Archive for the 'Writing Superhero Stories' Category

Dec 08 2009

New Category: Origin Stories

Published by under Origin Stories

I realized that I have several articles on origin stories, so I’ve made a new category for them.

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Nov 15 2009

How to Communicate with Agents and Editors

When you’re ready to submit your novel or comic book to an agent or publisher, these tips will help you make the sell.

1.  The only goal of your submission is to convince a publishing professional that your novel or comic book is likely to sell thousands of copies. Nothing else matters.

2.  Follow the instructions on their website. Most agents and publishers will have submissions pages that lay out what they want to see.  In most cases, it’s best to provide just what’s on the list and nothing else.  (Exception: if you’re submitting a comic book script, consider submitting some inked or colored pages even if they aren’t required– these pages will help the editor decide very quickly whether your proposal is serious).

3.  Check your spelling, punctuation and grammar. Trying to impress a publishing professional without clean writing is like trying to run a filthy restaurant.  It really doesn’t matter how good the cooking is–customers will run out screaming anyway.  Proofread or perish.  Not many publishing professionals would bet tens of thousands of dollars on an unpolished writer.

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10 responses so far

Nov 09 2009

Making the Sell: A Few Tips on Submitting a Comic Book Script

1.  READ THE INSTRUCTIONS. The instructions take precedence over everything else. If you fail to meet the guidelines provided by the comic book publisher on its submissions page, you are dead on arrival.  For example, you can see Dark Horse’s submissions guidelines here and Image’s here.  (By the way, Marvel and DC don’t accept unsolicited submissions– either they call you because they’re impressed by what you have already published, or you start working for them in some other capacity and move laterally)

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6 responses so far

Oct 31 2009

Novel-Writing Tips of the Day: How to Deal With Supernatural Elements

1.  Foreshadow the supernatural.  Introducing magic or vampires or over-the-top superpowers into a story that previously had seemed constrained to reality will probably disorient readers unless you have taken steps to prepare them.  In some cases, your title, backcover blurb and/or cover will do so.  Otherwise, you should probably suggest that something is not quite normal in this world you are showing us.  For example, before the protagonist discovers that there’s a dragon or a vampire in the basement, perhaps he could find  strange claw marks or woodsland animals that have been de-blooded. 

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One response so far

Oct 27 2009

Sketch your pages to make sure you’re not screwing your artist

After you’ve written the script for a comic book page, I would recommend doing a rough sketch of the page before you give the script to your artist for pencils.  That will help you identify staging problems early.  Here are a few examples.

1.  Will the panels have enough space to comfortably fit the content? As a rule of thumb, I think it’s especially important to check this if if the page has 7+ low-action panels or 4+ action panels.  (Low-action panels, like most dialogue, usually require less space because they don’t need to show as many things happening.  For example, a dialogue panel might just have a person’s head, whereas an action shot of two boxers going at it will probably include at least the upper bodies of two men).

2.  Will the panel’s perspective portray everything you want to show? For example, if two characters are facing each other, it can be quite tricky to show their expressions, particularly if you’re trying to focus on one.  90 degree side-shots get boring fast and have trouble emphasizing either subject.

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Oct 13 2009

Can You Describe Your Protagonist’s Superpowers in 1-2 Sentences?

When you’re pitching your story to publishers, please don’t waste paragraphs describing each character’s powers.  That’s space you could be using to develop personalities, character traits, the plot, relationships, etc.  As a rule of thumb, I would recommend keeping it simple–generally, if you need more than 20 words to describe a character’s powers, there’s probably too much going on.  (Main exception: if that extra space is crucial to understanding the plot).*

 

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39 responses so far

Sep 07 2009

Kryptonite-style Weaknesses Are Usually a Poor Option

1.  Well-constructed characters generally do not need weaknesses. If you have to resort to something like a vulnerability to Kryptonite or the color yellow or whatever, it’s probably because the character is too powerful to begin with.  Something like Kryptonite is not a satisfying or particularly effective way to resolve that.  For one thing, going from “largely unchallengeable” to “helpless rag-doll” does not make for great fight scenes.  Also, relying on Kryptonite may force writers to pull goofy Kryptonite Ex Machinas where minor criminals somehow acquire rare and random substances.*

*Some Superman stories explain this by having Lex Luthor give Kryptonite out to criminal groups, but it’s incredibly rare.  Why would a random gang have a better chance of killing Superman than his own assassins?

