Archive for July 22nd, 2006

Jul 22 2006

Style Checklist

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1) Try not to begin sentences with the words there, it, so, and then.

A. There and it create passive sentences. For example, “there are only three cities with many supervillains” can be rewritten as “only three cities have many supervillains.”

B. So usually connects an action awkwardly to a previous statement, like “I hate Italian food, so I’m not a fan of lasagna.” Phrases that begin with so are often obvious and unneeded.

C. Then is problematic when it indicates that a string of actions is continuing. “I went to the door and then I knocked.” Usually, then suggests that the action is individually insignificant. Sentences with then frequently feel like laundry lists of actions that don’t need to be spelled out. “I hit the up button. Then the elevator came. Then I stepped inside and got out on the ninth floor” could be revised to “I took the elevator to the ninth floor.” Unless something interesting happens on the elevator, there’s no reason to draw it out.

2) Passive voice lacks punch and verve. Is passive voice in your piece? Does your piece use passive voice?

3) Have you weeded out unnecessary and unproductive sentences and phrases? Writers don’t stumble upon coherent, compact stories any more than a sculptor accidentally turns a stone into a face. Good writing relies on editing and deletion as much as creation/addition. If a scene, chapter or character adds little to the work as a whole, you’ve got to have the guts to remove or revise it.

A. One common objection is “but I’ve already got 60,000 words! If I cut anything, I won’t have a manuscript long enough to submit.” OK, but if you don’t cut anything, you probably won’t have a manuscript good enough to get accepted anywhere. Wise editing and deletion will increase the publishability of the whole.

B. How does one edit wisely? Well, here are some suggestions. List your chapters and then write a 1-2 sentence synopsis of your book’s plot. Which chapters are tangential to your synopsis? For example, Harry Potter’s Quidditch scenes are useful and enjoyable, but not really related to the main plot. Compared to the rest of the book, how long are your tangential chapters? As a rule, tangents shouldn’t make up more than 10-15% of the book.

C. Deleting scenes and chapters can be emotionally hard. Instead of deleting them, try cutting and pasting them into a separate file. In a few days, if you feel that you really need that scene, then you can retrieve it.

D) Talk to your reviewers. Ask them to nominate scenes that could be reduced. Did they ever use phrases like “this dragged on”?

4) There are many stylistic tics that may cause readers to stumble.  Get out a set of markers and print out a copy of your work. Circle each of the following tics in a different color.

A) Modifiers (a lot, almost, very, extremely, roughly, approximately, quite, nearly, a bit, etc.)

B) Sentences that begin with nouns

C) Words that have 5+ syllables

D) Sentences that have 15+ words

E) Sentences that have 4+ commas and/or semi-colons

F) Sentences that have 3+ clauses

G) Lines of dialogue that are not attributed to a speaker

H) Capitalized words that are not the first word of the sentence. (Why might this be problematic? According to the article “Revision Checklist” by B. Mac and Jacob Mallow, 9 out of 10 members of the Science Fiction and Fantasy Authors of America agree that Over-Capitalization Syndrome can be visually disorientating).

I) Fragmented or grammatically incorrect sentences.

J) Paragraphs with 150+ words

K) Italicized words

It’s not a problem that you will have many circles on your page for some of these categories.  There’s nothing wrong with an occasional long sentence, for example.  But when each page has 10-15 long sentences, that might rub readers the wrong way.  Circling each of these items helps you get in the reader’s mindset.

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Jul 22 2006

How to Write Gripping Scenes

This article will focus on how to craft gripping scenes that immerse readers in the story. First, I will start with an absolutely awful scene, offer a revision, and then draw connections about how you can make your scenes more immersive.

 

My mini-scene

 

The elf hit the orc with his shield, giving him enough time to cast Fireball. It shot out of his land like a bullet.

 

This scene completely fails to immerse readers.

 

  1. “like a bullet” feels distinctly inappropriate for a conventional fantasy story (let’s assume that’s what it is).

  2. What’s the fireball like? This wasted a huge opportunity.

  3. The passage used weak and generic verbs (hit, cast and shot).

  4. We can’t really visualize the fight. What happens to the orc that lets the elf cast Fireball?

  5. What’s the elf like? Or the orc? We can’t really visualize either beyond the barest mental cliches.

 

A somewhat better version of my mini-scene

 

The orc swung wildly with its masher. The elf instinctively ducked. A cool breeze fanned the elf’s face as the hammer rushed by. The elf sprang up with his shield, smashing the orc’s face. It fell backwards, chains rattling as it crashed into the ground. The orc’s bloodyshot eyes fluttered, unfocused as though gazing at something miles away.

