Sep 21 2008

Maybe SIWBI’s heroes weren’t that bad

We provide advice about how to write novels, comic books and graphic novels. Most of my content applies to fiction-writing in general, but we also provide articles specifically about superhero stories.

Many readers felt that the heroes of Soon I Will Be Invincible were whiny, insufferable failures.  For example, one review said that “the most [the main character] ever manages is some uninspired teenage-esque angst that her character seems much too old for.”

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Sep 21 2008

Your Title is Bad, But You Can Fix It (Part Eight)

Published by under Titles,Writing Articles

Cadet Davis reviews and revises the titles of 30 manuscripts submitted to a writing workshop. This will help you evaluate and improve your titles.

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39 responses so far

Sep 20 2008

Heroes jumps the shark… again

The creator of Heroes said…

In the second season I think we had some interesting things happen. You can’t really plan for the audience’s reaction to things and one of the things we found out was that the audience did not want to start slowly and build.

First, the show has been going on for two seasons.  Why does an action show need so much time to develop a plot that is far less complicated than Battlestar Galactica or Eureka?  Second, after introducing 10+ recurring characters in the first season, did Heroes really need to introduce another 5-10 characters?  No.

Finally, it seems that what we’re building up to is what they already did last season: a loosely linked assortment of heroes has to save the world from Something Really Bad.  That’s a premise that doesn’t lend itself well to repeats and tweaks.  The coincidences and contrivances were strained enough the first time, but it only gets worse as more and more characters have to be drawn into a badly uncohesive plot.

What I liked about the first season was the development of Hiro from a scarcely comprehensible desk-jockey into someone that could almost be confused for a badass geek.  Now Hiro has disappeared 500+ years into the past and we’re left with Peter (who makes Keanu Reeves look like a thespian) and a bunch of characters that have added virtually nothing to what the show has already done.   Add the crazy contrivances that Davis listed here and you get a show that’s at least half a season past watchable.  Unfortunately, it looks like the creator doesn’t have a clue what’s wrong.

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Sep 20 2008

How specific should a novel’s title be?

An e-mailer asks:

When you guys review titles, you frequently suggest that the title go farther to distinguish itself from other books with a similar setting.  For example, you said that the manuscript Questor failed to distinguish itself from other Roman stories, but how many Roman stories are there?  Why would you need to distinguish yourself within such a small subset of books?

Thanks for your e-mail, Giuseppe.  Questor’s title failed to distinguish its premise.  The setting is uncommon, but what happens in the book?  What is the hero trying to accomplish in ancient Rome?  Generally, the best titles identify the book’s premise.

  • His Majesty’s Dragon (“what if the war against Napoleon was fought with dragons?”)
  • Soon I Will Be Invincible: (“what if we told a superhero story mostly from the supervillain’s perspective?”)

Some other titles neglect the premise and focus on the subgenre and setting.  That may be sufficient, but it’s generally not as impressive.

  • Superhero Nation.  The title suggests it’s a superhero story set in the real world, but you’d have to look at the book cover to know that the book is mainly about an unlikely police officer and his non-human partner.
  • Questor.  It’s a story set in ancient Rome, but that’s just the setting.  What is the premise?  What happens?  What is the hero attempting to accomplish? My guess is that the setting isn’t interesting enough to sell the book on its own.

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Sep 19 2008

Creating Weaknesses for Your Superheroes

Writers sometimes add unique weaknesses to challenge their heroes or rein in heroes that have gotten overpowered. For example, Superman has kryptonite and for a while Green Lantern’s powers couldn’t affect anything yellow.  Those two feel gimmicky.  The powers don’t work on yellow? How does that work?   Why would anyone be vulnerable to his own planet?  Etc.

A better example of a unique weakness is the Martian Manhunter’s vulnerability to fire.  It doesn’t feel arbitrary that fire might damage something.  Unlike yellow or kryptonite, fire is dangerous to most living things.  Compared to kryptonite, something generic like fire has the added advantages that it’s easier to acquire and use.

