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23 responses so far

Apr 05 2009

Superhero Soldiers

In my list of common day jobs for superheroes, I forgot soldiers.  Ack!  How did I miss that?  Anyway, I just added them.  What sort of tips would you recommend for an author writing a story about a superhero soldier?

9 responses so far

Jan 22 2009

Death to Scrappy!

We’ve already done a general article on the dangers of using children as side-characters, but this article will discuss only the most dangerous kind of child character: The Scrappy.

Generally, a Scrappy is a character that is hated by readers, usually because he’s exaggeratedly inept in a way that is meant to be funny.  For example, instead of having a slight speech impediment, he’ll be Jar-Jar Binks.  Instead of being a bit younger than the other characters, he’ll be Scrappy Doo.  This character usually distracts from the more competent characters, often so much that he becomes a hate figure.

Here are some common misconceptions that lead authors to use Scrappies…

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36 responses so far

Jan 13 2009

Don’t let minor characters steal the show

Sometimes a minor character will “steal” the scene from the main character, taking so much of the spotlight that the main character just seems to disappear.  Here are several scenarios that often to lead to scene-stealing.

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13 responses so far

Jan 12 2009

An eccentric bit of writing advice: don’t backtrack with your characters!

“Keep the change, ya filthy animal.”  Indeed!  If your character changes in some way , it’s usually a good idea to “keep the change” rather than undo the change later on.  Backtracking often makes the characterization feel unsatisfying and usually suggests that there was no reason to make the change in the first place.  If the hero moves from psychopathic to mostly sane, it probably won’t feel right if he suddenly jerks back to psychopathic two episodes later.  (I’m looking at you, Sylar!)

In a novel or comic book, backtracking is best-handled as a major failure for the main character.  For example, it might be a decisive event that sets up the climactic struggle.  As an immature kid, Simba runs away when his father gets killed.  That sets up his return to fight Scar in the climax, establishing that he has finally become responsible.  Alternately, the hero backtracks because the hero loses at the end.  For example, if The Lion King were a dystopian tragedy about Simba failing to become mature, Simba gets hunted down and eaten by the hyenas shortly after fleeing to the desert.  That’ll teach you to try to run away from your problems!

Backtracking is generally not well-suited for traits that aren’t particularly important, or for minor characters. Backtracking tends to take a lot of space (to clear up potential confusion), so it probably isn’t worthwhile unless the character and trait are crucial to the story.

Now I’m going back to watch Home Alone.

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Dec 02 2008

Writing Tip of the Day: Twins Are Generally Unhelpful

Generally, character overlap is problematic.  If two characters are interchangeable or perform the same role in your story, removing one is probably wise.  Having a smaller cast-size tends to save space, improve characterization and facilitates tighter scenes.

Twins (and triplets and quadruplets, etc.) tend to be either indistinguishable copies or slightly modified versions of the same mold.  If they’re indistinguishable, then the second twin is heavily redundant with the first and either can be easily removed.

On the other hand, some twins have only a slight difference, usually along a single character trait.  For example, one is optimistic and the other is downcast, or quiet vs. loud/outgoing, etc.  There are a few problems with that.  First, one-dimensional differentiation is typically flimsy and shallow.  Why not just make them distinct characters?  Second, it’s generally harder for readers to keep twins apart, particularly identical ones.

12 responses so far

Nov 28 2008

Writing Tip: Give Your Characters Urgent Goals, Not Joy Rides

Giving your characters urgent goals will help make your story dramatic and interesting.  For example, let’s say John wants to go to prom, but his parents won’t let him unless he does well on a chemistry test.  Will he actually go to prom?  That’s a dramatic question.

Unfortunately, many manuscripts introduce the character without a goal, hoping that readers will trudge along until the character actually has something to do.  Don’t trap yourself into something like this.

CADET DAVIS:  In this first chapter, your hero doesn’t do very much except for walking across town and chatting with another character.  What’s the point?  What’s he trying to accomplish?

AUTHOR:  He’s introducing himself and the setting.

CADET DAVIS:  That’s what you’re trying to accomplish.  What’s his goal?  What’s at stake for this character?

AUTHOR:  Well, nothing, not yet anyway.  In a few chapters, he’ll find out that he has to realize his destiny by going on a quest to stop the villain.

