Mar 09 2010

Fraggmented Takes On Silver Age Wackiness

Published by under Comic Books

We provide advice about how to write novels, comic books and graphic novels. Most of my content applies to fiction-writing in general, but we also provide articles specifically about superhero stories.

Check out Fraggmented’s “Comic Book Insanity” category.   Here are some choice excerpts.

Then, while passing a volcano, Carol comments that Wonder Woman’s invisible plane obeys her every command “like magic!” To which WW responds, “The magic of science, Carol!” This is bitterly ironic, given that less than ten issues earlier Kanigher had explained that Wonder Woman’s plane was made when a magical cloud turned a flying horse into an invisible airplane. But she goes on to explain that little computers in the plane make it obey Wonder Woman and only Wonder Woman, just like even smaller computers in the lasso do the same thing! (Those of you going, “Huh?!?!?!?” should probably take a little break from reading this. It doesn’t get any better.)

In the original ‘X-Men’ #1, by Stan Lee and Jack Kirby, we open with a sequence of Professor X running the team through their training regimen. Beast has to do a difficult acrobatic routine, Angel must fly an obstacle course…then the young sixteen-year old Iceman gets a turn, but Professor X is “going easy” on him by merely requiring him to display his powers. Iceman frosts himself over with snow…and Professor X telepathically tells the Beast to chuck a bowling ball at his head while he’s distracted, to “test his reflexes”.

At some point, logic dictates that he’s secretly trying to kill Iceman, and the whole “training exercise” thing is just an alibi.

No responses yet

Mar 04 2010

Abraham Lincoln: Vampire Hunter has a book trailer!

Published by under Book Trailers

I was sort of expecting Abe to win the fight by staking the vampire with a flagpole, but maybe that would have been too over-the-top.

7 responses so far

Mar 01 2010

Peter Parker got fired…

Published by under Comic Books

…and faces eviction.  I bet he feels like an idiot now for not selling those inauguration tickets.

16 responses so far

Mar 01 2010

Illustrating the Economics of E-Books

Two things jump out at me here.  First, the author’s royalty is proportionally much larger with e-books than hardcovers (20-25% compared to 15%, and even lower for paperbacks).  Second, since distributing an e-book is cheaper, the cost to consumers should drop considerably.

Picture taken from the New York Times.  Full article here.  This statistic caught my eye: “The industry is based on the understanding that as much as 70 percent of the books published will make little or no money at all for the publisher once costs are paid.”

No responses yet

Mar 01 2010

Fill in the Caption: Batman Slapping Robin

Published by under Comedy


If you’d like to do your own, please go here.

7 responses so far

Feb 28 2010

Saturday Morning Watchmen, Again

I’ve linked this before, but it’s worth seeing again.

2 responses so far

Feb 27 2010

Name That Superhero Funeral!

Superhero funerals are so common that they have their own page on ComicVine and usually so bland that they tend to run together.  Given a transcript for three pages from a superhero funeral, can you name the series? If the writing were actually distinct, that wouldn’t be difficult.

Continue Reading »

11 responses so far

Feb 25 2010

Contest Reminder

Published by under Superhero Nation

Hello. If you haven’t seen my comic book’s five sample pages already, please check them out here and sign up for a chance to win a free signed copy when it comes out. Thanks! Having more interested readers will probably improve my odds of getting published and I really appreciate the help.

One response so far

Feb 24 2010

The Society of Unordinary Young Ladies

Wahab Algarmi put together a free comic, The Society of Unordinary Young Ladies, and would like you to read it.

Here are some impressions.

–The characterization for the four protagonists is handled fairly well.  In particular, I recommend page 21 as a dramatic portrayal of loyalty as a character trait.  Usually, I roll my eyes when authors say a character is “loyal”  because “loyal” characters rarely get opportunities to act differently than a super-bland protagonist.  In fiction, EVERYBODY will save friends in trouble, so  a character that is truly loyal needs to go beyond the norm.  It helps if the decision to help someone bears a high cost on the loyal character, something more definite than “it could be dangerous.”  In this case, a loyal protagonist spends crucial seconds tending to a dying teammate rather than trying to defuse a bomb.

–I wasn’t fond of the political edge. Among other things, it made the side-characters a bit cartoonish.

–The art was generally passable, but one of the four characters is sort of horrifying.  Natalie looks like a man in a wig!

–A “Charles in Charge” pun… What the hell?  That show got cancelled 20 years ago.

