Archive for the 'Writing Superhero Stories' Category

Oct 03 2008

How to do super-acronyms like SHIELD or FLAG

We provide advice about how to write novels, comic books and graphic novels. Most of my content applies to fiction-writing in general, but we also provide articles specifically about superhero stories.

B. Mac offers these suggestions for when your supergroup uses an acronym as its name.

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87 responses so far

Sep 24 2008

Which Origin Stories are Plausible?

One of our Google queries today was “can radiation give you superpowers?”

 

No. However, if you’re writing a superhero story, that doesn’t matter! Your readers will accept that tropes like radiation can give someone superpowers, so radiation makes for a completely plausible origin story. Except for intense training, it’s not like there’s any better alternative.  (In real life, one drug addict put his brain under so much neurological stress that his sense of smell sharpened to canine-like levels, but he died a few weeks thereafter.  Also, for obvious reasons, narcotics do not typically work well for superhero origin stories).

 

Here are some other origin stories that readers have generally come to accept.

  1. Cybernetics (Bionic Woman, Cyborg).
  2. Genetic engineering (Spiderman).
  3. Chemical enhancement (Green Goblin).
  4. Powersuits and/or exoskeletons (Iron Man, Steel).  I think that the Iron Man suit will be mostly scientifically viable within 30 years (but too expensive to be practical).
  5. Other technological hardware–for example, three-dimensional invisibility and technopathy (a mind-machine interface) will be viable within 30 years.
  6. Neurosurgery.  At the very least, we’ll probably be able to surgically enhance reflexes within 30 years.   Suppressing pain is a distinct possibility, although pain serves an important biological role (alerting the brain to danger–for example, if you’ve been in a car accident, pain is the clearest indicator of whether you’ve injured a limb and will help you know how far you can push your body without causing lasting damage).
  7. Ridiculously tough training (Batman, GI Joe).
  8. The hero belongs to a tougher-than-human species (Superman, possibly X-Men).
  9. Mutations, probably (X-Men, Heroes).
  10. Miracle operations (Kick-Ass).
  11. Stimulating the visual cortex so that skills can be learned extremely quickly (The Matrix).  There’s been some exciting work on this front recently.

 

Typically, plausible origin stories tend to be scientific.  Fortunately, you don’t have to have a strong grasp of scientific research to write a compelling origin story. Generally speaking, modern scientific research in fields like genetics is conducted by large teams of scientists that spend years on each project and have access to large budgets.  If you’re writing a superhero story, your readers will almost always accept that a single supergenius can perform unimaginable feats of science.  Reed Richards is apparently a world-class researcher in every branch of science, and he’s able to instantaneously solve problems that would probably take a real team of scientists decades.

 

Here are some other (incorrect) assessments of modern science that readers will usually accept.

  1. Superhero scientists rarely keep good notes.  When the doctor that created Captain America got killed, the formula for the serum was lost forever.  Whoops.  In real life, researchers keep exhaustive notes so that their experiments can be replicated.
  2. Superhero scientists rarely fail.  In real life, scientists would test hundreds of variations of a drug, which tends to make the process inordinately laborious and expensive.  But readers will accept that a superscientist tends to get it right almost immediately.
  3. A super-scientist can accomplish anything if he’s desperate enough.  Tony Stark built a powersuit in an Afghan cave and Norman Osbourne became the Green Goblin because he was willing to subject himself to premature tests.
  4. Every scientifically gifted high school student will be the best in the world if the plot calls for it.

349 responses so far

Sep 19 2008

Creating Weaknesses for Your Superheroes

Writers sometimes add unique weaknesses to challenge their heroes or rein in heroes that have gotten overpowered. For example, Superman has kryptonite and for a while Green Lantern’s powers couldn’t affect anything yellow.  Those two feel gimmicky.  The powers don’t work on yellow? How does that work?   Why would anyone be vulnerable to his own planet?  Etc.

A better example of a unique weakness is the Martian Manhunter’s vulnerability to fire.  It doesn’t feel arbitrary that fire might damage something.  Unlike yellow or kryptonite, fire is dangerous to most living things.  Compared to kryptonite, something generic like fire has the added advantages that it’s easier to acquire and use.

