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	<title>Comments on: What Makes a Character Likable?</title>
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	<description>How to write a superhero book, comic book or superhero novel and get it published</description>
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		<title>By: B. McKenzie</title>
		<link>http://www.superheronation.com/2009/06/18/what-makes-a-character-likable/#comment-428185</link>
		<dc:creator>B. McKenzie</dc:creator>
		<pubDate>Thu, 27 Dec 2012 08:32:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.superheronation.com/?p=3802#comment-428185</guid>
		<description>&quot;Antivillains, e.g. villains who are doing something because they think it&#039;s the &#039;right&#039; thing...&quot; I&#039;d say an antivillain is a foe that is unusually good-intentioned and/or commands an unusual degree of sympathy from the audience. I&#039;m not sure that it&#039;s sufficient that the villain thinks that he is justified; pretty much all sentient villains think they&#039;re justified, including one-dimensionally evil Nazis and serial killers.  
&lt;br /&gt;
Is Magneto a sympathetic character? Personally, I think he came across as more deranged and purely nefarious in X-Men 1-3 than, say, Ozymandias did in Watchmen or Sgt. Brody did in Homeland or Reptile did in Amazing Spider-Man. First Class gave him more depth, I thought...</description>
		<content:encoded><![CDATA[<p>&#8220;Antivillains, e.g. villains who are doing something because they think it&#8217;s the &#8216;right&#8217; thing&#8230;&#8221; I&#8217;d say an antivillain is a foe that is unusually good-intentioned and/or commands an unusual degree of sympathy from the audience. I&#8217;m not sure that it&#8217;s sufficient that the villain thinks that he is justified; pretty much all sentient villains think they&#8217;re justified, including one-dimensionally evil Nazis and serial killers.<br />
<br />
Is Magneto a sympathetic character? Personally, I think he came across as more deranged and purely nefarious in X-Men 1-3 than, say, Ozymandias did in Watchmen or Sgt. Brody did in Homeland or Reptile did in Amazing Spider-Man. First Class gave him more depth, I thought&#8230;</p>
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		<title>By: Shae</title>
		<link>http://www.superheronation.com/2009/06/18/what-makes-a-character-likable/#comment-427841</link>
		<dc:creator>Shae</dc:creator>
		<pubDate>Thu, 27 Dec 2012 02:52:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.superheronation.com/?p=3802#comment-427841</guid>
		<description>Hi, lots of comments on &quot;Anti-Villains&quot;, eg. Villains who are doing something because they think its the &quot;right&quot; thing... Magneto? He&#039;s the ultimate Anti-Villain, he&#039;s trying to kill of all humanity because he thinks humanity is trying to kill off the &quot;Homo-Superior race&quot;, hes constantly commenting on how America is turning into Hitler, just America is with the Mutants and Hitler was anti-sematic</description>
		<content:encoded><![CDATA[<p>Hi, lots of comments on &#8220;Anti-Villains&#8221;, eg. Villains who are doing something because they think its the &#8220;right&#8221; thing&#8230; Magneto? He&#8217;s the ultimate Anti-Villain, he&#8217;s trying to kill of all humanity because he thinks humanity is trying to kill off the &#8220;Homo-Superior race&#8221;, hes constantly commenting on how America is turning into Hitler, just America is with the Mutants and Hitler was anti-sematic</p>
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		<title>By: YellowJuju</title>
		<link>http://www.superheronation.com/2009/06/18/what-makes-a-character-likable/#comment-267174</link>
		<dc:creator>YellowJuju</dc:creator>
		<pubDate>Fri, 06 Jul 2012 18:22:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.superheronation.com/?p=3802#comment-267174</guid>
		<description>I haven&#039;t written anything yet so I will post the mugging once I write it! Thanks for the feedback!</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t written anything yet so I will post the mugging once I write it! Thanks for the feedback!</p>
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		<title>By: B. McKenzie</title>
		<link>http://www.superheronation.com/2009/06/18/what-makes-a-character-likable/#comment-267148</link>
		<dc:creator>B. McKenzie</dc:creator>
		<pubDate>Fri, 06 Jul 2012 17:37:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.superheronation.com/?p=3802#comment-267148</guid>
		<description>&quot;I’m having him get attacked and almost fatally injured by some muggers. This sympathetic enough?&quot;  I think it&#039;d be hard for me to get a bead on that without having read the story--execution will probably make a huge difference there. 
&lt;br /&gt;
I think the idea of using a robot to experience the world is an interesting way for him to attempt to resolve the issue (although hopefully he&#039;ll face some limitations to that approach).</description>
		<content:encoded><![CDATA[<p>&#8220;I’m having him get attacked and almost fatally injured by some muggers. This sympathetic enough?&#8221;  I think it&#8217;d be hard for me to get a bead on that without having read the story&#8211;execution will probably make a huge difference there.<br />
<br />
I think the idea of using a robot to experience the world is an interesting way for him to attempt to resolve the issue (although hopefully he&#8217;ll face some limitations to that approach).</p>
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		<title>By: YellowJuju</title>
		<link>http://www.superheronation.com/2009/06/18/what-makes-a-character-likable/#comment-267085</link>
		<dc:creator>YellowJuju</dc:creator>
		<pubDate>Fri, 06 Jul 2012 14:23:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.superheronation.com/?p=3802#comment-267085</guid>
		<description>Right now, I&#039;m having him get attacked and almost fatally injured by some muggers. This sympathetic enough?