 

2.  Kryptonite-style weaknesses are a bit outdated. In the past twenty or thirty years, there haven’t been many major superheroes that have been successfully introduced with a serious vulnerability to something that’s usually harmless.

 

3.  Rather than using something like Kryptonite to limit your protagonist, I’d recommend limiting his capabilities instead. If the character is practically indestructible and can move as fast as a space shuttle, then you practically have to pull something like Kryptonite out of a hat whenever you want to challenge him.  But the fight scenes are generally more interesting and the character will probably be more relatable if his powers are less impressive to begin with. Over the past thirty years, heroes that are merely somewhat better-than-human (like Wolverine, Batman and Spiderman) have been dominant. Heroes that are so impervious that they need a gimmick weakness have generally not fared as well.

 

4.  If you’re deadset on using a vulnerability, I’d recommend using something that is usually dangerous. For example, the Martian Manhunter has sometimes been vulnerable to fire.  That is a lot less goofy than the Green Lantern’s vulnerability to the color yellow.  Alternately, if you’d like to try something creative, I’d recommend looking at things that are plausibly dangerous for someone with his powers.  For example, someone with particularly good hearing might be sensitive to loud sounds.  Someone with psychic abilities might be vulnerable to anything that disrupts his concentration.

 

5. If you’re deadset on using a Kryptonite-style weakness, I’d recommend having it be merely damaging rather than incapacitating. As noted above, if the protagonist is limping around like a rag doll after getting poisoned by Kryptonite, that really limits your opportunities for fight scenes and other interesting sequences. One alternative would be having the weakness temporarily disable the character’s powers. The character would still be very vulnerable without his powers, but at least he’d be able to try to do something. (For example, you might have him fight an unpowered battle against low-level mooks or do an escape scene where he tries to get away from a superpowered villain that is far too tough for him at the moment).

22 responses so far

Aug 10 2009

How to Handle Competence on a Superhero Team

It’s usually a problem when some of the characters on a team of superheroes are substantially weaker or less useful than others.  Here are some tips to avoid those problems.

1.  I recommend giving all of the teammates skills and/or powers that can be useful in a variety of situations. If a character’s skills are so limited that he doesn’t have the ability to participate, he will probably come across as useless and may attract the scorn of readers.  (I’m looking at you, Aquaman).  Additionally, if your characters have versatile skills, you won’t have to come up with goofy contrivances so that each teammate can contribute.

2.  In most cases, I would recommend keeping the characters roughly as powerful as each other. Otherwise it will be hard to come up with challenges that match one hero without being effortlessly easy or absolutely impossible for the rest of the cast.  For example, any hit hard enough to hurt Superman should kill Batman, right?  If teammates one teammate is that much more powerful than another, the writer will probably have to just pretend that Batman is actually strong enough to shrug off a punch that can break a skyscraper. That is a goofy and contrived way to try to work Batman-like characters into a Superman fight.  If you’re dead-set on a significant superpower disparity, the best solution is probably having them split up as much as possible.  Alternately, you could do fights with some weaker antagonists and some tougher ones.  The problem is that this usually relegates the weaker heroes to cleanup duty, because the most plot-central villains are usually the most dangerous and get the most face-time in battle.   (If the weaker heroes are minor characters, that might not be a problem).

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4 responses so far

Jul 24 2009

How to Do Training Scenes

Training sequences are really useful because they help introduce a new member (often the main character) to a team of superheroes or another group of exotic and powerful protagonists (a SWAT team, an Army unit, etc).  Training scenes are especially important if your superhero team is unusual and needs to be introduced gradually to readers.

Here are some suggestions.

1.  Don’t make it a cakewalk– give the hero opportunities to prove himself to readers. If the team is meant to feel impressive, the training should be hard.  Here’s an article about Secret Service training, for example.

Overseeing them are instructors like Mixon, who wears a size 52 suit jacket, whose T-shirt says “Fighting Solves Everything,” and whose 2-year-old son knows how to do a one-man takedown. This morning Mixon, 40, is testing control tactics, or ground-fighting.

Even his toddler knows how to do a takedown!  That is hardcore.

2.  If possible, I recommend staying away from trainers that disappear as soon as the training is complete. In a realistic Army story, the drill sergeants are gone as soon as the recruits complete basic training.  The recruits will go onto Iraq or Afghanistan or wherever and the drillers stay behind.  If possible, try to develop characters that will be present after the training ends.  For example, use series regulars as part-time instructors (X-Men) or use the instructors as minor characters, a la Ender’s Game.