 

But it was alive.

 

“Spirits of fire…”

 

Mystical energy welled in the elf’s chest and smoke pooled in his lungs. The smoke. He lived for the smoke.

 

“I implore you…” he aimed his hand at the prone orc. Power surged from his heart, as though magma were rushing through him. Clumps of his skin charred and flaked away in the wind.

 

“Incendio!”

 

A geyser of fire hot enough to melt stone gushed out of his fingers. The orc’s top half disintegrated completely. And the bottom half… only he and the gods would know it had ever belonged to something alive.

 

The elf inspected the black gashes that ran up his heavily charred, heat-withered arm. Regrowing skin and bone was simple enough that any apprentice healer could have his arm functional within an hour. But the scars, the scars were permanent. In any case, they made for great bar stories.

 

Then he noticed that his fingernails had burnt away.

 

“Dammit!”

 

It took weeks for fingernails to grow back.

 

This story is better, but it still has many problems… “incendio”? Come on. More substantively, we have no impression of the physical setting, where the story is taking place. (Is this fight happening in… an open field? An Orcish coliseum? An astral plane? What’s the weather like? How does the terrain affect the duel? Who, if anyone, is watching? Is anyone else fighting? What time is it? How humid is it?)

 

In contrast, this scene does develop the cultural setting. We learn a lot about the elf here and his society. He spends as much time thinking about his burnt fingernails as he does about killing the orc.

 

The sensory imagery is occasionally solid– particularly the fire/smoke/imagery– but aside from that it was pretty bland…

 

Making Your Scenes More Immersive

 

  1. Sensory imagery is critical. “He cast a fireball” is too bland to captivate readers.

    1. Show us what the spell does to the victim, the caster, the terrain, etc. Give us the smoke!

    2. Try to engage as many senses as possible. Smell and touch are particularly immersive and visceral. Sight and hearing are obviously important but are usually more generic.

    3. Focus on the elements that separate your story from every other story we’ve read. A fight between elves and orcs on the beach should not focus on the seagulls. Likewise, a story with a dragon character (ie a dragon that actually has lines) had damn well better describe and use the dragon. Give us the dragon!

  2. You have to show readers where the scene is happening.

    1. The best way to develop the setting is to show your characters interacting with the scenery. For example, if the fight is in a tavern, bystanders might jeer or root for one combatant. The elf might use a chair or mug as a weapon. More generically, the elf might choke on the smoke that comes from the fireball or his eyes might water.

    2. Don’t overwhelm your audience with trivial details. For example, if they fight on a beach, describing the sounds of the waves hitting the beach probably won’t add much. But mentioning that the sand offers bad footing will help your readers visualize the scene.

  3. Explain the cultural setting. What are the people in your world like? How are their thought processes and cultures different from ours?

    1. Above, the elf is pretty messed up. He talks about his scars at taverns and cares more about his fingernails than burning an orc to death. If I had only described him as an elf, the audience would have assumed he was elegant, high-minded, nature-attuned, etc. What is this, Dungeons and Dragons?*

    2. Readers prefer unique settings.

  4. What is the focus (or purpose) of your scene?

    1. Originally, my fireball scene was an action scene, describing only the elf-orc fight. The rewrite was far more character-driven. I used the fight as a vehicle to portray the elf.

    2. Mixing up scenes is usually more effective. You can drown your readers in action (or dramatic dialogue). I tried to mix action and character development here and I think it was pretty effective.

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Jul 22 2006

Story Structure

In the opening…

Generally, it’s a good idea to show or at least foreshadow the main characters.

Most writing guides emphasize an audience’s emotional investment in the characters.  That’s certainly important, but I think it’s also important for fiction writers to get readers to emotionally invest in the world.   Both of these investments tie in to what’s at stake.  Why should the audience care

The opening should also establish the tone and mood of the piece.  People that buy/read your novel will probably do so on the basis of the first few chapters (maybe just the first few pages).  It’s important not to jilt your readers– if it starts out tragically, it shouldn’t be a light-hearted comedy.

In the body of the story…

If your story is your gun, scenes are your bullets.  Scenes, rather than blocks of exposition that occur in a vacuum, show the characters.  A character in a well-constructed scene will feel a lot more alive to your audience than, say, a character who is described like “Courtney was a middle-aged man that was kind of both proud and insecure.”

