Archive for the 'Comic Books' Category

Apr 15 2010

Celebrity comics, summarized in a single image

Published by under Comic Books,Parody


16 responses so far

Mar 09 2010

Fraggmented Takes On Silver Age Wackiness

Published by under Comic Books

Check out Fraggmented’s “Comic Book Insanity” category.   Here are some choice excerpts.

Then, while passing a volcano, Carol comments that Wonder Woman’s invisible plane obeys her every command “like magic!” To which WW responds, “The magic of science, Carol!” This is bitterly ironic, given that less than ten issues earlier Kanigher had explained that Wonder Woman’s plane was made when a magical cloud turned a flying horse into an invisible airplane. But she goes on to explain that little computers in the plane make it obey Wonder Woman and only Wonder Woman, just like even smaller computers in the lasso do the same thing! (Those of you going, “Huh?!?!?!?” should probably take a little break from reading this. It doesn’t get any better.)

In the original ‘X-Men’ #1, by Stan Lee and Jack Kirby, we open with a sequence of Professor X running the team through their training regimen. Beast has to do a difficult acrobatic routine, Angel must fly an obstacle course…then the young sixteen-year old Iceman gets a turn, but Professor X is “going easy” on him by merely requiring him to display his powers. Iceman frosts himself over with snow…and Professor X telepathically tells the Beast to chuck a bowling ball at his head while he’s distracted, to “test his reflexes”.

At some point, logic dictates that he’s secretly trying to kill Iceman, and the whole “training exercise” thing is just an alibi.

No responses yet

Mar 01 2010

Peter Parker got fired…

Published by under Comic Books

…and faces eviction.  I bet he feels like an idiot now for not selling those inauguration tickets.

16 responses so far

Feb 24 2010

The Society of Unordinary Young Ladies

Wahab Algarmi put together a free comic, The Society of Unordinary Young Ladies, and would like you to read it.

Here are some impressions.

–The characterization for the four protagonists is handled fairly well.  In particular, I recommend page 21 as a dramatic portrayal of loyalty as a character trait.  Usually, I roll my eyes when authors say a character is “loyal”  because “loyal” characters rarely get opportunities to act differently than a super-bland protagonist.  In fiction, EVERYBODY will save friends in trouble, so  a character that is truly loyal needs to go beyond the norm.  It helps if the decision to help someone bears a high cost on the loyal character, something more definite than “it could be dangerous.”  In this case, a loyal protagonist spends crucial seconds tending to a dying teammate rather than trying to defuse a bomb.

–I wasn’t fond of the political edge. Among other things, it made the side-characters a bit cartoonish.

–The art was generally passable, but one of the four characters is sort of horrifying.  Natalie looks like a man in a wig!

–A “Charles in Charge” pun… What the hell?  That show got cancelled 20 years ago.

–I love the final panel on page 24. Great use of empty space.

–As far as cliffhangers go, the last page is okay.  It could have been more effective if it had foreshadowed more about the new girl, but the concept is okay.  Or at least, I *hope* the concept is okay, because the first issue of my comic book ends very similarly.

19 responses so far

Feb 09 2010

How to Find an Artist for Your Comic Book

1.  Most artists won’t work with authors that write worse than they do. When you post your job listing on a website like DeviantArt or LinkedIn, you will be judged on the quality of your writing.  I’d recommend proofreading it. Avoid extraneous details that won’t matter to an artist.  Also, list your published works, if any.  (Experienced partners are usually less risky).

2.  The more specific, the better. “John has adventures” says much less about the art you want than “Haxley is a barbarian that has to mangle his way to the throne.”   If you have a two-sentence synopsis, use it.  For more advice on doing two-sentence synopses, please see this.

3.  What exactly do you need from the artist? If you’re doing a color comic with just one illustrator, you need pencils, inks, colors and letters.   How many pages do you need?  If you’re looking to put together a sample for publishers, you’ll probably want around 5 pages and possibly a cover.  Check the submissions guidelines for each publisher, of course.  If you’re self-publishing, you’ll need the entire issue, which will probably be 32+ pages per issue.

4.  Describe the sorts of characters and creatures you’ll need illustrated. Just regular humans?  A superhero whose power sets him on fire?  Supersoldiers in powersuits?  Fantastical creatures like griffins and dragons?  Werewolves and vampires?  Angels and demons?  Hydras and Zeus? Eldritch horrors?  Eldritch horrors tanning on the beach? Before you hire an artist, make sure he’s comfortable with every major character and the mood of the work.

