Mar 15 2010

Interview Tips for the Publishing Industry

Published by B. Mac under The Publishing Industry

Hello, I'm an assistant editor providing writing advice. SN specializes in superhero writing advice, obviously, but most of the advice here applies to fantasy and sci-fi as well.

Agent Kristin has some suggestions for applicants to her literary agency, but I think they’re mostly applicable to prospective publishing professionals across the board.  Even in the comics industry.

No responses yet

Mar 15 2010

How to Win an Academy Award

Published by B. Mac under Comedy

I have a checkered relationship with the Academy Awards…

3 responses so far

Mar 12 2010

A ‘zine for superhero fiction!

If you’re looking for a low-stakes way to get a short story (up to 6000 words) published, This Mutant Life might be worth looking into.  You can see its submission guidelines here.  ”Stories which deal with the everyday lives of people with unusual abilities or physical characteristics are ideal, and there will be a definite preference given to stories which present interesting and well defined characters and situations.”  The pay is extremely low, though.

9 responses so far

Mar 11 2010

Please don’t use uncontrollable powers to angst readers

One of the more frustrating things I see is when an author tries to give a character a guilty backstory but one he is utterly not responsible for.  For example, the character’s powers might manifest by killing the town and/or pretty much everybody she knows.  (Please see the TV Tropes Power Incontinence page for more examples).

If you want this character to feel guilty about her backstory, why not make her actually responsible for the accident?  For example, instead of having uncontrollable poison-massacre powers*, which is merely awful luck, maybe the character has powers that he uses in a reckless or ill-conceived way.  For example, maybe a flame-controller accidentally blows up a neighborhood by lighting up a gas line.  It’s still unintentional, but at least this gives him a choice to regret and atone for. Overcoming that will be more dramatic than “Gee, I’m sorry I was born to be a town-killer.” If the goal of the story is to have the character atone for his sins, it probably won’t be too dramatic if he’s not actually responsible for the sins in question. Or, if the character’s powers are completely uncontrollable, perhaps the character played some role in acquiring them, like participating in some poorly thought-out scientific experiment.

*Which are a losing Superpower Lottery ticket if ever there were one.   Pretty much everybody else in Heroes has something cool like superstrength or flight or time-travel.  Poor Maya.  Even the psychopathic serial killer has more control over his face-ripping telekinesis than she does.  (Also, he spent  a lot less time moping about his body count than she did).

7 responses so far

Mar 09 2010

Contest Reminder

Hello. If you haven’t seen my comic book’s five sample pages already, please check them out here and sign up for a chance to win a free signed copy when it comes out. Thanks! Having more interested readers will help me get published and I really appreciate your time.

No responses yet

Mar 09 2010

Fraggmented Takes On Silver Age Wackiness

Published by B. Mac under Comic Books

Check out Fraggmented’s “Comic Book Insanity” category.   Here are some choice excerpts.

Then, while passing a volcano, Carol comments that Wonder Woman’s invisible plane obeys her every command “like magic!” To which WW responds, “The magic of science, Carol!” This is bitterly ironic, given that less than ten issues earlier Kanigher had explained that Wonder Woman’s plane was made when a magical cloud turned a flying horse into an invisible airplane. But she goes on to explain that little computers in the plane make it obey Wonder Woman and only Wonder Woman, just like even smaller computers in the lasso do the same thing! (Those of you going, “Huh?!?!?!?” should probably take a little break from reading this. It doesn’t get any better.)

In the original ‘X-Men’ #1, by Stan Lee and Jack Kirby, we open with a sequence of Professor X running the team through their training regimen. Beast has to do a difficult acrobatic routine, Angel must fly an obstacle course…then the young sixteen-year old Iceman gets a turn, but Professor X is “going easy” on him by merely requiring him to display his powers. Iceman frosts himself over with snow…and Professor X telepathically tells the Beast to chuck a bowling ball at his head while he’s distracted, to “test his reflexes”.

