Jul
16
2009
I’m still at the wedding. See you Monday!
Plot holes are a point in a story where something happens for no believable reason. Indeed, sometimes the plot hinges on a plot hole. For example, why would a criminal put snakes on a plane rather than kill the witness in a more conventional way?
1. Plot holes are an opportunity. Most plot-holes can be explained– often humorously!– with a few lines. Aren’t there easier ways to kill someone than putting snakes on a plane? “You think I didn’t exhaust every other option? He saw me!“ This hand-waving helps readers suspend their disbelief. It isn’t logically air-tight, but it doesn’t have to be.
2. Readers are generally receptive to your explanations, even if they’re flimsy. Not offering an explanation is almost always worse because it makes it look like you don’t see the problem. That ruins your authorial credibility. It also makes it hard for readers to suspend their disbelief.
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Jul
08
2009
Cartoon shows aimed at kids usually have tight restrictions on violence: usually drawing blood, maiming, shooting and killing are off the table. Sometimes this merely forces writers to get creative. For example, TMNT’s Leonardo tends to use his sword more as a tool than a weapon and he’s usually the first turtle to get disarmed. However, GI Joe raises the “no real violence” restrictions to an art-form. Never before has there been so much warfare without any injuries. Slate has more.
Jun
25
2009
I’d only delve as deeply into science as much as the story and audience warrant. For example, if a villain shrinks the hero, 99% of readers don’t care that a shrunken human body couldn’t function because human cells are designed to function at a particular size. Similarly, most readers don’t need elaborate explanations for superpowers. You don’t need to explain where Spiderman keeps all that webbing.
However, if you’d like go off on a tangent to satisfy the few readers that do care about these elements, please make sure that it interests the other 99%. For example, one recurring issue with the Hulk is that the character’s pants stay on even though his size fluctuates so much. Real pants would burst off if you got twice as big, right? The latest Hulk movie addressed that rather hilariously by showing the character buying maternity pants in Guatemala. (“¿Tienes más stretchy?”) That’s intuitive, simple and clever. In contrast, if the movie had made up scientific mumbo-jumbo like Pym particles or whatever, it probably would have confused or annoyed many viewers.
Feb
10
2009
One of the many things that annoys me about X-Men is that mutants are sometimes referred to as a separate species (which is sometimes called “homo superior”).
- As far as I know, mutants and humans are sexually compatible. If mutants and humans could produce sexually fertile offspring, by definition they would be part of the same species. (So, umm, yeah… if the kid shown in Superman Returns grows up to be sexually fertile, that would mean that Superman and humans are also part of the same species).
- Even if mutants were a distinct species, no self-respecting biologist would ever use such a loaded term for a phylum name. Ok, Magneto uses the term because he’s a scientific racist. But what’s Dr. Richards’ excuse?
Sep
24
2008
One of our Google queries today was “can radiation give you superpowers?”
No. However, if you’re writing a superhero story, that doesn’t matter! Your readers will accept that tropes like radiation can give someone superpowers, so radiation makes for a completely plausible origin story. It’s not like there’s any better alternative. (In real life, one drug addict accidentally enhanced his sense of smell to canine-like levels, but that only lasted for a few weeks. Also, for obvious reasons, drugs do not typically work well for superhero origin stories).
Here are some other origin stories that readers have generally come to accept.
- Cybernetics (Bionic Woman, Cyborg).
- Genetic engineering (Spiderman).
- Chemical enhancement (Green Goblin).
- Powersuits (Ironman, Steel).
- Ridiculously tough training (Batman, GI Joe).
- The hero belongs to a tougher-than-human species (Superman, possibly X-Men).
- Mutations, maybe (X-Men, Heroes). Exotic powers like weather-control and time-travel are hard to justify as mutations and may annoy readers.
Typically, plausible origin stories tend to be scientific. Fortunately, you don’t have to have a strong grasp of scientific research to write a compelling origin story. Generally speaking, modern scientific research in fields like genetics is conducted by large teams of scientists that spend years on each project and have access to large budgets. If you’re writing a superhero story, your readers will almost always accept that a single supergenius can perform unimaginable feats of science. Reed Richards is apparently a world-class researcher in every branch of science, and he’s able to instantaneously solve problems that would probably take a real team of scientists decades.
Here are some other (incorrect) assessments of modern science that readers will usually accept.
- Superhero scientists rarely keep good notes. When the doctor that created Captain America got killed, the formula for the serum was lost forever. Whoops. In real life, researchers keep exhaustive notes so that their experiments can be replicated.
- Superhero scientists rarely fail. In real life, scientists would test hundreds of variations of a drug, which tends to make the process inordinately laborious and expensive. But readers will accept that a superscientist tends to get it right almost immediately.
