Archive for the 'Writing Articles' Category

Mar 17 2010

Chapter Checklist

We provide advice about how to write novels, comic books and graphic novels. Most of my content applies to fiction-writing in general, but we also provide articles specifically about superhero stories.

Here are twenty sets of questions to help you check your writing.

1.  Is the story easy to read through? Will readers understand what is happening as they read through it for the first time?

2.  At the end of each chapter, does the audience want to keep reading? For example, perhaps you make an exciting revelation, leave a character in danger, leave a character on the verge of doing or learning something interesting, etc.

3.  Do the characters have high-stakes, urgent goals? If not, check the pacing.  When little is at stake, the plot tends to drag.

4. Does each paragraph develop a character or advance the plot? If not, rewrite or shorten or remove as necessary.  One common offender here is unnecessary dialogue, such as niceties.

5.  Does the plot challenge the protagonists? Is there doubt they will succeed?  If the plot is too easy, you could make the antagonists tougher, make side-characters less supportive of the protagonists, make the protagonists less powerful, etc.

Continue Reading »

11 responses so far

Mar 12 2010

A ‘zine for superhero fiction!

If you’re looking for a low-stakes way to get a short story (up to 6000 words) published, This Mutant Life might be worth looking into.  You can see its submission guidelines here.  “Stories which deal with the everyday lives of people with unusual abilities or physical characteristics are ideal, and there will be a definite preference given to stories which present interesting and well defined characters and situations.”  The pay is extremely low, though.

UPDATE: A Thousand Faces is a quarterly journal that also specializes in superhero stories. You can see its submissions page here.

14 responses so far

Mar 11 2010

Please Don’t Use Uncontrollable Superpowers to Angst Readers

One of the more frustrating things I see is when an author tries to give a character a guilty backstory but one he is utterly not responsible for.  For example, the character’s powers might manifest by killing the town and/or pretty much everybody she knows.  (Please see the TV Tropes Power Incontinence page for more examples).

If you want this character to feel guilty about her backstory, why not make her actually responsible for the accident?  For example, instead of having uncontrollable poison-massacre powers*, which is merely awful luck, maybe the character has powers that he uses in a reckless or ill-conceived way.  For example, maybe a flame-controller accidentally blows up a neighborhood by lighting up a gas line.  It’s still unintentional, but at least this gives him a choice to regret and atone for. Overcoming that will be more dramatic than “Gee, I’m sorry I was born to be a town-killer.” If the goal of the story is to have the character atone for his sins, it probably won’t be too dramatic if he’s not actually responsible for the sins in question. Or, if the character’s powers are completely uncontrollable, perhaps the character played some role in acquiring them, like participating in some poorly thought-out scientific experiment.

*Which are a losing Superpower Lottery ticket if ever there were one.   Pretty much everybody else in Heroes has something cool like superstrength or flight or time-travel.  Poor Maya.  Even the psychopathic serial killer has more control over his face-ripping telekinesis than she does.  (Also, he spent  a lot less time moping about his body count than she did).

8 responses so far

Mar 01 2010

Illustrating the Economics of E-Books

Two things jump out at me here.  First, the author’s royalty is proportionally much larger with e-books than hardcovers (20-25% compared to 15%, and even lower for paperbacks).  Second, since distributing an e-book is cheaper, the cost to consumers should drop considerably.

Picture taken from the New York Times.  Full article here.  This statistic caught my eye: “The industry is based on the understanding that as much as 70 percent of the books published will make little or no money at all for the publisher once costs are paid.”

No responses yet

Feb 27 2010

Name That Superhero Funeral!

Superhero funerals are so common that they have their own page on ComicVine and usually so bland that they tend to run together.  Given a transcript for three pages from a superhero funeral, can you name the series? If the writing were actually distinct, that wouldn’t be difficult.