Other authors sometimes use completely innocuous weaknesses, but that’s tricky and usually contrived.  Let’s say your hero is vulnerable to marshmallows.  You’d probably have to come up with a (goofy) explanation for his weakness, then show that he somehow discovers that he’s weak against them, and then show that the supervillain somehow discovers it as well.  Generally, it’s easier to work with weaknesses that are plausible and logical.  That helps you avoid relying on ridiculous contrivances to explain how the villain discovers the weakness.  (You could work something like fire into a fight scene even if the villain doesn’t know it’s his weakness.  I don’t think you could do the same for marshmallows).

I think the best weaknesses are side-effects of the hero’s strengths.  For example, a hero with supersight might be vulnerable to intense light.  Someone with superhearing might be vulnerable to loud sound.  One advantage of these weaknesses are that you can work them into secret-identity stories.  Clark Kent isn’t likely to run into kryptonite when he’s having dinner with Lois, but he might get a migraine when a jet flies overhead.  Here are some other possibilities.

  • Superstrong heroes are probably too dense to have much buoyancy.  That would make it very difficult for them to fight in water– even treading would be a tremendous struggle for someone like the Hulk, let alone Ben Grimm or Slate.  If your villain needed to escape, he could take advantage of this by flooding the room with water, knowing that he will float upwards but that the hero will sink.
  • Super-fast characters would create a lot of friction when they run.  A supervillain might try to take advantage of that by dousing the room with a flammable oil (so that the friction will set him on fire) or anything slippery.  However, the slippery angle has already been used fairly extensively.
  • A psychic’s powers would probably require more concentration than physical powers.  A supervillain might try to take advantage of that by flooding the room with a weak tranquilizer gas to make it harder to concentrate.  Loud noises might also work.  Finally, if the villain sets distractions before his final plot is set to go off, the hero might be completely exhausted and badly in need of sleep when the final battle commences.
  • Someone that wears a powersuit is probably not very dexterous or precise when he has his armor on.  A villain may be able to trick him into taking off his suit (or at least parts of it) by planting a bomb.  I doubt anyone could manually defuse a bomb with metal gloves on.  Alternately, your villain might also try using a powerful magnet to reduce his mobility or an electromagnetic pulse to fry his circuits.
  • Unlike humans, most terrestrial animals cannot metabolize alcohol.  If your character is not human (like Superman), he might not be able to either.  That could easily lead to interesting social situations.  Additionally, you could probably work it in as an ingestible poison.  It would be much less incriminating to have an assassin armed with Bud-Lite than cyanide…
  • Capture the hero’s girlfriend.  Add an explosive booby trap.  Voila!  Instant trap.  Ideally that will kill the hero, but the worst-case scenario is that it kills the girlfriend, leaving the hero in an emo funk for years to come.

Alternately, you can try a quirky vulnerability to Kryptonite or something else that isn’t usually dangerous.  If you’re leaning that way, please see this cautionary article.

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349 responses so far

Sep 07 2008

Superhero Visual References: Gloves

B. Mac provides another set of gear to help you design superheroes that don’t look goofy.  (See his collection of boots here).

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Aug 31 2008

Superhero Visual References: Boots

B. Mac provides these references for boots.  These will help you design a character for a comic book or novel-cover.


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12 responses so far

Jul 07 2008

Cliche Superhero Characters: National Paragons (“Captain Ethnic”)

One common superhero archetype is the national paragon, a hero designed to represent a country, ethnic group or other group of people.  The most obvious example is Captain America, but the list is long.  For example, Hadji from Johnny Quest exists only to charm snakes and hack computers.  (Also, have I mentioned that “haji” is an ethnic slur?)

Here is a list of potential problems with using national paragons…

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4 responses so far

Jul 03 2008

Superhero Nation’s Exam for Novelists

Like The Fantasy Novelist’s Exam, we’ve written a list of questions to help you identify problems with your writing. Continue Reading »

237 responses so far

May 29 2008

How to Write Origin Stories

Here are a few tips to help you write better origin stories for characters in superhero novels and comic books.

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999 responses so far

May 07 2008

I have a question about loveable superheroes for you

Three questions, actually. Which is your favorite superhero and why? Finally, what are three things you associate with that hero?

