Oct 27 2011
Hero Brainstorming Forum
Do you have any questions about how to write a hero for your story?
Oct 27 2011
Do you have any questions about how to write a hero for your story?
Oct 09 2011
A few days ago, I covered some of the pros and cons of writing secret identities. But that covers why YOU the author would want to use them or not. Why might a character decide not to use them? Here are some possibilities.
1. The character’s loved ones are mostly superpowered and/or not in harm’s way. For example, if the character is a superpowered alien, chances are his family members are, too, so protecting them from danger is a bit less essential. Alternately, in Booster Gold’s case, his family is hundreds of years in the future, so he doesn’t have to worry about them getting hurt.
2. The character has family/friends to worry about, but a secret identity is not an option. For example, Alicia Masters might be safer if Ben Grimm had a secret identity, but there’s no way for someone that looks as unusual as The Thing to pull off a secret identity. In The Taxman Must Die, one of the main characters is a mutant alligator that wants a secret identity (because anyone badass has enough enemies to need a secret identity, he reasons), but he surlily discovers that Clark Kent-style glasses don’t give a mutant alligator much of a disguise. (He attributes it to his poor acting skills).
2.1. The character’s origin story was caught on tape or otherwise too public to try a secret identity. Perhaps the New York Times or Daily Bugle had someone covering that new exhibit of genetically modified spiders and happened to notice that one went missing–it’s not TOTALLY implausible that journalists might do something competent, right?*
*Despite CNN’s best efforts to suggest otherwise. More on Casey Anthony at 9.
3. The character has loved ones, but is so scary that nobody’s brave enough to mess with them. For example, if a criminal happened to find out the connection between Alfred and Batman, he’d have to be pretty damn nuts to take a shot at Alfred unless he was really looking forward to pain. Bad career move. If you have a problem with Batman, it’d probably be less suicidal to gun directly for him (so that at least you’re not distracted when he comes for you).
Oct 03 2011
+: Secret identities provide another avenue of conflict/danger that helps develop the characters outside of combat.
-: Your readers have probably seen secret identities used quite a bit before. It’s arguably the most cliche, conventional aspect of superhero stories. If you go down this path, I’d recommend having it play out in unusual ways. For example, in Kick-Ass, the protagonist’s attempt to protect his superhero identity from his father leads to a touching and darkly comical scene where the father mistakenly infers that the son was a victim of a sexual crime.
+: It’s a fairly easy way to build coherence between the superpowered side of the story (e.g. what Spider-Man is doing) and the non-powered side of the story (what Peter Parker is doing). Another possibility that’s pretty well-worn is showing how his superpowered side affects his non-powered life. For example, Spider-Man 2 covered how hard it was to come up with time for both. Another possibility would be showing how the strains (injuries, stress, other damages) of one affect the other.
-: Especially in stories where only a villain or two uncover the secret identity, secret identities tend to cause side-characters to act atypically dumb. How many investigative journalists interact with Clark Kent or Peter Parker every day but can’t seem to ask the right questions about how exactly Peter Parker is the only photographer in the world to keep getting phenomenal Spidey shots and how Superman’s face looks awfully familiar. If you do go with a secret identity, I’d recommend having the secret identity live or die based on whether the main character can successfully thwart the side-characters’ suspicions, rather than just having the side-characters be too dumb to get suspicious in the first place.
Sep 29 2011
SCIENCE/MEDICINE
1. Invisible jets will probably be feasible within 50 years. We already have rudimentary cloaking devices and one researcher suggests that it could eventually be used on submarines. (I wonder if anyone would bother applying this technology to a jet, though. Isn’t the ability to see jets irrelevant if the battle is resolved from miles away?)
2. An Iron Man-style powersuit might be viable someday. We already have rudimentary jet packs, military grade lasers, exoskeletons and a five-pound rocket launcher. I’m not a scientist, but it strikes me as fairly likely that engineers could figure out how to refine and combine those elements. Then a few questions remain (how to power it, how to stop concussive forces from killing the pilot, and why you’d bother spending all that money on a shell for a human when you could do more with a remotely-operated suit or a robot).