He&#039;s also using a highly advanced robot to see the world, he&#039;s just to scared to see it himself. He stops another attack, by the same people that attack him, that&#039;s when he figures he can fight crime using the robot, so the world will be safer for him to experience again. This is an idea I came up while I was bored at my brothers little league game, so I haven&#039;t put much thought into it yet.</description>
		<content:encoded><![CDATA[<p>Right now, I&#8217;m having him get attacked and almost fatally injured by some muggers. This sympathetic enough?</p>
<p>He&#8217;s also using a highly advanced robot to see the world, he&#8217;s just to scared to see it himself. He stops another attack, by the same people that attack him, that&#8217;s when he figures he can fight crime using the robot, so the world will be safer for him to experience again. This is an idea I came up while I was bored at my brothers little league game, so I haven&#8217;t put much thought into it yet.</p>
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		<title>By: B. McKenzie</title>
		<link>http://www.superheronation.com/2009/06/18/what-makes-a-character-likable/#comment-267030</link>
		<dc:creator>B. McKenzie</dc:creator>
		<pubDate>Fri, 06 Jul 2012 12:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.superheronation.com/?p=3802#comment-267030</guid>
		<description>I think whining would mainly be an issue if the character doesn&#039;t do anything about his agoraphobia besides complaining about it. What does this character do about his/her agoraphobia (or manifest his/her agoraphobia) besides complaining? Additionally, it may help if there&#039;s some vaguely likable/sympathetic reason that the character developed agoraphobia. If a character is nervous about being out in the open because he (say) was four when he saw his parents get fatally surrounded by wolves, I think it&#039;d be somewhat easier to understand why he becomes (say) a paranoid wreck when he&#039;s out in the open. I think it&#039;d also help if he were taking some steps to resolve this issue rather than just surrendering. </description>
		<content:encoded><![CDATA[<p>I think whining would mainly be an issue if the character doesn&#8217;t do anything about his agoraphobia besides complaining about it. What does this character do about his/her agoraphobia (or manifest his/her agoraphobia) besides complaining? Additionally, it may help if there&#8217;s some vaguely likable/sympathetic reason that the character developed agoraphobia. If a character is nervous about being out in the open because he (say) was four when he saw his parents get fatally surrounded by wolves, I think it&#8217;d be somewhat easier to understand why he becomes (say) a paranoid wreck when he&#8217;s out in the open. I think it&#8217;d also help if he were taking some steps to resolve this issue rather than just surrendering. </p>
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		<title>By: YellowJuju</title>
		<link>http://www.superheronation.com/2009/06/18/what-makes-a-character-likable/#comment-266950</link>
		<dc:creator>YellowJuju</dc:creator>
		<pubDate>Fri, 06 Jul 2012 07:31:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.superheronation.com/?p=3802#comment-266950</guid>
		<description>Would a character with agoraphobia (fear of the outside) be considered too whiny?</description>
		<content:encoded><![CDATA[<p>Would a character with agoraphobia (fear of the outside) be considered too whiny?</p>
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		<title>By: Yuuki12</title>
		<link>http://www.superheronation.com/2009/06/18/what-makes-a-character-likable/#comment-266868</link>
		<dc:creator>Yuuki12</dc:creator>
		<pubDate>Fri, 06 Jul 2012 03:46:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.superheronation.com/?p=3802#comment-266868</guid>
		<description>First off, I would like to thank the author for taking the time to write this article. It&#039;s been very informative and such I have learned quite a bit.  

