Archive for the 'Writing Articles' Category

Oct 10 2009

15 Questions with Bob Heske

We provide advice about how to write novels, comic books and graphic novels. Most of my content applies to fiction-writing in general, but we also provide articles specifically about superhero stories.

Bob Heske is a screenwriter and an award-winning comic creator. Under his “Heske Horror” shingle, Bob produced a critically acclaimed indie horror series called COLD BLOODED CHILLERS and a “best of” CBC anthology coined BONE CHILLER which won a Bronze medal at the 2009 Independent Publisher Book Awards. Bob’s vampire graphic novel, THE NIGHT PROJECTIONIST, is being published by Studio 407 with film rights optioned by Myriad Pictures. 

Aside from being a horror writer, Bob has a funny side having written contest-winning short and feature film scripts. His comedy LOVE STUPID, an independent movie, will wrap by Summer 2010. Bob also writes the “Indie Creator” column for Invest Comics.

In our recent interview, here’s what Bob had to say…

SN: What are some effective and cheap ways to promote an independently published comic book?

HESKE:  The cheapest and easiest way is to set up a free Partners account at MyEbook.com and create an e-preview book. My 4 e-previews for my Cold Blooded Chillers issues 1,2, and 3 and Bone Chiller anthology have had over 500,000 hits in 9 months.

Another way is to comb through the bulletins at comicspace.com and read all the ones with “Read my interview/review with XYZ website” — then contact those websites directly to see if they would be interested in reading YOUR book or doing an interview (sometimes you’ll strike gold and get both!).

Continue Reading »

One response so far

Oct 10 2009

Why Women Love Vampires More Than Men?

Over at The Frisky, John DeVore speculates (careful– probably not safe for work) that vampire-lovers are disproportionately female because vampires are exotic, dangerous, mysterious and passionate.  So vampires do a better job of satisfying female wish-fulfillment (which is more about romance than violence).

In contrast, male wish-fulfillment tends to involve badass characters doing badass things (superhero stories, military action, James Bond, cops-and-robbers, etc).  Also, I don’t think that men find vampiric qualities very romantic.

All of this is probably an overgeneralization, but I think there’s some degree of truth to it.  What do you think?

25 responses so far

Oct 10 2009

The “Rules” of Writing

Hello!  Here are some tips about how to apply writing advice in a logical and productive manner.  (Trust, but verify!)

1.  Any “rule” of writing can be broken. Writing advice can be very helpful, but almost every writing tip ever given has been broken by at least one published work.  In particular, authors with a history of success get more leeway to publish whatever they want because their editors trust them and can give them the benefit of the doubt.

2.  However, it may not help you that another author could publish a book that did something otherwise hard-to-publish. For example, I’d generally recommend against using a character name in a title– most character names aren’t very interesting to prospective readers.  However, some authors (including JK Rowling) have gotten such books published anyway.  The main question is whether you can pull it off.  If you’re an unknown author with no audience that’s submitting to a publishing house that rejects 99.9% of unsolicited manuscripts, you’re facing a brutal decision-making process.  The publisher’s assistant sends only ~5 manuscripts out of every 1000 to her boss for consideration.  She is looking for any reason to eliminate your manuscript.  A bad title may be sufficient.  🙁

3.  The publisher’s assistant does not have a rulebook in front of her listing which sorts of manuscripts have to be rejected. “Oh, this manuscript has a character name in the title, so I have to reject it.”  Obviously not.  So think less about the advice (don’t use a character’s name!) and more about the goal (write a gripping title).  For example, an unsolicited manuscript named Tom Smith is probably dead on arrival.  But Barbara Bloodbath would probably warrant further attention.  Even though it uses a character name, it sounds really interesting.

When I offer advice, I don’t want the reader to think that “trying X cannot work,” but rather that “if you want to try X, make sure that it does work by avoiding problems Y and Z.”  For example, Barbara Bloodbath tells us enough about the character and plot to interest prospective readers. Tom Smith does not. There are very few stylistic choices that cannot work under any circumstances.