–I love the final panel on page 24. Great use of empty space.

–As far as cliffhangers go, the last page is okay.  It could have been more effective if it had foreshadowed more about the new girl, but the concept is okay.  Or at least, I *hope* the concept is okay, because the first issue of my comic book ends very similarly.

19 responses so far

Feb 22 2010

Another interesting way to beat writer’s block…

Published by under Writer's Block

Lisa Chow keeps writing “blah blah blah” until something better comes up.  “It always does,” she says.

For more advice on beating writer’s block, please see this article and this one.

No responses yet

Feb 21 2010

Kris Simon’s Top Five Suggestions Regarding Comic Book Submissions

Kris Simon is an editor at Shadowline Comics, an imprint of Image.  You can see her list of submission tips here.

1.  Follow the posted submission guidelines. When editors make these lists, this rule is almost always listed first.  YES, THE GUIDELINES APPLY TO YOU.   Not following them can only hurt your chances of getting published.

2. Don’t overthink things. At Shadowline, you only need to worry about five sample pages (inked, lettered and preferably colored), a paragraph-long synopsis and a cover. Kris doesn’t want more than that because you may need to scrap a lot more work than necessary. Notably, Shadowline doesn’t want the script and doesn’t want a page-long synopsis.

Continue Reading »

One response so far

Feb 20 2010

How Creative Do Your Superpowers Need to Be?

1.  It doesn’t matter much whether the superpowers you use are unique or not. It is virtually certain that several published superheroes will share the same main powers as yours, and possibly a few of the secondaries as well.   The key to differentiating your characters is giving them distinct personalities, voices, attributes, flaws, goals, obstacles, backgrounds, etc.  If you have those things, you don’t need unique superpowers.  If you don’t have those things, unique superpowers won’t save you.

 

2.  The superpowers are merely a means to an end, an interesting story. But the superpowers themselves are rarely interesting.  When you’re picking powers, please focus more on whether the powers can make interesting scenes than on whether the powers are original.

 

Continue Reading »

48 responses so far

Feb 18 2010

YES


As far as supernatural fantasies starring teen heroines go, this is pretty close to perfect.  But red-blooded Americans of the non-girl variety would probably like this better.  The bloody handprints were a cheery touch.

And here’s probably the funniest Hitler-themed video I’ve seen in, umm, ever.

2 responses so far

Feb 17 2010

Bad Decisions Make Badass Stories

Whether you’re writing a thriller or a romance, an unbroken chain of victories for the hero is probably not very interesting. Come on.  Even Batman makes mistakes.  Unlike most good decisions, poor decisions and ineptly-executed plans create consequences that the character has to overcome, which lets you raise the stakes for the heroes and make the journey more difficult.

Here are some further suggestions about bad decisions.

1.  Please connect the poor decision to an aspect of the character, like a personality flaw or a fear or a defining attribute. For example, if a superhero is exceedingly self-confident, it makes sense that he’d rush into battle without figuring out whether he’s gonna get beat around the block.  In contrast, if a generally well-prepared protagonist acts uncharacteristically hasty without a good reason, you’ve inadvertently given him an idiot ball.  That’s a problem because it isn’t true to the characterization you’ve given him thus far.

Continue Reading »

No responses yet

Feb 15 2010

Amateurism is Not a Personal Failing; Stupidity Is

Prospective authors, myself included, sometimes worry about looking like idiots.

The good news is that agents and editors are very understanding of amateurishness.  After all, everybody starts out as an amateur through no fault of their own.  You’re safe as long as you’re remotely friendly and professional.  If your submission is poorly formatted, the agent or editor may even direct you to a submission guide and ask you to resubmit.

If you’re trying to get a novel or graphic novel published, follow these two steps and you won’t look like an idiot.

Continue Reading »

3 responses so far

Feb 14 2010

“The Taxman Must Die” Sample Pages

The Taxman Must Die is a wacky mix of an office comedy and a police thriller. Two unlikely investigators –an accountant and a mutant alligator–have to save the world. From themselves, mostly. Here’s the scene where the two main characters first meet! If you like the pages, please sign up for the raffle for a chance to win a free, signed copy when it comes out.

Continue Reading »

27 responses so far

Feb 14 2010

When the Villain Beats the Heroes, Don’t Just Let Them Go

If the heroes are defeated but the villain lets them walk away, the manuscript is probably dead on arrival.

