Archive for the 'Superheroes' Category

Dec 17 2011

How to Write a Good Sidekick

A bad sidekick aggravates readers and weakens the story.  Over the past 25 years, the two-live action Batman movies with Robin have averaged 29% on Rotten Tomatoes.  The four without Robin have averaged 82%.  Here are some tips that will help you write a sidekick that will excite readers rather than make them want to stick their brains in a blender.

 

(Amazingly, the nipples on Robin's suit weren't the worst thing Batman & Robin did to the character).

 

1. If a character is actually interesting enough to belong as a sidekick, promote him to partner or superhero.  Calling him a “sidekick” cues readers that he’s probably a distraction from the character that actually matters.  If he’s not interesting enough to be a partner, you’d probably be better off without him altogether.  Alternately, you can have a character play an interesting role far from the spotlight.  For example, Lucius Fox (Morgan Freeman) adds an interesting ideological dispute with Batman in The Dark Knight but he gets extremely little screen-time and never participates in any fights.

 

2. Give yourself a reason for writing in a partner/sidekick besides adding “relatability” for younger readers.  If you’re mainly including a sidekick for relatability, I think you’ll probably aggravate older readers more than you’ll please younger ones.  For example, watch Robin in Batman and Robin, Scrappy Doo in too many Scooby Doo episodes, or Jar-Jar Binks in Phantom Menace.  Did these characters at any point take the story in a direction that you wanted to go?  Or were they exceedingly unlikable and a distraction from more interesting characters?

 

3. Here are some better reasons for having a partner than relatability.  

  • In Kick-Ass, the relationship between Hit Girl and Big Daddy (her father) was probably the most interesting character dynamic.  It was somehow simultaneously abusive and touching, both of which helped flesh him out as a three-dimensional character rather than just another ersatz Punisher.  Also, having Hit Girl be insanely effective in battle was a delightful subversion that raised the stakes for Kick-Ass.  (If you’re a superhero getting schooled in battle by a 11 year old girl, maybe it’s time to think about hanging up the tights).
  • The character is a loner, but his thought processes are interesting enough that his interactions would develop him and/or the story.  For example, one of Watson’s main roles is giving Holmes a way to narrate the mental leaps he’s making to solve the case.  As the “straight man,” he’s also the audience stand-in, which helps create a contrast with the eccentric and unorthodox Holmes.
  • You absolutely need someone with a particular skill to make a plot arc work, but for whatever reason, it wouldn’t make sense to give that skill to the main character.

 

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8 responses so far

Dec 13 2011

How Can Superheroes Maintain a Day Job?

Here are some ideas–feel free to mix and match as you see fit.

1. The superhero’s job gives him a very good reason to take up and leave at crucial moments.  For example, Clark Kent has a great reason to run towards disasters–he’s a journalist looking for the biggest story in town.  Matt Murdoch (Daredevil) or another lawyer might have some good reasons to do so–some supervillains have deep pockets and any disaster scene is liable to have tons of victims that will need a great lawyer.  Successfully suing a billionaire villain (or, umm, the police for failing to take reasonable precautions to keep him in jail) could be a huge payday.

 

2. The superhero secretly prepares some exciting projects for work that he can unveil whenever he needs to get his boss off his back.  For example, it might be a problem that Clark Kent missed a deadline on mortgages in Metropolis, but his editor would probably look past that if Clark Kent pulled a Pulitzer-grade story out of his brief.  “Sorry, chief, I was busy triple-checking the sourcing on this Luthor confession.  We got him on tape!”  A superhero might be able to sit on a huge breakthrough in his work for a long time–for example, a journalist might spend months checking a story because rushing to print with a libelous claim against an extremely wealthy businessman could be disastrous for the company.

 

2.1. The superhero is valuable enough at work that his bosses and coworkers look past his tendency to miss work and/or come in late and/or incur mysterious injuries/illnesses.  For example, he might be in a white collar job where uncommon bravery is a major advantage but not many people have it.  (I mean, really, how many journalists are there that would be excited to rush to the scene of a superpowered brawl in progress?  How many lawyers would be excited to interview murder suspects in extremely shady parts of town?)  His skills as a superhero might be really useful–for example, he probably has some degree of investigatory prowess, fast reflexes, familiarity with crime/criminals, toughness, an attention to detail, unusual confident, determination and/or well-placed contacts in various industries and positions. For example, someone like Clark Kent is probably careful enough to make a good forensic accountant (although most taxmen would obviously not make very good superheroes).

 

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Oct 09 2011

Reasons Your Characters Might Not Use Secret Identities

A few days ago, I covered some of the pros and cons of writing secret identities.  But that covers why YOU the author would want to use them or not.  Why might a character decide not to use them?  Here are some possibilities.