4.  Think critically before acting on any writing advice. For example, there may be logical reasons advice may not apply to your situation.  Perhaps you’re in a genre where editors will accept a particular type of writing?  Perhaps the market is changing or has changed to accept the type of writing in question?  Perhaps the advice is missing the point.  For example, “a lot of editors complain about manuscripts that have too many adverbs, so you should not use adverbs!”  Unless the logic behind the advice strikes you as sound–could you imagine an editor really tossing your manuscript because it had adverbs?– I would recommend disregarding it or at least investigating further.

5. If you want to try something unconventional– something that does not get published often–I would recommend caution.  For example, I can’t think of too many published adult novels with talking animals or 5+ main characters.  I would extrapolate that one is a gross mismatch for an adult audience and the other would probably suffer from massive character-development problems.  (Ahem– developing 5+ characters in a single novel is hard).  If you’re dead-set on doing something unconventional, I would recommend thinking long and hard about what it adds to the story.  If your rationale is something like “it would be neat to try this” or “I couldn’t tell this story any other way,” I would highly recommend going back to the drawing board.

9 responses so far

Oct 03 2009

Highlights from our Blogroll

Hello!  Here are some of my favorite posts from the bloggers on my radar screen…

The Creative Penn

Continue Reading »

No responses yet

Oct 02 2009

Don’t Quit Your Day Job– Part 302

If you’re up for a starkly depressing perspective on how hard it is to start out as a writer, Writing Full Time– A User’s Guide is an excellent resource.  (Also, Robert Weinberg gets major kudos for being a dual novelist/comic book writer– hooah!)  It is depressing, but I think that it’s important to have realistic expectations.  Even if your manuscript survives the 99% rejection rate gauntlet and somehow gets published, you’re only looking at maybe $5000 for a typical first-time novel.  (He focuses on horror, but Tobias Buckell finds that the median advance is about $6000 for an agented first novel and $3500 for a first novel without an agent). 

Now, if you’re one of our readers in the 13-18 range, you’re probably thinking “whoa, that’s way more money than I’ve ever made before!”  Probably true, but when you have to cover your own rent and food and transportation and school loans, you will discover that $5000 is wholly inadequate for at least half a year worth of work.  By comparison, a 22-year-old college graduate  working for the US government starts at a GS-5 (~$35,000 a year and benefits) and moves up to GS-7 after two years.   Also, the government guy doesn’t have to pay an agent 10-15%.  (Indeed, if a government employee started giving agents money, it would probably prompt a federal investigation). 😉   

I don’t have any magic bullets to the problem that authors get paid so little starting out.  However, here are some suggestions. 

Continue Reading »

No responses yet

Oct 01 2009

More Tips on Writing Two-Sentence Synopses

Synopses that are just a sentence or two long are intensely useful because 1) they’re often required as part of the query process and 2) they convey a lot of information in very little time.  The editor or agent reading your manuscript has a thousand other manuscripts in his pile and you have maybe a minute or two to impress him before he tosses you.  The synopsis is your best opportunity to do so.

Here are a few tips about how to write an extremely short synopsis.

1. It’s usually more effective to refer to characters by their profession and/or key traits rather than by name. Calling him a “neurotic detective” tells us more about the character than calling him Adrian Monk. Unless the name adds something critical, I’d recommend leaving it out. (For example, if you’re writing about a real person, you obviously need to name him).

Continue Reading »

23 responses so far

Oct 01 2009

Sharpening Your Concept With a Two-Sentence Synopsis

What’s your story about?

That question usually sets off a rambling and unappealing description of the novel or comic book.  As part of your query, you need to describe your book in 1-2 sentences (I’d recommend 10-30 words).  New authors often have a great deal of trouble doing so– they’re so intimately familiar with all the details of their work that it’s hard to see what the big picture is.

As a writing exercise, I’d like you to boil down a lengthy work into 1-2 sentences.  That’s not easy.  It forces you to make tough decisions about what is absolutely essential to the core of your novel or comic book.  It also provides you an response when someone asks you what your book is about. Having a simple, elegant introduction available is crucial.

Here’s an easy way to write a two-sentence synopsis.

Continue Reading »

100 responses so far

Sep 26 2009

Your Readers Are Not The Same As You!

One of the most common mental mistakes that plagues writers is the logical fallacy that if they do or prefer something, their target audience does too.  Not necessarily!  Here are a few ways in which readers tend to differ from authors.