At some point, logic dictates that he’s secretly trying to kill Iceman, and the whole “training exercise” thing is just an alibi.

No responses yet

Mar 06 2010

Would you like to suggest a writing article?

If you’d like to suggest any, I’d appreciate that. Here are some of the questions we’ve previously answered.

34 responses so far

Mar 04 2010

Tom’s Second Review Forum

Published by B. Mac under Review Forums

Please see the comments below.  Thanks!

12 responses so far

Mar 04 2010

Abraham Lincoln: Vampire Hunter has a book trailer!

Published by B. Mac under Book Trailers

I was sort of expecting Abe to win the fight by staking the vampire with a flagpole, but maybe that would have been too over-the-top.

6 responses so far

Mar 03 2010

Mnkyking’s Review Forum

Published by B. Mac under Review Forums

Quill’s Story  is a traditional coming of age story, set in a recognizable fantasy world-but with an Asian flair.

The story begins with a young boy meeting his first love, who happens to be an elf. Drawn to her by the outsider character that defines their lives, he has his first meaningful positive emotional experience when he stumbles upon the girl in the deep forest. Later in the story (as you might expect) things get quite a bit rougher for the boy, and he must learn martial and magical secrets to not only fight evil, but merely to survive.

1. What are you trying to write?

*A short story, with an eye to sequels/spinoffs. Fantasy/action genre with martial arts mostly replacing the “sword” in “Sword and Sorcery” as the centerpiece.

2. Do you have a target audience in mind?

*Fans of traditional (Tolkien-style) fantasy, D&D’ers, Martial Arts fans. Generally late teens and older, as I expect to get a little too graphic with the violence for the little ones.

3. How thick is your skin?
* Like a rhino filled with custard. Seriously, though-be as critical as you like, so long as it’s useful in some way.

4 responses so far

Mar 02 2010

The Last Man on Mars’ Review Forum

Published by B. Mac under Review Forums

Please see the comments below.  Thanks!

13 responses so far

Mar 01 2010

Peter Parker got fired…

Published by B. Mac under Comic Books

…and faces eviction.  I bet he feels like an idiot now for not selling those inauguration tickets.

16 responses so far

Mar 01 2010

Illustrating the Economics of E-Books

Two things jump out at me here.  First, the author’s royalty is proportionally much larger with e-books than hardcovers (20-25% compared to 15%, and even lower for paperbacks).  Second, since distributing an e-book is cheaper, the cost to consumers should drop considerably.

Picture taken from the New York Times.  Full article here.  This statistic caught my eye: “The industry is based on the understanding that as much as 70 percent of the books published will make little or no money at all for the publisher once costs are paid.”

No responses yet

Mar 01 2010

Fill in the Caption: Batman Slapping Robin

Published by B. Mac under Comedy


If you’d like to do your own, please go here.

7 responses so far

Mar 01 2010

I have arrived–I have my own loony!

Published by B. Mac under Comedy, I'm not making this up

This isn’t as awesome as Janet Reid’s rejected-author-turned-nutjob, but I think I have my own pet loony.

Earlier today, I received the latest e-mail from a particular troll asking to be unbanned.  See if you can guess why he got banned.

SUBJECT: Shut up and listen for once. A master of diplomacy, this one.  Here’s a brief snippet:  ”You only really have experience at getting almost everything (including this) wrong without actually getting around to realising it… While you may have experience in your field, I study literature at a professional level.”   I’d like to preface this by saying that I don’t think credentials are terribly important in writing.  However, if you’re going to make an appeal to authority, perhaps you could come up with something more impressive than being an English major.  Thanks.

5 responses so far

Feb 28 2010

Saturday Morning Watchmen, Again

Published by B. Mac under Comedy, Reader Favorites: Comedy

I’ve linked this before, but it’s worth seeing again.

2 responses so far

Feb 27 2010

Name That Superhero Funeral!

Superhero funerals are so common that they have their own page on ComicVine and usually so bland that they tend to run together.  Given a transcript for three pages from a superhero funeral, can you name the series? If the writing were actually distinct, that wouldn’t be difficult.