Other authors sometimes use completely innocuous weaknesses, but that’s tricky and usually contrived.  Let’s say your hero is vulnerable to marshmallows.  You’d probably have to come up with a (goofy) explanation for his weakness, then show that he somehow discovers that he’s weak against them, and then show that the supervillain somehow discovers it as well.  Generally, it’s easier to work with weaknesses that are plausible and logical.  That helps you avoid relying on ridiculous contrivances to explain how the villain discovers the weakness.  (You could work something like fire into a fight scene even if the villain doesn’t know it’s his weakness.  I don’t think you could do the same for marshmallows).

I think the best weaknesses are side-effects of the hero’s strengths.  For example, a hero with supersight might be vulnerable to intense light.  Someone with superhearing might be vulnerable to loud sound.  One advantage of these weaknesses are that you can work them into secret-identity stories.  Clark Kent isn’t likely to run into kryptonite when he’s having dinner with Lois, but he might get a migraine when a jet flies overhead.  Here are some other possibilities.

  • Superstrong heroes are probably too dense to have much buoyancy.  That would make it very difficult for them to fight in water– even treading would be a tremendous struggle for someone like the Hulk, let alone Ben Grimm or Slate.  If your villain needed to escape, he could take advantage of this by flooding the room with water, knowing that he will float upwards but that the hero will sink.
  • Super-fast characters would create a lot of friction when they run.  A supervillain might try to take advantage of that by dousing the room with a flammable oil (so that the friction will set him on fire) or anything slippery.  However, the slippery angle has already been used fairly extensively.
  • A psychic’s powers would probably require more concentration than physical powers.  A supervillain might try to take advantage of that by flooding the room with a weak tranquilizer gas to make it harder to concentrate.  Loud noises might also work.  Finally, if the villain sets distractions before his final plot is set to go off, the hero might be completely exhausted and badly in need of sleep when the final battle commences.
  • Someone that wears a powersuit is probably not very dexterous or precise when he has his armor on.  A villain may be able to trick him into taking off his suit (or at least parts of it) by planting a bomb.  I doubt anyone could manually defuse a bomb with metal gloves on.  Alternately, your villain might also try using a powerful magnet to reduce his mobility or an electromagnetic pulse to fry his circuits.
  • Unlike humans, most terrestrial animals cannot metabolize alcohol.  If your character is not human (like Superman), he might not be able to either.  That could easily lead to interesting social situations.  Additionally, you could probably work it in as an ingestible poison.  It would be much less incriminating to have an assassin armed with Bud-Lite than cyanide…
  • Capture the hero’s girlfriend.  Add an explosive booby trap.  Voila!  Instant trap.  Ideally that will kill the hero, but the worst-case scenario is that it kills the girlfriend, leaving the hero in an emo funk for years to come.

Alternately, you can try a quirky vulnerability to Kryptonite or something else that isn’t usually dangerous.  If you’re leaning that way, please see this cautionary article.

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349 responses so far

Sep 19 2008

Book Request

Published by under Book Review

What are some well-known books that have major flaws?  We’re looking for books to use to help our readers improve their writing, so I’d especially appreciate books that are superhero-related, fantasy or sci-fi.

3 responses so far

Sep 18 2008

When I take over the world, daschunds will be outlawed

Published by under Art,Comedy

My dictatorship will allow the purchase of daschunds for only one purpose.

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Sep 17 2008

Wired Ranks the 7 Worst Superhero Names

Published by under Superhero Stories

I’m pleased that they didn’t miss She-Hulk.  You can see the follow-up article here.

2 responses so far

Sep 15 2008

The difference between a convoluted plot and a brilliant one…

Many beginning authors think that they can create a brilliant plot by adding layers of deception, betrayal, double-agents and triple-agents, lies wrapped within feints, etc.  It can be done well, but more often it’s a recipe for a horribly convoluted plot. Rather than seeming brilliant, your plot will probably come off more like this assessment of Metal Gear Solid.