Thanks a lot for your feedback; I’m writing an article on how to make superheroes loveable.

48 responses so far

Apr 02 2008

Site Update: Review of SIWBI

I have overhauled my review of Soon I Will Be Invincible. I cut its length by about a quarter (from 2750 to about 2000 words). It is now down to a hair over 2000 words (instead of ~2750) and Davis was kind enough to reformat it for me.

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Mar 04 2008

Why Maintain Authorial Distance?

This article discusses why it is critical to think of your characters as distinct from you.

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6 responses so far

Feb 24 2008

Index: How to Write Superhero Stories

Creating Superhero Characters

  1. Superpowers Will Not Make a Boring Character Interesting
  2. Superhero Creation Questionnaire
  3. How to Write a Good Sidekick
  4. How to Name Superheroes
  5. More Ideas About How to Name a Superhero
  6. How to Give Your Superhero A Day Job
  7. How Can Superheroes Maintain a Day Job?
  8. Common Superhero Day Jobs, Part 1
  9. Common Superhero Day Jobs, Part 2
  10. Modern Superhero Naming Conventions
  11. Questionnaire for Nonhuman Characters
  12. Random Name Generator for Alternate Identities
  13. Three Qualities of Solid Villains
  14. Pros and Cons of Using Secret Identities
  15. Reasons Your Protagonists Might Not Use Secret Identities

 

Superpowers and Capabilities

  1. List of Superpowers
  2. How to Distinguish the Superpowers in Your Superhero Stories
  3. Selecting Effective Superpowers For Your Story
  4. Superpowers Checklist
  5. How Creative Do Your Superpowers Need to Be?
  6. How to Keep Your Superpowers Extraordinary
  7. Limiting Superpowers for Dramatic Effect
  8. Can You Explain Your Protagonist’s Superpowers in 1-2 Sentences?
  9. Keeping Your Superpowers From Getting Stale
  10. How to Create Weaknesses for Your Superhero
  11. Creative Ways to Use Supersenses
  12. How Do Your Characters’ Superpowers Affect Their Perspectives?
  13. Kryptonite-Style Weaknesses Are Usually a Poor Option
  14. Common Superpower Problems
  15. 10 Uses for Forcefields
  16. Writing Psychic Characters and Psionics

 

Superhero Origin Stories

  1. List of Superhero Origins
  2. How to Write Origin Stories
  3. Plausible Origin Stories
  4. Why Secret Origins are Usually Awful
  5. “Just Another Comics Blog” Argues Against Origin Stories

 

Plotting Superhero Stories

  1. A List of Superhero Cliches and Tropes
  2. Problems and Obstacles for Superheroes to Face Besides Supervillains and Criminals
  3. Writing More Realistic Violence
  4. Elements of Superhero Stories That Might Be Surprisingly Plausible
  5. How to Do Superhero Gadgets Well
  6. How to Keep Your Story’s Superpowers Extraordinary
  7. Difficulties Superheroes Would Face in the Real World
  8. Felonies That Most Superheroes Commit (this could be helpful if your protagonists have testy relations with the police)
  9. Writing Realistic Superhero Stories

 

Five Common Mistakes of Comic Book Writers

  1. Part One
  2. Part Two
  3. Five Superhero Plots that Need to Die
  4. Five Things About Your Superhero Story That Might Be Wasting Your Time

 

Other Advice for Comic Book Writers

  1. Experiment With Your Panel Layouts
  2. Should You Write a Comic Book or a Superhero Novel?
  3. Free Comic Book Scripting Software
  4. Use the Ending of Each Issue to Sell the Next Issue
  5. Make Your Recaps Stylish
  6. Sketch Your Pages Before Sending Them to the Artist

 

The Mechanics of Writing a Superhero Story

  1. How to Write Superhero Fight Scenes
  2. How to Pick Superpowers that Make Your Story Work
  3. Common Problems with Superstrong Heroes
  4. Common Problems with Psychic Superheroes
  5. Common Problems with Powersuited Superheroes (like Iron Man)

 