 

1. The character’s loved ones are mostly superpowered and/or not in harm’s way. For example, if the character is a superpowered alien, chances are his family members are, too, so protecting them from danger is a bit less essential. Alternately, in Booster Gold’s case, his family is hundreds of years in the future, so he doesn’t have to worry about them getting hurt.

 

2. The character has family/friends to worry about, but a secret identity is not an option. For example, Alicia Masters might be safer if Ben Grimm had a secret identity, but there’s no way for someone that looks as unusual as The Thing to pull off a secret identity. In The Taxman Must Die, one of the main characters is a mutant alligator that wants a secret identity (because anyone badass has enough enemies to need a secret identity, he reasons), but he surlily discovers that Clark Kent-style glasses don’t give a mutant alligator much of a disguise. (He attributes it to his poor acting skills).

2.1. The character’s origin story was caught on tape or otherwise too public to try a secret identity.  Perhaps the New York Times or Daily Bugle had someone covering that new exhibit of genetically modified spiders and happened to notice that one went missing–it’s not TOTALLY implausible that journalists might do something competent, right?*

*Despite CNN’s best efforts to suggest otherwise.  More on Casey Anthony at 9.

 

3. The character has loved ones, but is so scary that nobody’s brave enough to mess with them.  For example, if a criminal happened to find out the connection between Alfred and Batman, he’d have to be pretty damn nuts to take a shot at Alfred unless he was really looking forward to pain. Bad career move.  If you have a problem with Batman, it’d probably be less suicidal to gun directly for him (so that at least you’re not distracted when he comes for you).

 

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Oct 03 2011

Pros and Cons of Using Secret Identities in Your Story

+: Secret identities provide another avenue of conflict/danger that helps develop the characters outside of combat.

 

-: Your readers have probably seen secret identities used quite a bit before.  It’s arguably the most cliche, conventional aspect of superhero stories.  If you go down this path, I’d recommend having it play out in unusual ways.  For example, in Kick-Ass, the protagonist’s attempt to protect his superhero identity from his father leads to a touching and darkly comical scene where the father mistakenly infers that the son was a victim of a sexual crime.

 

+: It’s a fairly easy way to build coherence between the superpowered side of the story (e.g. what Spider-Man is doing) and the non-powered side of the story (what Peter Parker is doing).  Another possibility that’s pretty well-worn is showing how his superpowered side affects his non-powered life.  For example, Spider-Man 2 covered how hard it was to come up with time for both.  Another possibility would be showing how the strains (injuries, stress, other damages) of one affect the other.

 

-: Especially in stories where only a villain or two uncover the secret identity, secret identities tend to cause side-characters to act atypically dumb.  How many investigative journalists interact with Clark Kent or Peter Parker every day but can’t seem to ask the right questions about how exactly Peter Parker is the only photographer in the world to keep getting phenomenal Spidey shots and how Superman’s face looks awfully familiar.  If you do go with a secret identity, I’d recommend having the secret identity live or die based on whether the main character can successfully thwart the side-characters’ suspicions, rather than just having the side-characters be too dumb to get suspicious in the first place.

 

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16 responses so far

Sep 29 2011

Elements of Superhero Stories That Might Be Surprisingly Plausible

SCIENCE/MEDICINE

 

1. Invisible jets will probably be feasible within 50 years.  We already have rudimentary cloaking devices and one researcher suggests that it could eventually be used on submarines.  (I wonder if anyone would bother applying this technology to a jet, though.  Isn’t the ability to see jets irrelevant if the battle is resolved from miles away?)

 

2. An Iron Man-style powersuit might be viable someday.  We already have rudimentary jet packs, military grade lasers, exoskeletons and a five-pound rocket launcher.  I’m not a scientist, but it strikes me as fairly likely that engineers could figure out how to refine and combine those elements.  Then a few questions remain (how to power it, how to stop concussive forces from killing the pilot, and why you’d bother spending all that money on a shell for a human when you could do more with a remotely-operated suit or a robot).

 

3. Technopathy might be theoretically possible.  According to Scientific American, “Signals channeled directly from the brain can already control computers and other machines.”  From there, I think it’s relatively easy to suspend disbelief that someone might be so capable at doing it that he can hack into machines with his mind.

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Sep 22 2011

Superpowers Will Not Make a Boring Character Interesting

If your novel starts with a superhero-to-be that does not yet have superpowers, is he/she interesting before getting superpowers? If not, you have several problems.  First, asking readers to wait 20+ pages with a deliberately average (read: forgettable) character will probably not go over well.  Second, if the character is not interesting before getting superpowers, he probably won’t be after, either.  Some possibilities you can consider:

 

1. What is the character’s personality like? What are his key traits?

 

2. What are the character’s goals/motivations like?  How do those tie into the character’s personality and background?  (I guess it’s possible that there’s a not-particularly-bright athlete out there whose burning life goal is to win a Nobel Prize in Chemistry, but trying to make the varsity squad would probably be more intuitive).