3. Technopathy might be theoretically possible. According to Scientific American, “Signals channeled directly from the brain can already control computers and other machines.” From there, I think it’s relatively easy to suspend disbelief that someone might be so capable at doing it that he can hack into machines with his mind.
Sep 22 2011
If your novel starts with a superhero-to-be that does not yet have superpowers, is he/she interesting before getting superpowers? If not, you have several problems. First, asking readers to wait 20+ pages with a deliberately average (read: forgettable) character will probably not go over well. Second, if the character is not interesting before getting superpowers, he probably won’t be after, either. Some possibilities you can consider:
1. What is the character’s personality like? What are his key traits?
2. What are the character’s goals/motivations like? How do those tie into the character’s personality and background? (I guess it’s possible that there’s a not-particularly-bright athlete out there whose burning life goal is to win a Nobel Prize in Chemistry, but trying to make the varsity squad would probably be more intuitive).
3. What sort of unusual decisions does the character make that other superheroes (or superheroes-to-be) wouldn’t? In particular, why does the character choose to become a superhero? Is there anything in the character’s personality or background that influences this decision? (I’d look at that especially hard if the character wasn’t notably brave or violent before getting superpowers).
4. How is the character different from other superheroes-to-be?
5. How is the character different from other characters in the story, particularly other superheroes (if applicable).
6. Are there any ways this character’s background, personality and/or skills make him a good (and/or bad) fit for the plot? Either could create drama.
Sep 19 2011
1. Most superheroes commit crimes fairly frequently. In real life, some crimes that superheroes would probably be charged with include:
2. A superhero’s ability to collect human intelligence would probably be somewhat limited. Solving cases more complex than a crime-in-open-view usually requires a lot of time tracking down leads, talking to people and evaluating evidence. In particular, superheroes would probably be at a major disadvantage in convincing reluctant witnesses to come forward because they can’t offer as many incentives for cooperation (like witness protection or legal cooperation in other matters) as the police can. Also, wearing brightly-colored spandex can make it harder to earn the trust of strangers facing life-or-death situations. (Fact!)
Sep 18 2011
Assuming that the hero is a vigilante and the district attorney is furious, which felony charges might apply under U.S. law?
1. Assault and battery, probably aggravated if superpowers are involved. The superhero will claim that he was acting in self-defense or the defense of others. That’s fine if he was just responding to a crime in progress. However, if he initiated the action (like attacking a gang stronghold or hunting down a supervillain), self-defense is probably off the table because the only imminent danger was created by the hero’s actions. In particular, a self-defense claim is awfully tenuous if the hero was breaking-and-entering.
2. Felony murder, if anybody dies (criminal or bystander). Assault is a violent felony, and any deaths caused even indirectly by a violent felony are deemed murders even if the superhero didn’t intend to kill anybody. If a superhero breaks into a hostage situation and a hostage-taker kills a bystander in the crossfire, the superhero will probably get charged with murder unless he was authorized to be there.
3. Reckless endangerment, if any bystanders get hurt. In severe cases, this could be a felony. Fortunately, superheroes might be able to cover themselves with self-defense here, if the hero acted prudently and in response to an imminent threat. Likely vehicular manslaughter as well, if Batman happens to hit anyone while driving several hundred miles per hour through Gotham traffic.
4. Obstruction of justice. For example, breaking into a hostage situation while the police are still trying to negotiate with the hostage-taker would be a felony in some states. (Note: if nobody gets hurt, the DA might knock this down to a slap on the wrist, particularly if the superhero is extremely popular).
Sep 06 2011
If you’re interested in submitting a comic book, particularly to Image, I would really recommend checking out these answers from Erik Larsen.
