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	<title>Superhero Nation: how to write superhero novels, comic books and superhero books &#187; effective characters</title>
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		<title>Next writing article: voicing your characters</title>
		<link>http://www.superheronation.com/2008/02/11/next-writing-article-voicing-your-characters/</link>
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		<pubDate>Tue, 12 Feb 2008 06:23:33 +0000</pubDate>
		<dc:creator>B. McKenzie</dc:creator>
				<category><![CDATA[Characterization]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[effective characters]]></category>
		<category><![CDATA[Writing about Superheroes]]></category>
		<category><![CDATA[Writing Articles]]></category>

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		<description><![CDATA[Right now I&#8217;m working on a piece on character voice. What sort of character voices do you enjoy reading the most? What sort of character voice issues concern you the most when you are reading or writing? If you have any thoughts, please e-mail at superheronation&#8230; at&#8230;. gmail.com . (I&#8217;ll credit you unless you say [...]]]></description>
			<content:encoded><![CDATA[<p>Right now I&#8217;m working on a piece on character voice.  What sort of character voices do you enjoy reading the most?  What sort of character voice issues concern you the most when you are reading or writing?  If you have any thoughts, please e-mail at superheronation&#8230; at&#8230;. gmail.com .  (I&#8217;ll credit you unless you say otherwise).</p>
<p><span id="more-480"></span><br />
As a very short blurb, I&#8217;ll say that I loved Gordon Dickson&#8217;s Aragh (<em><a href="http://www.amazon.com/Dragon-George-Gordon-R-Dickson/dp/0345350502/ref=pd_bbs_sr_1?ie=UTF8&amp;s=books&amp;qid=1204723128&amp;sr=1-1">The Dragon and the George</a>)</em> and Laurence &amp; Temeraire from <em><a href="http://www.amazon.com/Iliad-Penguin-Classics-Deluxe/dp/0140275363">His Majesty&#8217;s Dragon</a>.  </em>Depending on which translation you get, <a href="http://www.amazon.com/Epic-Gilgamesh-English-Introduction-Classics/dp/014044100X">Gilgamesh</a> has an interesting (but hard-to-read) voice and I&#8217;m particularly fond of characters from <a href="http://www.amazon.com/Iliad-Penguin-Classics-Deluxe/dp/0140275363">The Iliad</a> and <a href="http://www.amazon.com/Gates-Fire-Novel-Battle-Thermopylae/dp/0553580531">The Gates of Fire</a>.</p>
<p>Among superheroes, I&#8217;m kind of partial to Superman.  Although his superpowers are criminally unfun and his villains are conspicuously lackluster, I think that he&#8217;s usually easier to read than light-hearted quipsters (Spiderman, Static Shock), casual psychopaths (Wolverine, Punisher) and melodramatic ponderers (Fatale, Daredevil).  I find Wolverine and Fatale most grating, but especially Wolverine because he inspires emulation.</p>
<p>Among supervillains, I enjoy the voices of Dr. Doom, Darth Vader and to some extent Dr. Impossible (<em><a href="http://www.amazon.com/Soon-Will-Be-Invincible-Novel/dp/0375424865/ref=pd_bbs_sr_1?ie=UTF8&amp;s=books&amp;qid=1204723299&amp;sr=1-1">Soon I Will Be Invincible</a>).  </em>Spiderman&#8217;s Reptile deserves an honorable mention, but <a href="http://www.superheronation.com/blog/wp-content/uploads/2008/01/lizard_6.jpg">some versions of him sound too much like a reptilian Gorilla Grodd</a><em>.    </em></p>
<p>On my wall of shame,<em> </em>I&#8217;d mention Wolverine, Fatale <a href="http://www.amazon.com/Soon-Will-Be-Invincible-Novel/dp/0375424865/ref=pd_bbs_sr_1?ie=UTF8&amp;s=books&amp;qid=1204723299&amp;sr=1-1">(</a><em><a href="http://www.amazon.com/Soon-Will-Be-Invincible-Novel/dp/0375424865/ref=pd_bbs_sr_1?ie=UTF8&amp;s=books&amp;qid=1204723299&amp;sr=1-1">SIWBI</a>), </em>most of the characters in Eragon, and every Chuck Paluhniuk character (particularly the narrator of <em><a href="http://www.amazon.com/Choke-Chuck-Palahniuk/dp/0385720920/ref=pd_bbs_2?ie=UTF8&amp;s=books&amp;qid=1204723278&amp;sr=1-2">Choke</a>)</em>.</p>
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		<title>Characterization</title>