 

3. What sort of unusual decisions does the character make that other superheroes (or superheroes-to-be) wouldn’t?  In particular, why does the character choose to become a superhero?  Is there anything in the character’s personality or background that influences this decision?  (I’d look at that especially hard if the character wasn’t notably brave or violent before getting superpowers).

 

4.  How is the character different from other superheroes-to-be?  

 

5.  How is the character different from other characters in the story, particularly other superheroes (if applicable).  

 

6.  Are there any ways this character’s background, personality and/or skills make him a good (and/or bad) fit for the plot?  Either could create drama.

  • Sherlock Holmes is a good fit against a villain like Professor Moriarty because Moriarty is so dangerous that only someone as competent as Holmes could stop him.  That raises the stakes and makes it easier to challenge Holmes.  (Challenging protagonists is key to generating drama–if the protagonist easily outmatches his obstacles, it probably won’t be as interesting as it could be).
  • If a character is a bad fit, he’d have to work harder to overcome obstacles.  For example, Chuck, Bad Company and The Taxman Must Die are about relatively normal people thrust into super-dangerous spy jobs.  The characters’ lack of preparation and personalities help create tension/conflict with teammates and helps writers wring drama out of obstacles that might have been mundane/forgettable for a spy with years of experience.
  • It’s possible to do both.  For example, Dexter is a serial killer that works as a police crime scene analyst.  On one hand, he’s less likely to get caught because he knows what they’re looking for and can sabotage the investigation.  On the other hand, they’re unusually close to him and have started to ask questions about why he misses so much work.

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Sep 19 2011

Problems Superheroes Would Face in the Real World, Part 2

Published by under Realism,Superheroes

1. Most superheroes commit crimes fairly frequently.  In real life, some crimes that superheroes would probably be charged with include:

  • assault and battery (preemptively attacking criminals in cases where an immediate threat to the public did not exist).
  • reckless endangerment (using superpowers in a way that unintentionally injured bystanders–it’s implausible that most superheroes would be close to 100% accurate with superpowers, particularly if they’ve only recently developed them).
  • child endangerment (using children as sidekicks).
  • evidence tampering (altering/destroying evidence or convincing witnesses to protect the hero’s secret identity).
  • plotting to make and/or possession of weapons of mass destruction (such as a space station with a death ray and probably adamantium claws).

 

2. A superhero’s ability to collect human intelligence would probably be somewhat limited.  Solving cases more complex than a crime-in-open-view usually requires a lot of time tracking down leads, talking to people and evaluating evidence. In particular, superheroes would probably be at a major disadvantage in convincing reluctant witnesses to come forward because they can’t offer as many incentives for cooperation (like witness protection or legal cooperation in other matters) as the police can.  Also, wearing brightly-colored spandex can make it harder to earn the trust of strangers facing life-or-death situations.  (Fact!)

  • What, if anything, makes your superheroes more effective at solving crimes than the police?  Do they have anything going on besides just getting lucky with stumbling onto crimes in progress?
  • If your criminals are geniuses, do they actually act like geniuses?  (Hint: if they’re committing crimes in open view, probably not).  Does it take any skill to find them?
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Sep 18 2011

Which Crimes Do Most Superheroes Commit?

Okay, let’s assume for a second that the hero is a vigilante and that the district attorney is furious.  Under American law, which felony charges might apply?

 

1. Assault and battery, probably aggravated if superpowers are involved.  The superhero will claim that he was acting in self-defense or the defense of others.  That’s fine if he was just responding to a crime in progress.  However, if he initiated the action (like attacking a gang stronghold or hunting down a supervillain), self-defense is probably off the table because the only imminent danger was created by the hero’s actions.  In particular, a self-defense claim is awfully tenuous if the hero was breaking-and-entering.

 

2. Felony murder, if anybody dies (criminal or bystander).  Assault is a violent felony, and any deaths caused even indirectly by a violent felony are deemed murders even if the superhero didn’t intend to kill anybody.  If a superhero breaks into a hostage situation and a hostage-taker kills a bystander in the crossfire, the superhero will probably get charged with murder unless he was authorized to be there.

 

3. Reckless endangerment, if any bystanders get hurt.  In severe cases, this could be a felony. Fortunately, superheroes might be able to cover themselves with self-defense here, if the hero acted prudently and in response to an imminent threat.   Likely vehicular manslaughter as well, if Batman happens to hit anyone while driving several hundred miles per hour through Gotham traffic.

