Archive for the 'Writing Articles' Category

Jan 24 2009

Please be careful with the phrase “Then he remembered…”

Published by under Writing Articles

We provide advice about how to write novels, comic books and graphic novels. Most of my content applies to fiction-writing in general, but we also provide articles specifically about superhero stories.

“Then she remembered…” is usually an awkward way to remind readers of backstory.  Additionally, it creates sentences that depend on a boring verb (remembered).   For example, let’s say John is investigating a murder that may have been committed by his friend Cathy.

Cathy said that she had been on a safari when the victim was murdered.  Then John remembered that she was actually deathly afraid of large animals.

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Jan 22 2009

Death to Scrappy!

We’ve already done a general article on the dangers of using children as side-characters, but this article will discuss only the most dangerous kind of child character: The Scrappy.

Generally, a Scrappy is a character that is hated by readers, usually because he’s exaggeratedly inept in a way that is meant to be funny.  For example, instead of having a slight speech impediment, he’ll be Jar-Jar Binks.  Instead of being a bit younger than the other characters, he’ll be Scrappy Doo.  This character usually distracts from the more competent characters, often so much that he becomes a hate figure.

Here are some common misconceptions that lead authors to use Scrappies…

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36 responses so far

Jan 22 2009

Today’s Pet Peeve: Unearned Reputations

Published by under Writing Articles

Be careful when it comes to giving characters unearned reputations.

It’s insufferable when we hear something about a character and see something else entirely.   For example, everyone in Heroes tells the audience that Mohinder is a brilliant scientist, but his most notable act of science has been to inject himself with an entirely untested formula that accidentally turns him into a monster.  That makes both the character and the writers come off poorly.  (Mohinder’s a moron, the plot hinges on total stupidity and the writers clearly don’t know anything about scientific testing, etc).  If you need your cast to act very uncharacteristically, at least give us a reason why.  For example, if Mohinder’s life had been in immediate jeopardy, it’d be more plausible that he would have taken the formula without testing it first.

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6 responses so far

Jan 20 2009

Please Take Our Survey

Hi, I’m looking to get published. My prospective publishers want me to provide information about my audience. Specifically, are you interested in my book about how to write superhero stories? Would you prefer information tailored to novelists, comic book writers or both?

I would really appreciate 5 minutes of your help. Thanks!

No responses yet

Jan 16 2009

Writing a comic book script? Check this out…

This comic book artist gives writers a few suggestions about how to lay out the story.  I found it very useful.

3 responses so far

Jan 13 2009

Don’t let minor characters steal the show

Sometimes a minor character will “steal” the scene from the main character, taking so much of the spotlight that the main character just seems to disappear.  Here are several scenarios that often to lead to scene-stealing.

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16 responses so far

Jan 12 2009

An eccentric bit of writing advice: don’t backtrack with your characters!

“Keep the change, ya filthy animal.”  Indeed!  If your character changes in some way , it’s usually a good idea to “keep the change” rather than undo the change later on.  Backtracking often makes the characterization feel unsatisfying and usually suggests that there was no reason to make the change in the first place.  If the hero moves from psychopathic to mostly sane, it probably won’t feel right if he suddenly jerks back to psychopathic two episodes later.  (I’m looking at you, Sylar!)

In a novel or comic book, backtracking is best-handled as a major failure for the main character.  For example, it might be a decisive event that sets up the climactic struggle.  As an immature kid, Simba runs away when his father gets killed.  That sets up his return to fight Scar in the climax, establishing that he has finally become responsible.  Alternately, the hero backtracks because the hero loses at the end.  For example, if The Lion King were a dystopian tragedy about Simba failing to become mature, Simba gets hunted down and eaten by the hyenas shortly after fleeing to the desert.  That’ll teach you to try to run away from your problems!

Backtracking is generally not well-suited for traits that aren’t particularly important, or for minor characters. Backtracking tends to take a lot of space (to clear up potential confusion), so it probably isn’t worthwhile unless the character and trait are crucial to the story.

Now I’m going back to watch Home Alone.

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Dec 29 2008

Writing Tip: Start Your Story As Everything Goes Wrong

Generally, a book has only 5-20 pages (depending on audience age and genre) to establish three critical elements.

  1. The status quo of the main character.  What is this character like before everything goes wrong?  In the Lord of the Rings, for example, Frodo celebrates Bilbo’s birthday before being called upon to save the world.  In Superhero Nation, Gary is a workaholic accountant.
  2. The inciting event.  What throws the character off his status quo?  Usually, this is the point at which everything starts to go wrong.  For example, in Superhero Nation, Gary narrowly survives a car-bombing very early on.  This forces several changes on him:  first, he is transferred away from his job for his safety.  So he’s completely out of his social comfort zone.  Second, assassins are now trying to kill him.
  3. A goal for the main character.  This is usually a response to the inciting event.  This can be as simple as “I want everything to return to normal.”   Gary wants to rebuild his life by getting a job somewhere and he wants to survive the assassins.  This brings him to the superpowered Office of Special Investigations.  Wacky hijinks ensue!  (Buy the book when it finally gets published, heh heh).