1.  Readers are usually less patient than writers. As a result, they tend to get aggravated when the author doesn’t give them enough information.  (Rule of thumb: the readers are entitled to anything relevant that the POV knows).  Many writers like being cryptic because they think that hiding the POV’s information from the reader will create intrigue.  Most readers do not like reading cryptic works.

2.  Readers start at page 1 and typically will put down the book as soon as they are dissatisfied. Ahem–they aren’t patient.  This means that the quality of the opening few pages is absolutely critical to readers. In contrast, writers often phone in the beginning because they want to get to the “meat” of the story or whatever.  THAT IS A MISTAKE.  Most readers will not plod along in the hopes that the story will get interesting or clear.  They will put down the book unless it is interesting and clear from page one.

Continue Reading »

13 responses so far

Sep 22 2009

Mix Up Your Comic Book Panels: Removed Narration

In most cases, a comic book writer will have the text describe what is visually shown in the panels.   For example, if two characters are speaking, usually the panel will show the characters as they speak.  But there are some great reasons you might want to consider using removed narration, where the speakers are out of the panel. 

For example, Gotham Central includes a scene where an officer is describing a raid to Internal Affairs off-panel.  On-panel, we see the raid happen in a totally different way.  That’s effective storytelling because (short-answer) it shows us that the cop is lying about what happened.  If we only saw the cop as he talked, it wouldn’t be as clear or as striking as seeing the truth. 

Here are some reasons you might want to consider removed narration. 

Continue Reading »

5 responses so far

Sep 18 2009

More Ideas About How to Write for Kids

Published by under Writing Articles

Tom first addressed how to write for readers aged 8-13 here.  Here are more suggestions. 

1.  Don’t make your language more complicated than necessary.  I don’t think that you need to dumb down your vocabulary, but your book must be easy to read.  If your readers struggle with twisting sentences and flowery language, they will probably put down the book.  That’s particularly important if your book is meant to be read as entertainment (read: not assigned in classes).  

2.  Relatability is key.  This does not mean that your protagonist has to be a 8-13 year old student facing typical school issues.  But something about the character and his struggles has to resonate with readers.  Hopefully there are at least some parallels between what your characters are facing that will make it feel familiar to your audience.  For example, Luke Skywalker argued with his uncle about argued with his uncle over where he’d go to school and what he’d study.  I think that relatability is always important, but it’s particularly tricky for authors writing for young readers because the readers don’t have as many life experiences to relate things to– they’ve never had a job and they’ve only seen one side of family life, for example.  So, if the characters are removed from a school-like environment, the relationships are probably critical.  For example, kids can’t relate to the life of a superhero per se, but The Incredibles and (to some extent) Fantastic Four tried to make it relatable by focusing on the family angle. 

Continue Reading »

4 responses so far

Sep 07 2009

Kryptonite-style Weaknesses Are Usually a Weak Option

1.  Well-constructed characters generally do not need weaknesses. If you have to resort to something like a vulnerability to Kryptonite or the color yellow or whatever, it’s probably because the character is too powerful to begin with.  Something like Kryptonite is not a satisfying or particularly effective way to resolve that.  For one thing, going from “largely unchallengeable” to “helpless rag-doll” does not make for great fight scenes.  Also, relying on Kryptonite may force writers to pull goofy Kryptonite Ex Machinas where minor criminals somehow acquire rare and random substances.*

*Some Superman stories explain this by having Lex Luthor give Kryptonite out to criminal groups, but it’s incredibly rare.  Why would a random gang have a better chance of killing Superman than his own assassins?

 

2.  Kryptonite-style weaknesses are a bit outdated. In the past twenty or thirty years, there haven’t been many major superheroes that have been successfully introduced with a serious vulnerability to something that’s usually harmless.

 

3.  Rather than using something like Kryptonite to limit your protagonist, I’d recommend limiting his capabilities instead. If the character is practically indestructible and can move as fast as a space shuttle, then you practically have to pull something like Kryptonite out of a hat whenever you want to challenge him.  But the fight scenes are generally more interesting and the character will probably be more relatable if his powers are less impressive to begin with. Over the past thirty years, heroes that are merely somewhat better-than-human (like Wolverine, Batman and Spiderman) have been dominant. Heroes that are so impervious that they need a gimmick weakness have generally not fared as well.