5.  Will you need unusual props? For example, if you’re writing military sci-fi set in the 23th century, your artist will do a lot of exotic vehicles and weaponry.  If you’re writing a romantic comedy starring me, probably not so much.   Except for the Pimpmobile.

Continue Reading »

13 responses so far

Feb 09 2010

Liz Argall has some advice about how to find an artist for your comic…

Check it out here!

No responses yet

Jan 29 2010

Some tips on checking your comic book’s art

When your team is putting together the comic book, you need to identify potential problems as soon as possible. If you decide that there’s a problem with the outlines but you’ve already gone to coloring, you’ll have to throw out some coloring work and probably some inking. Here are some problems that you need to spot early.

1. Check for continuity. Are the dimensions of the room consistent? Are the characters consistently portrayed? Are the characters as tall and wide as they’re supposed to be? Also, in the toning and coloring stages, please make sure that the lighting sources are consistent.

2. Character placement. Does the placement of the characters make sense? For example, if two characters are walking somewhere but only one of them knows the way, he should probably be in front. Does each character have enough space to perform his later actions? For example, we once had to redo a page because we were boxed in by the walls–it was impossible to have a superhero drop behind a character that was leaning against a wall.

3. Are the character expressions consistent with their lines of dialogue? One particularly tricky area here is when the character’s emotions change dramatically mid-panel. If your script goes something like this, you’re screwed.

Panel 1.
WIFE, annoyed: Your boss kept you late tonight. What gives?
HUSBAND: I got a promotion!
WIFE, excited: Hooray!

Since it’d be very difficult to show the wife being annoyed and excited at the same time, this panel is pretty much doomed.  This is a problem that you need to solve before the page goes to your artist.  For example, you could break this into two panels so that she can emote her annoyance and excitement separately.

4.  Is the amount of dialogue consistent with the panel’s pacing?  For example, if you’re doing an action panel of someone leaping at an enemy, giving them 25+ words of dialogue will damage the pace.  No one can plausibly say that many words in the span of a jump. Too many words will make the action feel slower and less exciting than it should be.   As a rule of thumb, the more intense and involved the action, the fewer words you should use.

5. If something changes, like a character drawing out a prop or something, is it clear where the change came from? For example, if John is unarmed in panel 1 and wielding a gun in the next, readers might wonder where the gun came from.   You could solve that by adding an intermediate panel of him reaching for the gun, or by using motion lines to show that his hand is moving from where his gun used to be.  Alternately, just show time passing or the scene changing.  For example, if panel 1 shows us a police officer driving with his gun holstered, it’ll make sense if his gun is drawn when he gets out to storm a building in panel 2.  We didn’t see him draw the gun, but the situation has changed–now he’s in a much more dangerous situation.

6. If a character has a prop or accessory, does it appear consistently? It’s really easy to lose track of what each character is holding.  Be careful.

Did this article help? If so, please submit it to Stumble!

7 responses so far

Jan 23 2010

“I Kill Giants” is hilarious

Published by under Comedy,Comic Books

It’s not quite a superhero comic book, but

please check it out anyway.

4 responses so far

Dec 01 2009

Ideas for future articles…

Published by under Webcomic

I think I’ll do some articles on webcomics. That’d be neat for a change of pace. Can you think of anything else that might be interesting? (Ideally related to writing and/or superheroes).

9 responses so far

Nov 22 2009

What goes into a comic book submission?

Short answer: usually some combination of…

  1. Script of the first issue.
  2. Synopsis of the larger work (either the first issue, arc or series as a whole).
  3. Sample pages inked, colored and lettered.

For a more detailed look at these three items, I’ll focus on Dark Horse specifically because I think DH is pretty standard.  But always check the publisher’s submissions page.  For example, Dark Horse’s submissions page is here and Image’s is here.

Continue Reading »

5 responses so far

Oct 27 2009

Sketch your pages to make sure you’re not screwing your artist

After you’ve written the script for a comic book page, I would recommend doing a rough sketch of the page before you give the script to your artist for pencils.  That will help you identify staging problems early.  Here are a few examples.