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16 responses so far

Jul 23 2009

How I Would Reboot Superman

Superman is a waning superhero.

In the past year, his comics have consistently been outsold by Buffy the Vampire Slayer, Flash, Green Lantern, Deadpool, and every A-list franchise.   (For example, his top-performing comic book in June 2009 placed #43 on the bestsellers list).

According to io9, even DC Comics acknowledged that the Superman movie franchise is struggling.  Superman’s latest film-outing grossed about $390 million on a production budget of $270 million.  That’s notably worse than 1996′s Batman Forever, let alone either of the two most recent Batman films.  Yes… even Joel Schumacher, the “director” that put nipples on the Batsuit, beat Superman.

Here’s how I would reboot Superman.

1.  Give him a real personality with some actual flaws. This does not mean that he has to be brooding.  (Please see Spiderman or Ironman– characters can be three-dimensional and fun!) For example, maybe he’s a bit overconfident or careless.  Even a small flaw would make him more likable and believable.

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50 responses so far

Jul 22 2009

Problematic Superpowers and How to Make Them Work

B. Mac touched on this with a couple of powers, such as super strength, telepathy/mind reading, and to a lesser degree, power suits, plus he mentioned a few others at the bottom of his article on common superhero problems. However, this is going to be a more all-around list, touching on a number of different powers.

All superpowers could be potentially problematic. However, these powers make it unusually difficult to write an interesting story.

1. SUPERSTRENGTH. Superstrength is generic and cliched. It’s very difficult to intrigue a reader with a character whose main power is superstrength. Fight scenes will either be no challenge (since he busts through absolutely everything) or no fun to read (since all he does is bust through everything).  Probably both. Hardly anything will challenge him. Locked in a cell? Bust out. Locked out of a building? Bust in. Girlfriend’s in trouble? Bust up the villain.

Mix it up: Limit his powers. Maybe he only has super strength when his adrenaline hits a certain level, so he has to stay hyped if he wants his powers. Or maybe his super strength only works against certain materials. (Though that would be difficult to logically explain, it would at least be a handy limit.)

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106 responses so far

Jul 17 2009

Writing Villains Vs. Writing Heroes

1. Villains can be overpowered. In fact, they should be more powerful than the hero. The more a hero is challenged, the more impressive it is when he eventually succeeds.

2.  Likability and relatability are much less important for villains than heroes. The quality of a villain usually depends on his style, competence and scariness. If your audience isn’t enthusiastically urging on the hero to beat the villain, they probably aren’t thrilled about the story.

3. The villain’s powers should usually be easier to explain and more generic than the hero’s are. Working in a really complex power for a character that will probably only fight a few times is usually a waste of time.  Additionally, most villains have fewer powers than the heroes do.  For example, Luke Skywalker has a variety of force powers, but the only power we see the Emperor use is lightning.  Batman has a variety of gadgets, but the Joker has just a pencil.

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9 responses so far

Jun 25 2009

Don’t Bury Your Story in Science and Realism

I’d only delve as deeply into science as much as the story and audience warrant. For example, if a villain shrinks the hero, 99% of readers don’t care that a shrunken human body couldn’t function because human cells are designed to function at a particular size. Unless you’re deliberately targeting a technically savvy audience (such as in hard sci-fi), your readers probably don’t care much about surface-to-volume ratios and the like.  Similarly, most readers don’t need elaborate explanations for superpowers. You don’t need to explain where Spiderman keeps all that webbing.

However, if you’d like go off on a tangent to satisfy the few readers that do care about these elements, I’d recommend trying to make it interest readers that don’t care so much. For example, one recurring implausibility with the Hulk is that the character’s pants stay on even though his size fluctuates so much. Real pants would burst off if you got twice as big, right? The latest Hulk movie addressed that rather hilariously by showing the character buying elastic maternity pants in Guatemala. (“¿Tienes más stretchy?”) That’s intuitive, simple and clever. In contrast, if the movie had made up scientific mumbo-jumbo like Pym particles or whatever, it probably would have confused or annoyed many viewers.

Finally, I would recommend taking with a grain of salt any reviewer concern that you expect would be limited to a tiny, tiny fraction of the potential readership.  In particular, my rule of thumb is that if you need college-level coursework to know that something is implausible, it won’t probably won’t create a major problem for most readers (unless you’re writing something like hard sci-fi). You can still address the concern if you’d like to–maybe you feel that addressing a scientific implausibility will make the story feel more believable–but don’t feel like you have to. Fiction doesn’t have to be realistic.

