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	<title>Comments on: Hit and Miss with Dynamo 5: Introducing Characters in Combat</title>
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	<link>http://www.superheronation.com/2010/01/28/hit-and-miss-with-dynamo-5-introducing-characters-in-combat/</link>
	<description>How to write a superhero book, comic book or superhero novel and get it published</description>
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		<title>By: Lucas Irineu</title>
		<link>http://www.superheronation.com/2010/01/28/hit-and-miss-with-dynamo-5-introducing-characters-in-combat/comment-page-1/#comment-54074</link>
		<dc:creator>Lucas Irineu</dc:creator>
		<pubDate>Sun, 14 Feb 2010 00:33:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.superheronation.com/?p=5400#comment-54074</guid>
		<description>I was reading Deadpool, and one of the pages reminded me of this article.
http://img10.imageshack.us/img10/2253/imagemlxo.png</description>
		<content:encoded><![CDATA[<p>I was reading Deadpool, and one of the pages reminded me of this article.<br />
<a href="http://img10.imageshack.us/img10/2253/imagemlxo.png" rel="nofollow">http://img10.imageshack.us/img10/2253/imagemlxo.png</a></p>
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		<title>By: B. Mac</title>
		<link>http://www.superheronation.com/2010/01/28/hit-and-miss-with-dynamo-5-introducing-characters-in-combat/comment-page-1/#comment-52974</link>
		<dc:creator>B. Mac</dc:creator>
		<pubDate>Sat, 30 Jan 2010 22:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.superheronation.com/?p=5400#comment-52974</guid>
		<description>I love the team sponsor, Madeline.  I find her so much more interesting than Professor X it&#039;s not even funny.  She&#039;s got a personality and is &lt;a href=http://tvtropes.org/pmwiki/pmwiki.php/Main/CrazyPrepared rel=&quot;nofollow&quot;&gt;Crazy-Prepared&lt;/a&gt;-- at one point she&#039;s about to be killed by a supervillain that has taken her hostage, so she stabs herself with T-Rex transformation serum that she had stolen from a previous villain.  Also, I found some of the power combinations refreshing.  For example, the psychic is the team jock rather than Jean Grey or the Invisible Woman.  So EVERYBODY on the team gets into brawls once in a while.  Even the sponsor.  
&lt;br /&gt;
Also--the characters are generally pretty intelligent and the plot almost never hinges on them acting like idiots.  In contrast, it&#039;s hard to think of a Fantastic Four plot that DIDN&#039;T hinge on Johnny and/or Reed blowing something up.  
&lt;br /&gt;
However, I was put off by the character names (Scatterbrain? Visionary? Slingshot?) and the dialogue was very rough around the edges, particularly at the beginning.</description>
		<content:encoded><![CDATA[<p>I love the team sponsor, Madeline.  I find her so much more interesting than Professor X it&#8217;s not even funny.  She&#8217;s got a personality and is <a href=http://tvtropes.org/pmwiki/pmwiki.php/Main/CrazyPrepared rel="nofollow">Crazy-Prepared</a>&#8211; at one point she&#8217;s about to be killed by a supervillain that has taken her hostage, so she stabs herself with T-Rex transformation serum that she had stolen from a previous villain.  Also, I found some of the power combinations refreshing.  For example, the psychic is the team jock rather than Jean Grey or the Invisible Woman.  So EVERYBODY on the team gets into brawls once in a while.  Even the sponsor.<br />
<br />
Also&#8211;the characters are generally pretty intelligent and the plot almost never hinges on them acting like idiots.  In contrast, it&#8217;s hard to think of a Fantastic Four plot that DIDN&#8217;T hinge on Johnny and/or Reed blowing something up.<br />
<br />
However, I was put off by the character names (Scatterbrain? Visionary? Slingshot?) and the dialogue was very rough around the edges, particularly at the beginning.</p>
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		<title>By: Ragged Boy</title>
		<link>http://www.superheronation.com/2010/01/28/hit-and-miss-with-dynamo-5-introducing-characters-in-combat/comment-page-1/#comment-52970</link>
		<dc:creator>Ragged Boy</dc:creator>
		<pubDate>Sat, 30 Jan 2010 22:23:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.superheronation.com/?p=5400#comment-52970</guid>
		<description>Ah, Dynamo 5! I&#039;ve read this issue. I believe (take this with a grain of salt, I haven&#039;t read the comic in quite some time) that the girl&#039;s name is Thrash or Thrasher. The football guy is Scatterbrain and the faceless guy is Myriad.