A lot of manuscripts get bogged down in details that are typically too far removed from these three goals.

  1. Prologues.  They usually lack immediacy and, far too often, they just skip the main character entirely.  Ick.  The main character is almost always the best available way to hook readers into your story.
  2. Backstory.  Typically, it doesn’t really matter what your character was doing 5 or 10 years ago.  Readers want to know what’s happening now.  If you are literally unable to start the story without explaining what happened 5 or 10 years ago, you may wish to reevaluate the starting point for your story.  Ahem.  “If your backstory is more interesting than your current era, you’re writing the wrong story.”  If you have to introduce backstory, try to keep it to a bare minimum. Tell us only what we need to understand what is going on now.
  3. Side-characters.  If the side-characters are the best hook to your story, there’s probably something wrong with the main character and/or the plot.  For example, if a fantasy novel wants to show us the parents of the hero right before he is born, that will trap us in backstory.  Furthermore, will readers care about the hero’s parents?  Probably not.  If they were the most interesting characters in this book, they would be the leads.  Harry Potter #1 was very well-written, but it made a questionable choice to start the book when Harry was an infant.  It was a very slow beginning.
  4. Elaborate settings.  Typically, the main character is a better hook into the story than the world is.  A strong character can be relatable and likable, mostly unlike a strong world.  Try to limit the setting at the very beginning to just what we need to understand the main character and the plot.

I originally wrote this article for novelists, but it’s largely true for comic-book writers as well.  The main difference is that a comic-book writer has even fewer pages to establish the status quo.  What is your Peter Parker like before he becomes Spiderman?  If your character has a particularly interesting origin story, I’d recommend giving the status quo no more than half an issue (12 or 16 pages, probably).  But readers tend to appreciate introductions that are much shorter. A good establishing shot is typically sufficient and lets you get to the interesting stuff faster. (I love alternate identities as much as anyone, but usually the superhero identity is more gripping.  Would you want to read a comic called The Amazing Peter Parker or Clark Kent/Bruce Wayne?)

In a comic that probably ranges from 24-32 pages, you really need to get to the inciting event (probably the radioactive spider-bite or however else your hero got his powers) as soon as possible.  In a superhero story, I’d recommend giving the hero his powers early enough in the first issue that you can introduce his goal.  Ideally you can conclude the first issue with a fight or some other climactic event that gives you some room to offer some resolution (which satisfies readers) while setting up a greater conflict that will leave the readers wanting more.

120 responses so far

Dec 28 2008

Writing Tip of the Day: Avoid Speculation

Published by under Writing Articles

“Even as we speak, Dr. Insidious might be building a deathray or a weather-control device!”  Unless readers know whether this speculation is accurate, this is idle speculation that’s probably not very interesting. Like musing, speculation tends to make stories stall.

If you’d like to use speculation, I’d recommend narrowing the scope as much as possible.  For example, if the heroes find a giant robotic hand, the characters might speculate how close Insidious is to completing the robot, and where the rest of the robot might be.  At least we have a better idea of what grisly fate we’re contemplating.  As always, the trick to intrigue is giving us enough to care.

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Dec 26 2008

Titles that Sold

Published by under Titles

This is a list of the top 35 bestselling paperback mass-market novels.  Afterwards, I have some observations about the titles as a whole.

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Dec 24 2008

Have You Ever Wanted to be an Editor?

I’m very close to sending out feelers on a nonfiction manuscript about how to write superhero stories.  I have one main problem, though.  My target audience is young (10-20 years old) and my writing style is not naturally breezy or accessible.  Ahem.  I’m a political scientist/journalist by training.

So I have a writing exercise/contest for you. Take any one of our articles and rewrite it so that a typical thirteen-year-old would find it authoritative, fun and easy to read.  I have a few stylistic suggestions.

  1. Fragmented sentences are OK, but I recommend against run-ons.
  2. Keep the words as simple as possible.
  3. It must be fun!

We’d appreciate your help greatly.  Depending on how good the entries are, we may also give Amazon gift-cards or a free, signed copy to show our appreciation. Thanks!

11 responses so far

Dec 19 2008

Regular Responses Begin Tomorrow Night

Finals ended today, so we will resume lengthy reviews on Saturday night.  Thanks for being patient.

4 responses so far

Dec 17 2008

How much do comic book writers make?

This source gives the figure $80-150 per page.  That’s $2000-4000 for a comic book script.