Show all the elements the conclusion needs.  For example, if the climax hinges on whether the hero can save the girl, we should see the girl, the hero, and the villain long before the final fight.

I really like plotting by problems.  Your characters have overarching goals and their attempts to reach their goals should create more problems and obstacles.  These problems should be varied, but it will probably be easier to read if the problems get progressively worse.  Save the perfect solutions for the “Happily Ever After.”

In the conclusion…

By the end, your characters should have made some hard-earned gains and your audience should care about whether your hero succeeds.  In the conclusion, show us that everything hinges on success now.

The conclusion, more so than the other parts, depends on how much your villain resonates with the readers. If the villain seems competent or devious or otherwise impressive, your hero will seem much more heroic as he vanquishes him.

Additionally, the villain should only be vanquished by the hero’s actions. For example, this plot would be utterly dissatisfying: the protagonist is held hostage in her home and is finally saved when the cops burst through the door. She isn’t really the hero here because she didn’t actually stop the villain. On the other hand, if she spent the better part of the book trying to carry out a plan to secretly call 911, then she has taken on an instrumental and dramatic role.

Children’s novels are especially vulnerable to the problem that the “protagonist” doesn’t really save the day. Many authors allow an adult step in and solve the problems. This deus ex parentis is a let-down, especially because the readers are kids to begin with.

Throughout the story…

Avoid randomness. One area of particular randomness is naming characters.  For example, one of my professors described a novel where the first character were Alex, Betty, Carl and Donna. Hopefully, you have a stronger reason for naming your characters than that the first letters of their names come in alphabetical order.

The strongest reason to pick a name is that it suggests something about the character.  At its most basic, you’d screw weaker characters with sissy names like “Percy” and “Neville Longbottom” and give stronger characters hard-sounding names like “Jack Ryan.”  For a more advanced look at the use of sounds in character names, please see this article.

Another area that trips up authors is tense changes.  It’s very easy to slip into a different tense, but your readers will probably notice that. I recommend slowly reading through each page immediately after you finish writing it.  This is more effective than finishing the piece and then looking for tense mistakes because your eyes will glaze over after a few pages.  One of my chapters had a lot of tense problems right at the very beginning, mostly because I didn’t really know when the events I described at the beginning occurred compared to the time the story itself was taking place.  I’m pretty sure my latest version has fixed these problems.

Another problem is maintaining a constant narration.  For example, in “Only Human,” the narrator focuses mostly on what Jacob Mallow sees.  But about halfway through, the narrator describes what’s happening across the city even though Jacob Mallow has no idea anything is wrong.  Another awkward narration shift in Only Human is towards the end, when Jacob leaves the greenhouse.  The perspective stays in the greenhouse with Agent Orange.  I knew that was really awkward at the time I was writing it, but I kind of had to show what Agent Orange was doing with his blood.

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Jul 22 2006

Characterization

Published by B. Mac under Generic Writing Guide

Audience interaction with characters

  • Character’s actions
  • Motive
  • Past
  • Reputation– what other characters think of him.
    • If reputation hopelessly inaccurate, show how it came to be.
  • How habits and behaviors are affected by the character’s environment.
  • Don’t overemphasize physical appearance– if you understand a character, you don’t need to know what color his eyes are to imagine him.
  • Exaggeration– but not enough so that the person becomes a carciature.
  • The twist– play on stereotypes and audience expectations

If you must withhold information from the audience for suspense, make sure that they understand what the question is, even if they don’t know the answer (or you’ll confuse them).

Your protagonists shouldn’t have an easy time of anything.  Show that the best heroes get screwed by circumstances all the time but work through it. Every situation has something that can go wrong.  Find it.

What if something arises and both Lashes respond to the same crisis?  Most impersonations are malicious, so someone will assume that wrongdoing is afoot.

Irony: Rahul wants a dragon to free him from a virtual confinement in the US (play on the princess held in the dragon’s tower)

The narrator should refer to the character by the same thing every time.  Rusty may call Hunter “Daddy”, but the narrator should always use Hunter.

Rusty has two white triangles under his left eye.  They look suspiciously like the rune for “betrayal.”  You wouldn’t betray me, would you?

The reason that Tolkien could get away with so many random digressions into details about his world was that his world was the story.  More importantly, his world was interesting and fresh.  It would put your readers to sleep if you attempted likewise, especially if you draw heavily on boring conventions (ie elves as graceful, cultured, nimble creatures.  We’ve already seen these guys before).

Readers expect a story to end only when the first major source of structural tension is resolved.  This should be the heart of the book.