 

4. Obstruction of justice.  For example, breaking into a hostage situation while the police are still trying to negotiate with the hostage-taker would be a felony in some states.  (Note: if nobody gets hurt, the DA might knock this down to a slap on the wrist, particularly if the superhero is extremely popular).

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Sep 06 2011

Google Queries (Superhero Teams, “Danger Nut” and Noncombat Options for Superheroes)

Should superhero teams include a flyer?  If you want to, that’s fine.  But flyers aren’t necessary.  I don’t think superhero teams need any particular kind of superhero (although comic book teams might have more visually interesting fights if they have at least one character that can do melee combat–purely ranged combat can get tedious).

 

What do superheroes need in their lives? Anything interesting.  Here are some possibilities that come to mind:

  • Action that is driven by interesting goals and personality traits.
  • Interesting conflicts, preferably some with characters that aren’t purely unsympathetic.  (For example, in X-Men: First Class, Mystique argues with Beast over Beast’s attempts to cure his mutation, and I don’t think that the writers pushed either position over the other).
  • Unusual decisions.
  • Relationships that influence the plot.
  • Maybe some goals and problems that don’t have much/anything to do with being a superhero—romance is one possibility, but you have a lot of options here.  (For example, in The Incredibles, one of the main problems for Dash was fitting in despite being supernaturally gifted).

 

How many characters can you introduce in a first chapter?  However many you can develop effectively.  Generally, I wouldn’t recommend introducing  more than 10 named characters or more than 5 major characters in the first 30 pages unless you are confident in your ability to develop interesting characters with relatively few lines.  Gradually introducing characters will generally give you a better chance to develop characters without overwhelming readers.

 

What games do sailors play?  Danger Nut. In terms of raw peril, it makes Navy football look like a ballet recital.

 

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Aug 22 2011

Rotten Tomatoes Ratings for Superhero Movies

If you’ve ever wondered about which superhero movies are the best and worst of all time, I’ve compiled Rotten Tomatoes’ ratings below.  Please note that this is just superhero movies, so other comic book/graphic novel movies (like Scott Pilgrim and 300) are not included.  If you’re interested in a comparison of how DC’s movies stack up against Marvel’s, please see this article.

 

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Aug 15 2011

Selecting Effective Superpowers

First, a caveat.  Generally, good superpowers will not save an otherwise poor story and poorly-chosen superpowers probably won’t doom an otherwise good story.  If the characters are a bore and the conflict fizzles, it doesn’t really matter which superpowers they have.

 

1. I would recommend going with versatile abilities/powers rather than more particular ones.  It’s a lot more creative, memorable and often visually interesting to see a character use his powers in a way that the user’s manual never intended. In contrast, if Superman tries to fly, it’s generally a perfectly smooth operation and his success is never in doubt because he has a power that is good for nothing else but flying.  In contrast, if Yomiko (from Read or Die) tries to fly by using her paper-control abilities to rig together a giant paper airplane, that takes real daring and cunning.  ”Do you know how to fly that thing?”  ”Uhh, what about the rain?”  ”Can your plane withstand gunfire?”  The uncertainty helps make the improvised solution more interesting.

 

1.1.  I’d like to see the characters in some situations where their powers are not obviously useful.  I think the biggest reason some writers give their characters huge amounts of superpowers (5 or more, let’s say) is that they’re scared that their characters might be caught in a situation that can’t be immediately solved with a superpower. First, it’s more interesting/creative if a character can’t just solve a problem by turning his powers on.  (See Superman vs. Yomiko above). Second, superpowers are only one part of the characters’ capabilities, right?*  It’s okay if they have some problems/situations that have to be resolved by other means.  (When was the last time you read about a wizard that solved all of his problems with magic?)  If the superpowers are the only capability that the superhero uses, I would recommend reconsidering whether you’re neglecting the person behind the mask.

 

*For example, your characters hopefully have skills, practical life experience (from a job or elsewhere), talents besides superpowers, education, personal strengths, resources/assets, etc. Characters may also be able to leverage their reputation, authority and/or standing among different groups (like the police, criminal groups, the public, etc) in certain situations. For example, if your hero’s been framed as a criminal and her bank account’s been frozen, maybe she can march up to Fast Eddie on the corner and demand the perpetrator’s name and a flamethrower on credit.  It would take one hell of a personality and/or reputation to convince a hardened criminal to cough up a flamethrower with threats.  And she might also need to convince him that she’s likely enough to defeat the perpetrator that the perpetrator won’t come back and kill Fast Eddie for snitching.