28 responses so far

Dec 15 2008

Writing Music of the Day

Published by under Music for Writing

This is a piano performance of The Corridors of Time.

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Dec 13 2008

NEO word processor: Not Enough Operationality

You’d have to be crazy to blow $250 on a word processor that can only display 6 lines of text and has 512 kilobytes of storage capacity.  Dell laptops start at $350.  Admittedly, a $350 laptop only has a nine-inch screen, but even so, it’s far more useful than this.

2 responses so far

Dec 12 2008

How is your story better than its competitors?

The guys at Atomic Robo compiled a Few Simple Rules to keep their work from making the same mistakes as other comic book series.

…maybe it’s unfair to say that we “hate” comics. More accurately, we hate the reality of the state of American comics today; what comics have become… We see so many titles making the same mistakes that pushed us away from comics in the ’90s, and the tragedy is that these are wholly unnecessary elements and easily remedied. But it feels like no one ever does.

They have five solutions.

  1. No angst.
  2. No “cheesecake” (ass-shots of women and other distasteful treatment).
  3. No reboots. When something happens, it can’t unhappen.
  4. No filler.
  5. No delays.

I really like those, and I will add eight rules for my work.

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148 responses so far

Dec 10 2008

Surviving to Page 2

Many manuscripts get nixed on the first page.  Here are a few things that publishers want to see early on.

 

1.  Is it easy to read through? If your first page introduces many characters, fictional words, place names and the like, the story is probably a slog.  If your first page is hard to understand, your manuscript is dead on arrival.

 

2.  “Do I care about this story?” The easiest way to make a reader care is to give urgent, pressing goals to a likable protagonist.  If nothing’s at stake, readers will probably find the story boring.  If the reader doesn’t care on page one, your submission is in grave danger.

 

3.  Does the author have a professional grasp of English? If the author has multiple typos on page one, they’re just going to assume the author is an amateur and move on to the next manuscript.  Making a good first impression is important. Rule of thumb: If the first page has 3+ typos, the manuscript will not survive to page 2.

 

4.   Does it look like the plot is going somewhere? If the first page gets bogged down in a geography lesson, or a winding prologue, or a lengthy exposition, the answer is probably no.  Pacing the first page well is extremely important.

76 responses so far

Dec 08 2008

Bad news

It’s almost the end of the semester, so our staff will be writing considerably less here over the next 10 days or so.  Thanks for your patience!

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Dec 07 2008

Common Gun-Related Errors for Authors

This article lists a few tricky points related to writing about guns. I think its list is pretty good…

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12 responses so far

Dec 07 2008

How to Storyboard a Comic Book

I found this article on storyboarding comic books very useful.

UPDATE: This article describes some of the terminology in laying out comic book pages.

17 responses so far

Dec 05 2008

A Bear Market for Authors and Publishers

Some publishers are cutting staff, and the market for books slumped dramatically in October and November.

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Dec 03 2008

Do you want to write comic books? We need a sample script

Today, I received an e-mail from a prospective comic-book artist.  He said that, as part of his application process, his employer wanted him to illustrate a 24-page story.  But he doesn’t have a script.  Would you like to do a sample script for him?  As a sign of my appreciation, I’d be willing to help review your script, which will help you eventually sell your script to a publisher. If you’re not sure how to write a script, Dark Horse Comics has some formatting tips here.

The artist would really appreciate if your script included each of the following:

  • An action sequence (such as a fight, a heated argument or a chase scene).
  • A close-up on faces for emotional effect.
  • At least one cityscape, such as a zoomed out shot of an urban skyline.
  • One male and one female character. (These only need to appear once, so that he can demonstrate his grasp of anatomy).
  • An instance of fire or explosions. (This artist is very confident in his ability to illustrate fire, so he’d like to show that off).

If you’d like to participate, please e-mail me at superheronation[AT[gmail[DOT]com.  Thanks for your help!

Legal details: Allowing the artist to use your work for his application would not affect your legal ownership of the script or your exclusive rights to it in any way.

21 responses so far

Dec 02 2008

Writing Tip of the Day: Twins Are Generally Unhelpful

Generally, character overlap is problematic.  If two characters are interchangeable or perform the same role in your story, removing one is probably wise.  Having a smaller cast-size tends to save space, improve characterization and facilitates tighter scenes.

Twins (and triplets and quadruplets, etc.) tend to be either indistinguishable copies or slightly modified versions of the same mold.  If they’re indistinguishable, then the second twin is heavily redundant with the first and either can be easily removed.

On the other hand, some twins have only a slight difference, usually along a single character trait.  For example, one is optimistic and the other is downcast, or quiet vs. loud/outgoing, etc.  There are a few problems with that.  First, one-dimensional differentiation is typically flimsy and shallow.  Why not just make them distinct characters?  Second, it’s generally harder for readers to keep twins apart, particularly identical ones.