Professional communication tip: When you have a philosophical difference with a review (for example, if the reviewer cares a lot more about scientific plausibility than you do), I think it really helps to be polite. Coldly dismissing someone’s writing style is not a great way to make friends or win new reviewers. One possible approach would be something like “Thanks for your advice. I know this story may not be 100% scientifically plausible, but I think that most of my readers will be okay with that.” For one example of dealing with different artistic styles, I think I responded pretty courteously to a Marvel artist that was concerned the coloring on a mutant alligator protagonist wasn’t realistic enough.

12 responses so far

Jun 03 2009

A Writer’s Review of Gotham Central

Gotham Central was a police procedural series that ran for about 40 issues.  It focused on an ensemble of homicide detectives in Gotham City.

What Worked

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2 responses so far

May 26 2009

How to Sell a Magical Superhero Story

Magical superheroes are rare and haven’t sold very well since the Silver Age of comics (late 1950s and 60s). Here are some tips to help you write a magical superhero story that a publisher might take seriously.

1. Do it as a novel, not a comic book. Comic books depend on male readers aged 13-25. The problem is that the people that are most receptive to magical superheroes (kids and women) generally do not buy comic books.  This is one reason that magical superheroes are very, very hard to publish as a comic book. The magical superhero stories that tend to sell even remotely well tend to be TV shows (Sailor Moon or Jake Long) or novels (Dresden Files).

2. If you are absolutely dead-set on a comic book, I recommend using Japanese-style art. American teens are somewhat more tolerant of magic in anime stories like Sailor Moon than they are of American-style stories like Dr. Strange or Zantanna.

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40 responses so far

May 17 2009

Six Superhero Plots That Need to Die

1. Shrinking. First, this is a horribly cliche type of story.  Second, it is pretty much impossible to do anything fresh with it. The characters get shrunk, deal with some tiny obstacles (usually including a cat or some other suddenly dangerous animal), and then get their size back. What else could you do with it?

How can I do it right? Have the character stays shrunken for longer than just an issue.  It’ll push you to develop the formula in a fresh direction, and hopefully one more fertile than “and then they discover a microscopic civilization!”

2. Body-swapping. One character switches bodies with another, usually involuntarily.  The drama usually comes from the characters having to survive despite having different powers or different roles than they’re used to.

How can I do it right? This isn’t necessarily bad, but it has been done extensively.  It tends to work best if the characters have to keep their identities secret.  If Jim and Luke can just tell everyone that their bodies have been swapped, it’s not really an interesting obstacle.  But if Jim and Luke can’t talk about magic or the supernatural hijinks they’re involved in, then body-swapping makes it that much harder for them to maintain the masquerade.  Give them difficult situations they can’t duck.  For example, “Luke” suddenly has a piano concert and “Jim” is now the starting defensive tackle.  The only way for them to protect the secret is to learn (or feign competence in) something totally new.  Good luck!

3. Age change. The villain or an accident causes a character to get drastically younger or older (usually younger).  This is even worse than shrinking because a hero turned into a baby is no longer a character so much as a prop.  Also, these episodes/issues tend to be overwhelmingly cute.  Ick.

How can I do it right? I’d recommend trying it like Big or Thirteen Going on Thirty or Seventeen Again. The story follows the character as he enters another stage of life. How does he handle his new predicament?  That’s an interesting situation.  In contrast, babies can’t do anything but cry.

4. World War II time travel. Time travel is not a problem in series that have been built around it, but “let’s do an issue set in World War II!” is shoot-me-in-the-face bad.  The villains are one-dimensional, there’s no chance the writers will let the heroes lose and it’s cliche.

How can I do it right? Realistically, you can’t and I wouldn’t recommend it.  However, if you’re dead-set on trying anyway, maybe try something more creative than sending the villain back in time to help the Nazis.  One alternative would be having the heroes try to stop a well-intentioned “antagonist”–say, somebody who lost his family in the Nazi death camps–from going back in time to kill Hitler because killing Hitler might lead to Germany winning the war with a competent leader.  This setup is stronger because the villain is more morally complex and because sneaking in to guard a hostile target is inherently more dramatic and challenging than an all-out assault.  Also, the outcome is less guaranteed/predictable, particularly if the story is set towards the end of the war.  Perhaps the story ends with the heroes and assassin agreeing to stage Hitler’s murder as a suicide, but only when the Allies’ victory is guaranteed.