 

2.  An overly complex superpower may detract from the development of the rest of the story.  My rule of thumb is that if a character’s superpowers take more than 1-2 sentences to explain, there’s probably too much going on.  For the most part, time spent explaining superpowers is usually not spent on characterization, transitions/coherence, conflict development, motivations, major choices and other elements that publishers actually care about.  (For example, I’ve seen quite a few publishers specify that they’re looking for believable, consistent and interesting characters–like Dark Horse Comics–but I’ve never seen anybody mention superpowers in the submission guidelines.  They’re just a means to an end–an interesting story–not the end itself).  Alternately, if you want to really delve into the superpowers and you feel like they’re such an interesting component of the story that they warrant that space, you could at least incorporate it into characterization, major choices and the like.  For example, in Bitter Seeds, one protagonist’s powers are bestowed by malevolent spirits that demand gruesome sacrifices.  Understandably, some characters do not take well to this, so the cost of the powers creates an obstacle to team cohesion and friendships/partnerships.

 

3.  I’d recommend using capabilities appropriate to the story’s tone, style and target audience.  If you’re doing an upbeat kid’s story, you might want to leave the machine guns at home.  (We weep for you, children’s writers).  Personally, I’m using mostly agility-based powers for The Taxman Must Die, an action-comedy that I’d like to keep a pretty soft PG-13.

 

4.  Can the character be challenged?  For more details on this, I’d recommend checking out How to Save Insufficiently Challenged Heroes (especially #4).

 

5 responses so far

Jun 28 2011

Good news and bad news for Green Lantern fans

The good news is that Warner Bros. is planning a GL sequel.  The bad news is that the preliminary box-office returns look rough enough (so far) that I do not think the sequel will survive.

 

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May 22 2011

Some ideas on police standoffs

The New York Times has an article on police standoffs, which I think could be useful if you’re writing a scene where a protagonist deals with something like a hostage situation and/or a barricaded gunman.   For more information on this, I’d recommend checking out Stalling For Time: My Life as an FBI Hostage Negotiator. For the short version, here are some ideas I’ve gathered along the way:

 

1.  Even if you want to resolve the hostage situation with protagonists rushing in, negotiation can play a key role.

  • A tactical takedown is more likely to succeed with few casualties if the police have time to prepare.  For example, during the Japanese embassy hostage crisis in Peru, the police prepared by smuggling in communications equipment to hostages (so that they could learn what was going on inside), provided light-colored clothes to the hostages (so they could be easily distinguished), and scheduled their raid at a time when the hostage-takers liked to play soccer and would be away from the hostages.   To practice their strategy, the Peruvian commandos built a scale building of the compound, including the tunnels they had dug to carry out the raid.
  • Often, negotiators can convince the criminals to release some hostages and/or surrender.  (It’s harder for hostage-takers to keep control of large groups of hostages and the police may be willing to offer food and water in exchange for releases, so there is some incentive to release some hostages).  Best case scenario: Armed confrontation isn’t necessary.  Worst case scenario: If the protagonists do need to execute a raid, fewer hostages will be at risk.

 

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Apr 13 2011

Superpowers Checklist

Published by under Superheroes,Superpowers

1.  Can you explain the character’s powers in 1-2 sentences?

2.  Will you be able to easily challenge this character in a variety of scenes?  (If the character is invulnerable, the answer is probably no, unless you’ve set up challenges besides trying to kill the character.  Source Code was an effective example of that).

3.  Will readers understand what this character can do, or is it just like the author’s making it up as he goes along?  (If the character’s powers have “reality” in the name, it’s probably the latter).

4.  Are the character’s powers versatile?  (If your main character is a superstrong tank or a flying brick, it may help to give him a more exotic side-power to help keep his fights from getting repetitive).

5.  If you’re writing a comic, will this character’s powers give you interesting visuals? (If you’re writing a novel, this isn’t nearly as important).

19 responses so far

Mar 12 2011

Another place to submit your superhero story: Wily Writers

The Wily Writers site is looking for superhero stories between 1000-5000 words. Deadline: April 30, 2011. Thanks, Aponi!

6 responses so far

Jan 25 2011

Two more superhero anthologies are looking for submissions; a third is out!

Writers Wanted

Beta City Anthology is looking for stories of superheroes and/or supervillains staving off an alien invasion.  “The forces attacking from Gehenna are diverse and cosmopolitan, so any alien rabble you can dream up can be used.  Their methods are up to you — classic spacecraft assaults, subtle sorcerous schemes, and unspeakable horrors let loose in dark alleys are all fair game.  Whether your preference leans toward science fiction, fantasy, horror, or something else entirely, your story can find a home here.  Similarly, while we love well-written superpowered action, we don’t want to fill the book entirely with tales of hero vs. alien combat.” Deadline: January 31.

  • I submitted a horror story about the aliens and humans banding together against Canadians, but I haven’t heard back yet.  Too edgy?