3.1. Another approach would be making the character’s opposition more powerful. As long as the character can be challenged, it’s not a cosmic disaster if he’s essentially a demigod. (That said, unusually powerful characters do raise some obstacles for writers — for example, if you’re writing a character like Batman, you can write interesting scenes with unpowered criminals, but a character like Superman basically forces you to pull out supervillains if you want to do anything. Supervillains usually require more thought/preparation/attention than an unpowered mook would).

 

4.  If you’re deadset on using a vulnerability, I’d recommend using something that is usually dangerous. For example, the Martian Manhunter has sometimes been vulnerable to fire.  That is a lot less goofy than the Green Lantern’s one-time vulnerability to the color yellow or wood. Alternately, if you’d like to try something creative, I’d recommend looking at things that are plausibly dangerous for someone with his powers.  For example, someone with particularly good hearing might be sensitive to loud sounds.  Someone with psychic abilities might be vulnerable to anything that disrupts his concentration.

 

5. If you’re deadset on using a Kryptonite-style weakness, I’d recommend having it be merely damaging rather than incapacitating. As noted above, if the protagonist is limping around like a rag doll after getting poisoned by Kryptonite, that really limits your opportunities for fight scenes and other interesting sequences. One alternative would be having the weakness temporarily disable the character’s powers. The character would still be very vulnerable without his powers, but at least he’d be able to try to do something. (For example, you might have him fight an unpowered battle against low-level mooks or do an escape scene where he tries to get away from a superpowered villain that is far too tough for him at the moment).

57 responses so far

Sep 06 2009

Don’t Tell the Reader What the Character Isn’t Doing

Published by under Writing Articles

“John almost slapped his wife.”

It rarely matters what the character is not doing, or is almost doing, or whatever. Positive actions– what the character is doing or has done– are almost always more powerful.

One of the problems is that telling us what almost happened is usually dull narratorial exposition. If what the character almost does is really that important, please at least show it with an action rather than narrate it. (Show, don’t tell!) For example, instead of “Mary almost shot Jamal,” it would be much more effective to show her hand wavering as she holds the gun on Jamal. First, it’s more visceral and easier to visualize. Second, it’s very awkward to switch from a character almost doing something to actually doing it.  That’s a problem because saying that someone almost does something essentially takes the action off the table, which damages the suspense.  In contrast, when Mary’s shakily holding the gun against Jamal, we don’t know whether she will shoot. It gives us more to wonder about.

Another problem is that telling us what doesn’t happen is rarely necessary. If it is truly notable that the character does not do something, the reader will notice that the action doesn’t happen whether or not you explicitly say it. For example, here’s an author explicitly telling us that a husband doesn’t respond to a serious accusation.

“You’ve been cheating on me,” she said.

He didn’t say anything.

“He didn’t say anything” is wasted space that could have been used to develop his emotional state and personality. Check out these alternatives.

“You’ve been cheating on me,” she said.

He buttered his toast. OR He studied his shoes. OR He shrugged.

In each of these cases, the reader will still notice that the husband doesn’t say anything. But the positive action adds emotional depth. The character that butters his toast is eerily nonchalant and will probably come off as callous. The guy that studies his shoes is understandably embarrassed. If the author just leaves it at “he didn’t say anything,” we don’t pick up any of these emotional cues.

13 responses so far

Aug 24 2009

How to Beat Disbelief and Immerse Readers

1.  YOUR READERS NEED TO KNOW WHAT TO BELIEVE.

  • Characters should act consistently.  It’s usually better to err on the side of a trait being too strong/consistent than too weak/half-hearted.  When characters grow and change, his change should be caused by something understandable and visible.  Don’t leave your readers wondering why this character is acting like that.
  • Powers like time-travel, memory-alteration, impersonation and sometimes resurrection can make it very difficult to understand what is going on.  (Is that memory real or imagined?  Who remembers what? Who’s dead?)  I would not recommend adding these powers lightly.  If readers are confused, they will be jarred from the story.  Don’t make the reader work to understand the basic facts of your story.
  • Don’t be coy with readers.  If the point-of-view character knows something relevant (like backstory or something he knows or can observe), the reader is entitled to know the same.  I strongly recommend against trying to create drama by having the POV hide information from the readers.  “Surprise, I was the killer all along!”  If you hide information that the reader feels entitled to, he will probably feel angry rather than satisfied when you finally reveal the truth.