Marketing and Visual Issues

  1. Easy-to-Fix Visual Design Problems for Superhero Characters
  2. How to Make Your Story Less “Weird” and More Novel
  3. Superhero Visual References: Boots
  4. Superhero Visual References: Gloves
  5. Superhero Novel Proposals:  How to Write the Comparable Works Section

 

Getting Published

  1. Publishers That Accept Unsolicited Submissions
  2. What Goes Into a Comic Book Submission?
  3. A Few Tips on Submitting a Comic Book Script
  4. How to Communicate With Editors

393 responses so far

Feb 11 2008

Next writing article: voicing your characters

Right now I’m working on a piece on character voice. What sort of character voices do you enjoy reading the most? What sort of character voice issues concern you the most when you are reading or writing? If you have any thoughts, please e-mail at superheronation… at…. gmail.com . (I’ll credit you unless you say otherwise).

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Jan 20 2008

Common Superpower Problems

If you’re writing a superhero story, don’t let your superpowers fall into these traps.

1. The hero’s powers can’t be used creatively. Readers really want to be surprised, so it’s very important that the powers be versatile. If your character is only superstrong, you can only surprise them by using different things as weapons.  That gets tedious fast. (Watch a Superman or Dragon Ball Z fight scene). Test your superhero against some of these situations. Can he get through them in an unexpected way?

  • Distracting a guard.  (Cliche:  mental control, illusions and possibly telekinesis).
  • Nonviolently subduing a guard or cop (cliche:  mental control and/or hypnosis).
  • Preventing a building from falling (cliche:  superstrength, telekinesis).
  • Getting past a locked door (cliche:  teleportation, phasing, lockpicks, blowing open the wall).
  • Finding a password (cliche: anything electronic or electrical, beating it out of a bad guy).

2. The character’s limits are hard to grasp. In Heroes, a head wound will permanently kill the regenerating heroes, but a nuclear explosion won’t.  Huh?

3. The character’s strength fluctuates arbitrarily. Most Superman cartoons feature two battles. Superman will lose the first bout (to raise the stakes) but he’ll win the second.  He hasn’t gotten any stronger, so why does he wins the second time? That usually feels unsatisfying.

4. The superpowers are hard to understand. Ideally, you can explain each hero’s powers in a brief sentence.  “He has spider-powers, like slinging webs and climbing and sensing danger” is OK.  “She can control the weather” is even better.  Please stay away from heroes that have many unrelated superpowers.  What’s the connection between eye-beams, cold breath, flight, superstrength and x-ray vision?  It sort of works for Superman because readers are exposed to him, but it is likely to ruin a superhero story that is completely new to its readers.

5. He’s overpowered. Superman is the best example of this. He can only have interesting fights with supervillains. (Theoretically, he could fight thugs armed with kryptonite, but Superman limping around isn’t much of a fight). If your character is completely immune to bullets and other common weapons, it will be hard for you to challenge him.  Also, humans are vulnerable and we relate more to (somewhat) vulnerable heroes.

6. The hero’s superpowers ruin the drama. In particular, time travel, reading minds, erasing memories, and resurrection are particularly bad here.

  • Time travel:  if your hero can undo anything bad that happens, nothing will ever be dramatic.  “Why doesn’t he just go back in time?”
  • Reading minds: surprise, suspicion and uncertainty are all dramatic.  A story about a psychic is all-but-unable to use any of them.  (To some extent, lie-detection suffers from a similar problem).
  • Erasing memories:  this is probably the lamest way to protect a secret identity.  It will also confuse readers because we can’t keep track of who actually remembers what.
  • Resurrection:  if someone can bring people back from the dead, death will become banal and the action will suffer.  “He died, big deal.  Why don’t they just bring him back?”  This is almost as serious as time-travel.

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146 responses so far

Jan 14 2008

Five Ways to Write Intense Fight Scenes (Superhero and Fantasy)

This article will teach you how to write exciting fights.

1. Immerse us in the scene. Engage as many senses as possible, particularly the visceral ones (touch, smell, taste). For example, if the supervillain dropkicks his sister, you could work with the impact he feels, the impact she feels, the secondary impact of her slamming into something else, possibly the smell and/or taste of blood, and anything related to the superpowers of either. (Dropkicking the Human Torch should be a different experience than The Thing or Reed Richards).