Continue Reading »

5 responses so far

Feb 25 2010

Contest Reminder

Published by B. Mac under Superhero Nation

Hello. If you haven’t seen my comic book’s five sample pages already, please check them out here and sign up for a chance to win a free signed copy when it comes out. Thanks! Having more interested readers will probably improve my odds of getting published and I really appreciate the help.

One response so far

Feb 24 2010

The Society of Unordinary Young Ladies

Wahab Algarmi put together a free comic, The Society of Unordinary Young Ladies, and would like you to read it.

Here are some impressions.

–The characterization for the four protagonists is handled fairly well.  In particular, I recommend page 21 as a dramatic portrayal of loyalty as a character trait.  Usually, I roll my eyes when authors say a character is “loyal”  because “loyal” characters rarely get opportunities to act differently than a super-bland protagonist.  In fiction, EVERYBODY will save friends in trouble, so  a character that is truly loyal needs to go beyond the norm.  It helps if the decision to help someone bears a high cost on the loyal character, something more definite than “it could be dangerous.”  In this case, a loyal protagonist spends crucial seconds tending to a dying teammate rather than trying to defuse a bomb.

–I wasn’t fond of the political edge. Among other things, it made the side-characters a bit cartoonish.

–The art was generally passable, but one of the four characters is sort of horrifying.  Natalie looks like a man in a wig!

–A “Charles in Charge” pun… What the hell?  That show got cancelled 20 years ago.

–I love the final panel on page 24. Great use of empty space.

–As far as cliffhangers go, the last page is okay.  It could have been more effective if it had foreshadowed more about the new girl, but the concept is okay.  Or at least, I *hope* the concept is okay, because the first issue of my comic book ends very similarly.

19 responses so far

Feb 22 2010

Another interesting way to beat writer’s block…

Published by B. Mac under Writer's Block

Lisa Chow keeps writing “blah blah blah” until something better comes up.  ”It always does,” she says.

For more advice on beating writer’s block, please see this article and this one.

No responses yet

Feb 21 2010

Kris Simon’s top 5 suggestions regarding comic book submissions

Kris Simon is an editor at Shadowline Comics, an imprint of Image.  You can see her list of submission tips here.

1.  Follow the posted submission guidelines. When editors make these lists, this rule is almost always listed first.  YES, THE GUIDELINES APPLY TO YOU.   Not following them can only hurt your chances of getting published.

2. Don’t overthink things. At Shadowline, you only need to worry about five sample pages (inked, lettered and preferably colored), a paragraph-long synopsis and a cover. Kris doesn’t want more than that because you may need to scrap a lot more work than necessary. Notably, Shadowline doesn’t want the script and doesn’t want a page-long synopsis.

Continue Reading »

One response so far

Feb 20 2010

Contra Glove’s Review Forum

Published by B. Mac under Review Forums

This story, Under the Raven’s Banner, is about an office lady/bridge bunny-type with electric powers who seeks to secure herself professionally (and physically!), even if it means going into combat.

Expect at least a post a week. I will try my best not to abandon this.

3 responses so far

Feb 20 2010

How creative do your superpowers need to be?

1.  It doesn’t matter much whether the superpowers you use are unique or not. It is virtually certain that several published superheroes will share the same primary power as yours, and possibly a few of the secondaries as well.   The key to differentiating your characters is giving them a distinct personality, voice, attributes, flaws, goals, obstacles, background, etc.  If you have those things, you don’t need unique superpowers.  If you don’t have those things, unique superpowers won’t save you.

2.  The superpowers are merely a means to an end (an interesting story). But the superpowers themselves are rarely interesting.  When you’re picking powers, please focus more on whether the powers can make interesting scenes than on whether the powers are original.

Continue Reading »

11 responses so far

Feb 18 2010

YES


As far as supernatural fantasies starring teen heroines go, this is pretty close to perfect.  But red-blooded Americans of the non-girl variety would probably like this better.  The bloody handprints were a cheery touch.