Continue Reading »

11 responses so far

Feb 21 2010

Kris Simon’s Top Five Suggestions Regarding Comic Book Submissions

Kris Simon is an editor at Shadowline Comics, an imprint of Image.  You can see her list of submission tips here.

1.  Follow the posted submission guidelines. When editors make these lists, this rule is almost always listed first.  YES, THE GUIDELINES APPLY TO YOU.   Not following them can only hurt your chances of getting published.

2. Don’t overthink things. At Shadowline, you only need to worry about five sample pages (inked, lettered and preferably colored), a paragraph-long synopsis and a cover. Kris doesn’t want more than that because you may need to scrap a lot more work than necessary. Notably, Shadowline doesn’t want the script and doesn’t want a page-long synopsis.

Continue Reading »

One response so far

Feb 17 2010

Bad Decisions Make Badass Stories

Whether you’re writing a thriller or a romance, an unbroken chain of victories for the hero is probably not very interesting. Come on.  Even Batman makes mistakes.  Unlike most good decisions, poor decisions and ineptly-executed plans create consequences that the character has to overcome, which lets you raise the stakes for the heroes and make the journey more difficult.

Here are some further suggestions about bad decisions.

1.  Please connect the poor decision to an aspect of the character, like a personality flaw or a fear or a defining attribute. For example, if a superhero is exceedingly self-confident, it makes sense that he’d rush into battle without figuring out whether he’s gonna get beat around the block.  In contrast, if a generally well-prepared protagonist acts uncharacteristically hasty without a good reason, you’ve inadvertently given him an idiot ball.  That’s a problem because it isn’t true to the characterization you’ve given him thus far.

Continue Reading »

No responses yet

Feb 15 2010

Amateurism is Not a Personal Failing; Stupidity Is

Prospective authors, myself included, sometimes worry about looking like idiots.

The good news is that agents and editors are very understanding of amateurishness.  After all, everybody starts out as an amateur through no fault of their own.  You’re safe as long as you’re remotely friendly and professional.  If your submission is poorly formatted, the agent or editor may even direct you to a submission guide and ask you to resubmit.

If you’re trying to get a novel or graphic novel published, follow these two steps and you won’t look like an idiot.

Continue Reading »

3 responses so far

Feb 14 2010

When the Villain Beats the Heroes, Don’t Just Let Them Go

If the heroes are defeated but the villain lets them walk away, the manuscript is probably dead on arrival.

 

If the characters can lose without anything bad happening to them, nothing’s at stake. Give your villain some chance of beating the hero once and for all, or there’s no point reading the story. If the closest your villain can come to victory is releasing the heroes with a stern warning, that’s just pathetic.

 

If you are absolutely sure that you want to release the heroes, please at least give the villain an adequate reason not to kill them or take them prisoner/hostage.  Here are some reasons that are probably NOT adequate.

  • “Next time I won’t go so easy on you!”  Don’t bother having a fight/confrontation unless something’s at stake.  Also, you and I both know that the heroes will beat the villain next time, so this is empty bluster. When the heroes lose, make sure that there are consequences. For example, in Star Wars, Luke lost a hand, Han got captured, and Obi-Wan died after losing various fights.
  • “You better join me next time, or else!”  Not too bright.  If the villain just defeated the heroes in combat, how useful could they possibly be to him?  Also, wouldn’t you rather have lieutenants that don’t have a history of trying to kill you?  Finally, if you really want to do this, please have the villain be more proactive than just letting the heroes walk away and think his offer over.  For example, have him poison a hero or take one hostage so that he can blackmail the others.
  • The villain’s only goal was to show off or make a meaningless statement. “Now you know my true power!”  Ick.  Again, make sure there is actually something at stake.   If the loss has no consequences, readers won’t care.
  • The villain is too nice and/or stupid to kill (or capture) the foes he has beaten in combat.   If so, he’s probably not much of an obstacle. Unless you’re writing a comedy of errors, please make your villain competent.  Beating a wuss isn’t very impressive!