Controlling audience perception of a character

  • Ordinariness vs. strangeness

  • The amount of time devoted to the character

  • The character’s potential for making meaningful choices

  • Other characters’ focus on him

  • The character’s frequency of appearance

  • The character’s degree of involvement in the action

  • Readers’ sympathy for the character

  • Narration from the character’s point of view

Emotional investment

  • The best uses of emotional and physical pain fall somewhere between inconsequential and unimaginable.
  • Grows less effective with repetition.  Is this character a whiner?
  • Sacrifice– should be meaningful and a conscious decision.
  • Jeopardy–ratchet up the tension and anticipation before the main event.  That way, when the pain comes it is more gripping.
    • The feared event has to be plausible– there’s no way the hero will actually get sliced by the log-cutter.
  • Audience should have a personal stake in every conflict because they sympathize with some characters.
  • Anguish: when your audience sympathizes with both sides of a conflict.
  • Show us character’s needs and desires.  Does he collect new sports cars because he’s greedy and shallow?  Or because his father struggled to make a 20-year-old car run… and the only time his dad bought a new car, it was repossessed days later when the plant shut down.
  • Playing fair will draw an audience’s respect.  Cheating is similar to contrived plots– it makes character seem weak.
  • Drafted vs. volunteered heroes.  Volunteering for a glorious assignment (like Frodo didn’t) would make character look arrogant and perhaps fool-hardy.
  • No sympathetic character should lightly break a promise.
  • Villains/Negative reactions
    • Sadism: rooted in thirst for power (not a love of pain).  He forces character to acknowledge he has no control over his life.
    • Self-appointed
    • Oathbreaker
    • Intellect (vanity, arrogance, non-humanness).  We’re afraid and resentful of people that know more than we do.
    • Insanity– show us his perceptions and delusions.
    • An opposite attitude from the hero.  Beholden to absolutely no one but himself, completely impulsive, selfish, ect.

No one is EVER doing “nothing in particular,” unless they’re really preparing for criminal activity.  “What if he was going for a walk?”  That’s not the same as nothing in particular.

Inherit the Wind, by Robert E. Lee and Jerome Lawrence, used to taunt Bashal

Narration–

Keep a character’s attitude and perspective in mind.  Avoid what he can’t or doesn’t see at all costs or the reader will wonder who’s really talking.

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Jul 22 2006

Rusty

Published by B. Mac under Characters

Rusty’s Traits

  • He’s Hunter’s son (~3 year-old-dragon)
  • Simple speech patterns, though somewhat smarter than most toddlers.
    • Most sentences six or fewer words.  Heavy use of fragments.  Logical process not fully developed (”Because!”)
  • Gets lonely easily, like most really young kids.
  • Generally enthusiastic and curious.
  • Has insiders and outsiders, but it’s a little different than Hunter.
    • He’s afraid of and quite nervous around outsiders.  He’s super-engaging with insiders.  It’s far easier to get into Rusty’s “family” than Hunter’s.
  • Doesn’t understand commonly accepted bounds (like when it’s ok to butt in on someone’s conversation or talk to strangers).
  • Sassy.  He’s too young to know better and Hunter is too soft on him to lay down the law.
  • Vaguely grasps distinctions between “Daddy” and everything else.  He doesn’t really understand the “baby” vs. everything else distinction, but it seems to end up with him not being able to go anywhere while everyone else has fun.
  • Really likes comic books and other kinds of stories.
  • He likes bright colors.
  • Poor grasp of what is dangerous.  This is affected by comic books fascination, where the protagonists ALWAYS take bold risks and are applauded for it.  There’s never any real danger to them.
  • Like Hunter, has a dragon and human form.  Human form looks pretty ordinary.
  • Pathologically curious. (For example, he rummages through Rahul’s stuff).

Pictures:

Linguistics

  • Absolutely no more than 8-word sentences. 
  • Few descriptive nouns (will use “shoes” rather than “sneakers”).
  • Can repeat 4-syllable words, if careful.
  • Understands comparisons like “bigger than”
  • Chatters short sentences, pretty irritating.

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Jul 22 2006

Bashal

Published by B. Mac under Characters

NOTE: At 5:41, March 22 I decided that Rahul was a major barrier to the story.