These convoluted characters usually try to show that their characters are brilliant because they make freakishly accurate predictions about what other characters will do. At its worst, that devolves into a game of “I know you know I know” that will leave your readers writhing in agony. A genuinely brilliant character should use plans that leave the audience wondering why they didn’t think of that. Typically those plans are simple and rely on predictions that seem obvious in hindsight. Let me demonstrate.

In Justice League, Batman tries to find the Joker by convincing his assistant, Harlequin, that the Joker has ignominously replaced her with another woman. (Transcript below).  One aspect that really impressed me about the scene is that Harlequin doesn’t immediately turn against the Joker.  Instead, Batman merely increases her doubt of him, so that she goes off to confront him… And Batman secretly follows her!  It’s more believable because it requires a less significant shift from Harlequin.

BATMAN: Where’s Joker?

HARLEQUIN: After all these years, you still think I’d give up Mr. J.

BATMAN: Why not?  He gave you up.

HARLEQUIN: That was a long time ago.   He’s changed.  We’ve been to couple’s counseling.

BATMAN: I’m talking about right now.  Haven’t you been watching?  [He points at a screen showing Joker with his new female sidekick.]  The way he touches her hair.  The way he rubs her shoulders.

HARLEQUIN: You mean Ace?  She’s just a kid.

BATMAN: Really?  Then why is she with him when you’re in the cold?

[Harlequin slaps Batman, but goes to confront the Joker.]

2 responses so far

Sep 14 2008

Webcomic in hibernation

Yeah, I’m really sorry about this, but I don’t think we have the time to pursue the webcomic with any degree of regularity over the academic year.  We will continue regular updates in May.

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Sep 11 2008

Spore was a savage disappointment

Published by under Uncategorized

Currently, at Amazon, Spore has been ranked at one star by over 90% of its 2000+ reviewers.

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4 responses so far

Sep 11 2008

Fringe Review

The consensus seems to be that Fringe is a less-inspired version of X-Files. What bothered me was the torture sequence.  Allowing torture as a plot device robs interrogation sequences of any semblance of wit and intelligence.  I’d much rather see a foxy cop trick a criminal into confessing than beat it out of him.  (Also, torture is typically a disappointing way to make the hero morally conflicted). But enough about torture.  I’d like to quote one review of Fringe…

“Hi, Vague Agent I don’t know from Adam. I’m Nina Sharp, Executive High Muckity-Muck. I’m just going to assume you’re in on the conspiracy.  Oh, by the way, have you seen my absurdly high-tech prosthetic arm? Sorry if this is going too fast, but we only have an hour and a half to out-WTF Lost and The X-Files at the same time. Do try to keep up.”

Some of the mad science was pretty cool, but other aspects were patently ridiculous and goofy (talking to the dead, LSD-communing, etc.)

2 responses so far

Sep 11 2008

Two articles on futuristic weapons and armor that might help inspire a plot or visual

Defense Tech has an article on military exoskeletons.  We haven’t reached the level of killer androids (yet), but strength-enhancement is interesting, too.  (Also, if killer androids are in the works, exoskeletons will help programmers teach the androids how to move naturally, says one commenter).

Popular Mechanics did an article on 5 rifles in development.

They include a submachine gun that can fold into a large pocket…

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4 responses so far

Sep 08 2008

Writing Exercise of the Day: Home-Building

Today in Charlestown, construction workers found a live 10-pound artillery round from the Civil War inside a home’s walls.  What distinguishes your character’s house from the other ones on the block?  If that’s too broad for you, try this: who, if anyone, has lived in the house before and what have they left behind?

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Sep 07 2008

Superhero Visual References: Gloves

B. Mac provides another set of gear to help you design superheroes that don’t look goofy.  (See his collection of boots here).