5.  Underwater adventures, particularly with Atlantis. It’s very hard to do an interesting aquatic tangent.  Have you ever heard anyone wish that Aquaman or Namor would show up?  Me neither.

How can I do it right? I think your best bet is to set most of the story in a sealab or a sealed city under the waters.  The less time the characters spend in submarines or swimming, the better.   Also, this kind of story might work better as a series focus than as a tangent.  It’s not that aquatic stories necessarily suck (please see Finding Nemo or The Little Mermaid), just that an aquatic setting is usually a waste of time for land-bound heroes. Additionally, few land-bound heroes have powers well-suited to interesting underwater fight scenes, so it might help to have the climactic battle in a sealed environment like a domed city or in a coastal city above the water.

6.  Saving helpless women. (Hat-tip to commenter Heather).

How can I do it right?  At the very least, if she’s going to get herself kidnapped or otherwise endangered, maybe it’s because of something she did besides dating the hero?  For example, in Iron Man, Pepper Potts endangered herself by sneaking into the villain’s office to steal his computer files.  Sometimes Lois Lane is a competent investigative journalist.  Give your characters a chance to be something besides just The Screaming Girlfriend.  Maybe even you have some female characters that aren’t love interests!  (A revolutionary concept, I know).

UPDATE: If you’re interested in plots that don’t need to die, I think this list of stock plots might help.

125 responses so far

May 05 2009

How to Do Superhero Gadgets Well

1. A hero’s gadgets are only interesting when he uses them in an exciting and/or unexpected way. No one will say “Wow, he had shark repellent!” But they will be impressed if your hero comes up with a clever way to apply a general tool. Versatile, general tools tend to be more interesting than gadgets that are only useful in a particular situation.

2. Narrow tools may force you to write an Eigen plot. Eigen plots are contrived set-ups where the superhero gets opportunities to use gadgets and/or superpowers that are typically useless. Eigen plots typically come off as cheesy. When the hero catches a golden opportunity to use his shark repellent, it won’t make him look good… it will probably just make you look bad.

3. Tools tend to be more creative and versatile when they draw on the scenery. For example, a grappling device lets the hero use the setting and scenery in ways he couldn’t before. He can set ambushes, try alternate entrances and exits, etc. A cutting tool can do many things depending on the situation. The hero may be able to cut through doors and other hard obstacles, or fashion bandages out of a shirt, or maybe even knock a streetlamp onto an enemy.

4. I recommend sticking with gadgets that are easy to understand. Gadgets that are really high-tech may require more explanation.

47 responses so far

Apr 27 2009

List of Superhero Novels and Their Publishers

When you write a novel query, publishers may ask you to describe some similar, competing titles. Ideally you can come up with a few similar titles that were successful; that suggests that your title will be successful as well. If you’re pitching a superhero novel, here are a few titles that might be comparable to yours.  NOTE: If you’re looking to get a short story with superheroes published, check out this list of publishers instead.

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10 responses so far

Apr 25 2009

How to use backstory effectively

It’s hard to handle backstory (what has happened in the past of the story). Most authors just use dull exposition. “Twelve years ago, John McGruesome was a mob hitman…” Here are a few common problems with backstory.

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8 responses so far

Apr 19 2009

Five signs that your comic book needs work

1.  Your protagonist is Rick Blurry, a cigar-smoking, eyepatch-wearing superspy.  When Marvel’s lawyers call, perhaps you should have a better defense ready than “but he wears his eyepatch on his right eye!”

2. Your pitch includes the line:  “This is just like your other series, but good.”

3.  You are aroused by any of the characters.  (Yes, we can tell).

4.  It involves time-travel.

5.  You’re not sure whether you want a protagonist to live or not, so you put it to a vote.

31 responses so far

Apr 12 2009

Are you better-suited to write a superhero novel or a comic book?

Many authors here aren’t really sure whether they want to write a superhero novel or a comic book.  Here are a list of factors you should consider when deciding which one will work better for you.

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42 responses so far

Apr 12 2009

Goodbye to Praxis Comics? Not yet, thankfully.

Earlier this month, Praxis Comics’ site had gone down for a few days and I assumed that the publisher had folded. After all, it’s a cutthroat business and their website had previously mentioned some trouble with investors.  However, I am pleased to report that the website has returned with a new design.  (I’m generally fond of Praxis’ art, but I think the design probably uses sex-appeal a bit too blatantly.  Ah well.  That’s pretty standard for this industry).