 

If the characters can lose without anything bad happening to them, nothing’s at stake. Give your villain some chance of beating the hero once and for all, or there’s no point reading the story. If the closest your villain can come to victory is releasing the heroes with a stern warning, that’s just pathetic.

 

If you are absolutely sure that you want to release the heroes, please at least give the villain an adequate reason not to kill them or take them prisoner/hostage.  Here are some reasons that are probably NOT adequate.

  • “Next time I won’t go so easy on you!”  Don’t bother having a fight/confrontation unless something’s at stake.  Also, you and I both know that the heroes will beat the villain next time, so this is empty bluster. When the heroes lose, make sure that there are consequences. For example, in Star Wars, Luke lost a hand, Han got captured, and Obi-Wan died after losing various fights.
  • “You better join me next time, or else!”  Not too bright.  If the villain just defeated the heroes in combat, how useful could they possibly be to him?  Also, wouldn’t you rather have lieutenants that don’t have a history of trying to kill you?  Finally, if you really want to do this, please have the villain be more proactive than just letting the heroes walk away and think his offer over.  For example, have him poison a hero or take one hostage so that he can blackmail the others.
  • The villain’s only goal was to show off or make a meaningless statement. “Now you know my true power!”  Ick.  Again, make sure there is actually something at stake.   If the loss has no consequences, readers won’t care.
  • The villain is too nice and/or stupid to kill (or capture) the foes he has beaten in combat.   If so, he’s probably not much of an obstacle. Unless you’re writing a comedy of errors, please make your villain competent.  Beating a wuss isn’t very impressive!

Here are some reasons that might be sufficient.

  • The villain advances a major goal by releasing the hero/heroes. For example, the Joker infects Batman with the disease that is slowly killing the Joker, to force Batman to find a cure. Or maybe the defeated hero is some kind of Trojan horse.  For example, the antagonists in The Matrix inject a homing device into Neo so that he will lead them to the other protagonists.
  • The hero is saved by a plan he sets in motion. It’d probably be undramatic if the hero were saved by backup bursting through the wall at just the right moment.  (Guardian angels!)  But you could give the hero some role in saving himself.  For example, perhaps the hero knows he’s losing and has to survive until help can arrive.  Perhaps the act of calling for help is difficult and the hero has to figure out where he is before the cavalry can save him.  Don’t just make him (or her) a passive damsel in distress waiting around for a rescue.
  • The villain has a compelling reason to take the character(s) prisoner/hostage instead of killing them. Even though imprisoning heroes (particularly superheroes) has rarely accomplished anything, it makes more sense than just letting them go.  At the very least, this gives the villain a bargaining chip to deal with any remaining heroes. Or maybe one villain keeps the hero alive because it will help him in some antagonist-vs-antagonist conflict (hat-tip: Slick).
  • The villain tries to interrogate the hero. Perhaps the hero knows something which would help the villain defeat the other heroes.
  • The hero has previously done the villain a tremendous favor and the villain is more fair than murderous. A villain might intelligently choose to spare someone that previously spared him, for example. If the villain is known for honoring his debts, others will be more likely to offer him favors on credit. See also: the Lannisters in Game of Thrones.
  • Killing the hero in the near future will be less problematic than killing him now. For example, a villain might pass on an opportunity to kill someone publicly rather than waiting for the right moment where he could get away with it. A supervillain might pass on openly killing a hero because it might create fatal problems with either the hero’s teammates… or with the hero’s villains. For example, the Joker has vowed to kill anyone that killed Batman because Batman is more fun than anyone else he’s fought against, and the mobs might kill Batman’s killer because protection money tends to go to the scariest player (i.e. anyone that killed Batman). See also: Sid the Squid in The Man Who Killed Batman… Killing Batman never works out well for anybody but Batman.

54 responses so far

Feb 14 2010

Why does Photoshop hate me?

Published by under Art

I was doing my sample pages on Photoshop today and they looked fairly sober. When uploaded, they look like Pokemon on LSD.  Emily was having similar problems.  Any ideas?

UPDATE: The problem was that we were saving the files as CYMK rather than RGB. CYMK is the default setting on Photoshop because it prints out more cleanly, but uploading CYMK photos can cause color distortion. If you’re suffering from similar problems, go to Image > Mode > RGB in Photoshop.

8 responses so far

Feb 13 2010

A crime-fighting haiku

Published by under Agent Orange

I’m not sure why Agent Orange would deliver a haiku to a criminal, but weirder things have happened in comic franchises.*

Your loathsome antics
have displeased America!
Surrender or die.