And here’s probably the funniest Hitler-themed video I’ve seen in, umm, ever.

2 responses so far

Feb 17 2010

Bad Decisions Make Badass Stories

Whether you’re writing a thriller or a romance, an unbroken chain of victories for the hero is probably not very interesting. Come on.  Even Batman makes mistakes.  Unlike most good decisions, poor decisions and ineptly-executed plans create consequences that the character has to overcome, which lets you raise the stakes for the heroes and make the journey more difficult.

Here are some further suggestions about bad decisions.

1.  Please connect the poor decision to an aspect of the character, like a personality flaw or a fear or a defining attribute. For example, if a superhero is exceedingly self-confident, it makes sense that he’d rush into battle without figuring out whether he’s gonna get beat around the block.  In contrast, if a generally well-prepared protagonist acts uncharacteristically hasty without a good reason, you’ve inadvertently given him an idiot ball.  That’s a problem because it isn’t true to the characterization you’ve given him thus far.

Continue Reading »

No responses yet

Feb 15 2010

I submitted my comic book script today…

Published by B. Mac under Getting Published

Rather optimistically, I will put this in the “Getting Published” category. I’ll let you know how that goes. If you’re interested, you can read the cover letter I sent below.

Continue Reading »

7 responses so far

Feb 15 2010

Some cheerful news about the publishing industry!

Prospective authors, myself included, sometimes worry about looking like idiots.

The good news is that agents and editors are very understanding of amateurishness.  After all, everybody starts out as an amateur and it’s not like it’s a personal failing.  Please rest assured that you’re safe as long as you’re remotely friendly and professional.  If your submission is poorly formatted, the agent or editor may even direct you to a submission guide and ask you to resubmit.

If you’re a prospective author, follow these two steps and you won’t look like an idiot.

Continue Reading »

3 responses so far

Feb 14 2010

“The Taxman Must Die” sample pages

Published by B. Mac under Art, Superhero Nation Comic Book

The Taxman Must Die is a wacky mix of an office comedy and a national security thriller. Two unlikely secret agents– an accountant and a mutant alligator– have to save the world. From themselves, mostly. If you’ve ever wondered why it’s so easy for supervillains to break out of prison or why black heroes die so quickly, you will probably enjoy it.  Here’s the scene where the two main characters first meet!

Continue Reading »

3 responses so far

Feb 14 2010

When the Villain Beats the Heroes, Don’t Just Let Them Go

I usually reject manuscripts where the heroes are defeated but the villain lets them walk away.

If the characters can lose without anything bad happening to them, nothing’s at stake. Give your villain some chance of beating the hero once and for all, or there’s no point reading the story. If the closest your villain can come to victory is releasing the heroes with a stern warning, that’s just pathetic. That’s like taking any drama your story had and curb-stomping it.

If you are absolutely sure that you want to release the heroes, please at least give the villain an adequate reason not to kill them or take them prisoner/hostage.  Here are some reasons that are NOT adequate.

  • “Next time I won’t go so easy on you!”  Awful.  Don’t bother having a fight unless something’s at stake.  Also, you and I both know that the heroes will beat the villain next time, so this is empty bluster. When the heroes lose, make sure that there are consequences. For example, in Star Wars, Luke lost a hand, Han got taken prisoner and Obi-Wan died after losing various fights.
  • “You better join me next time, or else!”  Not too bright.  If the villain just defeated the heroes in combat, how useful could they possibly be to him?  Also, wouldn’t you rather have lieutenants that don’t have a history of trying to kill you?  Finally, if you really want to do this, please have the villain be more proactive than just letting the heroes walk away and think his offer over.  For example, have him poison a hero or take one hostage so that he can blackmail the others.
  • The villain’s only goal was to show off or make a statement. “Now you know my true power!”  Ick.  Again, make sure there is actually something at stake.   If the loss has no consequences, readers won’t care.
  • The villain is too nice and/or stupid to kill (or capture) the foes he has beaten in combat.   If so, he’s probably not much of an obstacle. Unless you’re writing a comedy of errors, please make your villain competent.  Beating a wuss isn’t very impressive!