 

Additionally, avoid anything that makes your readers wonder what’s happening. It may help to create a diagram of the scene so that you know what’s happening. One frequent area of confusion is how far away the characters are from each other.

 

2. Don’t put in too many characters. Each additional character dilutes the fight and makes it harder to visualize the fight in real-time. I’d recommend capping your fights to 2-4 combatants at a time. If you want more fighters, I’d recommend writing the battle as a series of more limited duels rather than a battle royale with tons of fighters. If you have too many characters in a fight, it will probably lead to a fight that flits between each character, not sticking around long enough to show them doing anything interesting. (See Soon I Will Be Invincible).

 

3. Unlike comic books and movies, a novel does not accomplish much by having the hero mow down waves of faceless henchmen or creatures. A novelist doesn’t have visual special effects to show off. The main advantage of a novel is that its length allows it to sustain a deeper plot and better-developed characters. Fighting anonymous and hopeless enemies does not play to these strengths.

 

4. Be creative. How do your characters interact with the scenery? Brainstorm a few items or props that are in the scene and try to work in a few when a combatant gets desperate. Using props helps remind readers that the characters aren’t fighting in a vacuum.

 

Also, try to have your hero use his powers in an unexpected way. We’ll expect a shapeshifting hero to copy a guard or the villain to infiltrate the villain’s lair and rescue his girlfriend. But we’d be more surprised if he copied his girlfriend and got captured in her place.

 

5. Let your hero improvise. Throw a few wrenches in his carefully laid plans. If your supervillain really is a genius, surely he will anticipate some of the things your hero will try and prepare accordingly. (The forcefield generators will be within the forcefields, dammit!)

 

6. Be suspenseful. These elements should help.

–Stealth and desperation. Typically, heroic efforts that are stealthy and/or desperate are more suspenseful because any false step could result in failure. In contrast, it’s less suspenseful for a hero to barrel into the villain’s lair because readers know that there’s no chance a faceless mook will kill the hero. But the faceless mook actually DOES present some risk to a stealthy hero that cannot afford to be seen–it’s still not likely that the mook will stop the hero, but he could alert somebody that might.

–Ticking clocks. If the hero has 15 minutes to defuse the bomb or two days to stop the villain from taking over the world, that adds urgency to the plot. My favorite example of this was D.O.A., where the main character gets fatally poisoned and has to solve his own murder.

–Strong side-characters. If we feel for the damsel-in-distress, we’d care a lot more whether the hero can rescue her. We’re more likely to feel for her if she’s well-developed and has a distinct personality. I recommend looking at Teri Hatcher’s Lois Lane in Lois and Clark: The New Adventures of Superman.

–Suicidally determined heroes. If the audience knows that the hero’s only goal is beating the villain–not coming home alive–then it raises more doubt about whether he will survive. Whether he does or not, there will be more suspense. I’d recommend checking out Pacific Rim here.

 

7. Keep it as short as possible. Generally, fights should be the climax of their chapters, rather than the bulk. Dragging out a fight scene for pages typically feels pretty tedious. The worst-case scenario is that the fight will feel like a scrolling list of hits the hero and villain are landing on each other. I’d recommend checking out the last 20 minutes of Man of Steel here. Failure.

200 responses so far

Jan 08 2008

Superhero and Supervillain Naming Conventions

This article presents six tips about what works and what usually doesn’t when you’re naming your superheroes and villains. Find out why Mischief-Man is much worse than Mayhem.

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252 responses so far

Jan 05 2008

Common Problems with Powersuited Superheroes

Are you writing a novel or comic book about a powersuited hero, like Iron Man or Steel? Powersuit stories often suffer from the following problems, many of which are easy-to-fix.

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39 responses so far

Jan 05 2008

6 Common Problems with Superstrong Superheroes

Beat’em-up superheroes like the Hulk and Superman often suffer from these six problems.

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20 responses so far

Jan 05 2008

Seven Common Problems with Psychic Characters

Writing a novel or comic book/graphic novel about a psychic character? Here are some recurring challenges.

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259 responses so far

Jan 03 2008

9 Easy-to-Fix Problems with Superhero Design

This article will help you design your superhero’s appearance for a comic book or novel cover-art. No matter what your style is, you can avoid these 9 mistakes that cause a superhero’s appearance to sink the story.