Here are some reasons that might be sufficient.

  • The villain advances a major goal by releasing the hero/heroes. For example, the Joker infects Batman with the disease that is slowly killing the Joker, to force Batman to find a cure. Or maybe the defeated hero is some kind of Trojan horse.  For example, the antagonists in The Matrix inject a homing device into Neo so that he will lead them to the other protagonists.
  • The hero is saved by a plan he sets in motion. It’d probably be undramatic if the hero were saved by backup bursting through the wall at just the right moment.  (Guardian angels!)  But you could give the hero some role in saving himself.  For example, perhaps the hero knows he’s losing and has to survive until help can arrive.  Perhaps the act of calling for help is difficult and the hero has to figure out where he is before the cavalry can save him.  Don’t just make him (or her) a passive damsel in distress waiting around for a rescue.
  • The villain has a compelling reason to take the character(s) prisoner/hostage instead of killing them. Even though imprisoning heroes (particularly superheroes) has rarely accomplished anything, it makes more sense than just letting them go.  At the very least, this gives the villain a bargaining chip to deal with any remaining heroes. Or maybe one villain keeps the hero alive because it will help him in some antagonist-vs-antagonist conflict (hat-tip: Slick).
  • The villain tries to interrogate the hero. Perhaps the hero knows something which would help the villain defeat the other heroes.
  • The hero has previously done the villain a tremendous favor and the villain is more fair than murderous. A villain might intelligently choose to spare someone that previously spared him, for example. If the villain is known for honoring his debts, others will be more likely to offer him favors on credit. See also: the Lannisters in Game of Thrones.
  • Killing the hero in the near future will be less problematic than killing him now. For example, a villain might pass on an opportunity to kill someone publicly rather than waiting for the right moment where he could get away with it. A supervillain might pass on openly killing a hero because it might create fatal problems with either the hero’s teammates… or with the hero’s villains. For example, the Joker has vowed to kill anyone that killed Batman because Batman is more fun than anyone else he’s fought against, and the mobs might kill Batman’s killer because protection money tends to go to the scariest player (i.e. anyone that killed Batman). See also: Sid the Squid in The Man Who Killed Batman… Killing Batman never works out well for anybody but Batman.

54 responses so far

Feb 09 2010

Liz Argall has some advice about how to find an artist for your comic…

Check it out here!

No responses yet

Feb 06 2010

Looking for a Publishing Job?

If you’re looking for a job with a novel publisher or nonfiction publisher, I’d highly recommend checking out BookJobs.  Right now, ~200 jobs and internships are available across the US, including a few telecommuting positions.

Unfortunately, it’s not that useful for jobs with comics publishers.  I’ll have more thoughts about how to get comic book jobs in the weeks to come, but until then I would recommend checking the job pages for Marvel, ImageDark Horse and DC regularly.  Also, if you’re interested in unpaid internships in New York City, Marvel has more than a few of them.

No responses yet

Feb 05 2010

An Embarrassing Blunder!

Published by under Titles

I named both my products (the writing advice website and the comic book series) Superhero Nation.  I’d like readers to be able to Google one and not get confused with the other, so I’ll rename one.  Probably the comic, because changing this website’s URL would break of all of our incoming links.  Ick.

So now I’m just trying to come up with a placeholder title for a wacky office comedy about an accountant-turned-secret agent and his mutant alligator partner.  At this late hour, these seemed remotely acceptable. What do you think?

  • THE TAXMAN MUST DIE
  • [alternate word: accountant]

  • GARY MUST DIE
  • (Normally, I think “Gary” is far too bland a name to be used in a title, but I like the contrast between the normal name and the extraordinary phrase).

  • CLOSE ENOUGH FOR GOVERNMENT WORK
  • SANITY A PLUS, MARKSMANSHIP ESSENTIAL
  • DEATH COMES FOR THE TAXMAN
  • DEATH AND TAXES
  • DEATH AND TAXES (BUT NOT IN THAT ORDER)

If you’d like to suggest something else, I’d love to hear it.