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47 responses so far

Sep 07 2008

I loved this take on WWII time travel stories

Published by under Webcomic

“It’s these constant attempts on Hitler’s life by time-travellers.  You kind of have to wonder!“

3 responses so far

Sep 06 2008

What do Metallica and the theme to Barney the Dinosaur have in common?

Hint: the Iraqi connection.

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3 responses so far

Sep 06 2008

Check out Dr. McNinja

Published by under Comedy,Webcomic

Dr. McNinja is a doctor that is also a ninja.  More importantly, he’s the protagonist of an absolutely hilarious webcomic.  This is what Real Ultimate Power would be if Robert Hamburger were a real comedian.

If you’re new to DMN, I recommend starting with series 2. For example, on page 21 a conniving pirate attempts to convince the Doctor that he can win his family’s respect by proving his medical skills are not worthless to a ninja.

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Sep 06 2008

Don’t Let Your Characters Walk Away from the Quest

Let’s say you’re writing a book about a candidate trying to join the Navy SEALs.  Unless there’s something holding him there, he can always walk away if it gets too hard.  That’s a lousy plot.  There’s no consequence for failure!  If failure is an acceptable option, we probably won’t care whether the character succeeds.  You can make this story more dramatic by adding personal urgency.  For example, perhaps the SEAL candidate had a brother or father that died as a SEAL and he sees it as his life’s mission to finish the job.

Here are some other suggestions to keep your characters in the story.

  1. There is nothing to return to. The Empire killed Luke’s family.  (Careful, this is a bit cliche).
  2. Too much is at stake to walk away. In The Day After Tomorrow, the protagonist doesn’t have to trek from Philadelphia to Manhattan, but it’s the only way to save his son.  Alternately, the characters in LOTR have no choice but to fight their genocidal enemies.
  3. The character physically cannot walk away. If your character is in prison, he can’t avoid the local thugs.  His only choices are submission and resistance.  Alternately, she may be trapped on a spaceship with a killer alien.

5 responses so far

Sep 05 2008

Destroying the Earth: A How-To Guide

This is a useful resource for anyone that might want to destroy the world.

One response so far

Sep 05 2008

Marvel Comics: Environmentalists are the Vanguard of an Alien Invasion?

Inquiring minds will want to check out Marvel’s Secret Invasion.

I’ve never been a fan of the Skrulls, Marvel’s standard shape-shifting alien villains.  Sort of like an Atlantean invasion, aliens feel so far removed from the standard Marvel setting that the effect is campy rather than sinister.  It’s also extremely hard to write an interesting alien invasion plot.  Marvel seems to be treating this plotline like it’s novel, but the concept of a secret alien invasion is pretty tired (Invasion of the Body Snatchers, the second Wild Cards novel, Animorphs).  “Benevolent” alien invasions aren’t much better (The Day The Earth Stood Still and maybe The Happening).

I found the ads for Secret Invasion above-average, but more because the slogan “Embrace Change” is vaguely threatening and sounds like it came from a US political campaign.

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One response so far

Sep 05 2008

John August on Coincidences in Fiction

John August did a post on writing a plot that isn’t contrived.  He focused on the role of coincidence. I found it highly useful…

Given a choice, try to find cause and effect. One event happens because of something else we’ve seen — ideally, something the hero himself has done.

Instead of having the hero accidentally overhear a key conversation, get him actively trying to listen. Or have an interested third party steer him in that direction — perhaps for his own reasons. At every juncture where a reader could ask “Why did that happen?”, try to have an answer that isn’t, “just because.”