Sep 04 2011
1. It’s not that easy to find crime from the street. Most superheroes look for crime by aimlessly patrolling the streets or otherwise looking for readily visible crimes. As it turns out, there aren’t that many crimes visible from the street, perhaps because criminals would prefer to avoid witnesses and police involvement. America’s largest city (New York) has only ~450 bank robberies and ~300 outdoors murders in a typical year, so it’d probably be really hard to find one on a given day unless you were patrolling a massive area or knew where/when to look. And God help you if other superheroes in town have the same idea.
2. Maintaining a secret identity would be practically impossible, unless you were a real loner or your significant other, friends and family were idiots. For example, most crimes happen at exceedingly inconvenient times. The most common hour for a New York City homicide is between 3-4 AM. If you’re out in the middle of the night (let’s say) 50-100 times per year, it seems implausible to me that you could go more than a year or two without a few people noticing. I doubt most people could keep that up for even a few months before their friends/families/coworkers noticed something was amiss.
2.1. A superhero is probably going to get injured once in a while, probably by gunfire. If you got shot, how hard do you think it’d be for your friends/family/coworkers to notice? If you got shot more than once, don’t you think your friends and family would have a lot of awkward questions? For example, “Why the hell aren’t you going to the police? You got shot. Were you buying drugs?” If being a superhero is illegal, going to a hospital would be tough. Most U.S. states (including New York) require hospitals to report gunshot wounds to the police and getting the police involved would also raise a lot of awkward questions about what the hero was doing when you got shot.
Sep 04 2011
I was reading through the website of Michael Hyatt, the chairman of Thomas Nelson Publishers. Besides his marketing director’s advice on how to promote fiction, one thing that really thing that caught my eye was a particularly effective photograph of the author. A lot of authors have a photograph on their website and/or inside their books (sometimes even on the front cover in non-fiction), but a lot of these shots are not terribly effective. Here are some tips that might help you do it better.
Sep 01 2011
I don’t agree with everything in this article about the publishing industry, which compares the average professional publisher to an abusive husband, but it might be really interesting, particularly if you were considering self-publishing before.
PS: One of the things the author complains about is awful cover-art. If that’s a problem for you, I’d recommend offering to pay a feelance illustrator (like Emily or Laura Dollie or Aguaplano or anyone that strikes your fancy here) to quickly do another version of the cover. The publisher might not actually end up using it, but I feel like it’d give you a good chance to undo a potentially costly mistake. (The faster the publisher sees the art, the easier it will be to use). Who knows, maybe even the publisher will comp you the $300-500.
The New York Times has a piece on encouraging novel-reading among boys. As a child, I was really down on fiction because it felt very juvenile to me. Almost all of the novels I read after turning ~9 were exclusively about adults doing adult things (frequently with firearms and axes). Admittedly, my sample size of one is extremely small and idiosyncratic, but I just loathed young characters.
Some thoughts for parents trying to encourage their sons to read:
Aug 31 2011
In real life, everyone talks in different ways. Their tone, timbre, rhythm and vocabulary are often influenced by region, race, class, profession, and so on. If your hobos sound like your professors, that’s usually a problem. Giving all the characters in a story a similar voice is usually unrealistic and uncanny.
Some writers have problems with giving their characters distinct voices. By keeping several factors in mind, character voices can be diversified.
Word Choice
What is the character’s vocabulary like? It’d probably feel out of place for a hobo to start spouting words like “erudite” or “superfluous,” or for a professor to say “gigolo” or for a politician to say “sorry.” This varies by situation (see below), but generally characters should use terms more believable for their level of education, intelligence and/or lack of any discernible moral code.
How does the character use those words? Do they talk in full, long sentences, or in fragments? Do they use contractions, curse words, or made up words? Dialogue doesn’t have to be as perfect as the narrative text. On the other hand, if they go all the way towards following grammar rules that most people don’t even know about, they might establish themselves as pedantic/snobby.
Aug 30 2011
One aspect about Alphas that seemed really believable and well-written to me was that a villain that could control physical events and influence probabilities became paranoid, reading malevolent intent into the failures of others. He had trouble understanding that most people don’t have that level of control.