		<link>http://www.superheronation.com/2007/12/04/characterization-3/</link>
		<comments>http://www.superheronation.com/2007/12/04/characterization-3/#comments</comments>
		<pubDate>Tue, 04 Dec 2007 09:55:09 +0000</pubDate>
		<dc:creator>J. Mallow</dc:creator>
				<category><![CDATA[Characterization]]></category>
		<category><![CDATA[Characters]]></category>
		<category><![CDATA[Commentary]]></category>
		<category><![CDATA[effective characters]]></category>
		<category><![CDATA[Generic Writing Guide]]></category>
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		<category><![CDATA[Writing Articles]]></category>
		<category><![CDATA[writing guides]]></category>

		<guid isPermaLink="false">http://www.superheronation.com/blog/2007/12/04/characterization-3/</guid>
		<description><![CDATA[I hate little writing guides. I read one this morning that offered only ~300 words on writing characters, all of which could be summarized as “write authentic characters,” which was incidentally the chapter heading. Write authentic characters. Thanks! Hopefully, this article will prove more useful to you. As you craft and introduce a character, you [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><span style="color: black">I hate little writing guides. I read one this morning that offered only ~300 words on writing characters, all of which could be summarized as “write authentic characters,” which was incidentally the chapter heading. Write authentic characters. Thanks!<o></o></span></p>
<p class="MsoNormal"><span style="color: black"><o> </o></span></p>
<p class="MsoNormal"><span style="color: black">Hopefully, this article will prove more useful to you. As you craft and introduce a character, you have many tools at your disposal. I’ll offer some tips for the following aspects and tools of character creation. <o></o></span></p>
<p class="MsoNormal"><span style="color: black"><o> </o></span></p>
<ol style="margin-top: 0in" start="1" type="1">
<li class="MsoNormal" style="color: black">Character      genesis:  what kind of character do      you need?<o></o></li>
<li class="MsoNormal" style="color: black">Introducing      your character<o></o></li>
<li class="MsoNormal" style="color: black">Making      your characters memorable/sticky<o></o></li>
<li class="MsoNormal" style="color: black">Three      dimensional characters<o></o></li>
<li class="MsoNormal" style="color: black">Character      problems<o></o></li>
</ol>
<p class="MsoNormal"><span style="color: black"><o> </o></span></p>
<p class="MsoNormal"><em><span style="color: black">Character Genesis:  what kind of character do you need?<o></o></span></em></p>
<p class="MsoNormal"><em><span style="color: black"><o> </o></span></em></p>
<p class="MsoNormal"><span style="color: black">Virtually every well-designed character has each of the following:<o></o></span></p>
<ol style="margin-top: 0in" start="1" type="1">
<li class="MsoNormal" style="color: black">Purpose<o></o>
<ol style="margin-top: 0in" start="1" type="a">
<li class="MsoNormal" style="color: black">This is the role he plays in your story. If your character does not play a unique and useful role in the plot, you need to rewrite or remove him. Characters are unique if their role can’t be performed by the story’s other characters. A character is useful he cannot be removed without dramatically weakening the story. That’s subjective, but often your beta readers agree which characters are productive and/or interesting and which aren’t. If you have beta readers, ask questions like “what role did John play in this chapter?” or “which character contributed the least?”—those are pretty direct ways of getting reader impressions on the material. If you <em>don’t </em>have beta readers, go to <a href="http://www.critters.org/"><span style="color: black">http://www.critters.org</span></a>;       it’s a very professional and free online writing workshop.   <o></o></li>
<li class="MsoNormal" style="color: black">Purpose comes first because everything else you put into your character hinges on the role you need him to play. Purpose should drive development. <span style="font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none"></span><span style="color: black">For example, if you want a character to add comic quips, he should be witty. Readers will notice if a supposedly slow character is verbally quick.<br />
