Jan 20 2008
Common Superpower Problems
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Writing a superhero story? Try to keep your hero’s powers from committing these mistakes.
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The author can’t use the character’s powers creatively. Readers really want to be surprised. If your character is only superstrong, you can only surprise them by using different things as weapons. That gets tedious fast. (Watch a Superman or Dragon Ball Z fight scene). Test your superhero against some of these situations. Can he get through them in an unexpected way?
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Distracting a guard (expected: ventriloquism, mental control)
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Nonviolently subduing a cop or security guard (???)
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Preventing a building from falling (expected: superstrength, telekinesis)
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Getting past a locked door (teleportation/phasing, lockpicks, superstrength)
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Finding a password (electronic/electrical anything, beating it out of a bad guy)
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The character’s limits are hard to grasp. In Heroes, a head wound will permanently kill the regenerating heroes, but a nuclear explosion won’t. Huh!?!
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The character’s strength fluctuates arbitrarily. Most Superman cartoons feature two battles. Superman will lose the first bout (to raise the stakes) but he’ll win the second. He hasn’t gotten any stronger, so why does he wins the second time? That usually feels unsatisfying.
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His superpowers are hard to understand. Ideally, you can explain the superhero’s powers in a brief sentence. “He has spider-powers, like slinging webs and climbing and sensing danger” is OK. “She can control the weather” is much better. The worst is when you have many superpowers that aren’t related. It’s harder for readers to keep track of them. What is the connection between eye-beams, cold breath, flight, superstrength and x-ray vision?
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He’s overpowered. Superman is the best example of this. He can only have interesting fights with supervillains. (Theoretically, he could fight thugs armed with kryptonite, but Superman limping around isn’t much of a fight). If your character is completely immune to bullets and other common weapons, it will be hard for you to challenge him. Also, humans are vulnerable and we relate more to (somewhat) vulnerable heroes.
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His superpowers ruin the drama. Time travel, reading minds, erasing memories and resurrection are particularly bad here.
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Time travel: if your character can undo anything bad that happens, nothing will ever be dramatic. “Why doesn’t he just go back in time?”
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Reading minds: surprise, suspicion and uncertainty are all dramatic. A story about a psychic is all-but-unable to use any of them.
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Erasing memories: “well, you found out my secret identity, but let’s just pretend that never happened.” This is an extremely lame way to protect a secret identity. It will also confuse readers because we can’t keep track of who actually remembers what.
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Resurrection: if someone can bring people back from the dead, death will cease to be dramatic. “He died, big deal. Why don’t they just bring him back?” This is almost as serious as time-travel.
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Cool…
Suppose a character can control space-time, but he tries to avoid doing it too often because if he makes a mistake he could accidentally destroy the universe?
One problem with telekinetic heroes is that they can instantly win fights by telekinetically rearranging their villains’ organs. So why don’t they, readers will ask. The author would try to explain that they have moral objections. When the villain is mere minutes away from conquering (or destroying!) the world, those moral objections feel flimsy.
A character that has vast powers but arbitrarily limits himself will also feel a bit flimsy. Why does he use his powers sometimes and not others? When he decides not to use his powers, it will probably feel arbitrary and dissatisfying. It might be easier to work with a hero that deals with external limits. For example, his powers allow him to go back in time, but he can only go back as far as an hour.
I guess the hero could slip something into their coffee or flood the room with a sleeping gas for 1b.
I like the coffee idea better than sleeping gas. Also, do you remember the scene in one of the X-Men movies where Mystique helps Magneto break out of jail by smuggling extra iron in the guard’s blood? That was kickass.