9 responses so far

Feb 01 2010

Writing About Characters Using Their Senses

Published by under Writing Articles

If John is your point-of-view character, you usually don’t need to say something like “John saw Randy drop-kick his sister.”  Usually it’s sufficient to say “Randy drop-kicked his sister” because we can infer that the POV saw it.  I would only recommend getting into the details of who sensed what if those details are interesting and/or hard to infer. For example, if a superhero is using a superpower to sense something happening, then it makes sense to point that out because the observation is not routine.

No responses yet

Jan 29 2010

How to Use Semicolons: A Comic!

Published by under Punctuation

I don’t know what is geekiest: that someone did a comic about how to use semicolons, that I linked to it, or that I have a punctuation category.

2 responses so far

Jan 28 2010

Hit and Miss with Dynamo 5: Introducing Characters in Combat

Opening with the characters in combat can be tricky because the characters can’t speak as naturally.  For one thing, if your superheroes have secret identities, they’d be bloody stupid to blab about their day jobs when they’re surrounded by enemies (more on that later).

Continue Reading »

8 responses so far

Jan 26 2010

A Vast List of Storytelling Blunders

Characters

–The protagonist(s) don’t have significant flaws.  (For more help on flaws, please see this and this).

–The names are goofy and/or wildly hard to pronounce. I’m looking at you, Anamamana’Qupy.  For more help, please see this.

–Characters act the way the author needs them to, not because they have a compelling motivation or logic. “Let’s split up to cover more ground!”  Please see #3 here.

–The main character(s) don’t make mistakes or face no consequences for them.  Guardian angels are a red flag here.

–The main characters don’t have setbacks. If the villain can’t beat the heroes once in a while, he will probably be pretty disappointing.  Also, if the villain defeats the heroes in combat, don’t just let them go.

–The main characters don’t have distinguishing traits.  If that’s a problem, please see this.

–The characters don’t have urgent goals.  Please see #3 here.

–The protagonist is hated by an antagonist for no discernible reason. Common offenders include teachers, bullies and adopted parents. If you go down this path, at least make them stylish. Thanks.

–The author focuses on visual details rather than establishing anything interesting about the character. In particular, eye color and hair color don’t say all that much about a character–I’d recommend focusing on these details instead.

Continue Reading »

34 responses so far

Jan 23 2010

Opinions Make the Character

Hopefully your writing sounds more interesting than this: “I called my agent for lunch.  I went to Panera.  I tried to find him there but he was late.”  This is just a bland list of facts. As a writer, it’s your job to make the story as interesting as possible by bringing in details that shake up the narrative.  One possibility is opinions.

In the above passage, the narrator doesn’t have any interesting opinions or any other thoughts about what’s going on around him.   He doesn’t have to be that invisible.

My agent was late to lunch.  Probably getting seduced by some cold-eyed harpy with a Twilight-meets-Eragon manuscript.  Sparkly dragon vampires.  He fell for bestsellers every time.

Notice that the narrator/author hasn’t said anything about himself, but he has shown much more about his personality and why he’s an interesting character.  We also learn more about the missing agent, even though it’s all just opinion.

PS:  If you can remove unnecessary details, like where they were meeting for lunch, please do so.  Alternately, find a way to make the detail useful.

4 responses so far

Jan 22 2010

Sign up for my comic book’s mailing list and win a prize!

If you’d like to get on the mailing list, I’d really appreciate that! It’s free to sign up and I’ll send you an e-mail reminder to buy the book whenever it comes out.

Also, there’s a prize! One lucky person on the list will receive a free signed copy.

Thanks for your help. Signing up will help me get published because it indicates that I have enough waiting customers to turn a profit.

23 responses so far

Jan 21 2010

How Long Should Your Novel Manuscript Be Before You Submit It?