Gods of Justice is another superhero anthology looking for submissions.  They’re looking for stories that “can be dramatic, exciting, action-packed, scary, funny, romantic or a combination.”  The protagonists must be superpowered heroes.  Preferred length: ~6500-8000 words.  Deadline: January 2.  [UPDATE: The deadline has passed--I hope you made it!]

If you’re interested in more publishers that print superhero short stories, please see my full list.

Readers Wanted

A Thousand Faces, a quarterly anthology of superhero stories, has its autumn edition out.  Enjoy!

Hat-tip: Matt Adams, whose short story In Memoriam made the Thousand Faces anthology.  Congrats, Matt!

Bartenders Wanted

For every Chicagoan that watched the last Bears game.  Good God, we nearly beat the Packers with a third-string quarterback.  The only person who deserves liquid amnesia more than we do is Brett Favre.  (Too soon?)

10 responses so far

Jan 20 2011

Superheroes and Princesses

Virginia Postrel of the Wall Street Journal offers an interesting comparison: “The princess archetype embodies a feminine version of the appeal… The Amazing Adventures of Kavalier and Clay ascribes to superheroes. They express the ‘lust for power and the gaudy sartorial taste of a race of powerless people with no leave to dress themselves.’”  What do you think? Are the two that comparable? Any other observations, arguments or baseless insults?

20 responses so far

Dec 27 2010

Flyover City is finished!

Joel Wyatt just finished his 41st issue (chapter) of his free superhero story.  It strikes me as sort of a Seinfeldesque take on superheroes.  Here’s the protagonist reflecting on a fight between a superhero and a villain.

But you would be mistaken. Centrifuge, man: this guy’s got class, style… that certain je ne sais quoi that makes him the perfect dark horse for your super-group. His body’s center of gravity shifts wildly when he’s under stress, like the beads in one of those South American rainsticks, making the guy FLIP OUT, like a Topsy-Turvy Titan.

Now that is a freakin’ subtitle. Market analysis my balls.

“But Joel,” you say, “He didn’t even win the battle. Deacon Struck got away.”

“You, sir,” I retort, “are a dildo.”

5 responses so far

Aug 22 2010

Superhero anthology looking for submissions

Jay Faulkner is looking for superhero story submissions between 2500-8000 words long.  (For longer submissions, query first).

  • Genre: anything with superheroes.  “This can be pure comic-book style heroes, sci-fi, fantasy, horror, etc but the central theme / characters in the story MUST involve superheroes.”
  • Deadline: October 31, 2010.
  • Pay: none.

Submission details here.  Thanks for pointing this out, Matt.

23 responses so far

Aug 17 2010

At first glance, this superhero “research” looks shamelessly incompetent

In a ScienceDaily article:

Watching superheroes beat up villains may not be the best image for boys to see if society wants to promote kinder, less stereotypical male behaviors, according to psychologists…

“There is a big difference in the movie superhero of today and the comic book superhero of yesterday,” said psychologist Sharon Lamb, PhD, distinguished professor of mental health at University of Massachusetts-Boston. “Today’s superhero is too much like an action hero who participates in non-stop violence; he’s aggressive, sarcastic and rarely speaks to the virtue of doing good for humanity. When not in superhero costume, these men, like Ironman, exploit women, flaunt bling and convey their manhood with high-powered guns.”

The comic book heroes of the past did fight criminals, she said, “but these were heroes boys could look up to and learn from because outside of their costumes, they were real people with real problems and many vulnerabilities,” she said.

My initial impression is that this is so luridly off-base I don’t know where to begin.

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17 responses so far

Aug 13 2010

Pet Peeve: Queries that Name Superpowers with Obscure Prefixes

When you write a proposal/query (or anything else written purely for editors) for your superhero story, you’ll probably write a bit about the main characters’ superpowers.  (1-2 sentences, please).  I highly recommend against looking up a Latin or Greek prefix to name a superpower.  If you had to look up the prefix, chances are the editor doesn’t know it, either.

PLEASE REWRITE: “John is a somnikinetic.”
BETTER:  “John can manipulate dreams” or “John can control dreams.”

Descriptions with simple English terms are usually more effective than Greek/Latin names because:

  • English words are easier to understand and remember.
  • Most editors haven’t memorized lists of Greek or Latin prefixes.
  • Editors should not have to open a dictionary to understand what you’ve written.
  • Names based on prefixes can be easily confused with similar prefixes.  For example, a reader might confuse somni- (dreams) with somn- (sleep) or son- (sound).
  • It may not be clear how you expect us to translate the word. For example, I’ve seen “kinesis” used as a suffix for “control,” “influence,” “manipulation,” “generation,” as well as its standard meaning, “movement” (for example, telekinesis means  “remote movement”).  Will we know which definition you’re going for?