1.  Will the panels have enough space to comfortably fit the content? As a rule of thumb, I think it’s especially important to check this if if the page has 7+ low-action panels or 4+ action panels.  (Low-action panels, like most dialogue, usually require less space because they don’t need to show as many things happening.  For example, a dialogue panel might just have a person’s head, whereas an action shot of two boxers going at it will probably include at least the upper bodies of two men).

2.  Will the panel’s perspective portray everything you want to show? For example, if two characters are facing each other, it can be quite tricky to show their expressions, particularly if you’re trying to focus on one.  90 degree side-shots get boring fast and have trouble emphasizing either subject.

Continue Reading »

No responses yet

Sep 26 2009

Comic Books in the Courtroom

Here’s an amusing excerpt from a Washington Post article

“We are at a point where no one could have even imagined 15 years ago,” said Albert J. Lurigio, a professor of psychology and criminal justice at Loyola University who has written about electronic monitoring and privacy since a New Mexico judge, inspired by Spider-Man comics, became the first to sentence a defendant to home confinement with an electronic monitor

Does this mean we’re on the verge of surgically implanting explosive nanites in dangerous parolees? In your face, recidivism!

No responses yet

Sep 22 2009

Mix Up Your Comic Book Panels: Removed Narration

In most cases, a comic book writer will have the text describe what is visually shown in the panels.   For example, if two characters are speaking, usually the panel will show the characters as they speak.  But there are some great reasons you might want to consider using removed narration, where the speakers are out of the panel. 

For example, Gotham Central includes a scene where an officer is describing a raid to Internal Affairs off-panel.  On-panel, we see the raid happen in a totally different way.  That’s effective storytelling because (short-answer) it shows us that the cop is lying about what happened.  If we only saw the cop as he talked, it wouldn’t be as clear or as striking as seeing the truth. 

Here are some reasons you might want to consider removed narration. 

Continue Reading »

5 responses so far

Sep 01 2009

Disney announces deal to buy Marvel

You can see the Associated Press’ take here and The Wall Street Journal has more here (subscription required?).   I have a few thoughts below.

  • Disney is paying roughly $50 per share, which is a 29% premium over Friday’s closing.  If you own Marvel stock, you will come out ahead quite nicely on this.  It was trading around $25 earlier this year.
  • I am cautiously optimistic that Disney knows how to buy a successful firm without ruining what made it successful.  For example, Pixar’s movies didn’t drop in quality after the Disney buyout.  (Nor have they released a lot of straight-to-DVD sequels to successful movies).
  • I doubt this will have a noticeable impact on Marvel’s products.  Even the movies.
  • I think Disney is the biggest loser here.  It’s betting 4 billion dollars that it can leverage Marvel’s characters better than Marvel did.  I’m skeptical.

10 responses so far

Aug 22 2009

Update of Webcomic #8

Published by under Webcomic

You can see the before-and-after below. What do you think?

Continue Reading »

5 responses so far

Jul 23 2009

How I Would Reboot Superman

Superman is a waning superhero.

In the past year, his comics have consistently been outsold by Buffy the Vampire Slayer, Flash, Green Lantern, Deadpool, and every A-list franchise.   (For example, his top-performing comic book in June 2009 placed #43 on the bestsellers list).

According to io9, even DC Comics acknowledged that the Superman movie franchise is struggling.  Superman’s latest film-outing grossed about $390 million on a production budget of $270 million.  That’s notably worse than 1996′s Batman Forever, let alone either of the two most recent Batman films.  Yes… even Joel Schumacher, the “director” that put nipples on the Batsuit, beat Superman.

Here’s how I would reboot Superman.

1.  Give him a real personality with some actual flaws. This does not mean that he has to be brooding.  (Please see Spiderman or Ironman– characters can be three-dimensional and fun!) For example, maybe he’s a bit overconfident or careless.  Even a small flaw would make him more likable and believable.

Continue Reading »

50 responses so far

Jul 22 2009

What else has Ozymandias done in the last 35 minutes?

Published by under Webcomic

Let’s Be Friends Again has some funny theories about what everybody’s favorite Watchmen villain is up to.

11 responses so far

Jul 09 2009

Comic Book Writing Tip of the Day: Make Your Recaps Stylish

After the first issue, comic books often include a page-long recap so that new readers can figure out what’s going on and who’s who.  Here are a few tips.