I also came across Radical Comics.  They don’t accept unsolicited submissions, so I won’t add them to our index of comic book publishers.  But I think they’re worth looking into because they have book trailers for all of their series.

So, if you’re interested in doing a trailer for your comic book (or perhaps even a novel), I think you can learn something from their approach.  Their trailers are striking because they have no narration and hardly any words; they only use wordless images and an instrumental sound-track.  That’s a surprisingly interesting way to present a simpler story like Calibre, an Arthurian legend retold in the Wild West.  It did not work for series with a more complicated setup.  For example, the premise of City of Dust is that fictional stories have been outlawed 100 years in the future.  I don’t feel like the images gave me a good idea of what was going on or why I should care.

2 responses so far

Apr 10 2009

“How can I write a character that’s smarter than I am?”

Here are some tips to help you write a super-intelligent character even if you are pretty ordinary yourself.

1.  Try not to focus on him talking intelligently– what can he do that’s intelligent? When you’re thinking about this character’s actions, he should be able to come up with cunning plans and brilliant moves.  Try to keep these as simple as possible.  After the hero carries out his plan, ideally your readers will say “damn, why didn’t I think of that?”

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23 responses so far

Apr 10 2009

An interesting twist on a stale character concept?

Many (if not most) magical superheroes have day jobs as stage magicians.  (Zatara, Mandrake the Magician, Mr. Mystic, etc).  It’s a stale and completely obvious choice for a day job.  So I decided to do a fresh concept for a magical superhero.  By night, he’s a genuine sorcerer.  By day, he works to disprove supernatural claims, like James Randi.  I think it would be fairly amusing for a sorcerer to resort to nonmagical parlor tricks to convince the masses that what they saw was not, in fact, a magical fireball.  (Umm… perhaps it was a steam pipe malfunction?)

2 responses so far

Apr 09 2009

How to Challenge Superhero Teams with Lone Villains

Superhero teams quite often go up against a lone villain.  Realistically, the Fantastic Four (or your version thereof) should easily be able to squish Doctor Doom (or the lone villain of your choice).

But that would be boring. Here are several ways to make it seem like a lone villain actually has a chance of winning.

1. Use minions.  Technically, this is cheating, but I won’t tell if you don’t.  You can always have your heroes fight your villain, and in between hundreds of nameless, faceless villains get in the way.  The best example of this is Teenage Mutant Ninja Turtles.  Whilst they battle Shredder about 100 Foot Clan warriors usually jump in.

2. Give your heroes something else to do.  Defuse a bomb, free the hostages, stop the plane from crashing… if there is something else needing done, you can safely split your hero team, making it more plausible for your villain to win.  This also raises the excitement level by bringing in time limits.

3. Make your villain AWESOME.  What do I mean by awesome?  Simple.  Make your villain Neo from the third Matrix film, so ridiculously powerful that hundreds of Agent Smiths are required to do battle with him.  The downside to this is that when your heroes do win, it may look contrived.

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21 responses so far

Apr 05 2009

Superhero Soldiers

In my list of common day jobs for superheroes, I forgot soldiers.  Ack!  How did I miss that?  Anyway, I just added them.  What sort of tips would you recommend for an author writing a story about a superhero soldier?

9 responses so far

Apr 04 2009

Common Superhero Day Jobs, Part 2

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64 responses so far

Mar 31 2009

Some Thoughts on Self-Publishing a Comic Book

Robert Scott has an amusing and informative horror story here.

To summarize:

  • He and his artist weren’t working on the same schedule. Make sure that your artist will be to produce quickly enough to meet your deadlines.
  • “Had I put more thought into it, been a responsible business person, I would have never solicited [a distributor] without all of the books being drawn.   If I had done that, I could have died and the books still could have shipped on time!”
  • Planning your story ahead will help you keep production moving at a speedy clip.
  • Missing deadlines screws over a long chain of people, but no one gets screwed as much as you.

One response so far

Mar 29 2009

Is teleportation overpowered?

What do you think?  Is it hard to challenge a character that can teleport?

50 responses so far

Mar 24 2009

A Friendly Reminder for Self-Publishing Comic Book Writers

Grant proposals for the Xeric Foundation have to be postmarked by March 31. Xeric helps underwrite some of the cost of self-publishing.  Self-publishing is highly dangerous, especially for new authors, but grants like these can help minimize your financial liabilities if the project flops.  If you’re interested in applying for a grant, please let me know if I can provide any advice with the proposal.

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