Continue Reading »

5 responses so far

Aug 14 2009

Only 10% of novels clear their advances?

That’s what Agent Kristin says.  Clearing the advance is the point at which a novel sells well enough that the total royalties exceed the advance.

9 responses so far

Aug 13 2009

How to Avoid Info-Dumping

Info-dumping is when a story gives too much information, too quickly. Nicole Denis provides a useful introduction to the problem and offers some tips about how to use different scenarios to avoid it.  I have some suggestions of my own.

1.  When characters are conversing, give them an objective of their own, NOT “informing the readers.” This will reduce “as you know, Bob” dialogue where characters speak about information they already know.  Such dialogue is fatal because it lacks urgency– nothing is at stake if both speakers already know the information being discussed.  Contrast that with a conversation where an investigator is trying to grill a hostile witness for information.   High stakes usually make for more interesting scenes.  Another problem when the characters lack in-story motivation is that it compromises the audience’s respect for the characters.  If the characters aren’t doing anything except what the author wants them to do– even when it doesn’t make sense for them to do so– it will be hard for them to suspend their disbelief.

Continue Reading »

15 responses so far

Aug 10 2009

How to Handle Competence on a Superhero Team

It’s usually a problem when some of the characters on a team of superheroes are substantially weaker or less useful than others.  Here are some tips to avoid those problems.

1.  I recommend giving all of the teammates skills and/or powers that can be useful in a variety of situations. If a character’s skills are so limited that he doesn’t have the ability to participate, he will probably come across as useless and may attract the scorn of readers.  (I’m looking at you, Aquaman).  Additionally, if your characters have versatile skills, you won’t have to come up with goofy contrivances so that each teammate can contribute.

2.  In most cases, I would recommend keeping the characters roughly as powerful as each other. Otherwise it will be hard to come up with challenges that match one hero without being effortlessly easy or absolutely impossible for the rest of the cast.  For example, any hit hard enough to hurt Superman should kill Batman, right?  If teammates one teammate is that much more powerful than another, the writer will probably have to just pretend that Batman is actually strong enough to shrug off a punch that can break a skyscraper. That is a goofy and contrived way to try to work Batman-like characters into a Superman fight.  If you’re dead-set on a significant superpower disparity, the best solution is probably having them split up as much as possible.  Alternately, you could do fights with some weaker antagonists and some tougher ones.  The problem is that this usually relegates the weaker heroes to cleanup duty, because the most plot-central villains are usually the most dangerous and get the most face-time in battle.   (If the weaker heroes are minor characters, that might not be a problem).

Continue Reading »

5 responses so far

Aug 09 2009

Please help me complete a glossary of writer’s terms!

The Turkey City Lexicon is a great resource for writers that want to understand reviewing jargon.  I’d like to come up with something similar for this site, which has a slightly different jargon.  Have you read any terms here that you weren’t familiar with?  (Or that you think a typical prospective writer wouldn’t be familiar with?)  Which terms?  I’d really appreciate if you could point out any to me in a comment.

Here are some that occurred to me…

Continue Reading »

5 responses so far

Aug 08 2009

Webmasters, don’t pull rank on your readers!

Here are a few tips about how to treat commenters and reviewers respectfully.

1.  It’s rarely helpful to highlight the host’s comments in a different color. First, it usually looks annoying, particularly if your comments are long.  Second, most of the people that read the comments on your website will know who you are, particularly if you comment frequently.  Third, shouldn’t your writing stand out on its own merits?  By virtue of your experience and effort, you are probably among the most competent and best-written people on your site.  (Ahem– if your guests were more competent than you, they would move on).  When a host highlights his comments, it may feel like he’s insecure about the quality of his writing.

Continue Reading »

No responses yet

Aug 08 2009

Scaling Your Story: How Epic is Too Epic?

How epic is your story?

  1. The hero has to overcome a problem that isn’t life-and-death (like most romance).
  2. The hero has to save himself or another character from serious danger (like most action).
  3. The hero has to save a city (like most superhero stories).
  4. The hero has to save a nation or species (like most epic fantasy and national security thrillers).
  5. The hero has to save the world(s).  (This is pretty rare outside of epic sci-fi).