*The 1987 Teenage Mutant Ninja Turtles once did battle with a mutant banana… as the 2003 TMNT watched.  They had a crossover with themselves!  And a mutant banana.

16 responses so far

Feb 09 2010

The colors are ready! What do you think?

Published by under Art,Comic Book Art

Continue Reading »

17 responses so far

Feb 09 2010

How to Find an Artist for Your Comic Book

1.  Most artists won’t work with authors that write worse than they do. When you post your job listing on a website like DeviantArt or LinkedIn, you will be judged on the quality of your writing.  I’d recommend proofreading it. Avoid extraneous details that won’t matter to an artist.  Also, list your published works, if any.  (Experienced partners are usually less risky).

 

2.  The more specific, the better. “John has adventures” says much less about the art you want than “Haxley is a barbarian that has to mangle his way to the throne.”   If you have a two-sentence synopsis, use it.  For more advice on doing two-sentence synopses, please see this.

 

3.  What exactly do you need from the artist? If you’re doing a color comic with just one illustrator, you need pencils, inks, colors and letters.   How many pages do you need?  If you’re looking to put together a sample for publishers, you’ll probably want around 5 pages and possibly a cover.  Check the submissions guidelines for each publisher, of course.  If you’re self-publishing, you’ll need the entire issue, which will probably be 22+ pages per issue.

 

4.  Describe the sorts of characters and creatures you’ll need illustrated. Just regular humans?  A superhero whose power sets him on fire?  Supersoldiers in powersuits?  Fantasy creatures like griffins and dragons?  Werewolves and vampires?  Angels and demons?  Hydras and Zeus? Eldritch horrors?  Eldritch horrors tanning on the beach? Before you hire an artist, make sure he’s comfortable with every major character and the mood of the work.

 

5.  Will you need unusual props? For example, if you’re writing military sci-fi set in the 23th century, your artist will do a lot of exotic vehicles and weaponry.  If you’re writing a romantic comedy starring me, probably not so much.   Except for the Pimpmobile.

Continue Reading »

15 responses so far

Feb 09 2010

Liz Argall has some advice about how to find an artist for your comic…

Check it out here!

No responses yet

Feb 06 2010

Looking for a Publishing Job?

If you’re looking for a job with a novel publisher or nonfiction publisher, I’d highly recommend checking out BookJobs.  Right now, ~200 jobs and internships are available across the US, including a few telecommuting positions.

Unfortunately, it’s not that useful for jobs with comics publishers.  I’ll have more thoughts about how to get comic book jobs in the weeks to come, but until then I would recommend checking the job pages for Marvel, ImageDark Horse and DC regularly.  Also, if you’re interested in unpaid internships in New York City, Marvel has more than a few of them.

No responses yet

Feb 06 2010

Page 1 is colored!

Published by under Comic Book Art

What do you think?

Please see all five pages here.

13 responses so far

Feb 05 2010

An Embarrassing Blunder!

Published by under Titles

I named both my products (the writing advice website and the comic book series) Superhero Nation.  I’d like readers to be able to Google one and not get confused with the other, so I’ll rename one.  Probably the comic, because changing this website’s URL would break of all of our incoming links.  Ick.

So now I’m just trying to come up with a placeholder title for a wacky office comedy about an accountant-turned-secret agent and his mutant alligator partner.  At this late hour, these seemed remotely acceptable. What do you think?

  • THE TAXMAN MUST DIE
  • [alternate word: accountant]

  • GARY MUST DIE
  • (Normally, I think “Gary” is far too bland a name to be used in a title, but I like the contrast between the normal name and the extraordinary phrase).

  • CLOSE ENOUGH FOR GOVERNMENT WORK
  • SANITY A PLUS, MARKSMANSHIP ESSENTIAL
  • DEATH COMES FOR THE TAXMAN
  • DEATH AND TAXES
  • DEATH AND TAXES (BUT NOT IN THAT ORDER)

If you’d like to suggest something else, I’d love to hear it.

9 responses so far

Feb 01 2010

Writing About Characters Using Their Senses

Published by under Writing Articles

If John is your point-of-view character, you usually don’t need to say something like “John saw Randy drop-kick his sister.”  Usually it’s sufficient to say “Randy drop-kicked his sister” because we can infer that the POV saw it.  I would only recommend getting into the details of who sensed what if those details are interesting and/or hard to infer. For example, if a superhero is using a superpower to sense something happening, then it makes sense to point that out because the observation is not routine.

