Archive for December 20th, 2011

Dec 20 2011

Don’t Let Information Take a Dump On Your Dialogue

I provide advice about how to write novels, comic books and graphic novels. Most of my content applies to fiction-writing in general, but I also provide articles specifically about superhero stories.

Prologues should be hunted for sport.  They should be in season all year round, and whenever someone brings one down they should take pictures of themselves grinning like idiots over its fallen and bloodied body.  I’m sure many authors would agree with me.  In fact, there are probably several who jumped up from their computers after reading those first few sentences and started chasing their manuscripts through the house with a rifle.


When I read a piece of fiction, I’m trying to be transported into another world through the power of imagination.  I want characters, situations, and dialogue.  Tell me a joke, make me laugh, or let me see a glimpse of something that piques my curiosity as to what may happen next.  I don’t want a history lesson.  If your story doesn’t start at the beginning, that’s fine.  Let the people who have been brought to life through your words explain the beginning to me.  Wait!  Don’t get ahead of yourself.  I don’t want characters sitting me down and reciting a history lecture either.  If you can copy/paste your prologue into the dialogue, chances are it’s terrible dialogue.


In my collection of super hero stories, I recounted how the main character met two different people within the confines of one conversation at a house-warming party:


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