  • The voice was very different than what I was used to.
  • Rahul himself is not a particularly good character. I aimed for an authentically Indian version of Spiderman (as written by an American who’s never been to India) and I think, at best, it would have been a knock-off of Spiderman.
  • I’ll keep this post up just for reference sake, but any reference to Rahul/Bashal/any of the other Indians being in the story is incorrect.  Not a one will make an appearance in Cowboys and Indians (of course, this means I will have to get a new name).

Rahul’s Traits

  • Sweet, good-natured
  • clueless, imperceptive
  • Easily flustered.
  • Clumsy
  • Very poor at engineering– not methodical enough.
  • Not particularly good at handling stress, particularly in tricky mental problems.
  • Compassionate and charitable.
  • Not especially good at lying and deception.
  • Acutely aware of his own imperfections. For this reason and more (see * below), he’s not eager to become a superhero.
  • *Originally, I had imagined that Rahul would be eager to be a superhero, like pretty much every other comic book character yet created. That was a mistake. The eagerness to be, essentially, a vigilante is premised on the notion that power creates an opportunity (and perhaps an obligation) to do good. Additionally, the aspiring superhero must at least flirt with supreme self-confidence (I must apprehend the supervillain, because I am far better-equipped than the police to do so). Especially Spiderman but pretty much every American superhero so far created would agree that “with great power comes great responsibility.” Note that the “responsibility” is to protect the people, NOT to avoid abusing superpowers by repressing them. A stylistic element that reflects this is that pretty much every superhero has a honeymoon period where he figures out what he can do with his newfound abilities. For Peter Parker, this was swinging around and eventually hitting a building with his webs. The implicit understanding is that power = cool. Wouldn’t it be neat if you could do that. I think the rosy American view of power makes sense from an American perspective– it’s not like we’re on the verge of a civil war where some person (or group) gaining power necessarily leads to the weakening of everyone else. At least in India, there is something of a history of religious violence… several million people died in the post-colonial partition of Hindu India and Muslim Pakistan. It is QUITE plausible that, with that perspective, that India in this alternate superpowered universe would see superpowered people as a dire threat that must be stopped. The lesson from partition is that, when the state is weak relative to its people, the people’s prejudices and turmoils will lead to disaster. In contrast, the American government was designed to be weak relative to its people (for example, the 2nd amendment was designed to ensure that the people would be able to overthrow a tyrannical regime).
  • To condense: Americans generally agree that power can be used well and should be. In fact, many Americans would agree that power bolsters ones principles and morals (when you have absolute power, you don’t need to compromise anything… but when you’re weak, you have to cooperate with scum, a la the USSR in WWII or Pakistan now). Indians are far more likely to believe that power can corrupt those that wield it and oppress those that don’t.
  • Language
    • Variation in noun numbers: “He performed many charities. She loves to pull your legs.”
    • Ready, ah? He’s here, ah? (right?)
    • Answers agree with yes/no structure of question. You didn’t come on the bus? Yes, I didn’t.
    • Past perfect where Americans use past simple. “I had gone” instead of “I went.”
    • Hope denotes an expectation, rather than desire. “With those clouds, I hope it will rain.”
    • Wallah– someone who’s involved in something. The grocery-wallah gouged me.
    • Matlab– “what I mean to say is”…
    • Using gift as a verb.
    • Pain in place of hurt. “Does it pain?”
    • “That and all/This and all”– regarding that.
    • Deadly used as adverb to mean intense.
    • Sexy used to mean cool or excellent.
    • “Hello, who are you and what do you want?” Common way to answer the phone. Not considered impolite.
    • “pass out of the university”– to graduate.
    • “He was acting funny with me” — he was strange/impolite/rude.
    • “on the anvil”– about to happen.
    • Cribbing.
    • “high-end”– supposedly of higher quality or stature. Frequently used derisively.
    • godman– someone who claims to have supernatural powers. Somewhat pejorative.

Bashal’s Traits

  • Created by the Staff of Nehru. Possibly a spiritual possession, more likely a spiritual awakening.
  • Different person from Rahul, his alter-ego. Rahul remembers what he did, but can’t really remember the thought-process. His old mental state is not in control when the robe is on.
  • Quite brash, painfully so.
  • Powers of wind-control and quite capable with the full-length staff, which extends as far as he needs it to.
    • Possible pole uses: pogo, pole vault, ranged weapon, melee, reaching high up to avoid explosion or get on a building…
  • Not aware of US laws and regulations. Doesn’t really care. Far more concerned about helping people… Laws should only exist to help people and they should not constrain people from doing that. (Indian cynicism).
  • Cerulean turban/facemask with black eyeslits, white tunic and orange, flowing pants and sandals.

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