</span></li>
<li class="MsoNormal" style="color: black"><span style="color: black"> </span><span style="font-family: 'Times New Roman'; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none"></span><span style="color: black">Your <em>audience </em>and <em>world </em>often reach the same conclusions about a character.  But, if you intend your readers <em>not </em>to agree with what your characters think about another character, make it clear why there’s a distinction. (Failing to do so will make your characters feel flat or unbelievable). NOTE: this should be done as sparingly as possible. Discrepancies tend to disconnect readers from the story. <o></o></span></li>
</ol>
</li>
</ol>
<ol style="margin-top: 0in" start="2" type="1">
<li class="MsoNormal" style="color: black">Goals<o></o>
<ol style="margin-top: 0in" start="1" type="a">
<li class="MsoNormal" style="color: black">Real people have goals. Your characters should, too! Goals add plot coherence. If your plot moves from one characters attempting to achieve his goal to another thwarting him by pursuing his own agenda and then back to the first character trying again, it tends to flow nicely. <o></o></li>
<li class="MsoNormal" style="color: black">Goals make characters deep and believable. Did Neville Longbottom go to Hogwarts just so Snape could pound on him? Hell no! He wants to be a <strong>man, </strong>which drives him to       (hilariously) confront Harry Potter towards the end of the first       book.  <strong>Goals are essential to making your characters more than just       props.  </strong>Even your minor       characters should have them.  <o></o></li>
</ol>
</li>
<li class="MsoNormal" style="color: black">Problems<o></o>
<ol style="margin-top: 0in" start="1" type="a">
<li class="MsoNormal" style="color: black">Real people have problems, too. Problems are a great way to develop your characters. In fact, sometimes the problems are more memorable than the characters themselves (how long could you talk about Luke Skywalker before saying “Darth Vader?”) <o></o></li>
<li class="MsoNormal" style="color: black">Sometimes you reach for your goal and <strong>fail.  Failure adds drama!</strong> Someone who succeeds the first time, every time is not really interesting. The higher the barriers are, the more your readers will enjoy watching the leap. Failure also helps develop characters. Adversity brings out resourcefulness, ingenuity and strength. <o></o></li>
<li class="MsoNormal" style="color: black">Problems also help you mix up the plot. If your character tries shouldering open a locked door but fails, it wouldn’t be very dramatic if he just kept hitting it until it opened. This gives you an opportunity to show that your character is able to do more than solve all of his problems one way—action writers often tend to focus on violent or confrontational solutions. If you feel you have that problem, try mixing it up by placing your hero in a position where he’s hopelessly outpowered, ideally in a social setting. You can’t punch your boss…<o></o></li>
<li class="MsoNormal" style="color: black">Are you using a broad set of problems? Here are a few to consider. 1) Nature/natural phenomena 2)Violent antagonists 3) Iagos (diplomatically savvy antagonists) 4) The hero’s shortcomings 5) The hero’s goals conflict 6) Conflicting heroes<o></o></li>
</ol>
</li>
<li class="MsoNormal" style="color: black">Flaws<o></o>
<ol style="margin-top: 0in" start="1" type="a">
<li class="MsoNormal" style="color: black">Authors sometimes mistakenly confuse problems with flaws. Problems are obstacles or failures. Flaws are attributes that the audience won’t find endearing. <o></o></li>
<li class="MsoNormal" style="color: black">Many authors tend to subconsciously write characters as reflections of themselves. That’s fine, as long as you don’t idealize yourself. Realistic characters virtually require flaws. “But I want my audience to sympathize with my hero!” That’s a good point, but keep in mind that <strong>flaws       can <em>accentuate</em> positive       traits.  </strong>For example, an idealistic character might be depressed because the world doesn’t meet his expectations. His depression will remind us that he lives by his ideals. <o></o></li>