I will not lie. If there&#039;s one major weakness I have in writing, it is developing/ creating characters. And this is quite the major weaknesses. Even if one has a great plot, great setting, great narrative, everything will be in vain if the characters aren&#039;t up to standard.

 Don&#039;t get me wrong; I&#039;m one to understand that creating characters is a difficult process. But, it&#039;s so frustrating at times, because creating characters which are not stereotypes or just plain static, can really make an individual feel down.   Having said that, I have gotten plenty of books about defining characters as well as taking notes about characters in works that I enjoy.

But alas, I&#039;m rambling right now  I was wondering if anyone would give me some feedback on my main character Derek, who I am writing his origin story.

If there were three words I could use to summarize him,  Laid-back would be one of them.  He&#039;s not the person who&#039;s uptight nor does he fret about his problems. He just accepts things for what they are.  

Having said that, there&#039;s one negative trait that comes with his atitude: absent-mindedness. He&#039;s very much so, as Derek spaces out on a regular basis.  As this site has claimed, flaws are often considered more important than positives.  This is something that I wish to play up with his character, as it can get to very dangerous levels.

And such given his powers are Sound Manipulation, the flaw also in my view has a great opportunity to develop an interesting point of view as well as develop him. This being that rather than causing him to be more active about viewing his world; rather than passive.

Alas, I apologize if this message is getting too long, so I&#039;ll try to wrap things up.

The next aspect to his character is he&#039;s friendly. He&#039;s not out of some type of moral respect or duty; rather he does it for the sake of doing it.  That said, his motivation throughout life  was something I struggled with.

Originally, I felt that maybe he&#039;d yearned for a sense of adventure, but upon review it doesn&#039;t like that.  The one thing my character wants is consistency.  Given his backstory,  he&#039;s not one to appreciate change.  He likes things on a constant level, because he relates change to that dark moment.

That said, the reason why he&#039;s always caught staring at the night-sky, particularly, the stars, is not out of some yearning for adventure; rather he sees the pleasure as a road map to something he&#039;d appreciated.

Alas, I understand this motivation might be vague and such if it is, I would appreciate any suggestions anyone might have.   The motivation in many ways might prove to be well, given that gaining powers and becoming a superhero is a big change.  But alas,  Derek, while admitting his fear and anxiety, is not one to mop.

Rather, he strives to be proactive in addressing issues, he finds annoying.  In any event, that&#039;s most of Derek&#039;s character in a nutshell, without going onward.  All in all, thank you for taking a look at my post.

P.S:  I understand I might be stretching this, but two things: One, is it an unusual decision for a hero, if being selected to gain superpowers, to turn it down, based on how it doesn&#039;t suit his or her way of life? Reason why I ask is because Derek does this act in the story. 

