Dec
30
2007
Catastrophe: When I said that I was a cartoon character and not an alien, I meant it.
Mike: A cartoon character?
Catastrophe: Well, a facsimile of a cartoon character. The mutagen is presumably influenced by subconscious mental states like memories and impulses. It was the day of the goddamned Hegemon parade and the effing balloon had come loose and trashed my car. So it was on my mind.
Mike: You expect me to believe—
Catastrophe: —not really, nor do I care. What you believe is completely besides the point. The only thing that matters—the only positive thing, anyway— is that at least it wasn’t Peaceachu.
This is part 3 of a four-part series. You can see part 1 here or part 4 here (after 6 PM US Central on Dec. 31).
Dec
30
2007
Generic Physical Superpowers
- Superstrength
- Speed
- Durability
- Agility/reflexes
- Healing/regeneration
- Supersenses
- Sight/hearing/smell/taste/touch
- Sensing danger (spider-sense)
- Sensing other types of events (dishonesty, murder, etc.)
- The ability to remove senses (like inflicting blindness, etc.)
- Longevity/immortality
Forms of Transportation
- Climbing/wall-crawling
- Swimming/water-breathing
- Flight
- Teleportation
Time-Based Abilities
- Temporal manipulation (like The Matrix)
- Time travel
- Prophecy
Elemental Control/Manipulation
- Basic elements (fire, electricity, water, earth, wind)
- Light and/or darkness
- Gravity
- Magnetic forces
- Radiation
- Energy
- Sound
- Nature
Generic Mental Abilities
- Skills and/or knowledge
- Popular categories: science, mechanical, computer/electronics, weapons-handling/military, driving, occult/magical.
- Super-intelligence
- Resourcefulness (“I’m never more than a carton of baking soda away from a doomsday device”)
Psychic Superpowers
- Telekinesis (moving objects mentally)
- Telepathy (reading minds)
- Mind-to-mind communication
- Mind-control
- Possession (total mental control)
- Memory manipulation (may include creation/alteration/deletion)
- Mentally generated weaponry
- Mindblast
- Ability to locate someone mentally
- Forcefields
- “Psychometry”–the ability to learn things about the past or future of an object by touching it
Biological Control
- Acid/poison
- Controlling plants and/or animals
- Shapeshifting (animals).
- Shapeshifting (people)–mainly useful for disguises/stealth.
Miscellaneous Talents
- Elasticity
- Self-destruction
- Self-liquification
- Gaseous form
- Growth/shrinking
- Self-duplication
- Invisibility
- Absorbing someone else’s powers
- Negating someone else’s powers
- Luck manipulation (good luck for hero and/or bad luck for enemies)
- Illusions
- Pocket space–the ability to hold and remove objects so that only the user can retrieve them. It could be used for carrying really heavy equipment, hiding valuable and/or stolen and/or highly explosive goods, concealing weapons, smuggling candy into movie theaters, etc.
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I’m working on a guidebook about how to write superhero stories. If you’re interested in superhero writing advice, please sign up for the email list so that I can let you know when it comes out. Thanks—it’ll be easier for me to get published if I can show that many people are interested.
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