Here are some reasons that might be sufficient.

  • The villain advances a major goal by releasing the hero/heroes. For example, if the villain’s goal is to start an epidemic, infecting and releasing a hero makes sense. Or maybe the defeated hero is some other kind of Trojan horse.  A villain could bug a beaten sidekick with a tracking device in the hopes of hunting down the superhero.
  • The hero is saved by a plan he sets in motion. It’d probably be undramatic if the hero were saved by backup bursting through the wall at just the right moment.  (Guardian angels!)  But you could give the hero some role in getting saved. For example, perhaps the hero knows he’s losing and has to survive until help can arrive.  Perhaps the act of calling for help is difficult and the hero has to figure out where he is before the cavalry can save him.  Don’t just make him a passive damsel in distress waiting around for a rescue.
  • The villain has a compelling reason to take the character(s) prisoner/hostage instead of killing them. Even though imprisoning heroes (particularly superheroes) has rarely accomplished anything, it makes more sense than just letting them go.  At the very least, this gives the villain a bargaining chip to deal with any remaining heroes.

Did this article help? If so, please submit it to Stumble!

One response so far

Feb 14 2010

Why does Photoshop hate me?

Published by B. Mac under Art

I was doing my sample pages on Photoshop today and they looked fairly sober. When uploaded, they look like Pokemon on LSD.  Emily was having similar problems.  Any ideas?

UPDATE: The problem was that we were saving the files as CYMK rather than RGB. CYMK is the default setting on Photoshop because it prints out more cleanly, but uploading CYMK photos can cause color distortion. If you’re suffering from similar problems, go to Image > Mode > RGB in Photoshop.

8 responses so far

Feb 13 2010

A crime-fighting haiku

Published by B. Mac under Agent Orange

I’m not sure why Agent Orange would deliver a haiku to a criminal, but weirder things have happened in comics.*

Your loathsome antics
have displeased America!
Surrender or die.

*The 1987 Teenage Mutant Ninja Turtles once did battle with a mutant banana… as the 2003 TMNT watched.  They had a crossover with themselves!  And a mutant banana.

6 responses so far

Feb 12 2010

Version 1.3 of my script is ready!

Version 1.3 of my script is ready! As before, the password is my first name (no capitals).  My first name is the most common name for American guys that starts with a ‘b.‘ If you’re still not sure what it is, please feel free to e-mail me at superheronation-at-gmail-dot-com.  I’m sorry to inflict a password on you, particularly one so pathetic, but it’ll reduce the chances that bots will pirate the script before you have a chance to buy it. As the French say, that would be le suck.

Please let me know what you think about the script. Right now, it’s at 35 pages. For printing reasons, it’s much easier for a publisher to deal with 32 pages than 35, so I need to cut three pages out.  If you can think about any scenes that can be shortened or removed, I’d really appreciate that.

3 responses so far

Feb 11 2010

An artistic thought experiment for writers

Published by B. Mac under Art, Writing Articles

Here’s an experiment to help you get into the time-strapped mindset of the publisher’s assistant or assistant editor evaluating your manuscript or comic book submission.  You’re an art editor that needs to select six works for the next stage of review.  But you only have one minute to decide. To make things easier on you (and my bandwidth), your boss has given you only an eye from each artist’s portfolio.  Pick your six favorites candidates and reject the rest.

Okay, do you have your six favorites ready?

Continue Reading »

11 responses so far

Feb 09 2010

The colors are ready! What do you think?

Published by B. Mac under Art, Comic Book Art

Continue Reading »

17 responses so far

Feb 09 2010

How to Find an Artist for Your Comic Book

Published by B. Mac under Art, Comic Book Art

1.  Most artists won’t work with authors that write worse than they do. When you post your job listing on a website like DeviantArt or LinkedIn, you will be judged on the quality of your writing.  I’d recommend proofreading it.  Also, try to cut out extraneous details that won’t matter to an artist.