The next one deals with his friend, Liam. Even though he&#039;s an intelligent character, does it make him stand out if he&#039;s incredibly flirtatious, to the point where when he spots an attractive woman at any point, he becomes very distracted.</description>
		<content:encoded><![CDATA[<p>First off, I would like to thank the author for taking the time to write this article. It&#8217;s been very informative and such I have learned quite a bit.  </p>
<p>I will not lie. If there&#8217;s one major weakness I have in writing, it is developing/ creating characters. And this is quite the major weaknesses. Even if one has a great plot, great setting, great narrative, everything will be in vain if the characters aren&#8217;t up to standard.</p>
<p> Don&#8217;t get me wrong; I&#8217;m one to understand that creating characters is a difficult process. But, it&#8217;s so frustrating at times, because creating characters which are not stereotypes or just plain static, can really make an individual feel down.   Having said that, I have gotten plenty of books about defining characters as well as taking notes about characters in works that I enjoy.</p>
<p>But alas, I&#8217;m rambling right now  I was wondering if anyone would give me some feedback on my main character Derek, who I am writing his origin story.</p>
<p>If there were three words I could use to summarize him,  Laid-back would be one of them.  He&#8217;s not the person who&#8217;s uptight nor does he fret about his problems. He just accepts things for what they are.  </p>
<p>Having said that, there&#8217;s one negative trait that comes with his atitude: absent-mindedness. He&#8217;s very much so, as Derek spaces out on a regular basis.  As this site has claimed, flaws are often considered more important than positives.  This is something that I wish to play up with his character, as it can get to very dangerous levels.</p>
<p>And such given his powers are Sound Manipulation, the flaw also in my view has a great opportunity to develop an interesting point of view as well as develop him. This being that rather than causing him to be more active about viewing his world; rather than passive.</p>
<p>Alas, I apologize if this message is getting too long, so I&#8217;ll try to wrap things up.</p>
<p>The next aspect to his character is he&#8217;s friendly. He&#8217;s not out of some type of moral respect or duty; rather he does it for the sake of doing it.  That said, his motivation throughout life  was something I struggled with.</p>
<p>Originally, I felt that maybe he&#8217;d yearned for a sense of adventure, but upon review it doesn&#8217;t like that.  The one thing my character wants is consistency.  Given his backstory,  he&#8217;s not one to appreciate change.  He likes things on a constant level, because he relates change to that dark moment.</p>
<p>That said, the reason why he&#8217;s always caught staring at the night-sky, particularly, the stars, is not out of some yearning for adventure; rather he sees the pleasure as a road map to something he&#8217;d appreciated.</p>
<p>Alas, I understand this motivation might be vague and such if it is, I would appreciate any suggestions anyone might have.   The motivation in many ways might prove to be well, given that gaining powers and becoming a superhero is a big change.  But alas,  Derek, while admitting his fear and anxiety, is not one to mop.</p>
<p>Rather, he strives to be proactive in addressing issues, he finds annoying.  In any event, that&#8217;s most of Derek&#8217;s character in a nutshell, without going onward.  All in all, thank you for taking a look at my post.</p>
<p>P.S:  I understand I might be stretching this, but two things: One, is it an unusual decision for a hero, if being selected to gain superpowers, to turn it down, based on how it doesn&#8217;t suit his or her way of life? Reason why I ask is because Derek does this act in the story. </p>
<p>The next one deals with his friend, Liam. Even though he&#8217;s an intelligent character, does it make him stand out if he&#8217;s incredibly flirtatious, to the point where when he spots an attractive woman at any point, he becomes very distracted.</p>
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		<title>By: YA</title>
		<link>http://www.superheronation.com/2009/06/18/what-makes-a-character-likable/#comment-222332</link>
		<dc:creator>YA</dc:creator>
		<pubDate>Tue, 20 Mar 2012 19:58:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.superheronation.com/?p=3802#comment-222332</guid>
		<description>@JD. watch/read the movie/book Twelve. thats a good example of how to make a drug dealer a likeable character. highly recommened it!</description>
		<content:encoded><![CDATA[<p>@JD. watch/read the movie/book Twelve. thats a good example of how to make a drug dealer a likeable character. highly recommened it!</p>
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		<title>By: B. Mac</title>
		<link>http://www.superheronation.com/2009/06/18/what-makes-a-character-likable/#comment-221601</link>
		<dc:creator>B. Mac</dc:creator>
		<pubDate>Sun, 18 Mar 2012 20:31:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.superheronation.com/?p=3802#comment-221601</guid>
		<description>&quot;I guess I just feel like going with an entire episode about that unit kind of goes away from what the first season established and is incredibly risky, considering the main draw in to the show is the characters.&quot;  Understood.  A few tweaks...