CADET DAVIS ADDS: The most contrived plot I can think of is Heroes season 2.  Please consider the following…

  1. In the last two minutes of the first season, Sylar is nearly killed by a crowd of ten heroes but somehow slinks away into a sewer.  No one, including a psychopathic MPD victim or the police officer who was seriously wounded by Sylar, thinks to make sure that he’s dead or otherwise accounted for.
  2. The Company captures Sylar and keeps the formerly-superpowered serial killer in a zero-security facility with a single attendant that is tasked with restoring Sylar’s powers. There’s no reason to suspect that Sylar would have made a good employee under any circumstances, but how were they hoping that this would turn out?
  3. Sylar kills the attendant and walks out of the facility.  He tries to return to the US to find Suresh, but he drops of famine along the side of the road.  The first person to come across him is Maya, another superpowered person that’s looking for Dr. Suresh’s father.  What a lucky break!  Sure, why not come along?
  4. In spite of being wanted for murder and presumably not wanting to attract suspicion, Maya and her brother take Sylar along.  Do not pay attention to the gringo in the back seat!
  5. Peter’s failure to consider the possibility that Adam is evil starts out as implausible and gets so unbelievable that it strains the suspension of disbelief.  Peter knows the following facts:  The Company has held the virus for 30+ years without using it.  Shortly after Adam escapes, the virus is unleashed.  If you’re wondering whether Adam’s escape is related to the release of the virus, you’re already 5 episodes smarter than Peter.

2 responses so far

Sep 04 2008

Writing Tip of the Day: Don’t Trade Characterization for Comedy

One of the easiest ways to create comedy is to use a double act.  You set up a comedic conflict between two characters– usually, one character is sober and the other is crazy or one is savvy and the other is clueless.  This is a very flexible setup that can handle most genres.  For example…

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Sep 04 2008

If they play that ad again, I’m going to scream

Published by under Football,Marketing

“It’s the most heart-warming phone ad of the year!”  I’m not sure that heart-warming is the best fit for NFL Live.  I think that the average American man likes his humor a bit more robust and, umm, funny.

UPDATE: We’re in the second quarter now and the ad has played three five times.

SECOND UPDATE: The ad ended up playing nine times, by my count.

No responses yet

Sep 02 2008

This Serta advertisement is strong comedy

Published by under Comedy

As an advertisement, this probably didn’t sell Serta mattresses very well, but the laugh-line at :25 was remarkably well-delivered.

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Sep 01 2008

Don’t Make Your Villains Unnecessarily Evil

Many villains do gratuitously bad stuff to remind us that they’re EVIL. For example, the nerdy antagonist in Live Free or Die Hard coldly executes his hackers even though there’s surely enough money to go around (ahem… hundreds of billions of dollars). Not only was it unnecessary for him to kill the hackers, but it was also out of character (he didn’t seem otherwise psychopathic). There’s no reason he should have been that evil– it didn’t gel with his main objective, which was to show his old agency that it was wrong to cast him aside.

Authors usually write their villains as gratuitously evil to make them badass. That rarely works. Except for Dark Knight’s Joker*, superevil villains are rarely as badass as their more restrained peers (such as Darth Vader, Dr. Octopus, Naomi Novik’s Napoleon and Dr. Doom). Why are superevil villains insufficently badass? A villain that feels more evil than his plot requires is probably cartoonish. In contrast, a badass villain is almost always serious and sober.

*In case you’re interested, I argue below the jump that the DK Joker isn’t unnecessarily evil.

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102 responses so far

Sep 01 2008

Does this writing site work?

The site is http://www.annecordwainer.com/ .  Anne is a friend of mine and I would really appreciate if you would check out her site, particularly if you’re a fan of real-world magic stories.  Does the site work?  It feels like there’s something not quite clicking, but I’m not sure what.

4 responses so far

Aug 31 2008

Salon asks why the Star Wars trilogy beat LOTR

The author claims that Star Wars was better because it was human-centric rather than world- or action-centric.  Our contributors respond…

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Aug 31 2008

George Lucas Disproves Evolution

Exhibit A:

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7 responses so far

Aug 31 2008

Superhero Visual References: Boots

B. Mac provides these references for boots.  These will help you design a character for a comic book or novel-cover.


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12 responses so far

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