The shortest, most cheesy answer is “however long it takes to tell the story.”  Unfortunately, if it takes you hundreds of thousands of words to tell the story, getting it published it will be practically impossible.

According to Chuck Sambuchino, the most publisher-friendly length for an adult novel manuscript is between 80,000-100,000 words.  Science fiction and fantasy authors usually need a bit more space for worldbuilding, so he says the ideal range for them is between 100,000-115,000 words.  However, Chuck is sort of working for the Devil, so I’d feel bad if he were my only source for this post.

Colleen Lindsay, a literary agent at FinePrint, has similar guidelines: around 100K for epic fantasy or sci-fi, 80-90K for thrillers and 80-100K for crime fiction. Also, she’s not in league with Lucifer.

Both Chuck and Colleen emphasize that there are exceptions, like first-time novelists publishing 200,000 word behemoths.  But such exceptions are extremely rare. If you try going well above or below the usual range, your writing needs to be extraordinary. I would not recommend doing so unless you are absolutely sure that your story cannot work at a more conventional range.

UPDATE: If you’re writing for a younger audience (YA, middle grade, picture books, etc), please see this.

33 responses so far

Jan 21 2010

If You Want to Get Published, Reading the Submission Guidelines is Not Optional

READ THE SUBMISSION GUIDELINES.

Courtesy of Miss Snark.

No responses yet

Jan 18 2010

Do Comic Book Writers and Graphic Novelists Need Literary Agents? Probably Not

I haven’t come across too many comic book writers that work with literary agents. However, that doesn’t mean you can’t find a literary agent for your comic book.

For example, Bob Mecoy wrote me that he’s sold several projects to DC Comics as well as many more to book publishers and their affiliates (such as FirstSecond, Three Rivers, Lerner, Aladdin, and Abrams ComicArts).

So, if you’re absolutely dead-set on selling to Marvel or DC, pursuing literary representation may be a strong option.  Marvel and DC do not accept unsolicited submissions. However, if you have an experienced agent, he may be able to use his own credibility to convince them that your comic book is worth considering.

Here are some other pieces of advice from Bob.

B. MAC: What are some of the most common reasons you pass on graphic novel and/or comic book submissions?
BOB:  Poor storytelling, telling a story that I’ve seen a hundred times before, telling a story “unlike anything you’ve ever seen” which is unlike anything I’ve ever seen because of a series of arbitrary choices, lack of understanding of the market, slavish service to the perceived market, lack of originality, lack of understanding of my taste.

B. MAC: How long does it take you to reject a typical script?
BOB: It takes as long as it takes. If there seems to be something here, I research the category, the writer and/or artist and the comparables or competition before making my final decision.

2 responses so far

Jan 14 2010

Ten Traits of Successful Writers

1. Diligence.  A novel manuscript usually has 70,000+ words, most of which will be rewritten many, many times.  We’re talking about thousands of hours of work to complete a first manuscript that rarely earns much more than $5000.   (Happily, the pay tends to improve as you accumulate readers).

2. The ability to learn and improve. Look at something you wrote 2-3 years ago. You’re much better now, right? If you’ve plateaued even before getting published, you’re probably dead in the water.

3. Voice and authorial confidence. “John shot George. George fell down. John had won.” Ick.  Don’t just tell us what happened–tell us with style.

Continue Reading »

10 responses so far

Jan 13 2010

Ten Facts About Queries That Surprise Prospective Writers

A query is a page-long business letter introducing your novel or comic book proposal to an editor or agent.  Here is some advice that will help you write a convincing query.

1.  What goes with the query? A novel’s query is usually accompanied by a partial manuscript (~50 pages) and/or a 2-5 page synopsis.  If you’re writing a comic book, you’ll probably send in a cover letter– a page accompanied by some combination of the synopsis, the full script of the first issue and art samples. (Follow the submissions guidelines, obviously).  Cover letters are very similar to queries, so I’ll refer to both as queries for simplicity’s sake.