CADET DAVIS:  If nothing’s at stake now, why will readers find this chapter interesting?

AUTHOR:  *silence*

Unfortunately, if publishers or readers find your manuscript’s first few pages boring, they will not keep reading.  From the earliest part of your story, your main character needs to have a goal.

So what do you do if your hero doesn’t know what his main goal is yet?  For example, at the start of Harry Potter, Harry doesn’t know that his primary goal is to “go to Hogwarts and thwart Voldemort.”  He doesn’t even know that he’s a wizard.  J.K. Rowling used temporary goals to tide us over.  For example, “read the letter that Uncle Vernon is trying to hide from you.”  Those goals made him interesting even though we didn’t know anything about his magical destiny.

What sort of temporary goals work? Anything that has high-stakes for the character.  It doesn’t have to be life or death, of course. (Harry Potter only needed to obtain a letter!)

What sort of temporary goals don’t work?  Joy rides.  If a character is trying something just for kicks, or to have a good time or just because he’s curious, the stakes are probably not high enough for him for us to care.  One main exception to the rule against joy rides is that sometimes, deep into a superhero story, you can briefly show the character trying out his new superpowers.  That will stall the plot, but that’s mostly OK because we need to know what the hero is capable of.  Also, by that point of the story, you better have convinced readers that you have a plot or you are screwed anyway.

10 responses so far

Nov 23 2008

Interactive Quiz: Is Your Hero a Homo Superior?

Homo superiors are characters that are just like humans, but better.  That usually makes them bland and two-dimensional, like Superman or Legolas.  This quiz will help you diagnose the problem and fix it.

 

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6 responses so far

Nov 22 2008

Is Your Hero a Chosen One?

A Chosen One is a hero that is passively chosen for greatness, like Eragon.  Readers typically prefer characters that make their own destiny.  This quiz will help you diagnose and fix the problem.

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2 responses so far

Nov 21 2008

Interactive Mary Sue Test

Mary Sues are characters that are overpowered and too perfect.  This test will help you diagnose and fix the problem.  It typically takes around ten minutes.

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14 responses so far

Nov 12 2008

Manuscript Killers: Immortal Characters

When I’m reading a novel manuscript, immortal characters make me roll my eyes.   

 

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17 responses so far

Nov 05 2008

Why Secret Origins are Usually Awful

Occasionally, an author will breathlessly offer some revelation about a character’s origin.  (Luke and Leia are siblings!  Sylar is actually a Petrelli!)  Secret origin stories are rarely effective.

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16 responses so far

Oct 22 2008

“How can I make a character with mental disorders work?”

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26 responses so far

Oct 22 2008

“How far in the book should I introduce my main character?”

Unless you have a compelling reason to do otherwise, I’d say the start of chapter 2 at the very latest.

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10 responses so far

Oct 22 2008

Three qualities of interesting villains

One of the signs that your villain doesn’t suck is that he’s interesting enough to handle a scene on his own.  No, we don’t need to hear about his pathetically traumatic family history or the byzantine machinations of his evil organization.  Readers just need some sign that your villain has the competence, style and/or ambition that mark a good villain.

Competence

Your villain should not be out of the hero’s league. In fact, for most of the story, the villain should probably be winning against the hero.  One common misconception is that the hero will seem less impressive or likable if the villain beats him a few times.  No!  A hero that defeats a crazy-competent villain will resonate more.  For example, the only reason anyone remembers Luke Skywalker is because he defeated Darth Vader.

Fortunately, you can make your villain competent fairly easily. When your hero attempts some course of action, take 15 minutes to list anything that could go wrong.  Then list anything that your villain could do to make the hero fail even more spectacularly.  Your villain only has to exploit one glaring weakness in the hero’s plan to look competent.  Does the hero’s plan require logistical support from his Batcave?  Whoops. Even if your villain can’t take down the Batcave, he could try something like an EMP or sunspots to interfere with communications signals. Is the hero unable to teleport around town?  Throwing him off with a decoy could buy the villain enough time to carry out his real plan.

Style
Style is harder to pin down than competence, but there are still a few discernable signs of style.  A stylish villain tends to dominate his scenes, even if he doesn’t have many lines.  For example, there were a few scenes in the first season of Heroes that Sylar dominated even though he wasn’t actually present.