--You could start with a high-level overview (e.g. starting with news coverage and then quickly transitioning into the main character).  

--This probably isn&#039;t applicable to your story*, but depending on the character&#039;s occupation, he might have been one of the first responders (e.g. anything medical, military or police).  Then you could take an approach like the proposed Walking Dead episode without diverting away from the main characters.  (E.g. how does a police officer survive after the rest of his department gets overwhelmed?)

*He&#039;s a drug dealer, so he might get involved if prospective customers are getting too nervous to go outside.  (Early on, he might have heard that apparently drugged-out cannibal psychos are on the streets and figure it&#039;s a drug batch gone horribly wrong).   He&#039;d probably figure out pretty quickly that he&#039;s ill-equipped to handle the situation (and, also, if there are reports from other cities/countries, he&#039;d figure out it wasn&#039;t drug-related pretty quickly).  

--World War Z started before the zombie apocalypse hit, showing some of the decision-making that led to the zombie epidemic being as bad as it was.  There were a few months before the disease emerging and it becoming a global crisis, but most civilians thought the situation was under control and did not make meaningful preparations.</description>
		<content:encoded><![CDATA[<p>&#8220;I guess I just feel like going with an entire episode about that unit kind of goes away from what the first season established and is incredibly risky, considering the main draw in to the show is the characters.&#8221;  Understood.  A few tweaks&#8230;</p>
<p>&#8211;You could start with a high-level overview (e.g. starting with news coverage and then quickly transitioning into the main character).  </p>
<p>&#8211;This probably isn&#8217;t applicable to your story*, but depending on the character&#8217;s occupation, he might have been one of the first responders (e.g. anything medical, military or police).  Then you could take an approach like the proposed Walking Dead episode without diverting away from the main characters.  (E.g. how does a police officer survive after the rest of his department gets overwhelmed?)</p>
<p>*He&#8217;s a drug dealer, so he might get involved if prospective customers are getting too nervous to go outside.  (Early on, he might have heard that apparently drugged-out cannibal psychos are on the streets and figure it&#8217;s a drug batch gone horribly wrong).   He&#8217;d probably figure out pretty quickly that he&#8217;s ill-equipped to handle the situation (and, also, if there are reports from other cities/countries, he&#8217;d figure out it wasn&#8217;t drug-related pretty quickly).  </p>
<p>&#8211;World War Z started before the zombie apocalypse hit, showing some of the decision-making that led to the zombie epidemic being as bad as it was.  There were a few months before the disease emerging and it becoming a global crisis, but most civilians thought the situation was under control and did not make meaningful preparations.</p>
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		<title>By: JD</title>
		<link>http://www.superheronation.com/2009/06/18/what-makes-a-character-likable/#comment-221534</link>
		<dc:creator>JD</dc:creator>
		<pubDate>Sun, 18 Mar 2012 15:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.superheronation.com/?p=3802#comment-221534</guid>
		<description>Yeah, that&#039;s very true. I&#039;m sure I can figure out a better way to start the story. Truthfully, I&#039;m just looking for the right character to do it and the right way to pull it off. So, thanks for the advice,  I can&#039;t believe to tell you how much it helps.