Here are some other possibilities that come to mind.
1. Psychics might be very cynical or very optimistic about human nature depending on whose minds they have read. In a situation where their ability to read minds does not work (such as using email or talking over a phone), they may or may not be wildly distrustful because they don’t have the ability to know whether they’re being lied to.
1.1. A psychic might have privacy issues. Courtesies that might seem commonplace to most regular people, like reading a suspect his Miranda rights or not listening in on a private conversation, might not make any sense to a psychic. If the character grew up with other people that also had psychic powers (like an alien civilization), this would probably have a major impact on how he interacts with other people. For example, if you grew up among psychics, you’d probably be used to everybody in a conversation knowing everything important already. In a conversation with normal humans A and B, you might unwisely reveal something to B that A wants to keep secret.
1.2. A psychic might have major identity issues, particularly if he/she doesn’t much control over the psychic powers. For example, the psychic might have trouble distinguishing between his/her own thoughts and the thoughts of people nearby. In The Taxman Must Die, one decidedly scrawny psychic can’t quite remember whether that memory about rampaging through a bank vault is his or somebody else’s. This is one of the limitations I use to keep the psychic’s powers from short-circuiting the mystery angle. He remembers somebody committing a crime, but that memory has given him only a few vague clues to pursue.
2. A character with incredible speed and/or reflexes might perceive time as passing very slowly. If he does so all the time, he might get impatient with people that move/talk/think much slower (i.e. everybody). For a character with incredible reflexes, time might only seem to slow down at particular moments, like stressful events or danger.
3. Somebody with the ability to control and/or influence a particular element or phenomenon might be really sensitive to it.
Aug 27 2011
1. If something would be boring and/or undramatic for a male character, it would probably be boring and/or undramatic for a female character. If you’re writing a female character (particularly in a major role), I’d recommend thinking about whether you’d want to read about a male character in that situation or with that trait. If not, then you’re probably boring your readers.
2. The character is useless. Have you made a main character more or less helpless for most of the story? Does she watch as the story happens around her? Does she get repeatedly saved by other characters when the going gets rough? Please think back to #1. You’d probably be bored reading about a more or less helpless guy, right? So why will your readers be any less bored by a helpless female?
3. The character is mute. This broadcasts that the author has serious trouble writing dialogue for female characters, which is especially problematic if you have a major character that is a female. Additionally, I can’t think of many situations where a mute character would be more interesting than one that could talk. Finally, depending on the context, it could be creepy. (For example, do you have any females that do talk? Do they sound remotely believable?)
4. The character’s only defining trait is being hyper-smart or (more rarely) a total ditz. That’s fine for one character among several, but if she’s your only significant female character, it’ll raise questions about your ability to handle female characters at a more relatable level of intelligence. If you’re having trouble with more relatable female characters, I’d recommend checking out some Meg Cabot books, Mean Girls and/or Pride or Prejudice.
4.1. The character is totally pure. A character that always does the right thing and has no motivations besides being friendly/agreeable/nice is probably pretty boring. 100% pure characters strain the suspension of disbelief, are less relatable and usually less dramatic. For whatever reason, those sorts of characters are mostly women. In the comments below, Jonie Legaspi suggests this rule of thumb: if a woman is older than 15 but never swears, she’s probably too pure.
Aug 27 2011
What are some giveaways that would suggest to you that a female character is written by a male author? I’m writing an article on female characters for male authors and would really appreciate your help here.
Aug 26 2011
I found this Devil’s Dictionary of publishing terms dangerously amusing. (Hat-tip: Kelley at Sterling Editing). Here are some examples.
Aug 25 2011
1. Not all impolite criticism is unconstructive. There are some people that would like to help you but are not naturally diplomatic or polite. ”Your spelling needs work!” is a bit rougher than I’m used to, but I’d give those reviewers latitude because they’re trying to help. Also, some editors are pretty blunt and learning to work with different sorts of people is an important professional (and life) skill.