One scene that particularly sticks out is when Parkman and his FBI partner were fumbling around one of Sylar’s icy murder-scenes.  First, there’s the horror factor.  Sylar is obviously an extremely depraved killer.  But more importantly, the gruesomeness of the murder is contrasted with the incompetence of the cops.  They have no idea what’s going on.  Sylar was more of a presence because he was obviously playing out of their league.

Ambition
I recommend giving your villain an overarching and genuinely sinister plan.  If your villain’s plan is only to get revenge against a few people, the stakes of your hero failing will be very low.  For example, the first Spiderman movie dropped the ball on this one.  What would the stakes of Spiderman not fighting the Green Goblin have been?  Pretty much nothing, unless you were on the board of directors of OsCorp.

This doesn’t mean that the villain’s plan has to endanger the world or universe.  That gets cheesy very fast.  But this goes to competence: a villain that’s only playing for small stakes (like trying to kill a few OsCorp businessmen) probably won’t seem very competent or frightening.  In contrast, Dr. Octopus’ plan was more ambitious and interesting even though it wasn’t particularly evil.  He wanted to perfect a crazy-ass scientific theory to redeem himself for killing his wife the first time.  Octopus’ plan had significantly higher stakes for Spiderman because he endangered many more innocent victims.  (Sorry, ruthless businessmen, but readers just don’t care about you).

44 responses so far

Oct 09 2008

“Yet Another Comics Blog” argues against origin stories

Yet Another Comics Blog argues that origin stories are mostly a distraction from the real action.

The origin is not the interesting story; it’s background information. If the information in the origin is important to the story you’re telling, then you can go back later and fill in for the reader. But don’t start with an issues-long origin…

Think of all the good genre movies you’ve ever seen. How many begin with a long origin sequence? Did Raiders of the Lost Ark start with 45 minutes of young Indiana Jones getting his PhD in archaeology? Did Star Wars begin with the origin of Darth Vader?

I disagree.  A character is usually the most human and relatable during his origin story.  Additionally, for most superheroes they also provide an irreplaceable opportunity to introduce the audience to the character.  For example, an author couldn’t explain who Spiderman is without showing why his uncle died.

Also, Star Wars did not begin with the origin of Darth Vader, but it did explain Luke’s origin at length.  Over the course of three movies we saw a farmboy grow into the savior of the universe.  It worked quite effectively.  I’d also venture that the first Matrix movie benefitted from Neo’s origin story.  If it had started with Neo after he had been released from the Matrix, it would have been horribly confusing.

The author praises Batman but criticizes Spiderman and Superman for spending too much time on origin.  But these are exceptional cases.  Usually, the audience is completely new to the backstory.  If so, then explaining the character’s origin is probably essential to introducing the audience to the world and/or the character.

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Oct 03 2008

A Random Name Generator

Not sure what to name your superhero’s alternate identity?  This name generator can give you hundreds of suggestions based on US census data.  Also, its names are surprisingly ethnically-diverse.

5 responses so far

Sep 30 2008

Writing Tip of the Day: Try Not to Base Your Characters on Real-Life Models

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12 responses so far

Sep 24 2008

Five adjectives that are on my mind today

If you’d like a writing exercise, try to apply one of these to a character.

  1. Surly
  2. Robust
  3. Feeble
  4. Majestic
  5. Anemic

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Sep 06 2008

Don’t Let Your Characters Walk Away from the Quest

Let’s say you’re writing a book about a candidate trying to join the Navy SEALs.  If his quest gets too hard, he can always walk away.  That’s a lousy plot.  There’s no consequence for failure!  If failure is an acceptable option, we probably won’t care whether the character succeeds.  You can make this story more dramatic by adding personal urgency.  For example, perhaps the SEAL candidate had a brother or father that died as a SEAL and he sees it as his life’s mission to finish the job.

Here are some other suggestions to keep your characters in the story.