1.  Make your recap stylish and inviting. It needs to convince a prospective reader that this series is worth his time.  Ideally, it will interest him so much that he goes back to look for the old issues he missed.  The most effective recaps tend to be funny.  Failing that, at least make it easy to follow and exciting.  If it feels like the backstory is hard to follow, readers are probably going to put the book down.

2.  You can make the recap feel fresher by doing something that fits into your story. For example, most of the characters in Superhero Nation work for the Human Resources department of a top-secret agency.  So we do our recaps as personnel files and mission debriefings written by the head of Human Resources, who is a bit crazy.

For example, the main character’s “file” might contain blurbs like these.

Superpowers? None known.  We’ve ruled out intelligence and usefulness.

Main contributions to team? Could be used as a battering ram.

That’ll help remind readers that he’s the guy without superpowers and that his co-workers regard him as useless. Just as importantly, we want to show to prospective readers that this series is witty and comical.

3.  Make us feel the appropriate emotions. If your series is a horror, the blurb should feel eerie and chilling.  If your writing is supposed to be remotely funny, make us laugh.  If it’s a romance, focus on why we should care about the characters and their relationships. Etc.

No responses yet

Jul 09 2009

Take That, Joel Schumacher!

Published by under Comedy,DC Comics

Joel Schumacher is a director best-known for his vicious crimes against Batman, including putting nipples on the batsuit. Earlier today, I was browsing through TV Tropes and found that one of the Batman cartoons had a hilarious scene mocking Schumacher.  (The idiot in the scene is named Joel and is standing in front of a sign that says Shoemaker).

One response so far

Jul 08 2009

The Ridiculously Implausible Escapes of GI Joe Characters

Cartoon shows aimed at kids usually have tight restrictions on violence: usually drawing blood, maiming, shooting and killing are off the table.  Sometimes this merely forces writers to get creative.  For example, TMNT’s Leonardo tends to use his sword more as a tool than a weapon and he’s usually the first turtle to get disarmed.  However, GI Joe raises the “no real violence” restrictions to an art-form.  Never before has there been so much warfare without any injuries.  Slate has more.

No responses yet

Jun 29 2009

Disco, leisure suits, dancing monkeys and other 1970s abominations

GAH.

Atlas Issue #7, Variant Cover

MY EYES ARE ON FIRE.


8 responses so far

Jun 25 2009

Don’t Bury Your Story in Science and Realism

I’d only delve as deeply into science as much as the story and audience warrant. For example, if a villain shrinks the hero, 99% of readers don’t care that a shrunken human body couldn’t function because human cells are designed to function at a particular size. Unless you’re deliberately targeting a technically savvy audience (such as in hard sci-fi), your readers probably don’t care much about surface-to-volume ratios and the like.  Similarly, most readers don’t need elaborate explanations for superpowers. You don’t need to explain where Spiderman keeps all that webbing.

However, if you’d like go off on a tangent to satisfy the few readers that do care about these elements, I’d recommend trying to make it interest readers that don’t care so much. For example, one recurring implausibility with the Hulk is that the character’s pants stay on even though his size fluctuates so much. Real pants would burst off if you got twice as big, right? The latest Hulk movie addressed that rather hilariously by showing the character buying elastic maternity pants in Guatemala. (“¿Tienes más stretchy?”) That’s intuitive, simple and clever. In contrast, if the movie had made up scientific mumbo-jumbo like Pym particles or whatever, it probably would have confused or annoyed many viewers.

Finally, I would recommend taking with a grain of salt any reviewer concern that you expect would be limited to a tiny, tiny fraction of the potential readership.  In particular, my rule of thumb is that if you need college-level coursework to know that something is implausible, it won’t probably won’t create a major problem for most readers (unless you’re writing something like hard sci-fi). You can still address the concern if you’d like to–maybe you feel that addressing a scientific implausibility will make the story feel more believable–but don’t feel like you have to. Fiction doesn’t have to be realistic.

Professional communication tip: When you have a philosophical difference with a review (for example, if the reviewer cares a lot more about scientific plausibility than you do), I think it really helps to be polite. Coldly dismissing someone’s writing style is not a great way to make friends or win new reviewers. One possible approach would be something like “Thanks for your advice. I know this story may not be 100% scientifically plausible, but I think that most of my readers will be okay with that.” For one example of dealing with different artistic styles, I think I responded pretty courteously to a Marvel artist that was concerned the coloring on a mutant alligator protagonist wasn’t realistic enough.