Depending on the story and character, using prefixes and other jargon in-story may help to make the superpower sound more scientific/realistic.  But that probably isn’t necessary in the query/submission letter or synopsis.  For one thing, the query/submission letter are an introduction aimed at editors that have absolutely no context for your story.  In contrast, by the time your story uses terms like “terrakinetic” or “ocular death-rays,” we’ve probably already seen the character’s powers in action.

What do you think?  Do you share this peeve?

5 responses so far

Aug 11 2010

Captain Freedom: A Writer’s Review

Synopsis: Captain Freedom was rough around the edges, but it was clever and funny.  The plot was pretty much an incoherent wreck.  If you liked Soon I Will Be Invincible, I highly recommend Captain Freedom, which put more thought into character-development and world-building.

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Aug 06 2010

Robert Mason’s Idea Bank

Robert Mason is collecting plot ideas in a publically available Idea Bank.  Here’s my contribution: The hero has to stop a plan set in motion by a villain that has already died. How will a flying brick save the day if it’s not clear who needs to be smashed? What good will a psychic be if the main “henchmen” are actually innocent delivery boys that have no idea what they’re delivering?  How can somebody like Jack Bauer stop a villainous plot if there’s nobody left to torture?

No responses yet

Aug 04 2010

Fake Superhero Stories on the Kindle

When I typed “superhero” in the Kindle searcher, there were a LOT of books masquerading as superhero fiction.  Publishing pro tip: if you’re republishing a book like Aesop’s Fables, The Divine Comedy, The Arabian Nights, Tarzan, Best Russian Short Stories, or Hannibal the Conqueror*,  I would highly recommend against selling such books as something they’re not.  Mismarketed sales are far more likely to result in disgruntled customers and awful reviews.

*Unless the elephants know something we don’t.

4 responses so far

Jul 07 2010

Criminal Interviewing Strategies: Probing for Inconsistencies

While a criminal may have put some thought into creating a coherent story that’s hard to disprove, probing questions can move the conversation into areas where he has to make up a lie as he goes along.  The more you push for details, the harder it is to keep up a lie.  Here’s an excerpt of a fictional interview between an investigator and a criminal suspect.

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3 responses so far

Jul 04 2010

This superhero anthology looks interesting…

Published by under Superhero Novel

Simon and Shuster is releasing a superhero anthology later this month.  (Hat-tip: SF Signal).  Some of the stories include:

  • “Head Cases blasts through the blogosphere to expose the secret longings of a Lonely Superhero Wife.”
  • “The Non-Event removes the gag order on a super-thief named Lockjaw and pries out a confession of life-altering events.”
  • “Vacuum Lad unveils the secret origins of the first true child of the space age—and disproves the theory that nothing exists in a vacuum.”
  • “A to Z in the Ultimate Big Company Superhero Universe (Villains Too) presents a fully-realized vision of a universe where epic feats and tragic flaws have transformed the human race.”

(By the way, when you write summaries of your stories, don’t use these for inspiration.  Besides Head Cases, they’re pretty awful).

One response so far

Jul 01 2010

13-year-old climbs walls Spiderman-style with vaccuum tubes

Published by under News,Superheroes

20% of the way to total awesomeness.

  • Climbing
  • Danger-sense
  • Reflexes
  • Strength
  • Webbing

He’s young, though.  Plenty of time to collect the whole set!

3 responses so far

Jun 06 2010

Superhero types and how to distinguish yours (Part 2)

(Part 1 here).

Jekyll and Hydes

  • Most superheroes have two distinct identities, like Batman vs. Bruce Wayne or Ben Grimm the Thing pining vs. Ben Grimm the human. For a Jekyll and Hyde character, the identities are separated not only by a marked physical transformation but also a multiple personality disorder. Sometimes the character shifts between the two states (such as the original J&H and the Hulk, but it was permanent for Dr. Manhattan).
  • Compared to other archetypes, curiosity and/or naiveté usually play a prominent role in the origin story of a Jekyll/Hyde character. For example, Dr. Suresh injects himself with his superserum rather than conduct tests, Jon Ostermann/Dr. Manhattan and Bruce Banner/The Hulk were involved in highly dangerous experimental research, etc.
  • Generally, the character gains his powers unintentionally (either through an accident or as an unintended consequence of a scientific experiment). What if it were intentional? What kind of character would want to do that to himself, and under what (desperate?) circumstances?
  • What causes the character to have separate personalities in each form? The most cliche (read: usually least interesting) explanation is that the transformed form is monstrous and/or bestial, like Hyde or the Hulk. (One of the many problems that might arise out of that is that the dialogue of the transformed form will be pretty dumb). Fortunately, there are fresher alternatives. For example, Dr. Manhattan’s perspective changed considerably when he essentially ascended to godhood, causing him to lose most of his empathy and estrange himself from humanity. What are some other ways a character’s perspective and/or values might change?
  • In most cases, the character is a scientist researching something that man wasn’t supposed to know. So he’s generally responsible for the transformation. What if he’s not? (Maybe he’s an unwilling or unwitting test subject, or he’s a janitor that accidentally triggers the device after-hours). Maybe the process is purely magical/occult rather than scientific.