Wow, I had never known that. I guess it would have been pretty cool to see something like that, but not as a season opener or anything. I&#039;ve liked every single episode of The Walking Dead and no complipants. I guess I just feel like going with an entire episode about that unit kind of goes away from what the first season established and is incredibly risky, considering the main draw in to the show is the characters.</description>
		<content:encoded><![CDATA[<p>Yeah, that&#8217;s very true. I&#8217;m sure I can figure out a better way to start the story. Truthfully, I&#8217;m just looking for the right character to do it and the right way to pull it off. So, thanks for the advice,  I can&#8217;t believe to tell you how much it helps.</p>
<p>Wow, I had never known that. I guess it would have been pretty cool to see something like that, but not as a season opener or anything. I&#8217;ve liked every single episode of The Walking Dead and no complipants. I guess I just feel like going with an entire episode about that unit kind of goes away from what the first season established and is incredibly risky, considering the main draw in to the show is the characters.</p>
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		<title>By: B. Mac</title>
		<link>http://www.superheronation.com/2009/06/18/what-makes-a-character-likable/#comment-221510</link>
		<dc:creator>B. Mac</dc:creator>
		<pubDate>Sun, 18 Mar 2012 12:40:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.superheronation.com/?p=3802#comment-221510</guid>
		<description>&quot;I think that the whole wake up into a zombie apocalypse thing has been done a lot so I think it may become cliche.&quot;  I&#039;m not very familiar with the zombie niche, but I have heard some complaints about that cliche*. The two most obvious alternatives would be 1) showing the world falling apart* (which could be very fast) or 2) the world has already fallen apart and the protagonist has accumulated some experience.  
&lt;br /&gt;
*I believe the first episode of Walking Dead&#039;s second season was &lt;a href=&quot;http://insidetv.ew.com/2012/01/09/frank-darabont-walking-dead-season-2-plan/&quot; / rel=&quot;nofollow&quot;&gt;originally written as a grim chronicle&lt;/a&gt; of a special forces unit in Atlanta. They ended up going with another script instead.
</description>
		<content:encoded><![CDATA[<p>&#8220;I think that the whole wake up into a zombie apocalypse thing has been done a lot so I think it may become cliche.&#8221;  I&#8217;m not very familiar with the zombie niche, but I have heard some complaints about that cliche*. The two most obvious alternatives would be 1) showing the world falling apart* (which could be very fast) or 2) the world has already fallen apart and the protagonist has accumulated some experience.<br />
<br />
*I believe the first episode of Walking Dead&#8217;s second season was <a href="http://insidetv.ew.com/2012/01/09/frank-darabont-walking-dead-season-2-plan/" / rel="nofollow">originally written as a grim chronicle</a> of a special forces unit in Atlanta. They ended up going with another script instead.</p>
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		<title>By: JD</title>
		<link>http://www.superheronation.com/2009/06/18/what-makes-a-character-likable/#comment-221485</link>
		<dc:creator>JD</dc:creator>
		<pubDate>Sun, 18 Mar 2012 11:11:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.superheronation.com/?p=3802#comment-221485</guid>
		<description>Thanks B. McKenzie I would never have thought of it like that, so I really apperciate that insight. Ok, I have another question then. So I think that the whole wake up into a zombie apocalypse thing has been done a lot so i think it may become cliche. 