2. Genuinely unconstructive reviews tend to be insulting and/or completely miss the point of what you’re trying to do. If you feel like the reviewer’s main goal is proving that he/she is a better writer than you rather than helping you improve your writing, the only two people in the world that have any reason to care about the review are the reviewer and the reviewer’s therapist. I would recommend disregarding these reviews as soon as possible because they won’t help you grow as a writer and aren’t meant to.
3. If you’re not sure whether a review is abusive or not, here are some red flags.
Aug 22 2011
If you’ve ever wanted to know which is the best superhero movie or the worst superhero movie ever, I’ve compiled Rotten Tomatoes’ ratings below. If you’re interested in a comparison of how DC’s movies stack up against Marvel’s, please see this article.
Aug 21 2011
I saw that quite a few Twilight reviews mentioned the poor editing, so I spent 20 minutes double-checking whether the alleged editing mistakes were disputable and/or justifiable by artistic license. So far, I’m up to eight errors that I consider indisputable and another that might be merely awkward. I can’t remember reading any other professionally-published novels with more than one typo.
Incorrect Word Choices and Tenses
1. Eclipse mixes up “whose” and “who’s.”

2. Twilight mixes up “moats” and “motes.”

Aug 20 2011
1. The first police officers on the scene will not be specialists. These police officers still play an important role (containing the situation, maintaining a perimeter, clearing out civilians, etc). Circumstances may force them to initiate some sort of negotiation, but as soon as it looks like the situation will not be promptly resolved, the line officers should immediately terminate negotiations and call in specialists. (Metropolitan police departments, some state police departments and the FBI have officers who have been carefully selected and trained to deal with these critical incidents). The specialists’ job will be harder if a line officer antagonized the subject.
1.1. Across the board, negotiators tend to have excellent self-control, calm under stress, communication skills, a calm and confident demeanor, strong listening and interviewing skills and the ability to work effectively on a team. They’ll have at least 40 hours of training on techniques, abnormal psychology, active listening skills, case studies and drills.
2. The main goal of negotiation is to convince the subject(s) to surrender. If that is not possible, the secondary goal is to give the SWAT team the best opportunity to rescue the captives with a minimal loss of life. To accomplish these goals, the negotiators want to:
Aug 20 2011
Aug 20 2011
I’ve added the following publishers to my list of publishing houses that mention superhero stories in their submission guidelines.
Damnation Books wants realistic portrayals of metahumans and superpowers for its Corrupts Absolutely Anthology. ”Modern pop-culture is brimming over with stories of bright, polished men and women with indestructible moral codes, who throw themselves into a life of public service after being graced (or cursed) with cosmic powers… I call BS. How about people with flaws? People with serious psychological issues? People that have been looking for a ticket out of their circumstances and finally lucked into it?… To some, this just screams ‘supervillain,’ or ‘antihero,’ and in many cases, you’d be right. But usually, these are stock characters without much substance. They’re the ‘bad guys.’ Real life isn’t that simple…”
Hyperpulp wants literary stories that “demonstrate a concern with writing, not only with plot or characters.” It specifically mentions fantasy superhero and sci-fi superheroes on its Duotropes page. ”The idea is to harbor stories that exceed expectations, surprise the reader – also regarding the form – and are not afraid to subvert clichés and conduct experimentations… We’ll give preference to a prose more poetic and surprising.”
Aug 18 2011
Self-destructive protagonists have become well-known and easily recognizable stock characters, particularly in noir fiction. While this isn’t a problem on its own, the amount of characters that fit this basic archetype have cluttered the field and made it a challenge to create unique ones.
If you’re writing a similar character, to keep your story interesting and hard to predict, you should treat your character with care and a particularly open mindset.
What Is Afflicting Your Character?
Don’t just make your character a shadow of another character that uses the same device. That doesn’t mean you can’t use afflictions that have already been used, like drugs or alcohol, it just means you need to be sure that the affliction you are using is the best fit for your story.