  1. There is nothing to return to. The Empire killed Luke’s family.  (Careful, this is a bit cliche).
  2. Too much is at stake to walk away. In The Day After Tomorrow, the protagonist doesn’t have to trek from Philadelphia to Manhattan, but it’s the only way to save his son.  Alternately, the characters in LOTR have no choice but to fight their genocidal enemies.
  3. The character physically cannot walk away. If your character is in prison, he can’t avoid the local thugs.  His only choices are submission and resistance.  Alternately, she may be trapped on a spaceship with a killer alien.

2 responses so far

Sep 04 2008

Writing Tip of the Day: Don’t Trade Characterization for Comedy

One of the easiest ways to create comedy is to use a double act.  You set up a comedic conflict between two characters– usually, one character is sober and the other is crazy or one is savvy and the other is clueless.  This is a very flexible setup that can handle most genres.  For example…

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Sep 01 2008

Don’t Make Your Villains Unnecessarily Evil

Many villains do gratuitously bad stuff to remind us that they’re EVIL. For example, the nerdy antagonist in Live Free or Die Hard coldly executes his hackers even though there’s surely enough money to go around (ahem… hundreds of billions of dollars). Not only was it unnecessary for him to kill the hackers, but it was also out of character (he didn’t seem otherwise psychopathic). There’s no reason he should have been that evil– it didn’t gel with his main objective, which was to show his old agency that it was wrong to cast him aside.

Authors usually write their villains as gratuitously evil to make them badass. That rarely works. Except for Dark Knight’s Joker*, superevil villains are rarely as badass as their more restrained peers (such as Darth Vader, Dr. Octopus, Naomi Novik’s Napoleon and Dr. Doom). Why are superevil villains insufficently badass? A villain that feels more evil than his plot requires is probably cartoonish. In contrast, a badass villain is almost always serious and sober.

*In case you’re interested, I argue below the jump that the DK Joker isn’t unnecessarily evil.

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76 responses so far

Aug 22 2008

An observation about Lois Lane and Clark Kent

In Lois and Clark: The New Adventures of Superman, Clark Kent is written to be an idealized Red-Stater and Lois Lane is an idealized Blue-Stater. What I love about her, compared to the average damsel in distress, is that she adds something.  She completes him. Usually, fictional stories write love interests as cardboard characters designed to show that the protagonist has “arrived.”  These characters typically seem more like trophies than people.  If they are developed at all, it will be to show how desirable a trophy they are: really beautiful and super high-class! Enter Eragon, stage right.

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Aug 15 2008

Manuscript Killers: Homo Superiors

Diagnosing the Problem

Homo superiors are characters that are like humans but better in every conceivable way. How would you describe how Superman differs from a human? “Well, he can do anything a human can, but a hundred times better.” He even looks like a human. Homo superiors are usually aliens or elves, but sometimes a human with enough superpowers or enhancements.

A homo superior is usually not merely better at fighting than everyone else, but also more sophisticated and savvy. If he has a character flaw, he’s probably arrogant because he knows he’s so much better than everyone else in the story.

Why Homo Superiors Wreck Stories

Homo superiors are usually undramatic. Superman never really struggles to do anything, because he’s the best at everything. But a struggling character is what makes stories interesting. If a police officer is in a standoff with a hostage-taker, that’s dramatic because we don’t know if the police officer will succeed. The police officer will only win if he’s wittier and craftier than the criminal. Perhaps he convinces the criminal to surrender. Maybe he convinces the criminal to lower his gun and then shoots him in the face. In contrast, Superman just uses his superspeed or eye-rays and stops the criminal. That’s quite boring, especially after you’ve already seen it a few times.

Homo superiors also usually lead to overpowered characters, which can make the plot feel unbelievable. Let’s say you want to write a fantasy story with a dragon rider. But why would the dragon take a rider? What does he think he gets out of having a puny human on his back? Why is Superman willing to risk his own life for humans? I couldn’t imagine myself being so charitable to ants and, from his perspective, we must seem something like smarter ants. Why would an incredible elven-mage be willing to join a ragtag band of adventurers? Etc.

Fixing the Problem

The best way is to try to explore ways in which the character is either mediocre or inferior. Maybe that elf, normally so elegant and well-spoken, completely goes to pieces in high-stress situations like combat. Maybe the dragon thinks that having a human might be useful in certain situations.

Here are some other ways in which a character might be different and/or inferior.