2. Your main goal is to show that your story is strong and interesting. Do NOT give them opinions like “my book is interesting!” or “everybody I know loves it!” Give them the evidence so that they will conclude the book is interesting. “I’m writing an interesting novel about a detective solving a murder case” is weak. “I’m writing about a poisoned detective that has two days to solve his own murder” is much more gripping. Likewise, if you’re writing a comedy, you need to prove yourself by making them laugh. According to literary agent Janet Reid, “if you tell me your book is a comedy, and the query letter isn’t funny or amusing, you have a big problem.”

3. Most queries include the following: an introductory paragraph/hook, a body paragraph summarizing the work in a clear and interesting way, 1-3 sentences about your writing qualifications, and contact information. Don’t worry too much about your writing qualifications. It’d be nice if you had them, but it’s not a deal-breaker for fiction writers.

Continue Reading »

7 responses so far

Jan 12 2010

What do you think about this query letter for Superhero Nation?

A query is a page-long letter used by a novelist or comic book author to interest an editor and convince him that the writing is promising enough that he should spend the time to look at the sample chapters (for a novel) or script (for a comic book). What do you think about this query letter?

Dear [EDITOR NAME],

It’s been a normal day for IRS Agent Gary Smith, besides the car-bomb.  And the US Marshals threatening to send him on a one-way trip to Alaska.  And the revelation that everybody he knows has a pretty good motive to murder him (even besides the fact that he’s an IRS agent).  His only chance of surviving with his sanity intact rests on joining a top-secret spy agency and partnering with a mutant alligator whose powers of deduction make Scooby Doo look like Batman.

Superhero Nation is a wacky mix of an office comedy and national security thriller.  I’ve enclosed the script for the first issue, five colored and lettered sample pages, and the synopsis for the five issue arc.

My main writing qualifications are that I’m a communications contractor for [AGENCY NAME] and the webmaster for a superhero writing advice website with hundreds of thousands of readers.

Thank you for your time and consideration.  I can be reached at [PHONE] or [EMAIL].

Yours,

[NAME]

8 responses so far

Jan 12 2010

If you like reading blogs, check out FastestFox!

If you’re a Firefox or Chrome user that likes to read deep through blogs, I think you’ll like FastestFox. Rather than making you hit “Previous Articles” again and again, it’ll automatically add the next set of articles below the last article. I’m doing some heavy editing work on all of the articles I wrote in 2007, and I enjoy not having to hit “Previous Articles” 25 times.

No responses yet

Jan 05 2010

Another Eight Facts About Writing That Surprise Prospective Novelists

This is the second article in a series. Please see part one here.

9.  Getting published is really, really hard. Publisher’s assistants at major publishers go through hundreds of unsolicited manuscripts a week. Out of every thousand or so manuscripts, they’ll probably send on around five to an editor for further consideration. That means PAs reject about 99.5% of manuscripts. Of the five surviving manuscripts, usually one or two will eventually be offered contracts.

 

10. Publisher’s assistants do not have the time to pore through each manuscript. They are not on your side. They have to get through hundreds of manuscripts each week and the only way to do that is to throw out manuscripts as fast as possible. Most manuscripts do not survive to page two. If something does not make sense on page one, they will throw away the manuscript long before you’ve explained what is going on. The story absolutely needs to be clear and engaging from page one.

 

11. SPELLING, PUNCTUATION AND GRAMMAR ARE EXTREMELY IMPORTANT.  They are the difference between conveying that “I am a polished writer that will be easy to publish” and “I am not familiar with basic writing craft.” If your writing has more than a few typos, you are dead on arrival. Even one typo per page would raise eyebrows. Remember, around 99.9% of unsolicited manuscripts get rejected. Don’t give the publisher any reason to drop the guillotine.