First, did your character acquire the affliction voluntarily? Drugs, alcohol and gambling debts are voluntary. But Alzheimer’s—which I consider to be an affliction that can lead to self-destructive characters—is not. For example, Joshua Hale Fialkov used a brain tumor in the aptly-named graphic novel Tumor.
The next part of creating interesting self-destructive characters is to have an open mind while indulging in the creative process. All stories and characters are prone to change, and in analyzing your character’s affliction you should question whether or not the affliction you have chosen is the best one for your character and/or story. Please use the most suitable device rather than just the first one that comes to mind.
Aug 18 2011
An aspiring airplane designer is discussing one of his test-models with a prospective buyer at United Airlines. Suddenly the test-model bursts into a fireball on the runway.
The designer sips his coffee. ”And I’ve also achieved enviable fuel economy and a sleek but stylish frame.”
“Your plane just exploded.”
“But what about the paint job?”
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If your writing isn’t getting as many responses as you want (from prospective reviewers, publishers or agents), I’d recommend considering whether you’re sending them an exploding plane. Please check hard for mechanical errors* before submitting your stories to other people. Few things convince readers that a story is not worth their time as quickly as proofreading errors. (Also, even the most altruistic reviewers hate getting used as a punctuation-checker).
*It’s okay to groan here. I did.
Aug 18 2011
From my email: “What Makes a Character Likable? was helpful, but what if the character is serious and a bit of a hardass?” Here are some ideas that come to mind.
1. The character has a sympathetic goal that calls for seriousness. For example, the protagonist in Silence of the Lambs is an FBI agent pursuing an unusually vicious serial killer and nobody else knows what’s going on besides a serial cannibal. Under these circumstances, it would probably be hard to like the FBI agent if she weren’t serious.
1.1. The character is hard, but has a good reason to be. If a surgeon snaps at a nurse for getting something 95% right, I think readers could probably be persuaded to sympathize with the surgeon because a 95% competent nurse might get somebody killed. It’d be harder to sympathize with a teacher snapping at a student that got a problem 95% right–unless he’s teaching Bomb Defusal 101. I think bigger stakes and stressful situations make it easier to like a hardass.
Aug 16 2011
Hat-tip: This Week in Writing, by Mark Evans.
Aug 16 2011
Everything but articles, coordinating conjunctions and prepositions should be capitalized in a title.
Which words should not be capitalized in a title?
Aug 15 2011
First, a caveat. Generally, good superpowers will not save an otherwise poor story and poorly-chosen superpowers probably won’t doom an otherwise good story. If the characters are a bore and the conflict fizzles, it doesn’t really matter which superpowers they have.
1. I would recommend going with versatile abilities/powers rather than more particular ones. It’s a lot more creative, memorable and often visually interesting to see a character use his powers in a way that the user’s manual never intended. In contrast, if Superman tries to fly, it’s generally a perfectly smooth operation and his success is never in doubt because he has a power that is good for nothing else but flying. In contrast, if Yomiko (from Read or Die) tries to fly by using her paper-control abilities to rig together a giant paper airplane, that takes real daring and cunning. ”Do you know how to fly that thing?” ”Uhh, what about the rain?” ”Can your plane withstand gunfire?” The uncertainty helps make the improvised solution more interesting.
1.1. I’d like to see the characters in some situations where their powers are not obviously useful. I think the biggest reason some writers give their characters huge amounts of superpowers (5 or more, let’s say) is that they’re scared that their characters might be caught in a situation that can’t be immediately solved with a superpower. First, it’s more interesting/creative if a character can’t just solve a problem by turning his powers on. (See Superman vs. Yomiko above). Second, superpowers are only one part of the characters’ capabilities, right?* It’s okay if they have some problems/situations that have to be resolved by other means. (When was the last time you read about a wizard that solved all of his problems with magic?) If the superpowers are the only capability that the superhero uses, I would recommend reconsidering whether you’re neglecting the person behind the mask.