No responses yet

Jan 31 2010

Ready to query? Get an e-mail address just for your writing work

Published by under Technical Advice

When you send out queries asking agents or editors to look at your work, it may help to have an e-mail address devoted to your writing career.

1.  It reduces the odds that you’ll lose crucial e-mails. Don’t let an agent’s request to see your manuscript get lost in a torrent of spam!

 

2. It’ll be easier for you to find old e-mails.  For example, you might need to check which agents you’ve already submitted to.  That will be much harder if you have to sift through hundreds of unrelated e-mails.

 

3.  Your default e-mail address might not be professional enough for business use. No offense, “SuperheroBoi24,” but “JohnBryant” will raise fewer eyebrows in the editor’s office.  Also, it makes it much easier for me to tell at a glance whose email is whose.  As a rule of thumb, your work e-mail address should be based on your first and last name (or possibly your pen-name).

 

4.  You can give out your writing e-mail address to strangers without compromising your privacy. If you have a website, that will help keep you accessible to your readers without making your default e-mail address public.  For example, you can contact me at superheronation-at-gmail-dot-com.

 

5. It’ll reduce confusion if you use a pen-name. 

12 responses so far

Jan 29 2010

Sign for my comic book mailing list!

Hello. I’d appreciate if you’d take 3-5 minutes to sign up for my mailing list, if you haven’t already done so. Everyone on the list gets a chance to win a free, signed copy of SN #1 when it comes out. Also, having many interested readers will hopefully help me get published. Thanks for your support!

Continue Reading »

2 responses so far

Jan 29 2010

Some tips on checking your comic book’s art

When your team is putting together the comic book, you need to identify potential problems as soon as possible. If you decide that there’s a problem with the outlines but you’ve already gone to coloring, you’ll have to throw out some coloring work and probably some inking. Here are some problems that you need to spot early.

1. Check for continuity. Are the dimensions of the room consistent? Are the characters consistently portrayed? Are the characters as tall and wide as they’re supposed to be? Also, in the toning and coloring stages, please make sure that the lighting sources are consistent.

2. Character placement. Does the placement of the characters make sense? For example, if two characters are walking somewhere but only one of them knows the way, he should probably be in front. Does each character have enough space to perform his later actions? For example, we once had to redo a page because we were boxed in by the walls–it was impossible to have a superhero drop behind a character that was leaning against a wall.

3. Are the character expressions consistent with their lines of dialogue? One particularly tricky area here is when the character’s emotions change dramatically mid-panel. If your script goes something like this, you’re screwed.

Panel 1.
WIFE, annoyed: Your boss kept you late tonight. What gives?
HUSBAND: I got a promotion!
WIFE, excited: Hooray!

Since it’d be very difficult to show the wife being annoyed and excited at the same time, this panel is pretty much doomed.  This is a problem that you need to solve before the page goes to your artist.  For example, you could break this into two panels so that she can emote her annoyance and excitement separately.

4.  Is the amount of dialogue consistent with the panel’s pacing?  For example, if you’re doing an action panel of someone leaping at an enemy, giving them 25+ words of dialogue will damage the pace.  No one can plausibly say that many words in the span of a jump. Too many words will make the action feel slower and less exciting than it should be.   As a rule of thumb, the more intense and involved the action, the fewer words you should use.

5. If something changes, like a character drawing out a prop or something, is it clear where the change came from? For example, if John is unarmed in panel 1 and wielding a gun in the next, readers might wonder where the gun came from.   You could solve that by adding an intermediate panel of him reaching for the gun, or by using motion lines to show that his hand is moving from where his gun used to be.  Alternately, just show time passing or the scene changing.  For example, if panel 1 shows us a police officer driving with his gun holstered, it’ll make sense if his gun is drawn when he gets out to storm a building in panel 2.  We didn’t see him draw the gun, but the situation has changed–now he’s in a much more dangerous situation.

6. If a character has a prop or accessory, does it appear consistently? It’s really easy to lose track of what each character is holding.  Be careful.

Did this article help? If so, please submit it to Stumble!

7 responses so far

Jan 29 2010

How to Use Semicolons: A Comic!

Published by under Punctuation

I don’t know what is geekiest: that someone did a comic about how to use semicolons, that I linked to it, or that I have a punctuation category.

2 responses so far

« Prev - Next »