Continue Reading »

38 responses so far

Jan 03 2010

Nine Surprising Facts About Writing Comic Books and Graphic Novels

1. Marvel and DC Comics don’t consider unsolicited submissions. Fortunately, Optimum Wound has a useful list of publishers that do. If you’re dead-set on working with Marvel or DC, I’d recommend taking a job with them in some other capacity (such as editing, sales or marketing) and then moving laterally into writing.

2. Most publishers won’t evaluate a comic book submission unless it has ~5 illustrated sample pages. This means that a writer will usually need a professional-grade artist friend willing to work for speculative pay, a paid freelancer or the skill to illustrate his own work.  If you don’t know any artists and don’t have $500-750 for a freelancer, I’d recommend submitting to Dark Horse or another publisher that doesn’t require art samples.  However, if you can pull off a competent art sample, it will really help your submission.

3. Pretty much no one considers proposals for licensed works. Do you have an awesome idea for a Star Wars or Buffy comic?  Unfortunately, with licensed works, the publisher will almost always contact the writer it wants to work with rather than vice versa.  Additionally, when they need a writer for a major series, they will hire someone experienced and proven rather than an unpublished author.  Sorry. If you want to write for Spiderman or Batman, you need to establish yourself first.

4. Comic book companies usually buy the rights to the series and characters. In contrast, novel series are almost always creator-owned.  If you really care about maintaining ownership over your characters and stories, I’d recommend looking at Image Comics. Almost all of their series are creator-owned.

Continue Reading »

7 responses so far

Jan 02 2010

Eight Facts About Writing That Surprise Prospective Novelists

1. Even if you get published, you will get paid much, much less than you can imagine. A 75,000 word manuscript takes 2000+ hours and typically sells for around $5000. That’s not even close to minimum wage, particularly when you consider the work you put in after getting published. If you plan on eating food more expensive than Kibbles and Bits, get a day job.

 

2. Most novelists don’t get their first novels published. According to a Tobias Buckell survey, only 35% of published authors broke out with their first novel.  This shouldn’t be too surprising–look at what you were writing 2-3 years ago. You’ve gotten a lot better, right? You’ll probably feel the same way about what you’re writing now in 2-3 years. It may take a novel manuscript or two to develop professional-grade writing skills.  (Keep practicing and you’ll get there!)

 

3. Novel publishing is freakishly competitive, particularly compared to English courses. In an English class, most of the papers will get A’s and the teacher will usually explain to everybody else what they need to fix so that they will get A’s. In contrast, publishers reject over 99% of submissions and the vast majority of submissions are rejected without any specific feedback.  Thanks for submitting–we enjoyed your manuscript, but not enough to tell you what to fix.  (By the way, if the publisher does tell you what to fix, you’re almost certainly on the right track.  Publishers would probably only spend extra time to write an individualized rejection if you had potential).

Continue Reading »

26 responses so far

Jan 01 2010

I won Evil Editor’s face-lift award!

My nonfiction manuscript for a book about how to write superhero stories won his yearly award. Thanks, voters!

5 responses so far

Dec 26 2009

Differentiate Your Writing or Else: What Kind of Superhero Story Is It?

When you’re laying out your book for agents, publishers and prospective readers, you need to keep in mind what the “default” story in your field is. If you say you’re writing a superhero story, people will assume it is a default superhero story unless you specify otherwise.  Be careful! Default stories will probably be rejected.

  • Audience: 13-30 year old males.
  • Genre: action.
  • Main character: a Peter Parker (student-turned-superhero) or Clark Kent (mostly unconflicted adult)
  • Character voice: none.
  • Interesting events: none.
  • Mood: none.
  • Authorial style: none.

Hopefully you’re thinking to yourself something like the following: “wait, that’s not fair! My story’s not like that!” (If not, I’d REALLY recommend fleshing out your characters and plot events and practicing your writing as much as possible).

Continue Reading »

11 responses so far

« Prev - Next »