2.  The more specific, the better. “John has adventures” says much less about the art you want than “Haxley is a barbarian that has to mangle his way to the throne.”   If you have a two-sentence synopsis, use it.  For more advice on doing two-sentence synopses, please see this.

3.  What exactly do you need from the artist? If you’re doing a color comic with just one illustrator, you need pencils, inks, colors and letters.   How many pages do you have in mind?  If you’re looking to put together a sample for publishers, you’ll probably want around 5 pages and possibly a cover.  Check the submissions guidelines for each publisher, of course.

4.  Describe the sorts of characters and creatures you’ll need illustrated. Just regular humans?  A superhero whose power sets him on fire?  Guys in Ironman-esque powersuits?  Fantastical creatures like griffins and dragons?  Werewolves and vampires?  Angels and demons?  Hydras and Zeus? Eldritch horrors?  Eldritch horrors tanning on the beach? Before you hire an artist, make sure he’s comfortable with every major character.

5.  Will you need unusual props? For example, if you’re writing military sci-fi set in the 23th century, your artist will need to do exotic vehicles and weaponry.  If you’re writing a romantic comedy starring me, probably not so much.   Except for the Pimpmobile.

Continue Reading »

2 responses so far

Feb 09 2010

Liz Argall has some advice about how to find an artist for your comic…

Check it out here!

No responses yet

Feb 06 2010

Looking for a publishing job?

If you’re looking for a job with a novel publisher or nonfiction publisher, I’d highly recommend checking out BookJobs.  Right now, ~200 jobs and internships are available across the US, including a few telecommuting positions.

Unfortunately, it’s not that useful for jobs with comics publishers.  I’ll have more thoughts about how to get comic book jobs in the weeks to come, but until then I would recommend checking the job pages for Marvel, ImageDark Horse and DC regularly.  Also, if you’re interested in unpaid internships in New York City, Marvel has more than a few of them.

No responses yet

Feb 06 2010

Page 1 is colored!

Published by B. Mac under Comic Book Art

What do you think?

Please see all five pages here.

13 responses so far

Feb 05 2010

An embarrassing blunder!

Published by B. Mac under Titling Your Book

I named both my products (the writing advice website and the comic book series) Superhero Nation.  I’d like readers to be able to Google one and not get confused with the other, so I’ll rename one.  Probably the comic, because changing this website’s URL would break of all of our incoming links.  Ick.

So now I’m just trying to come up with a placeholder title for a wacky office comedy about an accountant-turned-secret agent and his mutant alligator partner.  At this late hour, these seemed remotely acceptable. What do you think?

  • THE TAXMAN MUST DIE
  • [alternate word: accountant]

  • GARY MUST DIE
  • (Normally, I think “Gary” is far too bland a name to be used in a title, but I like the contrast between the normal name and the extraordinary phrase).

  • CLOSE ENOUGH FOR GOVERNMENT WORK
  • SANITY A PLUS, MARKSMANSHIP ESSENTIAL
  • DEATH COMES FOR THE TAXMAN
  • DEATH AND TAXES
  • DEATH AND TAXES (BUT NOT IN THAT ORDER)

If you’d like to suggest something else, I’d love to hear it.

9 responses so far

Feb 02 2010

EWill79’s Review Forum

I’m writing a comic book script with a slightly different slant on the super-hero genre. If I could put it into a pop culture reference I would say it’s Invincible meets Tim Riggins from the TV version of Friday Night Lights. I feel hesitant to describe characters, scenes etc, instead I’ll just post the first 8 pages or so. Let me know what’s working, what isn’t, etc. Thanks everyone. The title of the book is “Sweet Primitive.”

[B. Mac notes: The language here is heavily profane. You've been warned!]

12 responses so far

Feb 02 2010

I’m an assistant editor!