- A superhero scientist can accomplish anything if he’s desperate enough. Tony Stark built a powersuit in an Afghan cave and Norman Osbourne became the Green Goblin because he was willing to subject himself to premature tests.
- Even a scientifically gifted high school student can have flashes of scientific brilliance. See Peter Parker and Virgil Hawkins (Static Shock). My most profound scientific thought in high school was that I could make my paper airplanes more aerodynamic by adding flaps in the back.
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Sep
19
2008
Writers sometimes add unique weaknesses to challenge their heroes or rein in heroes that have gotten overpowered. For example, Superman has kryptonite and for a while Green Lantern’s powers couldn’t affect anything yellow. Those two feel gimmicky. The powers don’t work on yellow? How does that work? Why would anyone be vulnerable to his own planet? Etc.
A better example of a unique weakness is the Martian Manhunter’s vulnerability to fire. It doesn’t feel arbitrary that fire might damage something. Unlike yellow or kryptonite, fire is dangerous to most living things. Compared to kryptonite, something generic like fire has the added advantages that it’s easier to acquire and use.
Other authors sometimes use completely innocuous weaknesses, but that’s tricky and usually contrived. Let’s say your hero is vulnerable to marshmallows. You’d have to explain why he’s weak against them, then show that he somehow discovers that he’s weak against them, and then show that the supervillain somehow discovers it as well. Generally, it’s easier to work with weaknesses that are plausible and logical.
I think the best weaknesses are side-effects of the hero’s strengths. For example, a hero with supersight might be vulnerable to intense light. Someone with superhearing might be vulnerable to loud sound. One advantage of these weaknesses are that you can work them into secret-identity stories. Clark Kent isn’t likely to run into kryptonite when he’s having dinner with Lois, but he might get a migraine when a jet flies overhead. Here are some other possibilities.
- Superstrong heroes are probably too dense to have much buoyancy. That would make it very difficult for them to fight in water– even treading would be a tremendous struggle for someone like the Hulk, let alone Ben Grimm or Slate. If your villain needed to escape, he could take advantage of this by flooding the room with water, knowing that he will float upwards but that the hero will sink.
- Super-fast characters would create a lot of friction when they run. A supervillain might try to take advantage of that by dousing the room with a flammable oil (so that the friction will set him on fire) or anything slippery. However, the slippery angle has already been used fairly extensively.
- A psychic’s powers would probably require more concentration than physical powers. A supervillain might try to take advantage of that by flooding the room with a weak tranquilizer gas to make it harder to concentrate. Loud noises might also work. Finally, if the villain sets distractions before his final plot is set to go off, the hero might be completely exhausted and badly in need of sleep when the final battle commences.
- Someone that wears a powersuit is probably not very dexterous or precise when he has his armor on. A villain may be able to trick him into taking off his suit (or at least parts of it) by planting a bomb. I doubt anyone could manually defuse a bomb with metal gloves on. Alternately, your villain might also try using a powerful magnet to reduce his mobility or an electromagnetic pulse to fry his circuits.
- Unlike humans, most terrestrial animals cannot metabolize alcohol. If your character is not human (like Superman), he might not be able to either. That could easily lead to interesting social situations. Additionally, you could probably work it in as an ingestible poison. It would be much less incriminating to have an assassin armed with Bud-Lite than cyanide…
- Capture the hero’s girlfriend. Add an explosive booby trap. Voila! Instant trap. Ideally that will kill the hero, but the worst-case scenario is that it kills the girlfriend, leaving the hero in an emo funk for years to come.

Aug
13
2008
One of the tropes of superhero stories is that the superhero ties up the bad guys and leaves them for the police. This helps readers feel that Spiderman isn’t a vigilante trying to replace the police, he’s just helping them. But when the police find a criminal tied up somewhere, what do they charge him with? Unless they have enough evidence to make a case, the police have to release him. Here are a few ways you can use this to create dramatic situations…
1) The superhero comes across several criminals he tied up the day before. If this happened repeatedly, it may make him cynical about his work as a superhero.
2) Your hero blathers about how much he loves police officers (“they do all the things I do but without superpowers!”), but cops hate him because he never gives them anything they can use to secure a conviction. He never shows up to testify or deliver depositions. If the hero ever comes looking for leads, expect the police to give him the cold shoulder.
3) The police department gets sued because they’re complicit in the superhero’s abuse of the civil liberties of alleged criminals. Look at this from the perspective of a defense attorney or the ACLU. The police department gets easy arrests because Batman savagely beats confessions out of suspects. Batman regularly assaults criminals. Not only has the police department failed to arrest Batman or freeze his assets, but he sometimes meets with police officers in the station. If a defense attorney can’t convince a judge that’s police-sponsored brutality, he should be disbarred.