  • Physical– strength, dexterity, stamina, reflexes, senses, coordination, precision, aim.
  • Mental– logic, memory, cleverness, wit, associational reasoning, rhetorical skill, investigative prowess, gullibility, curiosity, adventurousness, bravery, education, magic.
  • Social– teamwork, selflessness, diplomacy/tact, persuasion, subterfuge

28 responses so far

Aug 05 2008

Manuscript Killers: Mary Sues

Mary Sues are characters that are overpowerful, self-insertions of the author. This article will help you identify and fix some of the biggest problems with Mary Sues.

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86 responses so far

Aug 01 2008

Five More Mistakes First-Time Novelists Make (#41-45)

This short article will help beginning novelists avoid another five common mistakes that will usually cause publishers to throw out a manuscript.

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3 responses so far

Jul 31 2008

Manuscript Killers: Mentors

Mentor characters are usually insufferably bad.

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35 responses so far

Jul 20 2008

Writing Tip of the Day: Color is the Weakest Form of Visualization

Beginning authors usually try to visualize objects by describing their color. Their characters have brown eyes and black hair and inhabit a world of green bushes and brown tables and grey clouds. Or, if they have a thesaurus on hand, maybe the grass will be emerald and the sky will be azure.

Color hardly ever suggests anything interesting about the character or object. For example, let’s say that my villain’s eyes are blue instead of green or brown. Who cares? Do blue eyes suggest anything about the character or advance the plot? If not, then the the detail is irrelevant and should be removed. Most color usage is irrelevant.

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3 responses so far

Jul 18 2008

Problem Characters: Cameo Celebrities

It is tempting to write historical celebrities into any historically themed work (“look, there’s Winston Churchill!”). If you do so, please avoid these common mistakes.

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Jul 15 2008

Manuscript Killers: Part-Time Dragons

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28 responses so far

Jul 14 2008

An Exercise to Help Write Better Settings

The Associated Press describes a California town that is so xenophobic that it has a vigilante “Border Patrol” tear down all the road signs that might help motorists find it. What a delightfully gruesome detail. Would you like a writing assignment? Write a detail that describes a fundamental flaw of a place or character. The more flavor, the better.

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Jul 09 2008

Five More Mistakes of First-Time Authors (#21-25)

This short article will help beginning novelists avoid another five common mistakes that will usually cause publishers to throw out a manuscript.

You can read the first three articles in this series here, here and here.

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2 responses so far

Jul 07 2008

Cliche Superhero Characters: National Paragons (“Captain Ethnic”)

One common superhero archetype is the national paragon, a hero designed to represent a country, ethnic group or other group of people.  The most obvious example is Captain America, but the list is long.  For example, Hadji from Johnny Quest exists only to charm snakes and hack computers.  (Also, have I mentioned that “haji” is an ethnic slur?)

Here is a list of potential problems with using national paragons…

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4 responses so far

Jul 06 2008

Designing a Character: Sample Character Quotes

One of the ways we design a character and try to keep his voice consistent is by keeping lists of quotes appropriate for each character. We’ve redesigned Catastrophe’s quote-list here and I think it’s easier to enjoy now.

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Jun 05 2008

Creating Interesting Characters: Characterization by Trait

This article will help you create and develop characters.
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56 responses so far

Jun 04 2008

A List of Character Attributes

This list of words used to define and describe people will help you design characters for novels and other stories.

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89 responses so far

Apr 09 2008

6 Problematic Character Traits (and how to use them like you want to)

These six character traits will probably make your readers groan… but they don’t have to! Find out how to turn self-guilt, rebelliousness, moral perfection, dishonesty and intelligence into winning character traits.

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6 responses so far

Apr 06 2008

Writing Consistent Character Voices: “Greetings, mammals!”

This article draws on our experiences writing Superhero Nation to help you create distinct character voices.

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16 responses so far

Apr 06 2008

A breakthrough!

I think I have stumbled onto something really useful about writing character-voice. I’ll post some notes later today, but my thesis is that distinct phrases are crucial.

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Apr 02 2008

Site Update: Review of SIWBI

I have overhauled my review of Soon I Will Be Invincible. I cut its length by about a quarter (from 2750 to about 2000 words). It is now down to a hair over 2000 words (instead of ~2750) and Davis was kind enough to reformat it for me.

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