Published by B. Mac under Navel-Gazing, Superhero Nation

I have joined the editorial staff of a comic book publisher. My coworkers are very friendly, our series are excellent and it feels like a very good fit.

Hopefully, your SN reading experience will not change very much.

  • As before, I’d like to help you write the best superhero stories you can.
  • Please regard my suggestions merely as opinions from an extremely new assistant editor rather than rules for “the industry” or a particular company.
  • I won’t blog about anything I observe on the job without asking first, so don’t expect many industry insights here.   If the editors wanted to talk about how the company runs, they’d probably use their own websites.
  • If you’re looking for a job, I can’t help you much. My only advice is that professional-grade proofreading skills are required for editors and highly helpful for writers.  They show that you’re serious about writing and help you contribute to the team.  If that advice is actually news to you, I would recommend looking into fields besides publishing.

16 responses so far

Feb 01 2010

A note on characters using their senses

Published by B. Mac under Writing Articles

If John is your point-of-view character, you usually don’t need to say something like “John saw Randy drop-kick his sister” or “John heard Randy mock his sister.” Usually it’s sufficient to say “Randy drop-kicked his sister” because we can infer that the POV saw it.  I would only recommend getting into the details of who sensed what if those details are interesting and/or hard to infer. For example, if a superhero is using a superpower to sense something happening, then it makes sense to point that out because the observation is not routine.

No responses yet

Jan 31 2010

Ready to query? Get an e-mail address just for your writing work

Published by B. Mac under Technical Advice

When you send out queries asking agents or editors to look at your work, it may help to have an e-mail address devoted to your writing career.

1.  It reduces the odds that you’ll lose crucial e-mails. Don’t let an agent’s request to see your manuscript get lost in a torrent of spam!

2. It’ll be easier for you to find old e-mails.  For example, you might need to check which agents you’ve already submitted to.  That will be much harder if you have to sift through hundreds of unrelated e-mails.

3.  Your default e-mail address might not be professional enough for business use. No offense, “SuperheroBoi24,” but “JohnBryant” will raise fewer eyebrows in the editor’s office.  Also, it makes it much easier for me to tell at a glance whose email is whose.  As a rule of thumb, your work e-mail address should be based on your first and last name (or possibly your pen-name).

4.  You can give out your writing e-mail address to strangers without compromising your privacy. If you have a website, that will help keep you accessible to your readers without making your default e-mail address public.  For example, you can contact me at superheronation-at-gmail-dot-com.

10 responses so far

Jan 29 2010

Sign for my comic book mailing list!

Published by B. Mac under Superhero Nation Comic Book

Hello. I’d appreciate if you’d take 3-5 minutes to sign up for my mailing list, if you haven’t already done so. Everyone on the list gets a chance to win a free, signed copy of SN #1 when it comes out. Also, having many interested readers will hopefully help me get published. Thanks for your support!

Continue Reading »

No responses yet

Jan 29 2010

Some tips on checking your comic book’s art

Published by B. Mac under Comic Book Art

When your team is putting together the comic book, you need to identify potential problems as soon as possible. If you decide that there’s a problem with the outlines but you’ve already gone to coloring, you’ll have to throw out some coloring work and probably some inking. Here are some problems that you need to spot early.

1. Check for continuity. Are the dimensions of the room consistent? Are the characters consistently portrayed? Are the characters as tall and wide as they’re supposed to be? Also, in the toning and coloring stages, please make sure that the lighting sources are consistent.

2. Character placement. Does the placement of the characters make sense? For example, if two characters are walking somewhere but only one of them knows the way, he should probably be in front. Does each character have enough space to perform his later actions? For example, we once had to redo a page because we were boxed in by the walls–it was impossible to have a superhero drop behind a character that was leaning against a wall.

3. Are the character expressions consistent with their lines of dialogue? One particularly tricky area here is when the character’s emotions change dramatically mid-panel. If your script goes something like this, you’re screwed.

Panel 1.
WIFE, annoyed: Your boss kept you late tonight. What gives?
HUSBAND: I got a promotion!
WIFE, excited: Hooray!