I wasn&#039;t particularly fond of this comic books premise and premiere. The action was okay and the art was good, but I don&#039;t feel that this story was interesting enough.</description>
		<content:encoded><![CDATA[<p>Ah, Dynamo 5! I&#8217;ve read this issue. I believe (take this with a grain of salt, I haven&#8217;t read the comic in quite some time) that the girl&#8217;s name is Thrash or Thrasher. The football guy is Scatterbrain and the faceless guy is Myriad.</p>
<p>I wasn&#8217;t particularly fond of this comic books premise and premiere. The action was okay and the art was good, but I don&#8217;t feel that this story was interesting enough.</p>
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		<title>By: B. Mac</title>
		<link>http://www.superheronation.com/2010/01/28/hit-and-miss-with-dynamo-5-introducing-characters-in-combat/comment-page-1/#comment-52894</link>
		<dc:creator>B. Mac</dc:creator>
		<pubDate>Fri, 29 Jan 2010 22:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.superheronation.com/?p=5400#comment-52894</guid>
		<description>LM, the lady above is jumping rather than flying.  I agree there are chronological/pacing problems.  How can you deliver 25 words in the time it takes you to jump at an enemy?  
&lt;br /&gt;
I think the dialogue throws off the pacing by making it seem like the action is taking much more time than it should.  She says 50 words in the time it takes her to jump at someone and deliver a kick.  Even if she were speaking at a freakishly fast 120 words per minute, she&#039;d still need 25 seconds to deliver that much dialogue.  Unless you&#039;re on the moon, a jump and kick should probably take 5 seconds.  Maybe 10.
&lt;br /&gt;
Finally, one last thing I didn&#039;t mention before.  One thing I like about the football player&#039;s line is that it&#039;s used to show that he&#039;s acting dumb.  The football player takes a few seconds to gloat after beating his enemy and then the faceless guy thinks &quot;that idiot needs to take this seriously or he&#039;s going to get himself killed.&quot;  I agree!  In contrast, the NYU grad takes 25 seconds in the middle of battle to remind everybody how witty and sophisticated she is.  The problem is that what she&#039;s doing is far MORE stupid than what the football player pulls.  If ever there were a time to pay attention in battle, it&#039;s WHEN YOU ARE LEAPING AT A GIANT ROBOT.  Just a thought.
&lt;br /&gt;
...
&lt;br /&gt;
In Superhero Nation, the combat instructors chew out any agents that talk to an enemy while the fight is in progress.  &quot;Save your taunts for the bodies.&quot;  </description>
		<content:encoded><![CDATA[<p>LM, the lady above is jumping rather than flying.  I agree there are chronological/pacing problems.  How can you deliver 25 words in the time it takes you to jump at an enemy?<br />
<br />
I think the dialogue throws off the pacing by making it seem like the action is taking much more time than it should.  She says 50 words in the time it takes her to jump at someone and deliver a kick.  Even if she were speaking at a freakishly fast 120 words per minute, she&#8217;d still need 25 seconds to deliver that much dialogue.  Unless you&#8217;re on the moon, a jump and kick should probably take 5 seconds.  Maybe 10.<br />
<br />
Finally, one last thing I didn&#8217;t mention before.  One thing I like about the football player&#8217;s line is that it&#8217;s used to show that he&#8217;s acting dumb.  The football player takes a few seconds to gloat after beating his enemy and then the faceless guy thinks &#8220;that idiot needs to take this seriously or he&#8217;s going to get himself killed.&#8221;  I agree!  In contrast, the NYU grad takes 25 seconds in the middle of battle to remind everybody how witty and sophisticated she is.  The problem is that what she&#8217;s doing is far MORE stupid than what the football player pulls.  If ever there were a time to pay attention in battle, it&#8217;s WHEN YOU ARE LEAPING AT A GIANT ROBOT.  Just a thought.<br />
<br />
&#8230;<br />
<br />
In Superhero Nation, the combat instructors chew out any agents that talk to an enemy while the fight is in progress.  &#8220;Save your taunts for the bodies.&#8221;</p>
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		<title>By: B. Mac</title>
		<link>http://www.superheronation.com/2010/01/28/hit-and-miss-with-dynamo-5-introducing-characters-in-combat/comment-page-1/#comment-52891</link>
		<dc:creator>B. Mac</dc:creator>
		<pubDate>Fri, 29 Jan 2010 21:52:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.superheronation.com/?p=5400#comment-52891</guid>
		<description>Yeah, all of the lines above are definitely spoken dialogue.  