*For example, your characters hopefully have skills, practical life experience (from a job or elsewhere), talents besides superpowers, education, personal strengths, resources/assets, etc. Characters may also be able to leverage their reputation, authority and/or standing among different groups (like the police, criminal groups, the public, etc) in certain situations. For example, if your hero’s been framed as a criminal and her bank account’s been frozen, maybe she can march up to Fast Eddie on the corner and demand the perpetrator’s name and a flamethrower on credit. It would take one hell of a personality and/or reputation to convince a hardened criminal to cough up a flamethrower with threats. And she might also need to convince him that she’s likely enough to defeat the perpetrator that the perpetrator won’t come back and kill Fast Eddie for snitching.
2. An overly complex superpower may detract from the development of the rest of the story. My rule of thumb is that if a character’s superpowers take more than 1-2 sentences to explain, there’s probably too much going on. For the most part, time spent explaining superpowers is usually not spent on characterization, transitions/coherence, conflict development, motivations, major choices and other elements that publishers actually care about. (For example, I’ve seen quite a few publishers specify that they’re looking for believable, consistent and interesting characters–like Dark Horse Comics–but I’ve never seen anybody mention superpowers in the submission guidelines. They’re just a means to an end–an interesting story–not the end itself). Alternately, if you want to really delve into the superpowers and you feel like they’re such an interesting component of the story that they warrant that space, you could at least incorporate it into characterization, major choices and the like. For example, in Bitter Seeds, one protagonist’s powers are bestowed by malevolent spirits that demand gruesome sacrifices. Understandably, some characters do not take well to this, so the cost of the powers creates an obstacle to team cohesion and friendships/partnerships.
3. I’d recommend using capabilities appropriate to the story’s tone, style and target audience. If you’re doing an upbeat kid’s story, you might want to leave the machine guns at home. (We weep for you, children’s writers). Personally, I’m using mostly agility-based powers for The Taxman Must Die, an action-comedy that I’d like to keep a pretty soft PG-13.
4. Can the character be challenged? For more details on this, I’d recommend checking out How to Save Insufficiently Challenged Heroes (especially #4).
Aug 15 2011
Setting is indisputably an integral part of any story. To a large extent, setting defines your story by shaping the character’s experiences. Even more so than character, setting tends to be the most memorable and instantly recallable aspect of a story.
Some writers treat settings merely as a backdrop. This is a damaging, borderline murderous view that inhibits the setting’s ability to captivate and engross readers. A backdrop, no matter how beautiful or intricate, is only a backdrop. Just a necessary aspect of creative works of art that is taken for granted. A setting can do so much more for your story.
The key to making your setting exceptional is to treat it as it deserves to be treated, like a character.
Aug 14 2011
1. Two could be smashed together to smash something in-between. Alternately, you could use one force-field and any hard surface for a similar effect.
2. Maybe it could be used as a cushion for safe landings. Perhaps the character can alter the hardness/springiness of his forcefields so that he can make it into something like a trampoline. (The more it can stretch, the less the force of impact will be. Like a seat-belt, but one that can also be used to smash something to pieces).
3. A spherical forcefield could be used to trap in a limited air supply. That would help a character traveling underwater, through space or through a locker room.
3.1. A spherical forcefield could also be used to restrict air intake. For example, a hero might be able to knock someone unconscious by cutting off outside air. Alternately, if an enemy is using poisonous gas or fire-based attacks (which will readily exhaust available oxygen), the forcefield could lead to the enemy knocking himself unconscious and/or poisoning his air-supply so much that even he can’t handle it.
4. Forcefields could really wreck a super-fast character’s day. They could be used to limit space (to take away mobility). Also, if you’re moving at 500+ miles per hour and suddenly hit a wall that wasn’t there a moment ago, it would really hurt. Even a regular-speed character that was jumping at an enemy would have a lot of momentum. As in #1, you might also be able to use forcefields to pin a combatant so that he can’t move as effectively.