11 responses so far

Nov 28 2008

Writing Tip: Give Your Characters Urgent Goals, Not Joy Rides

Giving your characters urgent goals will help make your story dramatic and interesting.  For example, let’s say John wants to go to prom, but his parents won’t let him unless he does well on a chemistry test.  Will he actually go to prom?  That’s a dramatic question.

Unfortunately, many manuscripts introduce the character without a goal, hoping that readers will trudge along until the character actually has something to do.  Don’t trap yourself into something like this.

CADET DAVIS:  In this first chapter, your hero doesn’t do very much except for walking across town and chatting with another character.  What’s the point?  What’s he trying to accomplish?

AUTHOR:  He’s introducing himself and the setting.

CADET DAVIS:  That’s what you’re trying to accomplish.  What’s his goal?  What’s at stake for this character?

AUTHOR:  Well, nothing, not yet anyway.  In a few chapters, he’ll find out that he has to realize his destiny by going on a quest to stop the villain.

CADET DAVIS:  If nothing’s at stake now, why will readers find this chapter interesting?

AUTHOR:  *silence*

Unfortunately, if publishers or readers find your manuscript’s first few pages boring, they will not keep reading.  From the earliest part of your story, your main character needs to have a goal.

So what do you do if your hero doesn’t know what his main goal is yet?  For example, at the start of Harry Potter, Harry doesn’t know that his primary goal is to “go to Hogwarts and thwart Voldemort.”  He doesn’t even know that he’s a wizard.  J.K. Rowling used temporary goals to tide us over.  For example, “read the letter that Uncle Vernon is trying to hide from you.”  Those goals made him interesting even though we didn’t know anything about his magical destiny.

What sort of temporary goals work? Anything that has high-stakes for the character.  It doesn’t have to be life or death, of course. (Harry Potter only needed to obtain a letter!)

What sort of temporary goals don’t work?  Joy rides.  If a character is trying something just for kicks, or to have a good time or just because he’s curious, the stakes are probably not high enough for him for us to care.  One main exception to the rule against joy rides is that sometimes, deep into a superhero story, you can briefly show the character trying out his new superpowers.  That will stall the plot, but that’s mostly OK because we need to know what the hero is capable of.  Also, by that point of the story, you better have convinced readers that you have a plot or you are screwed anyway.

34 responses so far

Nov 26 2008

“How to Be Edited”

This article offers strong advice on how to use criticism effectively. To summarize:

  • Positive advice from friends and loved ones cannot be taken seriously.
  • Some reviewers will offer inane and ridiculous advice.  But if reviewers keep offering advice that sounds ridiculous, the problem may lie more with your writing than your readers.
  • When are you done editing?  Use the Ten Percent Rule:  when you change less than 10% of a manuscript from one rewrite to the next, you’re probably ready to submit.

There is one main issue that I think he kind of misses, though.  He says that “the value of critique varies widely depending on whether it is given with the same goal in mind as you had in writing it.”  That measuring stick is pretty useless.  You’ll probably never know whether the reviewer’s “goal” is the same as yours.

For example, let’s say I write a story that’s a cheap knockoff of Eragon.  If my reviewer says “this needs to be totally overhauled,” is it because he hates this specific knockoff or because he finds the entire epic-fantasy genre cliched?  Unless he specifically admits to hating epic fantasy in general, there’s no way for me to know.

A more useful measuring stick in judging a review is “does this get me closer to what I want to accomplish?” It doesn’t matter at all what goals the reviewer has, but whether his advice helps you achieve yours.

14 responses so far

Nov 25 2008

Do you have any writing questions?

Ack.  I misplaced my weekly list of article ideas.  If you’d like to suggest any, I’d appreciate that.  Here are some of the questions we’ve previously answered.

One response so far

Nov 23 2008

Interactive Quiz: Is Your Hero a Homo Superior?

Homo superiors are characters that are just like humans, but better.  That usually makes them bland and two-dimensional, like Superman or Legolas.  This quiz will help you diagnose the problem and fix it.

 

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7 responses so far

Nov 22 2008

Is Your Hero a Chosen One?

A Chosen One is a hero that is passively chosen for greatness, like Eragon.  Readers typically prefer characters that make their own destiny.  This quiz will help you diagnose and fix the problem.

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51 responses so far

Nov 21 2008

Interactive Mary Sue Test

Mary Sues are characters that are overpowered and too perfect.  This test will help you diagnose and fix the problem.  It typically takes around ten minutes.

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150 responses so far

Nov 19 2008

7 Common Naming Mistakes

Published by under Writing Articles

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7 responses so far

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