Since it’d be very difficult to show the wife being annoyed and excited at the same time, this panel is pretty much doomed.  This is a problem that you need to solve before the page goes to your artist.  For example, you could break this into two panels so that she can emote her annoyance and excitement separately.

4.  Is the amount of dialogue consistent with the panel’s pacing?  For example, if you’re doing an action panel of someone leaping at an enemy, giving them 25+ words of dialogue will damage the pace.  No one can plausibly say that many words in the span of a jump. Too many words will make the action feel slower and less exciting than it should be.   As a rule of thumb, the more intense and involved the action, the fewer words you should use.

5. If something changes, like a character drawing out a prop or something, is it clear where the change came from? For example, if John is unarmed in panel 1 and wielding a gun in the next, readers might wonder where the gun came from.   You could solve that by adding an intermediate panel of him reaching for the gun, or by using motion lines to show that his hand is moving from where his gun used to be.  Alternately, just show time passing or the scene changing.  For example, if panel 1 shows us a police officer driving with his gun holstered, it’ll make sense if his gun is drawn when he gets out to storm a building in panel 2.  We didn’t see him draw the gun, but the situation has changed–now he’s in a much more dangerous situation.

6. If a character has a prop or accessory, does it appear consistently? It’s really easy to lose track of what each character is holding.  Be careful.

Did this article help? If so, please submit it to Stumble!

7 responses so far

Jan 29 2010

Confused about semicolons? Read this how-to comic

Published by B. Mac under Punctuation

I don’t know what is geekiest: that someone did a comic about how to use semicolons, that I linked to it, or that I have a punctuation category.

2 responses so far

Jan 28 2010

Hit and Miss with Dynamo 5: Introducing Characters in Combat

Opening with the characters in combat can be tricky because the characters can’t speak as naturally.  For one thing, if your superheroes have secret identities, they’d be bloody stupid to blab about their day jobs when they’re surrounded by enemies (more on that later).

Continue Reading »

8 responses so far

Jan 28 2010

A conversation from today…

Published by B. Mac under Navel-Gazing

The fact that I found this amusing is probably my body’s way of telling me I shouldn’t stay up this late.

Continue Reading »

2 responses so far

Jan 27 2010

This title-grader is amusing, but wildly unreliable

Published by B. Mac under Comedy

According to Lulu’s Titlescorer, “Superhero Nation” has a 35.9% chance of being a bestselling title.  Here are some titles that beat “Superhero Nation.”

  • The Romance of Vampires (69%)
  • The Vampire of Darkness (69%)
  • The Magical Elf (69%)
  • The the of of (41.4%)–what, you don’t like it?
  • Dark Vampire (41.4%)

Darn it.  Next time, I’m writing fantasy.

11 responses so far

Jan 26 2010

A Vast List of Storytelling Blunders

Characters

–The protagonist(s) don’t have significant flaws.  (For more help on flaws, please see this and this).

–The names are goofy and/or wildly hard to pronounce. I’m looking at you, Anamamana’Qupy.  For more help, please see this.

–Characters act the way the author needs them to, not because they have a compelling motivation or logic. “Let’s split up to cover more ground!”  Please see #3 here.

–The main character(s) don’t make mistakes or face no consequences for them.  Guardian angels are a red flag here.

–The main characters don’t have setbacks. If the villain can’t beat the heroes once in a while, he will probably be pretty disappointing.  Also, if the villain defeats the heroes in combat, don’t just let them go.

–The main characters don’t have distinguishing traits.  If that’s a problem, please see this.

–The characters don’t have urgent goals.  Please see #3 here.

–The protagonist is hated by an antagonist for no discernible reason. Common offenders include teachers, bullies and adopted parents. If you go down this path, at least make them stylish. Thanks.

–The author focuses on visual details rather than establishing anything interesting about the character. In particular, eye color and hair color don’t say all that much about a character–I’d recommend focusing on these details instead.

Continue Reading »

17 responses so far

Next »