&lt;br /&gt;
Thought-bubbles would look like this: 
&lt;br /&gt;
&lt;img src=&quot;http://www.superheronation.com/wp-content/uploads/2010/01/thoughtbubbles.jpg&quot; alt=&quot;&quot; /&gt;
&lt;br /&gt;
Usually, I think the difference between thoughts, speech and narration is that narration uses boxes that aren&#039;t attached to any character, thoughts are connected to a character by a series of bubbles, and speech bubbles usually have a line pointing at the speaker.  
&lt;br /&gt;
...
&lt;br /&gt;
Comic books usually do NOT use italics to indicate character thoughts.  That&#039;s much more common in novels.  </description>
		<content:encoded><![CDATA[<p>Yeah, all of the lines above are definitely spoken dialogue.<br />
<br />
Thought-bubbles would look like this:<br />
<br />
<img src="http://www.superheronation.com/wp-content/uploads/2010/01/thoughtbubbles.jpg" alt="" /><br />
<br />
Usually, I think the difference between thoughts, speech and narration is that narration uses boxes that aren&#8217;t attached to any character, thoughts are connected to a character by a series of bubbles, and speech bubbles usually have a line pointing at the speaker.<br />
<br />
&#8230;<br />
<br />
Comic books usually do NOT use italics to indicate character thoughts.  That&#8217;s much more common in novels.</p>
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		<title>By: Lighting Man</title>
		<link>http://www.superheronation.com/2010/01/28/hit-and-miss-with-dynamo-5-introducing-characters-in-combat/comment-page-1/#comment-52889</link>
		<dc:creator>Lighting Man</dc:creator>
		<pubDate>Fri, 29 Jan 2010 21:13:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.superheronation.com/?p=5400#comment-52889</guid>
		<description>Comic books generally make the distinction via the shape of the bubble, thought bubbles are generally literally comprised of a rope of bubbles leading from the mouth or head of the thinker to a bubble like the one above, but sometimes textured to appear more ethereal, such as given a bubbly appearance, or overly rounded appearance. Narration is typically done in dialog boxes located in one of the four corners.</description>
		<content:encoded><![CDATA[<p>Comic books generally make the distinction via the shape of the bubble, thought bubbles are generally literally comprised of a rope of bubbles leading from the mouth or head of the thinker to a bubble like the one above, but sometimes textured to appear more ethereal, such as given a bubbly appearance, or overly rounded appearance. Narration is typically done in dialog boxes located in one of the four corners.</p>
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		<title>By: k1dork</title>
		<link>http://www.superheronation.com/2010/01/28/hit-and-miss-with-dynamo-5-introducing-characters-in-combat/comment-page-1/#comment-52885</link>
		<dc:creator>k1dork</dc:creator>
		<pubDate>Fri, 29 Jan 2010 21:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.superheronation.com/?p=5400#comment-52885</guid>
		<description>I&#039;m not familiar with how comic books make distinctions in spoken words versus thoughts.  Do they use italics?  Are you sure those aren&#039;t the character&#039;s thoughts in the first example?
&lt;br /&gt;
I mean, if the first example was thoughts instead of speech, it might be OK---basically, the character would be thinking to herself while disposing of the bad guy.
&lt;br /&gt;
Other than that, that&#039;s just bad.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not familiar with how comic books make distinctions in spoken words versus thoughts.  Do they use italics?  Are you sure those aren&#8217;t the character&#8217;s thoughts in the first example?<br />
<br />
I mean, if the first example was thoughts instead of speech, it might be OK&#8212;basically, the character would be thinking to herself while disposing of the bad guy.<br />
<br />
Other than that, that&#8217;s just bad.</p>
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		<title>By: Lighting Man</title>
		<link>http://www.superheronation.com/2010/01/28/hit-and-miss-with-dynamo-5-introducing-characters-in-combat/comment-page-1/#comment-52882</link>
		<dc:creator>Lighting Man</dc:creator>
		<pubDate>Fri, 29 Jan 2010 20:18:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.superheronation.com/?p=5400#comment-52882</guid>
		<description>I haven&#039;t read it so I definitely might be wrong, but isn&#039;t she jumping...not flying? How is she saying all of that before she lands on the villain? If it was imperative that line exist, which it isn&#039;t, that action should have been broken up into three panels (jump, hit, dismount) the line along with it and shown the character more impressively and not making the people involved appear completely ignorant of the limitations of the art form.

Great points, thank you for the article.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t read it so I definitely might be wrong, but isn&#8217;t she jumping&#8230;not flying? How is she saying all of that before she lands on the villain? If it was imperative that line exist, which it isn&#8217;t, that action should have been broken up into three panels (jump, hit, dismount) the line along with it and shown the character more impressively and not making the people involved appear completely ignorant of the limitations of the art form.</p>
<p>Great points, thank you for the article.</p>
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