Here are some suggestions about how to handle the scope of your story.

1.  It’s rarely a problem when a story evolves from #1 to #2. For example, it would be pretty easy to write a story where a journalist covers a story that becomes ludicrously dangerous.  First, the change in epicness is fairly slight.

Second, the author has a variety of ways to prepare the reader.  For example, you can foreshadow the danger.  Or you can gradually ratchet up the violence– first a witness dies under mysterious circumstances, then the journalist gets death threats, then his brakes suddenly stop working on the freeway, etc.  Preparing the reader is important because otherwise the reader might be disoriented when you change the stakes.  If your readers have no reason to suspect that the journalist is in danger, they may be confused rather than thrilled when a mysterious man suddenly draws a gun on him.

Continue Reading »

14 responses so far

Aug 05 2009

Teen literature is selling quite well…

The Motley Fool reports…

But what began with Harry and Hogwarts has grown into something more. Teen literature is hot. Estimates suggest the category will generate $744.3 million in revenues for U.S. publishers this year, up 13% from $659.1 million in 2008. In comparison, book retailing in general is slumping, with revenue expected to fall nearly 5% from a year ago.

Instead of trying to grab kids’ eyes as they rush past the book stacks toward the movies and music, Borders is creating an in-store boutique called Borders Ink, featuring graphic novels, manga (Japan’s homegrown style of comics), vampires, and, of course, wizards. It hopes to have as many as 90% of its superstores featuring the teen reading section by the end of the month.

This is encouraging. First, more readers generally means that publishers will have more room to take on more authors in this field. Second, diversifying comic book sales beyond comic-book stores is extremely important.  That’s especially true if you want to write for demographics that are far more likely to visit a bookstore than a comic-book store– like women, children/parents, first-time comic book readers, etc.

13 responses so far

Aug 01 2009

Conveying Knowledge the Point-of-View Character Doesn’t Have

One of the tricky parts about first-person narration is that the story is largely limited to what the narrator knows.  What if you want to cover an event that happens without the narrator?  Here are some possible solutions.

1. Even if the character isn’t there, he can still make inferences afterwards. For example, the protagonist of a detective novel almost never witnesses the crime he’s trying to solve.  But he can still come up with some conclusions about what happened just by examining the crime scene.  Observations work outside of crime scenes, too.  For example, let’s say the protagonist notices that his girlfriend is noticeably less interested in him after his ex-girlfriend has a chat with her.  The protagonist isn’t sure exactly what happened in that conversation, but he can probably narrow it down to a few possibilities.  He can also talk to people that might know more than he does.  For example, even if his girlfriend isn’t returning his calls, he might be able to get a hold of one of her close friends.

 

Continue Reading »

9 responses so far

Jul 24 2009

How to Do Training Scenes

Training sequences are really useful because they help introduce a new member (often the main character) to a team of superheroes or another group of exotic and powerful protagonists (a SWAT team, an Army unit, etc).  Training scenes are especially important if your superhero team is unusual and needs to be introduced gradually to readers.

Here are some suggestions.

1.  Don’t make it a cakewalk– give the hero opportunities to prove himself to readers. If the team is meant to feel impressive, the training should be hard.  Here’s an article about Secret Service training, for example.

Overseeing them are instructors like Mixon, who wears a size 52 suit jacket, whose T-shirt says “Fighting Solves Everything,” and whose 2-year-old son knows how to do a one-man takedown. This morning Mixon, 40, is testing control tactics, or ground-fighting.

Even his toddler knows how to do a takedown!  That is hardcore.

2.  If possible, I recommend staying away from trainers that disappear as soon as the training is complete. In a realistic Army story, the drill sergeants are gone as soon as the recruits complete basic training.  The recruits will go onto Iraq or Afghanistan or wherever and the drillers stay behind.  If possible, try to develop characters that will be present after the training ends.  For example, use series regulars as part-time instructors (X-Men) or use the instructors as minor characters, a la Ender’s Game.

Continue Reading »

17 responses so far

Jul 22 2009

Problematic Superpowers and How to Make Them Work

B. Mac touched on this with a couple of powers, such as super strength, telepathy/mind reading, and to a lesser degree, power suits, plus he mentioned a few others at the bottom of his article on common superhero problems. However, this is going to be a more all-around list, touching on a number of different powers.