12 responses so far

Jun 24 2009

Comic Book Tip of the Day: Use Motion in Your Covers

Published by under Art,Book Covers,Comic Books

In visual media, motion usually makes a scene more interesting.  It’s particularly important in a cover because you have to catch the reader’s eye.

For example, let’s say we have two covers that use the world as a soccer ball. (The issue’s title is Americans Don’t Play Soccer, and the issue is about Darfurian genocide and other things very far removed from the typical American’s life.  For ideological balance, we might add a thinly veiled Obama vis-a-vis the Iranian democracy movement).

Cover #1:  On a soccer field, the villain is standing next to a globe.  In the background, the hero is the only thing between him and the net. The villain’s pose would probably look lifeless, like these.

soccerboring

Cover #2:  On a soccer field, the villain is doing an insane flip as he punts the world at the hero.  The cover would probably look a lot more energetic and stylish.  This is particularly important because the cover will probably show the villain from the back.  It’s quite hard to strike an immobile pose from behind.

socceraction

It would probably also help if the hero/goalie had some action. Bracing himself for impact is a little bit banal, so I’d like something that’s striking and makes it clear that this comic isn’t really about soccer. So let’s say the hero is bracing himself behind a transparent SWAT shield.

No responses yet

May 21 2009

A brief review of Gigantic #1

Gigantic #1 is an issue that starts out spectacularly. I can’t think of any series that are as immediately engrossing. But, aside from the beginning, it was a disappointment. The main character has to be likable and stylish, and Gigantic is neither.

Continue Reading »

5 responses so far

May 20 2009

A writer’s review of Invincible: what went right

Invincible is an ambitious and wildly uneven superhero series.  A lot of it is awful and a lot of it is incredible.  If you’re interested in what went horribly wrong, please see this separate review.

The plotting is generally quite good. The plot progresses in a natural and even way, which is almost unheard-of for an ongoing series. Most ongoing series pace themselves something like this: plot point! Filler arc! Filler arc! Plot point!

There is filler material, but it’s generally well-integrated with the recurring threads. Although characters are interrupted frequently by random events, it rarely feels like a “creature of the week.”

Continue Reading »

No responses yet

May 18 2009

A Writer’s Guide to Invincible’s Flaws

I’ve read the first thirty issues or so of Invincible.  A lot of it is awesome and a lot of it is an absolute trainwreck.  Here’s what I think went wrong.  (I’ve detailed its positives here).

Especially by issue 20, the story felt like it had ADD. The story flits around a lot; a character might be introduced for a few pages in issue 15 and he might make his next appearance a few issues later and actually matter a few issues after that.  This storytelling style is often effective, but it can get grating.  Let me demonstrate that by doing this review as a random series of paragraphs.  Take that, transitions!

Continue Reading »

8 responses so far

May 14 2009

Do superheroes sell better in recessions?

CNN published an article titled “Superheroes rise in tough times,” which claims that superhero stories are most popular during rough economic times.  It’s a plausible theory, but the evidence suggests otherwise.

Continue Reading »

2 responses so far

May 04 2009

How to Handle Politics & Messages Without Infuriating Readers

Jesse Walker of Reason Magazine did an article on the role of politics in superhero stories.

 

It describes an interesting phenomenon: how superhero stories can brazenly delve into political issues without turning off at least half of the audience.   For example, The Dark Knight and Ironman and Team America all brought up political issues without infuriating either conservatives or liberals.  In contrast, political polemicists like Michael Moore and Ann Coulter can’t even blink without angering the other side.

 

How is it that superhero stories can do what political writers can’t?  Here are some explanations.

Continue Reading »

10 responses so far

Apr 19 2009

Five signs that your comic book needs work

1.  Your protagonist is Rick Blurry, a cigar-smoking, eyepatch-wearing superspy.  When Marvel’s lawyers call, perhaps you should have a better defense ready than “but he wears his eyepatch on his right eye!”

2. Your pitch includes the line:  “This is just like your other series, but good.”

3.  You are aroused by any of the characters.  (Yes, we can tell).

4.  It involves time-travel.

5.  You’re not sure whether you want a protagonist to live or not, so you put it to a vote.

31 responses so far

Apr 06 2009

Valerie D’Orazio’s advice about being an assistant editor

She offers some advice here.  Here’s what I took away from her article…

Continue Reading »

No responses yet

« Prev - Next »