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3 responses so far

May 28 2010

What Makes a Superhero Story?

Here are some common characteristics that come to mind.

1.  In most cases, a superhero has an origin story that explains 1) how he goes from ordinary to extraordinary and 2) why he chooses to fight for others. I’ll focus on #1 here.  The character starts out in a place where he doesn’t stick out and ends up in a place where he does.  For example, Superman and the Martian Manhunter become extraordinary by coming to Earth, where they are aliens.  Peter Parker, Virgil Hawkins and too many scientists to name are regular people that gain superpowers in various accidents.  Superheroes are rarely born extraordinary.  For example, Harry Dresden is probably more of an urban fantasy character than a superhero in part because he has always been extraordinary (magical).

 

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23 responses so far

May 20 2010

Superhero types and how to differentiate yours (Part 1)

Students

  • The student/superhero usually goes to A School Just Like Yours for maximum relatability, but sometimes the school is more unusual (for example, superhero academies like the Xavier Institute for mutants or Sky High or the school for supergeniuses that Tony Stark attends in Ultimate Ironman).
  • Whether you go with a typical school or something more extraordinary, I’d definitely recommend differentiating the school if you set any scenes there.  For example, instead of doing just another school, maybe it’s an inner-city school.  Or a school in an area so preposterously wealthy that the kids have plastic surgeons on speed-dial.  Or maybe the petty rivalries between students are notably fierce.  Or maybe the kids are training to lead humanity against the Bug hordes.  Just do SOMETHING with it besides being a default school–otherwise, it probably won’t have very much personality.
  • Similar to the previous point, how do you differentiate your leads from Peter Parker?  What are some conflicts your student characters might have that a character like Peter Parker wouldn’t?
  • In terms of conflicts at school, can you do something fresher than using jocks vs. dorks?  Thanks.  There are so many ways kids split into cliques  and screw each other–surely you can come up with something!  (For example, see Mean Girls or the house system in Harry Potter or mutants vs. humans in X-Men).
  • Student superheroes are probably more prevalent in cartoons (which are usually aimed at something like an 8-13 audience) than superhero comic books (which almost always rely on men aged ~18-30).  If you’re doing a comic book about a student superhero, many (most?) of your prospective readers are probably significantly older than a high school or junior high student.  So just doing a straight-up story about the character getting through high school or maybe even college probably wouldn’t work very effectively for enough people that actually go to comic book stores.  In the world of novels, Ender’s Game and Lord of the Flies successfully retained older readers with stakes that are considerably higher than, say, making the cheerleading squad.

Noble Strangers

  • This is a character whose differentness is a major part of his origin story.  They are often alien or foreign to most of the other characters around them.  For example, Superman and Martian Manhunter are aliens, and Wonder Woman and Black Panther and Aquaman hail from magical Mary Suetopias.
  • The character will usually have either no flaws or subdued flaws.  Are we really supposed to hold it against Superman and Wonder Woman that they are too nonlethal?   Additionally, the character’s native society will usually be utopian.  One alternative would be that he is a refugee (or official/tourist/emissary/field researcher/used ray gun salesman/whatever) from a place that has a lot of shadiness going on, like the imperialist Krypton analogue in Invincible. Adding depth to the society usually makes the stranger more interesting.  Another choice to consider is whether the character is a child or an adult when he leaves his homeland.  I find that it usually says more about the character and his decision to leave if he departs as an adult, but do what fits your story best.  (For example, Superman’s all-American childhood helps give him relatability and ties into his moral decision to become a superhero).
  • Conflict between the noble stranger and the locals (or their values or customs or laws) usually plays a significant part of the plot.  The most cliche way to do this would probably be “KILL THE FOR’NERS!”, but it could be as simple as the locals curtly enforcing a “no shirt, no service” policy.  I’M LOOKING AT YOU, NAMOR.  (AND TRYING NOT TO).
  • On a superhero team, the stranger(s) might conflict with the locals in values or methods.   For example, Superman vs. Batman.
  • Noble strangers don’t usually have much relatability.  One unusual possibility: what if we’re meant to relate more to the stranger than the locals?  Peter Parker is arguably a noble stranger when he’s on the Avengers by virtue of being the only normal guy there.  For more examples of normal characters thrust into strange worlds, please see Avatar, District 9, Dancing with Wolves, Pocahontas, The Taxman Must Die, Escaflowne, Bleach, Inuyasha, etc.

Part 2 here.

One response so far

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