All superpowers could be potentially problematic. However, these powers make it unusually difficult to write an interesting story.

1. SUPERSTRENGTH. Superstrength is generic and cliched. It’s very difficult to intrigue a reader with a character whose main power is superstrength. Fight scenes will either be no challenge (since he busts through absolutely everything) or no fun to read (since all he does is bust through everything).  Probably both. Hardly anything will challenge him. Locked in a cell? Bust out. Locked out of a building? Bust in. Girlfriend’s in trouble? Bust up the villain.

Mix it up: Limit his powers. Maybe he only has super strength when his adrenaline hits a certain level, so he has to stay hyped if he wants his powers. Or maybe his super strength only works against certain materials. (Though that would be difficult to logically explain, it would at least be a handy limit.)

Continue Reading »

146 responses so far

Jul 20 2009

How to Do Parody Well

A large part of comedy comes from making references to other things, or by spoofing them. Here are a few things to keep in mind.

1.  Know your target audience. A parody of Pride and Prejudice can be funny (even though it’s been done before… with zombies!), but if you’re writing about superheroes there’s a good chance a large chunk of your audience won’t get it because they’ve never read Pride and Prejudice. If you’re writing a superhero story then your best bet is to spoof comics, with a healthy dose of the movie versions. Also, the more famous the target, the better the odds are people will get the joke.

2.  Know what you’re parodying. One common mistake of people making parodies is they don’t know what they’re spoofing.  If you want to make a reference to Lord of the Rings don’t talk about a quest to find the One Ring.  Anyone who knows about Lord of the Rings will be too busy banging their heads against the wall to laugh.

Continue Reading »

9 responses so far

Jul 18 2009

Six Tips on How to Write Romance

Many books and comics have at least one official pairing in them, either as a main plot element or as a sidestory.

 

It can be very difficult to write a believable relationship, and it is something that can very easily become cliché and annoying. I have a handful of tips for avoiding the pitfalls of romance writing.

1. Try to be original when you describe how they meet. We’ve seen the Crash Into Hello so many times that it is more fodder for eye-rolling than anything else. Try combining different stereotypical meetings to get something fresh. Perhaps Alice accidentally knocks Bob through an open window, and Catherine runs to help him, spraining her ankle and needing help from Daniel, the creepy guy who never talks. Two words: love quadrangle.

2. On that note, be careful with love triangles, quadrangles and other polygons. If 2+ characters are fawning over the same love interest, there had better be a good reason. Otherwise it makes the object of their affection appear to be a Mary Sue and the other corners of the triangle look pathetic.

Continue Reading »

28 responses so far

Jul 17 2009

Writing Villains Vs. Writing Heroes

1. Villains can be overpowered. In fact, they should be more powerful than the hero. The more a hero is challenged, the more impressive it is when he eventually succeeds.

2.  Likability and relatability are much less important for villains than heroes. The quality of a villain usually depends on his style, competence and scariness. If your audience isn’t enthusiastically urging on the hero to beat the villain, they probably aren’t thrilled about the story.

3. The villain’s powers should usually be easier to explain and more generic than the hero’s are. Working in a really complex power for a character that will probably only fight a few times is usually a waste of time.  Additionally, most villains have fewer powers than the heroes do.  For example, Luke Skywalker has a variety of force powers, but the only power we see the Emperor use is lightning.  Batman has a variety of gadgets, but the Joker has just a pencil.

Continue Reading »

36 responses so far

Jul 16 2009

Cover Your Plot Holes… It Could Be Funny

Plot holes are a point in a story where something happens for no believable reason. Indeed, sometimes the plot hinges on a plot hole.  For example, why would a criminal put snakes on a plane rather than kill the witness in a more conventional way?

 

1.  Plot holes are an opportunity. Most plot-holes can be explained– often humorously!– with a few lines.  Aren’t there easier ways to kill someone than putting snakes on a plane?  “You think I didn’t exhaust every other option?  He saw me!”  This hand-waving helps readers suspend their disbelief.  It isn’t logically air-tight, but it doesn’t have to be.