Common Flaws of Superhero Appearances

  1. The character’s appearance lacks a distinct theme.
  2. The character looks lifeless.
  3. He looks unrelatable.
  4. His appearance is inconsistent with his personality.
  5. His appearance is inconsistent with the story’s mood.
  6. His costume is too campy or demeaning.
  7. His appearance makes his secret identity implausible.
  8. The details of his appearance are inconsistent.
  9. He has too many accessories.

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158 responses so far

Dec 30 2007

List of Superpowers

Generic Physical Superpowers

  1. Superstrength
  2. Speed
  3. Durability
  4. Agility/reflexes
  5. Healing/regeneration
  6. Supersenses
    1. Sight/hearing/smell/taste/touch
    2. Sensing danger (spider-sense)
    3. Sensing other types of events (dishonesty, murder, etc.)
  7. The ability to remove senses (like inflicting blindness, etc.)
  8. Longevity/immortality

 

Forms of Transportation

  1. Climbing/wall-crawling
  2. Swimming/water-breathing
  3. Flight
  4. Teleportation
  5. Exceptional leaping (e.g. the Hulk)
  6. Phasing/intangibility

 

Time-Based Abilities

  1. Temporal manipulation (like The Matrix)
  2. Time travel
  3. Prophecy

 

Elemental Control/Manipulation

  1. Basic elements (fire, water and/or ice, earth, wind)
  2. Electricity
  3. Light
  4. Darkness and/or shadows
  5. Gravity
  6. Magnetic forces
  7. Radiation
  8. Energy
  9. Sound
  10. Nature

 

Generic Mental Abilities

  1. Skills and/or knowledge
    1. Popular categories: science, mechanical, computer/electronics, weapons-handling/military, driving, occult/magical.
  2. Super-intelligence
  3. Resourcefulness (“I’m never more than a carton of baking soda away from a doomsday device”)

 

Psychic Superpowers

  1. Telekinesis (moving objects mentally). Can be restricted to a particular type of material (e.g. metal for Magneto, paper in Read or Die, deadlines for B. Mac, sand, etc).
  2. Telepathy (reading minds)
  3. Mind-to-mind communication
  4. Mind-control
  5. Possession (total mental control)
  6. Memory manipulation (may include creation/alteration/deletion)
  7. Mentally generated weaponry/objects
  8. Mindblast
  9. Ability to locate someone mentally
  10. Forcefields
  11. “Psychometry”–the ability to learn things about the past or future of an object by touching it

 

Biological Control

  1. Acid/poison
  2. Controlling plants and/or animals
  3. Shapeshifting (animals).
  4. Shapeshifting (people)–mainly useful for disguises/stealth. In some executions (e.g. Clayface), the user’s body can create weapons or otherwise modify itself for combat.

 

Miscellaneous Talents

  1. Elasticity
  2. Self-destruction
  3. Self-liquification
  4. Gaseous form
  5. Growth/shrinking
  6. Self-duplication
  7. Invisibility
  8. Absorbing someone else’s powers
  9. Negating someone else’s powers
  10. Luck manipulation (good luck for hero and/or bad luck for enemies)
  11. Illusions
  12. Pocket space–the ability to hold and remove objects so that only the user can retrieve them. It could be used for carrying really heavy equipment, hiding valuable and/or stolen and/or highly explosive goods, concealing weapons, smuggling candy into movie theaters, removing a hostile explosive, etc.
  13. Ability to control density

 

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I’m working on a guidebook about how to write superhero stories. If you’re interested in superhero writing advice, please sign up for the email list so that I can let you know when it comes out. Thanks—it’ll be easier for me to get published if I can show that many people are interested.

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2,079 responses so far

Dec 29 2007

Superhero Questionnaire

This questionnaire will help you design a superhero or supervillain for a novel or comic book.

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290 responses so far

Dec 01 2007

Search Engine Optimization for Online Novels

This article describes some remotely technical details of search engine optimization, particularly for authors/novelists.

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Oct 15 2007

How to Name Your Character–Superheroes and Otherwise

This article will cover how to name characters effectively and how to avoid the most common naming problems.

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799 responses so far

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