I mean they did it in The Walking Dead (my favorite zombie series and television ever BTW) and they did it in 28 Days Later. So I was wondering if you thought there was a way to pull it off while not seemingly like a carbon copy of those situations. I was thinking of the Main character waking up with amnseia and trying to find out who he is in this zombie infested world while running into survivors along the way.</description>
		<content:encoded><![CDATA[<p>Thanks B. McKenzie I would never have thought of it like that, so I really apperciate that insight. Ok, I have another question then. So I think that the whole wake up into a zombie apocalypse thing has been done a lot so i think it may become cliche. </p>
<p>I mean they did it in The Walking Dead (my favorite zombie series and television ever BTW) and they did it in 28 Days Later. So I was wondering if you thought there was a way to pull it off while not seemingly like a carbon copy of those situations. I was thinking of the Main character waking up with amnseia and trying to find out who he is in this zombie infested world while running into survivors along the way.</p>
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		<title>By: B. McKenzie</title>
		<link>http://www.superheronation.com/2009/06/18/what-makes-a-character-likable/#comment-221421</link>
		<dc:creator>B. McKenzie</dc:creator>
		<pubDate>Sun, 18 Mar 2012 05:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.superheronation.com/?p=3802#comment-221421</guid>
		<description>Under most circumstances, I suspect the drug dealing angle would compromise the likability of the character.  However, I think the zombie angle makes it easier to pull off something like this because zombie stories pretty routinely put characters in awful situations.  In this case, the character wouldn&#039;t have to pass a &quot;I want this character living on my street&quot; test to be likable--I think it&#039;d be more of a &quot;I&#039;m hoping this character doesn&#039;t get devoured by hordes of undead cannibals.&quot;  
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The zombie apocalypse angle may also show off the character&#039;s traits in a more likable way.  For example, even a really selfish character might use a crucial resource (like bullets) to save a human because, let&#039;s face it, trying to survive a zombie apocalypse alone would sort of suck.  (If you&#039;re going it alone, the mildest injury like a sprained ankle will probably get you killed).  His selfishness may rear itself in other ways (e.g. maybe he turns away someone that asks for food because he&#039;s desperately short himself), but I think that readers will be inclined to forgive him some coldness in a zombie apocalypse.  Zombie survivors are rarely depicted as saints--it&#039;s an all-out struggle for survival.  
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...
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I would being careful with the redemption angle because it could easily feel heavy-handed, especially if it distracts from the here-and-now &quot;how are we going to survive this&quot; issue.  One possibility might be to tie his character growth into his survival.  (For example, maybe he becomes a real farmer, which is basically the opposite of dealing drugs*, because the survivors need a long-term source of food to survive. If he&#039;s ever set up a hydroponics operation, it&#039;d make sense if he at least had an idea of what it would take to get started as a farmer).
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*Back-breaking labor growing life-sustaining food vs. a highly lucrative job selling unhealthy drugs.</description>
		<content:encoded><![CDATA[<p>Under most circumstances, I suspect the drug dealing angle would compromise the likability of the character.  However, I think the zombie angle makes it easier to pull off something like this because zombie stories pretty routinely put characters in awful situations.  In this case, the character wouldn&#8217;t have to pass a &#8220;I want this character living on my street&#8221; test to be likable&#8211;I think it&#8217;d be more of a &#8220;I&#8217;m hoping this character doesn&#8217;t get devoured by hordes of undead cannibals.&#8221;<br />
<br />
The zombie apocalypse angle may also show off the character&#8217;s traits in a more likable way.  For example, even a really selfish character might use a crucial resource (like bullets) to save a human because, let&#8217;s face it, trying to survive a zombie apocalypse alone would sort of suck.  (If you&#8217;re going it alone, the mildest injury like a sprained ankle will probably get you killed).  His selfishness may rear itself in other ways (e.g. maybe he turns away someone that asks for food because he&#8217;s desperately short himself), but I think that readers will be inclined to forgive him some coldness in a zombie apocalypse.  Zombie survivors are rarely depicted as saints&#8211;it&#8217;s an all-out struggle for survival.<br />
<br />
&#8230;<br />
<br />
I would being careful with the redemption angle because it could easily feel heavy-handed, especially if it distracts from the here-and-now &#8220;how are we going to survive this&#8221; issue.  One possibility might be to tie his character growth into his survival.  (For example, maybe he becomes a real farmer, which is basically the opposite of dealing drugs*, because the survivors need a long-term source of food to survive. If he&#8217;s ever set up a hydroponics operation, it&#8217;d make sense if he at least had an idea of what it would take to get started as a farmer).<br />
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*Back-breaking labor growing life-sustaining food vs. a highly lucrative job selling unhealthy drugs.</p>
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		<title>By: JD</title>
		<link>http://www.superheronation.com/2009/06/18/what-makes-a-character-likable/#comment-221361</link>
		<dc:creator>JD</dc:creator>
		<pubDate>Sun, 18 Mar 2012 00:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.superheronation.com/?p=3802#comment-221361</guid>
		<description>So I&#039;m writing a zombie novel, and I had a question about the main character for the story. I&#039;m planning on making the guy a smart alleck, wise talking, sarcastic drug dealer. I was wondering if this was a good idea? My plan was to have him seeling drugs as a way to pay for college probably, and then throughout the rest of the story he goes on like a journey of redemption or something of that nature. So do you guys think that&#039;s a good idea?</description>
		<content:encoded><![CDATA[<p>So I&#8217;m writing a zombie novel, and I had a question about the main character for the story. I&#8217;m planning on making the guy a smart alleck, wise talking, sarcastic drug dealer. I was wondering if this was a good idea? My plan was to have him seeling drugs as a way to pay for college probably, and then throughout the rest of the story he goes on like a journey of redemption or something of that nature. So do you guys think that&#8217;s a good idea?</p>
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