<li class="MsoNormal" style="color: black">On the other hand, <em>villains       </em>often have too many flaws. Sympathetic villains—with agendas we can relate to, even if we don’t want them to succeed— are often the most memorable and feel the most realistic (Darth Vader). <o></o></li>
<li class="MsoNormal" style="color: black"><strong>Flaws tend to be more       memorable.  </strong>For example, in       Naomi Novik’s <em>Temeraire</em> series, Temeraire has an interesting set of characteristics. Let’s see… he’s a dragon, enthusiastic about geometry, he is very affectionate towards his Captain/partner, is strongly anti-slavery and wants sweeping reforms to make British society more dragon-friendly (like tearing up London buildings to make the streets widers). But what is <strong>most </strong>salient about Temeraire—and characterizes him the best—is that he’s politically radical and doesn’t care about what society deems acceptable. <o></o></li>
<li class="MsoNormal" style="color: black"><strong>Flaws tend to add plot       coherence.  </strong>Temeraire [<strong>SPOILER</strong>] goes rogue and refuses       to carry out a plot to poison French dragons. [<strong>/SPOILER</strong>]  That flows       naturally from his deeply held views about the dignity of dragons.  It <em>doesn’t       </em>feel like the author randomly decided to have Temeraire rebel to spice the plot up. Plots driven by flaws tend to be more coherent and feel less arbitrary, partially because flaw-driven foreshadowing is more noticeable and memorable.</li>
</ol>
</li>
</ol>
<p class="MsoNormal"><strong><span style="color: black">Memorable/Sticky Characters<o></o></span></strong></p>
<p class="MsoNormal"><strong><span style="color: black"><o> </o></span></strong></p>
<p class="MsoNormal"><span style="color: black">You want your characters to be memorable, I’m sure.</span><span>  </span>More precisely, your characters should be sticky—something about them needs to stick long and hard with your readers.<span>  </span><o></o></p>
<p class="MsoNormal"><span style="color: black"><o> </o></span></p>
<p class="MsoNormal"><span style="color: black">Readers will often miss minor details, especially one introduced only once or twice.</span><span>  </span>The essence of stickiness is giving each character one or two defining characteristics that provide memory cues to everything else about the character.<span>  </span>If you bring attention to those defining characteristics a few times, readers will gradually make a lasting impression and they will easily remember the character.<span>  </span><o></o></p>
<p class="MsoNormal"><span style="color: black"><o> </o></span></p>
<p class="MsoNormal"><span style="color: black">Here’s an example from my own work:</span><span>  </span>one of Agent Orange’s defining characteristics is that he’s an (reptilian) alien.<span>  </span>I assumed that readers would remember that unusual detail.<span>  </span><span> </span>WRONG!<span>  </span>Not only had the majority forgotten that he was the alien, many <em>more </em>had gotten confused about the species of some human characters.<span>  </span>To help cue my readers, I had Agent Orange say “mammals*” whenever he’s exasperated, faces a political obstacle, has to explain something about himself or is otherwise perplexed by American culture.<span>  </span><o></o></p>
<p class="MsoNormal"><span style="color: black"><o> </o></span></p>
<p class="MsoNormal"><span style="color: black">[1]<o></o></span></p>
<p class="MsoNormal"><span style="color: black">ORANGE:</span><span>  </span>Do you smell that?<o></o></p>
<p class="MsoNormal"><span style="color: black">LASH:</span><span>  </span>That you smell like an ashtray?<o></o></p>
<p class="MsoNormal"><span style="color: black">ORANGE:</span><span>  </span>The squid.<span>  </span>He’s a mile off.<span>  </span><o></o></p>