 

2.  Readers are generally receptive to your explanations, even if they’re flimsy. Not offering an explanation is almost always worse because it makes it look like you don’t see the problem.  That ruins your authorial credibility.  It also makes it hard for readers to suspend their disbelief.

Continue Reading »

18 responses so far

Jul 16 2009

How to Make Your Love Interest a Real Character

“Love interest” is a degrading term. It brings to mind the shiny-eyed chick, with nothing better to do than swoon over the hero and get kidnapped. But they don’t have to be like that! It only takes five steps to save the mandatory trophy girlfriend.

1. Make her her own character. Ask yourself what she’s like. Was your answer “she loves the hero very much”, or worse, something about her looks? Hard as it is to believe, she probably has a life beyond loving the hero. Find out what she’s like apart from him. Don’t think of her as a love interest. Think of her as a girl, who loves the hero. Develop her the same way you developed the heroes. Why does she act how she does? What makes her stand out?

2. Know why they fall in love. This is vital if they haven’t met in the beginning. Now, pick a movie with a romantic subplot. Any movie. Watch the scene where they meet. Chances are, there’s no meaningful interaction. They talk about nothing important…but he keeps eyeing her like he’s never seen a girl before.  It doesn’t work that way.

I’ll admit it’s doable in movies, but it stands out like a sore thumb in written form. Look at it realistically. Ask yourself this: what originally drew them to each other? Was it a personality trait that attracted her to the hero? Why does he love her?

Continue Reading »

55 responses so far

Jul 15 2009

How to Write for Kids

Writing for children isn’t as easy as it sounds. Children get bored very easily and keeping their attention can be quite a challenge. Here are a few tips to help you get kids into your work. (Note: when I say kids, I mean around 8-13 years old. Readers younger than that are a whole different game.)

1. Keep it simple. Not to be mean or anything, but kids are generally not quite as good at keeping track of complicated plots and obscure words. (Although all of that has worked very well for kids in the past ) If you make things complicated, then you should probably compensate. Which leads me to…

2. Slapstick is the best form of comedy… For kids anyway. People falling over and getting hit can always be played for laughs; use that to your advantage. Also, anything to do with gross stuff is comedy gold for kids. It’s worth noting, however, that if you want any form of adult audience then you’ll want to keep it to a minimum.

3. Exaggerate all of your characters. Kids love exaggerated character traits and understand exaggerated characters more easily. Many successful characters aimed at kids have a single exaggerated trait. For example, the Kids Next Door have a leader, the smart guy, the kook (her name is actually Kuki), the tough guy and the cool one. The Teenage Mutant Ninja Turtles have a leader, a smart guy, a fun guy and a tough guy. Exaggerating a trait can also make the character more stylish and memorable. A character that’s vaguely unlucky is probably pretty bland. But if he’s the the butt of some kind of universal joke and gets stuck in holes, gets hit by things and fails at everything then he might be really funny.

4. Write for adults too. If you don’t put in anything for the adults, then you’ve effectively alienated about half of your audience. Parents read books with kids all of the time.   Arguably the most successful series of books of the past decade is Harry Potter. Why? Because anyone could read them: kids, adults, boys, girls, etc. It was simple and imaginative enough to excite kids and sophisticated enough to interest adults. Make sure that adults can enjoy the books too, and don’t be afraid to put in jokes that might fly by a kid.  For example, in the first Shrek movie, Shrek looks at Farquad’s massive castle and quips “think he’s compensating for something?”  Kids would probably assume he was talking about Farquad’s height, but adults and teens knew he was talking about length.

5. Don’t scare the kids. Children are much easier to scare than adults. Anything you put in there that may give the kids nightmares will not be appreciated by the parents. For example, a story about an alien that wants 10% of the child population of the Earth to use for drugs, and can make all of them speak in unison to declare ‘we are coming’  is probably not suitable for kids. On that note, it’s worth mentioning the obvious, no profanity. If you absolutely must swear, use a lighter swear word or a replacement swear word.

8 responses so far

Jul 12 2009

This is a cool concept…

Asaya’s Blog: How to Write and Draw the Supernatural is a blog similar to this one.  It offers writing advice focused on supernatural fiction.  Quick question.  What kind of stories would you consider to be supernatural fiction?  It strikes me as a slightly more open-ended category than, say, “superhero stories.”

18 responses so far

« Prev - Next »