<p class="MsoNormal"><span style="color: black">LASH:</span><span>  </span>How the hell could I smell a squid a mile away?<o></o></p>
<p class="MsoNormal"><span style="color: black">ORANGE:</span><span>  </span>Mammals.<span>  </span><o></o></p>
<p class="MsoNormal"><span style="color: black"><o> </o></span></p>
<p class="MsoNormal"><span style="color: black">[2]<o></o></span></p>
<p class="MsoNormal"><span style="color: black">Agent BLACK: </span><span> </span>I’ll stick with the experience and Darwin factors.<span>  </span><o></o></p>
<p class="MsoNormal"><span style="color: black">Agent ORANGE:</span><span>  </span>(Mammals).<span>  </span>When Freakshow is melting your neural synapses together, let me know how much inspiration and comfort those give you.<span>  </span><o></o></p>
<p class="MsoNormal"><span style="color: black">BLACK:</span><span>  </span>I will try to remember to do that, sir.<span>  </span><o></o></p>
<p class="MsoNormal"><span style="color: black">ORANGE:</span><span>  </span>(Wiseass).<span>  </span><o></o></p>
<p class="MsoNormal"><span style="color: black"><o> </o></span></p>
<p class="MsoNormal"><span style="color: black">This recurring remark has benefits beyond reminding readers that Orange isn’t human.</span><span>  </span>Sometimes I’ll ask my reviewers questions like “do you remember a passage that shows how Agent Orange (or nonhumans generally) get along with humans?”<span>  </span>They almost <em>always </em>pick a “mammals” passage.<span>  </span>I think the word “mammals” is a pretty good cue that the reader is supposed to make associations there.<span>  </span><span> </span><o></o></p>
<p class="MsoNormal"><span style="color: black"><o> </o></span></p>
<p class="MsoNormal"><span style="color: black">Since I’ve introduced the “mammals” lines, readers have fared <em>much </em>better on open-ended questions like “how would you characterize human-nonhuman relationships in <em>Superhero Nation?</em>”<em> <span> </span></em>I’m looking for words like “awkward,” “well-intentioned,” “strange” and “friendly”—at least, that’s what I meant to convey.</span><span>  </span><span> </span>Before I used mammal lines, most readers had no clue and the rest mentioned discrimination.<span>  </span>That was certainly puzzling, given that the only recurring nonhuman character is a ranking government official that’s friendly with his co-workers.<span>  </span><span> </span><o></o></p>
<p class="MsoNormal"><span style="color: black"><o> </o></span></p>
<p class="MsoNormal"><span style="color: black">Now, I see a lot more answers that use words like “strained,” “symbiotic,” different perspectives, etc.</span><span>  </span><o></o></p>
<p class="MsoNormal"><span style="color: black"><o> </o></span></p>
<p class="MsoNormal"><span style="color: black">Big picture, “mammals” helps characterize Orange.</span><span>  </span>It reminds us that he’s not a human and that his relations with humans are mostly positive but kind of outsider-looking-in (I like “symbiotic”).<span>  </span><o></o></p>
<p class="MsoNormal"><span style="color: black"></span><span> </span><o></o></p>
<p class="MsoNormal"><span style="color: black"><o> </o></span></p>
<p class="MsoNormal"><span style="color: black">*I experimented with him saying “humans” but that came off much more sinister and lacked the whimsy and exasperation I was looking for.</span><span>  </span>Reviewers <em>overwhelmingly </em>agreed that “mammals” was friendlier.<span>  </span>One said that “humans rings with contempt.<span>  </span>It sounds like a slur.”<span>  </span>Another agreed that mammals was less threatening because it paralleled racism less.<span>  </span>By using “mammals” instead of “humans,” Orange implicitly contrasts himself as a reptile rather than a dragon.<span>  </span>“I don’t think he’s suggesting reptiles are categorically superior to mammals, but I think using ‘humans’ <em>does </em>suggest a categorical assertion about the superiority of his species [dragons].”<span>  </span><span>  </span><o></o></p>
<p><strong>I&#8217;m only done with part 1 of this, but it&#8217;s pretty late here.  I&#8217;ll complete this later.</strong></p>
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